119 lines
3.6 KiB
C++
119 lines
3.6 KiB
C++
#pragma once
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#include "node_list.hpp"
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#include "enums.hpp"
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#include "../pointers.hpp"
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#include "replay.hpp"
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namespace rage
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{
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class CPlayerSyncTree
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{
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public:
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char pad_0000[8]; //0x0000
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netObject* player_object; //0x0008
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char pad_0010[256]; //0x0010
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}; //Size: 0x0110
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class CNetworkSyncDataULBase
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{
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public:
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virtual ~CNetworkSyncDataULBase() = default;
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inline virtual void m_8() { }
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inline virtual void m_10() { }
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inline virtual void m_18() { }
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inline virtual void m_20() { }
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inline virtual void m_28() { }
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inline virtual void m_30() { }
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inline virtual void m_38() { }
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inline virtual void m_40() { }
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inline virtual void m_48() { }
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inline virtual void m_50() { }
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inline virtual void SetCloningFrequency(int player, int frequency) { }
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public:
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uint8_t pad_10h[49];
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uint8_t ownerId;
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uint8_t nextOwnerId;
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uint8_t isRemote;
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uint8_t wantsToDelete : 1; // netobj+76
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uint8_t unk1 : 1;
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uint8_t shouldNotBeDeleted : 1;
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uint8_t pad_4Dh[3];
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uint8_t pad_50h[32];
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uint32_t creationAckedPlayers; // netobj+112
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uint32_t m64;
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uint32_t m68;
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uint32_t m6C;
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public:
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inline bool IsCreationAckedByPlayer(int index)
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{
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return (creationAckedPlayers & (1 << index)) != 0;
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}
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};
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class netObject;
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class CNetGamePlayer;
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class netObjectMgrBase
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{
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public:
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class atDNetObjectNode : public atDNode<netObject*>
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{
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};
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public:
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virtual ~netObjectMgrBase() = default;
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virtual void Initialize() = 0;
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virtual void Shutdown() = 0;
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virtual void Update(bool) = 0;
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virtual void AddEntity(void*, void*) = 0;
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virtual void UnregisterNetworkObject_(void *unk, bool force) = 0;
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virtual void UnregisterNetworkObject(netObject *object, int reason, bool force1, bool force2) = 0;
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virtual void ChangeOwner(netObject *object, CNetGamePlayer *player, int migrationType) = 0;
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virtual void HandleJoiningPlayer(CNetGamePlayer *player) = 0;
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virtual void HandleLeavingPlayer(CNetGamePlayer *player) = 0;
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virtual void _0x50(CNetGamePlayer *player) = 0;
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virtual void _0x58() = 0;
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virtual void RegisterNetworkObject(netObject *object) = 0;
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virtual void PackCloneCreate(netObject *object, CNetGamePlayer *player, datBitBuffer *buffer) = 0;
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virtual bool PackCloneRemove(netObject *object, CNetGamePlayer *player, bool) = 0;
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virtual void _0x78(netObject *object, void*) = 0;
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virtual void _0x80() = 0;
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virtual void _0x88() = 0;
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virtual const char *_0x90(int) = 0;
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virtual bool HandleCloneCreate(CNetGamePlayer *source, CNetGamePlayer *target, eNetObjType object_type, std::uint16_t object_id, eNetObjectFlags object_flags, void*, std::uint32_t timestamp) = 0;
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virtual void HandleCloneCreateAck(CNetGamePlayer *source, CNetGamePlayer *target, std::uint16_t object_flags, eAckCode ack_code) = 0;
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virtual int HandleCloneSync(CNetGamePlayer *source, CNetGamePlayer *target, eNetObjType object_type, std::uint16_t object_id, void*, std::uint16_t, std::uint32_t timestamp) = 0;
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virtual void HandleCloneSyncAck(CNetGamePlayer *source, CNetGamePlayer *target, void *, std::uint16_t objectId, eAckCode ack_code) = 0;
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virtual void HandleCloneRemove(CNetGamePlayer *source, CNetGamePlayer *target, std::uint16_t object_id, int) = 0;
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virtual void HandleCloneRemoveAck(CNetGamePlayer *source, CNetGamePlayer *target, std::uint16_t object_id, eAckCode ack_code) = 0;
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virtual void _0xC8() = 0;
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public:
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atDList<atDNetObjectNode> m_objects_owned_by_player[32];
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};
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}
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class CNetworkObjectMgr : public rage::netObjectMgrBase
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{
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public:
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rage::netObject* find_object_by_id(std::uint16_t object_id, bool can_delete_be_pending)
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{
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return big::g_pointers->m_get_net_object(this, object_id, can_delete_be_pending);
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}
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};
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