59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#include "features.hpp"
|
|
|
|
namespace big
|
|
{
|
|
static const int controls[] = { 14, 15, 24 };
|
|
|
|
void features::delete_gun()
|
|
{
|
|
bool bDeleteGun = g_settings.options["custom_gun"]["type"] == 1;
|
|
|
|
if (bDeleteGun)
|
|
{
|
|
Hash currWeapon;
|
|
WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), &currWeapon, 1);
|
|
|
|
if (currWeapon != RAGE_JOAAT("weapon_pistol") && currWeapon != RAGE_JOAAT("weapon_pistol_mk2")) return;
|
|
|
|
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
|
|
{
|
|
PLAYER::DISABLE_PLAYER_FIRING(g_playerId, true);
|
|
for (int control : controls)
|
|
PAD::DISABLE_CONTROL_ACTION(0, control, true);
|
|
|
|
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
|
|
{
|
|
Entity entity;
|
|
|
|
if (functions::raycast_entity(&entity))
|
|
{
|
|
if (ENTITY::IS_ENTITY_A_PED(entity) && PED::IS_PED_A_PLAYER(entity))
|
|
{
|
|
notify::above_map("You can't delete player entities!");
|
|
}
|
|
else
|
|
{
|
|
Vector3 player = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), true);
|
|
Vector3 entLoc = ENTITY::GET_ENTITY_COORDS(entity, true);
|
|
double dist = functions::distance_between_vectors(player, entLoc);
|
|
|
|
if (dist > 50)
|
|
{
|
|
notify::above_map("Entity is too far.");
|
|
}
|
|
else
|
|
{
|
|
if (functions::take_control_of_entity(entity))
|
|
{
|
|
functions::delete_entity(entity);
|
|
}
|
|
else notify::above_map("~r~Failed to take control of entity.");
|
|
}
|
|
}
|
|
}
|
|
else features::notify::above_map("No entity found.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |