32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
#include "backend/player_command.hpp"
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#include "core/scr_globals.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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namespace big
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{
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class send_to_warehouse : player_command
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{
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using player_command::player_command;
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virtual std::optional<std::vector<uint64_t>> parse_args_p(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx)
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{
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return std::vector<uint64_t>{(uint64_t)std::atoi(args[0].c_str())};
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}
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virtual CommandAccessLevel get_access_level()
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{
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return CommandAccessLevel::AGGRESSIVE;
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}
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virtual void execute(player_ptr player, const std::vector<uint64_t>& _args, const std::shared_ptr<command_context> ctx)
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{
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const size_t arg_count = 6;
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int64_t args[arg_count] = {(int64_t)eRemoteEvent::TeleportToWarehouse, self::id, (int64_t)player->id(), 1, (int64_t)_args[0]};
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g_pointers->m_gta.m_trigger_script_event(1, args, arg_count, 1 << player->id());
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}
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};
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send_to_warehouse g_send_to_warehouse("warehousetp", "TP_TO_WAREHOUSE", "TP_TO_WAREHOUSE_DESC", 1);
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} |