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2023-04-14 23:38:34 +08:00
commit ff5da79d57
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datasrc/compile.py Executable file
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import argparse
import content
import network
from datatypes import EmitDefinition, EmitTypeDeclaration
def create_enum_table(names, num):
lines = []
lines += ["enum", "{"]
for name in names:
lines += [f"\t{name},"]
lines += [f"\t{num}", "};"]
return lines
def create_flags_table(names):
lines = []
lines += ["enum", "{"]
for i, name in enumerate(names):
lines += [f"\t{name} = 1<<{int(i)},"]
lines += ["};"]
return lines
def EmitEnum(names, num):
print("enum")
print("{")
print(f"\t{names[0]}=0,")
for name in names[1:]:
print(f"\t{name},")
print(f"\t{num}")
print("};")
def EmitFlags(names):
print("enum")
print("{")
for i, name in enumerate(names):
print(f"\t{name} = 1<<{int(i)},")
print("};")
def gen_network_header():
print("#ifndef GAME_GENERATED_PROTOCOL_H")
print("#define GAME_GENERATED_PROTOCOL_H")
print("class CUnpacker;")
print("#include <engine/message.h>")
print(network.RawHeader)
for e in network.Enums:
for line in create_enum_table([f"{e.name}_{v}" for v in e.values], f'NUM_{e.name}S'): # pylint: disable=no-member
print(line)
print("")
for e in network.Flags:
for line in create_flags_table([f"{e.name}_{v}" for v in e.values]):
print(line)
print("")
non_extended = [o for o in network.Objects if o.ex is None]
extended = [o for o in network.Objects if o.ex is not None]
for line in create_enum_table(["NETOBJTYPE_EX"]+[o.enum_name for o in non_extended], "NUM_NETOBJTYPES"):
print(line)
for line in create_enum_table(["__NETOBJTYPE_UUID_HELPER=OFFSET_GAME_UUID-1"]+[o.enum_name for o in extended], "OFFSET_NETMSGTYPE_UUID"):
print(line)
print("")
non_extended = [o for o in network.Messages if o.ex is None]
extended = [o for o in network.Messages if o.ex is not None]
for line in create_enum_table(["NETMSGTYPE_EX"]+[o.enum_name for o in non_extended], "NUM_NETMSGTYPES"):
print(line)
print("")
for line in create_enum_table(["__NETMSGTYPE_UUID_HELPER=OFFSET_NETMSGTYPE_UUID-1"]+[o.enum_name for o in extended], "OFFSET_MAPITEMTYPE_UUID"):
print(line)
print("")
for item in network.Objects + network.Messages:
for line in item.emit_declaration():
print(line)
print("")
EmitEnum([f"SOUND_{i.name.value.upper()}" for i in content.container.sounds.items], "NUM_SOUNDS")
EmitEnum([f"WEAPON_{i.name.value.upper()}" for i in content.container.weapons.id.items], "NUM_WEAPONS")
print("""
class CNetObjHandler
{
const char *m_pMsgFailedOn;
const char *m_pObjFailedOn;
const char *m_pObjCorrectedOn;
char m_aUnpackedData[1024 * 2];
int m_NumObjCorrections;
int ClampInt(const char *pErrorMsg, int Value, int Min, int Max);
static const char *ms_apObjNames[];
static const char *ms_apExObjNames[];
static int ms_aObjSizes[];
static int ms_aUnpackedObjSizes[];
static int ms_aUnpackedExObjSizes[];
static const char *ms_apMsgNames[];
static const char *ms_apExMsgNames[];
public:
CNetObjHandler();
void *SecureUnpackObj(int Type, CUnpacker *pUnpacker);
const char *GetObjName(int Type) const;
int GetObjSize(int Type) const;
int GetUnpackedObjSize(int Type) const;
int NumObjCorrections() const;
const char *CorrectedObjOn() const;
const char *FailedObjOn() const;
const char *GetMsgName(int Type) const;
