35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include "backend/player_command.hpp"
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#include "core/scr_globals.hpp"
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#include "util/scripts.hpp"
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namespace big
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{
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class end_session_kick : player_command
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{
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using player_command::player_command;
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virtual CommandAccessLevel get_access_level() override
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{
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return CommandAccessLevel::TOXIC;
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}
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virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
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{
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if (!player || !player->is_valid())
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return;
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if (!scripts::force_host("freemode"_J))
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{
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g_notification_service.push_error("END_KICK"_T.data(), "BACKEND_END_SESSION_KICK_FORCE_SCRIPT_HOST_FAILED"_T.data());
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return;
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}
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player->trigger_end_session_kick = true;
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*scr_globals::gsbd.as<int*>() = (int)(__rdtsc() % 50000) + 6; // making the game trigger the broadcast is a bit difficult and requires a little bit of tampering with the value and some luck
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script::get_current()->yield(5s);
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*scr_globals::gsbd.as<int*>() = 4;
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}
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};
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end_session_kick g_end_session_kick("endkick", "END_KICK", "END_KICK_DESC", 0);
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}
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