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YimMenu
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This repository has been archived on
2024-10-22
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
f62c8c875e5002286ccf252be3379aebd5f6c021
YimMenu
/
src
/
lua
/
bindings
History
Andreas Maerten
f62c8c875e
fix(FontMgr): also keep in mind game language when generating font texture (
#2892
)
2024-07-23 08:47:38 +02:00
..
gui
refactor: switch RAGE_JOAAT with string literal functions (
#2806
)
2024-03-12 09:42:11 +01:00
command.cpp
fix(lua): better error reporting when calling player commands (
#2932
)
2024-04-10 11:43:55 +02:00
command.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
entities.cpp
feat(lua): expose take_control_of (
#2249
)
2023-10-13 00:13:39 +02:00
entities.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
event.cpp
feat(lua): expose the self class and add new menu events (
#2656
)
2024-01-28 15:18:44 +01:00
event.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
global_table.cpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
global_table.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
globals.cpp
feat(lua): added weapon and vehicle cache bindings (
#2477
)
2023-12-05 09:58:35 +01:00
globals.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
gui.cpp
add show_success lua binding (
#3249
)
2024-06-19 11:37:38 +02:00
gui.hpp
lua: sub folders support, check for .lua file extension, refactor and simplify internals. (
#1775
)
2023-07-22 13:05:43 +02:00
imgui.hpp
feat(cmake): update ImGui to latest release (
#2621
)
2023-12-21 16:01:47 +01:00
locals.cpp
feat(lua): added weapon and vehicle cache bindings (
#2477
)
2023-12-05 09:58:35 +01:00
locals.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
log.cpp
fix(lua): move bindings to cpp files (
#1757
)
2023-07-18 13:07:33 +02:00
log.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
memory.cpp
feat: dynamicly calling x64 functions from lua at runtime with arbitrary signatures. (
#3311
)
2024-07-09 17:48:24 +02:00
memory.hpp
feat: dynamicly hooking x64 functions from lua at runtime with arbitrary signatures. (
#3301
)
2024-07-08 14:15:18 +02:00
native.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
network.cpp
fix(FontMgr): also keep in mind game language when generating font texture (
#2892
)
2024-07-23 08:47:38 +02:00
network.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
runtime_func_t.hpp
feat: dynamicly calling x64 functions from lua at runtime with arbitrary signatures. (
#3311
)
2024-07-09 17:48:24 +02:00
script.cpp
feat(lua): Expose Script Patches & Functions (
#3393
)
2024-07-22 10:16:48 +02:00
script.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
self.cpp
fix self doc (
#3319
)
2024-07-09 18:42:32 +02:00
self.hpp
feat(lua): expose the self class and add new menu events (
#2656
)
2024-01-28 15:18:44 +01:00
stats.cpp
fixed bool_masked (
#2708
)
2024-02-12 18:26:07 +01:00
stats.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
tunables.cpp
feat(lua): add tunable overloads for getting / setting values through the already joaated tunable value. (
#2417
)
2023-11-14 20:21:03 +01:00
tunables.hpp
feat(lua): add tunable overloads for getting / setting values through the already joaated tunable value. (
#2417
)
2023-11-14 20:21:03 +01:00
type_info_t.hpp
feat: dynamicly hooking x64 functions from lua at runtime with arbitrary signatures. (
#3301
)
2024-07-08 14:15:18 +02:00
vector.cpp
fix(lua): move bindings to cpp files (
#1757
)
2023-07-18 13:07:33 +02:00
vector.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
vehicles.cpp
feat(lua): added weapon and vehicle cache bindings (
#2477
)
2023-12-05 09:58:35 +01:00
vehicles.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00
weapons.cpp
feat(lua): added weapon and vehicle cache bindings (
#2477
)
2023-12-05 09:58:35 +01:00
weapons.hpp
Enabled strict sol for type safety and function enforcement. (
#2502
)
2023-12-10 12:51:29 +01:00