void *SecureUnpackMsg(int Type, CUnpacker *pUnpacker);
bool TeeHistorianRecordMsg(int Type);
const char *FailedMsgOn() const;
};
""")
print("#endif // GAME_GENERATED_PROTOCOL_H")
def gen_network_source():
print("""\
#include "protocol.h"
#include <engine/shared/packer.h>
#include <engine/shared/protocol.h>
#include <engine/shared/uuid_manager.h>
#include <game/mapitems_ex.h>
CNetObjHandler::CNetObjHandler()
{
m_pMsgFailedOn = "";
m_pObjFailedOn = "";
m_pObjCorrectedOn = "";
m_NumObjCorrections = 0;
}
int CNetObjHandler::NumObjCorrections() const { return m_NumObjCorrections; }
const char *CNetObjHandler::CorrectedObjOn() const { return m_pObjCorrectedOn; }
const char *CNetObjHandler::FailedObjOn() const { return m_pObjFailedOn; }
const char *CNetObjHandler::FailedMsgOn() const { return m_pMsgFailedOn; }
static const int max_int = 0x7fffffff;
static const int min_int = 0x80000000;
int CNetObjHandler::ClampInt(const char *pErrorMsg, int Value, int Min, int Max)
{
if(Value < Min) { m_pObjCorrectedOn = pErrorMsg; m_NumObjCorrections++; return Min; }
if(Value > Max) { m_pObjCorrectedOn = pErrorMsg; m_NumObjCorrections++; return Max; }
return Value;
}
""")
lines = []
lines += ["const char *CNetObjHandler::ms_apObjNames[] = {"]
lines += ['\t"EX/UUID",']
lines += [f'\t"{o.name}",' for o in network.Objects if o.ex is None]
lines += ['\t""', "};", ""]
lines += ["const char *CNetObjHandler::ms_apExObjNames[] = {"]
lines += ['\t"invalid",']
lines += [f'\t"{o.name}",' for o in network.Objects if o.ex is not None]
lines += ['\t""', "};", ""]
lines += ["int CNetObjHandler::ms_aObjSizes[] = {"]
lines += ['\t0,']
lines += [f'\tsizeof({o.struct_name}),' for o in network.Objects if o.ex is None]
lines += ['\t0', "};", ""]
lines += ["int CNetObjHandler::ms_aUnpackedObjSizes[] = {"]
lines += ['\t16,']
lines += [f'\tsizeof({o.struct_name}),' for o in network.Objects if o.ex is None]
lines += ["};", ""]
lines += ["int CNetObjHandler::ms_aUnpackedExObjSizes[] = {"]
lines += ['\t0,']
lines += [f'\tsizeof({o.struct_name}),' for o in network.Objects if o.ex is not None]
lines += ["};", ""]
lines += ['const char *CNetObjHandler::ms_apMsgNames[] = {']
lines += ['\t"invalid",']
lines += [f'\t"{msg.name}",' for msg in network.Messages if msg.ex is None]
lines += ['\t""', "};", ""]
lines += ['const char *CNetObjHandler::ms_apExMsgNames[] = {']
lines += ['\t"invalid",']
lines += [f'\t"{msg.name}",' for msg in network.Messages if msg.ex is not None]
lines += ['\t""', "};", ""]
for line in lines:
print(line)
print("""\
const char *CNetObjHandler::GetObjName(int Type) const
{
if(Type >= 0 && Type < NUM_NETOBJTYPES)
{
return ms_apObjNames[Type];
}
else if(Type > __NETOBJTYPE_UUID_HELPER && Type < OFFSET_NETMSGTYPE_UUID)
{
return ms_apExObjNames[Type - __NETOBJTYPE_UUID_HELPER];
}
return "(out of range)";
}
int CNetObjHandler::GetObjSize(int Type) const
{
if(Type < 0 || Type >= NUM_NETOBJTYPES) return 0;
return ms_aObjSizes[Type];
}
int CNetObjHandler::GetUnpackedObjSize(int Type) const
{
if(Type >= 0 && Type < NUM_NETOBJTYPES)
{
return ms_aUnpackedObjSizes[Type];
}
else if(Type > __NETOBJTYPE_UUID_HELPER && Type < OFFSET_NETMSGTYPE_UUID)
{
return ms_aUnpackedExObjSizes[Type - __NETOBJTYPE_UUID_HELPER];
}
return 0;
}
const char *CNetObjHandler::GetMsgName(int Type) const
{
if(Type >= 0 && Type < NUM_NETMSGTYPES)
