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YimMenu/src/backend/looped_command.cpp
maybegreat48 79e5e7a30b
Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

45 lines
911 B
C++

#include "looped_command.hpp"
#include "fiber_pool.hpp"
namespace big
{
looped_command::looped_command(const std::string& name, const std::string& label, const std::string& description, bool& toggle) :
bool_command(name, label, description, toggle)
{
g_looped_commands.push_back(this);
}
void looped_command::enable()
{
if (!m_toggle)
{
m_toggle = true;
m_last_enabled = true;
g_fiber_pool->queue_job([this] { on_enable(); });
}
}
void looped_command::disable()
{
if (m_toggle)
{
m_toggle = false;
m_last_enabled = false;
g_fiber_pool->queue_job([this] { disable(); });
}
}
void looped_command::refresh()
{
if (m_toggle && !m_last_enabled)
{
m_last_enabled = true;
g_fiber_pool->queue_job([this] { on_enable(); });
}
else if (!m_toggle && m_last_enabled)
{
m_last_enabled = false;
g_fiber_pool->queue_job([this] { on_disable(); });
}
}
}