
* Simplified SwapCHain, Device and DeviceContext pointers * Added DX and WndProc callback registration * Cleaned up GUI code * Optimised Mouse Toggle
80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
#include "hotkey_service.hpp"
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#include "fiber_pool.hpp"
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#include "util/teleport.hpp"
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#include "hotkey_functions.hpp"
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#include "renderer.hpp"
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#include "network/ChatData.hpp"
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#include "pointers.hpp"
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namespace big
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{
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hotkey_service::hotkey_service()
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{
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register_hotkey("waypoint", g->settings.hotkeys.teleport_waypoint, teleport::to_waypoint);
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register_hotkey("objective", g->settings.hotkeys.teleport_objective, teleport::to_objective);
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register_hotkey("noclip", g->settings.hotkeys.noclip, hotkey_funcs::toggle_noclip);
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g_renderer->add_wndproc_callback([this](HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
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{
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wndproc(static_cast<eKeyState>(msg), wparam);
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});
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g_hotkey_service = this;
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}
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hotkey_service::~hotkey_service()
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{
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g_hotkey_service = nullptr;
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}
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void hotkey_service::register_hotkey(const std::string_view name, key_t key, hotkey_func func, eKeyState state, std::optional<std::chrono::high_resolution_clock::duration> cooldown)
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{
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m_hotkeys[state == eKeyState::RELEASE].emplace(key, hotkey(rage::joaat(name), key, func, cooldown));
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}
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bool hotkey_service::update_hotkey(const std::string_view name, const key_t key)
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{
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static auto update_hotkey_map = [](hotkey_map& hotkey_map, rage::joaat_t name_hash, key_t new_key) -> bool
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{
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for (auto it = hotkey_map.begin(); it != hotkey_map.end(); ++it)
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{
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auto hotkey = it->second;
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if (hotkey.name_hash() != name_hash)
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continue;
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hotkey_map.erase(it);
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hotkey.set_key(new_key);
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hotkey_map.emplace(new_key, hotkey);
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return true;
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}
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return false;
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};
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const auto name_hash = rage::joaat(name);
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return update_hotkey_map(m_hotkeys[1], name_hash, key) // released
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&& update_hotkey_map(m_hotkeys[0], name_hash, key); // down
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}
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void hotkey_service::wndproc(eKeyState state, key_t key)
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{
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if (const auto chat_data = *g_pointers->m_chat_data; chat_data && (chat_data->m_chat_open || chat_data->m_timer_two))
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return;
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if (state == eKeyState::RELEASE || state == eKeyState::DOWN)
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{
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auto &hotkey_map = m_hotkeys[state == eKeyState::RELEASE];
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if (const auto &it = hotkey_map.find(key); it != hotkey_map.end())
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{
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if (auto &hotkey = it->second; hotkey.can_exec())
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{
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g_fiber_pool->queue_job([&hotkey]
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{
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hotkey.exec();
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});
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}
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}
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}
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}
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} |