{
return ms_apMsgNames[Type];
}
else if(Type > __NETMSGTYPE_UUID_HELPER && Type < OFFSET_MAPITEMTYPE_UUID)
{
return ms_apExMsgNames[Type - __NETMSGTYPE_UUID_HELPER];
}
return "(out of range)";
}
""")
lines = []
lines += ["""\
void *CNetObjHandler::SecureUnpackObj(int Type, CUnpacker *pUnpacker)
{
m_pObjFailedOn = 0;
switch(Type)
{
case NETOBJTYPE_EX:
{
const unsigned char *pPtr = pUnpacker->GetRaw(sizeof(CUuid));
if(pPtr != 0)
{
mem_copy(m_aUnpackedData, pPtr, sizeof(CUuid));
}
break;
}
"""]
for item in network.Objects:
base_item = None
if item.base:
base_item = next(i for i in network.Objects if i.name == item.base)
for line in item.emit_uncompressed_unpack_and_validate(base_item):
lines += ["\t" + line]
lines += ['\t']
lines += ["""\
default:
m_pObjFailedOn = "(type out of range)";
break;
}
if(pUnpacker->Error())
m_pObjFailedOn = "(unpack error)";
if(m_pObjFailedOn)
return 0;
m_pObjFailedOn = "";
return m_aUnpackedData;
}
"""]
for line in lines:
print(line)
lines = []
lines += ["""\
void *CNetObjHandler::SecureUnpackMsg(int Type, CUnpacker *pUnpacker)
{
m_pMsgFailedOn = 0;
switch(Type)
{
"""]
for item in network.Messages:
for line in item.emit_unpack_msg():
lines += ["\t" + line]
lines += ['\t']
lines += ["""\
default:
m_pMsgFailedOn = "(type out of range)";
break;
}
if(pUnpacker->Error())
m_pMsgFailedOn = "(unpack error)";
if(m_pMsgFailedOn)
return 0;
m_pMsgFailedOn = "";
return m_aUnpackedData;
}
"""]
for line in lines:
print(line)
lines = []
lines += ["""\
bool CNetObjHandler::TeeHistorianRecordMsg(int Type)
{
switch(Type)
{
"""]
empty = True
for msg in network.Messages:
if not msg.teehistorian:
lines += [f'\tcase {msg.enum_name}:']
empty = False
if not empty:
lines += ['\t\treturn false;']
lines += ["""\
default:
return true;
}
}
"""]
for line in lines:
print(line)
lines = []
lines += ["""\
void RegisterGameUuids(CUuidManager *pManager)
{
"""]
for item in network.Objects + network.Messages:
if item.ex is not None:
lines += [f'\tpManager->RegisterName({item.enum_name}, "{item.ex}");']
lines += ["""
RegisterMapItemTypeUuids(pManager);
}
"""]
for line in lines:
print(line)
def gen_common_content_header():
# print some includes
print('#include <engine/graphics.h>')
# emit the type declarations
with open("datasrc/content.py", "rb") as content_file:
contentlines = content_file.readlines()
order = []
for line in contentlines:
line = line.strip()
if line[:6] == "class ".encode() and "(Struct)".encode() in line:
order += [line.split()[1].split("(".encode())[0].decode("ascii")]
for name in order:
EmitTypeDeclaration(content.__dict__[name])
# the container pointer
print('extern CDataContainer *g_pData;')
# enums
EmitEnum([f"IMAGE_{i.name.value.upper()}" for i in content.container.images.items], "NUM_IMAGES")
EmitEnum([f"ANIM_{i.name.value.upper()}" for i in content.container.animations.items], "NUM_ANIMS")
EmitEnum([f"SPRITE_{i.name.value.upper()}" for i in content.container.sprites.items], "NUM_SPRITES")
def gen_common_content_source():
EmitDefinition(content.container, "datacontainer")
print('CDataContainer *g_pData = &datacontainer;')
def gen_client_content_header():
print("#ifndef CLIENT_CONTENT_HEADER")
print("#define CLIENT_CONTENT_HEADER")
gen_common_content_header()
print("#endif")
def gen_client_content_source():
print('#include "client_data.h"')
gen_common_content_source()
