23 lines
457 B
GLSL
23 lines
457 B
GLSL
![]() |
#ifdef TW_QUAD_TEXTURED
|
||
|
uniform sampler2D gTextureSampler;
|
||
|
#endif
|
||
|
|
||
|
uniform vec4 gVertColors[TW_MAX_QUADS];
|
||
|
|
||
|
noperspective in vec4 QuadColor;
|
||
|
flat in int QuadIndex;
|
||
|
#ifdef TW_QUAD_TEXTURED
|
||
|
noperspective in vec2 TexCoord;
|
||
|
#endif
|
||
|
|
||
|
out vec4 FragClr;
|
||
|
void main()
|
||
|
{
|
||
|
#ifdef TW_QUAD_TEXTURED
|
||
|
vec4 TexColor = texture(gTextureSampler, TexCoord);
|
||
|
FragClr = TexColor * QuadColor * gVertColors[QuadIndex];
|
||
|
#else
|
||
|
FragClr = QuadColor * gVertColors[QuadIndex];
|
||
|
#endif
|
||
|
}
|