
* feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
22 lines
429 B
C++
22 lines
429 B
C++
#pragma once
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#include "common.hpp"
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namespace big
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{
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class backend
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{
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public:
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static void loop();
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static void self_loop();
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static void weapons_loop();
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static void vehicles_loop();
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static void turnsignal_loop();
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static void misc_loop();
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static void remote_loop();
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static void lscustoms_loop();
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static void rainbowpaint_loop();
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static void vehiclefly_loop();
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static void disable_control_action_loop();
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};
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}
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