def gen_server_content_header():
print("#ifndef SERVER_CONTENT_HEADER")
print("#define SERVER_CONTENT_HEADER")
gen_common_content_header()
print("#endif")
def gen_server_content_source():
print('#include "server_data.h"')
gen_common_content_source()
def main():
parser = argparse.ArgumentParser(
description=('Generate C++ Source Files for the Teeworlds Network Protocol')
)
FUNCTION_MAP = {
'network_header': gen_network_header,
'network_source': gen_network_source,
'client_content_header': gen_client_content_header,
'client_content_source': gen_client_content_source,
'server_content_header': gen_server_content_header,
'server_content_source': gen_server_content_source,
}
parser.add_argument('file_to_generate', choices=FUNCTION_MAP.keys())
args = parser.parse_args()
FUNCTION_MAP[args.file_to_generate]()
if __name__ == '__main__':
main()

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datasrc/content.py Executable file
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from datatypes import Array, Float, Int, Pointer, String, Struct, TextureHandle
class Sound(Struct):
def __init__(self, filename=""):
Struct.__init__(self, "CDataSound")
self.id = Int(0)
self.filename = String(filename)
class SoundSet(Struct):
def __init__(self, name="", files=()):
Struct.__init__(self, "CDataSoundset")
self.name = String(name)
self.sounds = Array(Sound())
self.last = Int(-1)
for filename in files:
self.sounds.Add(Sound(filename))
class Image(Struct):
def __init__(self, name="", filename=""):
Struct.__init__(self, "CDataImage")
self.name = String(name)
self.filename = String(filename)
self.id = TextureHandle()
class SpriteSet(Struct):
def __init__(self, _name="", image=None, gridx=0, gridy=0):
Struct.__init__(self, "CDataSpriteset")
self.image = Pointer(Image, image) # TODO
self.gridx = Int(gridx)
self.gridy = Int(gridy)
class Sprite(Struct):
def __init__(self, name="", Set=None, x=0, y=0, w=0, h=0):
Struct.__init__(self, "CDataSprite")
self.name = String(name)
self.set = Pointer(SpriteSet, Set) # TODO
self.x = Int(x)
self.y = Int(y)
self.w = Int(w)
self.h = Int(h)
class Pickup(Struct):
def __init__(self, name="", respawntime=15, spawndelay=0):
Struct.__init__(self, "CDataPickupspec")
self.name = String(name)
self.respawntime = Int(respawntime)
self.spawndelay = Int(spawndelay)
class AnimKeyframe(Struct):
def __init__(self, time=0, x=0, y=0, angle=0):
Struct.__init__(self, "CAnimKeyframe")
self.time = Float(time)
self.x = Float(x)
self.y = Float(y)
self.angle = Float(angle)
class AnimSequence(Struct):
def __init__(self):
Struct.__init__(self, "CAnimSequence")
self.frames = Array(AnimKeyframe())
class Animation(Struct):
def __init__(self, name=""):
Struct.__init__(self, "CAnimation")
self.name = String(name)
self.body = AnimSequence()
self.back_foot = AnimSequence()
self.front_foot = AnimSequence()
self.attach = AnimSequence()
class WeaponSpec(Struct):
def __init__(self, cont=None, name=""):
Struct.__init__(self, "CDataWeaponspec")
self.name = String(name)
self.sprite_body = Pointer(Sprite, Sprite())
self.sprite_cursor = Pointer(Sprite, Sprite())
self.sprite_proj = Pointer(Sprite, Sprite())
self.sprite_muzzles = Array(Pointer(Sprite, Sprite()))
self.visual_size = Int(96)
self.firedelay = Int(500)
self.maxammo = Int(10)
self.ammoregentime = Int(0)
self.damage = Int(1)
self.offsetx = Float(0)
self.offsety = Float(0)
self.muzzleoffsetx = Float(0)
self.muzzleoffsety = Float(0)
self.muzzleduration = Float(5)
# dig out sprites if we have a container
if cont:
for sprite in cont.sprites.items:
if sprite.name.value == "weapon_"+name+"_body":
self.sprite_body.Set(sprite)
elif sprite.name.value == "weapon_"+name+"_cursor":
self.sprite_cursor.Set(sprite)
elif sprite.name.value == "weapon_"+name+"_proj":
self.sprite_proj.Set(sprite)
elif "weapon_"+name+"_muzzle" in sprite.name.value:
self.sprite_muzzles.Add(Pointer(Sprite, sprite))
class Weapon_Hammer(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecHammer")
self.base = Pointer(WeaponSpec, WeaponSpec())
class Weapon_Gun(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecGun")
self.base = Pointer(WeaponSpec, WeaponSpec())
self.curvature = Float(1.25)
self.speed = Float(2200)
self.lifetime = Float(2.0)
class Weapon_Shotgun(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecShotgun")
self.base = Pointer(WeaponSpec, WeaponSpec())
self.curvature = Float(1.25)
self.speed = Float(2200)
self.speeddiff = Float(0.8)
self.lifetime = Float(0.25)
class Weapon_Grenade(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecGrenade")
self.base = Pointer(WeaponSpec, WeaponSpec())
self.curvature = Float(7.0)
self.speed = Float(1000)
self.lifetime = Float(2.0)
class Weapon_Laser(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecLaser")
self.base = Pointer(WeaponSpec, WeaponSpec())
self.reach = Float(800.0)
self.bounce_delay = Int(150)
self.bounce_num = Int(1)
self.bounce_cost = Float(0)
class Weapon_Ninja(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecNinja")
self.base = Pointer(WeaponSpec, WeaponSpec())
self.duration = Int(15000)
self.movetime = Int(200)
self.velocity = Int(50)
class Weapons(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecs")
self.hammer = Weapon_Hammer()
self.gun = Weapon_Gun()
self.shotgun = Weapon_Shotgun()
self.grenade = Weapon_Grenade()
self.laser = Weapon_Laser()
self.ninja = Weapon_Ninja()
self.id = Array(WeaponSpec())
class DataContainer(Struct):
def __init__(self):
Struct.__init__(self, "CDataContainer")
self.sounds = Array(SoundSet())
self.images = Array(Image())
self.pickups = Array(Pickup())
self.spritesets = Array(SpriteSet())
self.sprites = Array(Sprite())
self.animations = Array(Animation())
self.weapons = Weapons()
def FileList(fmt, num):
return [fmt%(x+1) for x in range(0,num)]
container = DataContainer()
container.sounds.Add(SoundSet("gun_fire", FileList("audio/wp_gun_fire-%02d.wv", 3)))
container.sounds.Add(SoundSet("shotgun_fire", FileList("audio/wp_shotty_fire-%02d.wv", 3)))
container.sounds.Add(SoundSet("grenade_fire", FileList("audio/wp_flump_launch-%02d.wv", 3)))
container.sounds.Add(SoundSet("hammer_fire", FileList("audio/wp_hammer_swing-%02d.wv", 3)))
container.sounds.Add(SoundSet("hammer_hit", FileList("audio/wp_hammer_hit-%02d.wv", 3)))
container.sounds.Add(SoundSet("ninja_fire", FileList("audio/wp_ninja_attack-%02d.wv", 3)))
container.sounds.Add(SoundSet("grenade_explode", FileList("audio/wp_flump_explo-%02d.wv", 3)))
container.sounds.Add(SoundSet("ninja_hit", FileList("audio/wp_ninja_hit-%02d.wv", 3)))
container.sounds.Add(SoundSet("laser_fire", FileList("audio/wp_laser_fire-%02d.wv", 3)))
container.sounds.Add(SoundSet("laser_bounce", FileList("audio/wp_laser_bnce-%02d.wv", 3)))
container.sounds.Add(SoundSet("weapon_switch", FileList("audio/wp_switch-%02d.wv", 3)))
container.sounds.Add(SoundSet("player_pain_short", FileList("audio/vo_teefault_pain_short-%02d.wv", 12)))
container.sounds.Add(SoundSet("player_pain_long", FileList("audio/vo_teefault_pain_long-%02d.wv", 2)))
container.sounds.Add(SoundSet("body_land", FileList("audio/foley_land-%02d.wv", 4)))
container.sounds.Add(SoundSet("player_airjump", FileList("audio/foley_dbljump-%02d.wv", 3)))
container.sounds.Add(SoundSet("player_jump", FileList("audio/foley_foot_left-%02d.wv", 4) + FileList("audio/foley_foot_right-%02d.wv", 4)))
container.sounds.Add(SoundSet("player_die", FileList("audio/foley_body_splat-%02d.wv", 3)))
container.sounds.Add(SoundSet("player_spawn", FileList("audio/vo_teefault_spawn-%02d.wv", 7)))
container.sounds.Add(SoundSet("player_skid", FileList("audio/sfx_skid-%02d.wv", 4)))
container.sounds.Add(SoundSet("tee_cry", FileList("audio/vo_teefault_cry-%02d.wv", 2)))
container.sounds.Add(SoundSet("hook_loop", FileList("audio/hook_loop-%02d.wv", 2)))
container.sounds.Add(SoundSet("hook_attach_ground", FileList("audio/hook_attach-%02d.wv", 3)))
container.sounds.Add(SoundSet("hook_attach_player", FileList("audio/foley_body_impact-%02d.wv", 3)))
container.sounds.Add(SoundSet("hook_noattach", FileList("audio/hook_noattach-%02d.wv", 2)))
container.sounds.Add(SoundSet("pickup_health", FileList("audio/sfx_pickup_hrt-%02d.wv", 2)))
container.sounds.Add(SoundSet("pickup_armor", FileList("audio/sfx_pickup_arm-%02d.wv", 4)))
container.sounds.Add(SoundSet("pickup_grenade", ["audio/sfx_pickup_launcher.wv"]))
container.sounds.Add(SoundSet("pickup_shotgun", ["audio/sfx_pickup_sg.wv"]))
container.sounds.Add(SoundSet("pickup_ninja", ["audio/sfx_pickup_ninja.wv"]))
container.sounds.Add(SoundSet("weapon_spawn", FileList("audio/sfx_spawn_wpn-%02d.wv", 3)))
container.sounds.Add(SoundSet("weapon_noammo", FileList("audio/wp_noammo-%02d.wv", 5)))
container.sounds.Add(SoundSet("hit", FileList("audio/sfx_hit_weak-%02d.wv", 2)))
container.sounds.Add(SoundSet("chat_server", ["audio/sfx_msg-server.wv"]))
container.sounds.Add(SoundSet("chat_client", ["audio/sfx_msg-client.wv"]))
container.sounds.Add(SoundSet("chat_highlight", ["audio/sfx_msg-highlight.wv"]))
container.sounds.Add(SoundSet("ctf_drop", ["audio/sfx_ctf_drop.wv"]))
container.sounds.Add(SoundSet("ctf_return", ["audio/sfx_ctf_rtn.wv"]))
container.sounds.Add(SoundSet("ctf_grab_pl", ["audio/sfx_ctf_grab_pl.wv"]))
container.sounds.Add(SoundSet("ctf_grab_en", ["audio/sfx_ctf_grab_en.wv"]))
container.sounds.Add(SoundSet("ctf_capture", ["audio/sfx_ctf_cap_pl.wv"]))
container.sounds.Add(SoundSet("menu", ["audio/music_menu.wv"]))
image_null = Image("null", "")
image_particles = Image("particles", "particles.png")
image_game = Image("game", "game.png")
image_emoticons = Image("emoticons", "emoticons.png")
image_speedup_arrow = Image("speedup_arrow", "editor/speed_arrow.png")
image_guibuttons = Image("guibuttons", "gui_buttons.png")
image_guiicons = Image("guiicons", "gui_icons.png")
image_arrow = Image("arrow", "arrow.png")
image_audio_source = Image("audio_source", "editor/audio_source.png")
image_strongweak = Image("strongweak", "strong_weak.png")
image_hud = Image("hud", "hud.png")
image_extras = Image("extras", "extras.png")
container.images.Add(image_null)
container.images.Add(image_game)
container.images.Add(image_particles)
container.images.Add(Image("cursor", "gui_cursor.png"))
container.images.Add(Image("banner", "gui_logo.png"))
container.images.Add(image_emoticons)
container.images.Add(Image("console_bg", "console.png"))
container.images.Add(Image("console_bar", "console_bar.png"))
container.images.Add(image_speedup_arrow)
container.images.Add(image_guibuttons)
container.images.Add(image_guiicons)
container.images.Add(image_arrow)
container.images.Add(image_audio_source)
container.images.Add(image_strongweak)
container.images.Add(image_hud)
container.images.Add(image_extras)
container.pickups.Add(Pickup("health"))
container.pickups.Add(Pickup("armor"))
container.pickups.Add(Pickup("armor_shotgun"))
container.pickups.Add(Pickup("armor_grenade"))
container.pickups.Add(Pickup("armor_laser"))
container.pickups.Add(Pickup("armor_ninja"))
container.pickups.Add(Pickup("weapon"))
container.pickups.Add(Pickup("ninja", 90, 90))
set_particles = SpriteSet("particles", image_particles, 8, 8)
set_game = SpriteSet("game", image_game, 32, 16)
set_tee = SpriteSet("tee", image_null, 8, 4)
set_emoticons = SpriteSet("emoticons", image_emoticons, 4, 4)
set_speedup_arrow = SpriteSet("speedup_arrow", image_speedup_arrow, 1, 1)
set_guibuttons = SpriteSet("guibuttons", image_guibuttons, 12, 4)
set_guiicons = SpriteSet("guiicons", image_guiicons, 12, 2)
set_audio_source = SpriteSet("audio_source", image_audio_source, 1, 1)
set_strongweak = SpriteSet("strongweak", image_strongweak, 2, 1)
set_hud = SpriteSet("hud", image_hud, 16, 16)
set_extras = SpriteSet("extras", image_extras, 16, 16)
container.spritesets.Add(set_particles)
container.spritesets.Add(set_game)
container.spritesets.Add(set_tee)
container.spritesets.Add(set_emoticons)
container.spritesets.Add(set_speedup_arrow)
container.spritesets.Add(set_guibuttons)
container.spritesets.Add(set_guiicons)
container.spritesets.Add(set_audio_source)
container.spritesets.Add(set_strongweak)
container.spritesets.Add(set_hud)
container.spritesets.Add(set_extras)
container.sprites.Add(Sprite("part_slice", set_particles, 0,0,1,1))
container.sprites.Add(Sprite("part_ball", set_particles, 1,0,1,1))
container.sprites.Add(Sprite("part_splat01", set_particles, 2,0,1,1))
container.sprites.Add(Sprite("part_splat02", set_particles, 3,0,1,1))
container.sprites.Add(Sprite("part_splat03", set_particles, 4,0,1,1))
container.sprites.Add(Sprite("part_smoke", set_particles, 0,1,1,1))
container.sprites.Add(Sprite("part_shell", set_particles, 0,2,2,2))
container.sprites.Add(Sprite("part_expl01", set_particles, 0,4,4,4))
container.sprites.Add(Sprite("part_airjump", set_particles, 2,2,2,2))
container.sprites.Add(Sprite("part_hit01", set_particles, 4,1,2,2))
container.sprites.Add(Sprite("health_full", set_game, 21,0,2,2))
container.sprites.Add(Sprite("health_empty", set_game, 23,0,2,2))
container.sprites.Add(Sprite("armor_full", set_game, 21,2,2,2))
container.sprites.Add(Sprite("armor_empty", set_game, 23,2,2,2))
container.sprites.Add(Sprite("star1", set_game, 15,0,2,2))
container.sprites.Add(Sprite("star2", set_game, 17,0,2,2))
container.sprites.Add(Sprite("star3", set_game, 19,0,2,2))
container.sprites.Add(Sprite("part1", set_game, 6,0,1,1))
container.sprites.Add(Sprite("part2", set_game, 6,1,1,1))
container.sprites.Add(Sprite("part3", set_game, 7,0,1,1))
container.sprites.Add(Sprite("part4", set_game, 7,1,1,1))
container.sprites.Add(Sprite("part5", set_game, 8,0,1,1))
container.sprites.Add(Sprite("part6", set_game, 8,1,1,1))
container.sprites.Add(Sprite("part7", set_game, 9,0,2,2))
container.sprites.Add(Sprite("part8", set_game, 11,0,2,2))
container.sprites.Add(Sprite("part9", set_game, 13,0,2,2))
container.sprites.Add(Sprite("weapon_gun_body", set_game, 2,4,4,2))
container.sprites.Add(Sprite("weapon_gun_cursor", set_game, 0,4,2,2))
container.sprites.Add(Sprite("weapon_gun_proj", set_game, 6,4,2,2))
container.sprites.Add(Sprite("weapon_gun_muzzle1", set_game, 8,4,4,2))
container.sprites.Add(Sprite("weapon_gun_muzzle2", set_game, 12,4,4,2))
container.sprites.Add(Sprite("weapon_gun_muzzle3", set_game, 16,4,4,2))
container.sprites.Add(Sprite("weapon_shotgun_body", set_game, 2,6,8,2))
container.sprites.Add(Sprite("weapon_shotgun_cursor", set_game, 0,6,2,2))
container.sprites.Add(Sprite("weapon_shotgun_proj", set_game, 10,6,2,2))
container.sprites.Add(Sprite("weapon_shotgun_muzzle1", set_game, 12,6,4,2))
container.sprites.Add(Sprite("weapon_shotgun_muzzle2", set_game, 16,6,4,2))
container.sprites.Add(Sprite("weapon_shotgun_muzzle3", set_game, 20,6,4,2))
container.sprites.Add(Sprite("weapon_grenade_body", set_game, 2,8,7,2))
container.sprites.Add(Sprite("weapon_grenade_cursor", set_game, 0,8,2,2))
container.sprites.Add(Sprite("weapon_grenade_proj", set_game, 10,8,2,2))
container.sprites.Add(Sprite("weapon_hammer_body", set_game, 2,1,4,3))
container.sprites.Add(Sprite("weapon_hammer_cursor", set_game, 0,0,2,2))
container.sprites.Add(Sprite("weapon_hammer_proj", set_game, 0,0,0,0))
container.sprites.Add(Sprite("weapon_ninja_body", set_game, 2,10,8,2))
container.sprites.Add(Sprite("weapon_ninja_cursor", set_game, 0,10,2,2))
container.sprites.Add(Sprite("weapon_ninja_proj", set_game, 0,0,0,0))
container.sprites.Add(Sprite("weapon_laser_body", set_game, 2,12,7,3))
container.sprites.Add(Sprite("weapon_laser_cursor", set_game, 0,12,2,2))
container.sprites.Add(Sprite("weapon_laser_proj", set_game, 10,12,2,2))
container.sprites.Add(Sprite("hook_chain", set_game, 2,0,1,1))
container.sprites.Add(Sprite("hook_head", set_game, 3,0,2,1))
container.sprites.Add(Sprite("weapon_ninja_muzzle1", set_game, 25,0,7,4))
container.sprites.Add(Sprite("weapon_ninja_muzzle2", set_game, 25,4,7,4))
container.sprites.Add(Sprite("weapon_ninja_muzzle3", set_game, 25,8,7,4))
container.sprites.Add(Sprite("pickup_health", set_game, 10,2,2,2))
container.sprites.Add(Sprite("pickup_armor", set_game, 12,2,2,2))
container.sprites.Add(Sprite("pickup_hammer", set_game, 2,1,4,3))
container.sprites.Add(Sprite("pickup_gun", set_game, 2,4,4,2))
container.sprites.Add(Sprite("pickup_shotgun", set_game, 2,6,8,2))
container.sprites.Add(Sprite("pickup_grenade", set_game, 2,8,7,2))
container.sprites.Add(Sprite("pickup_laser", set_game, 2,12,7,3))
container.sprites.Add(Sprite("pickup_ninja", set_game, 2,10,8,2))
container.sprites.Add(Sprite("pickup_armor_shotgun", set_game, 15,2,2,2))
container.sprites.Add(Sprite("pickup_armor_grenade", set_game, 17,2,2,2))
container.sprites.Add(Sprite("pickup_armor_ninja", set_game, 10,10,2,2))
container.sprites.Add(Sprite("pickup_armor_laser", set_game, 19,2,2,2))
container.sprites.Add(Sprite("flag_blue", set_game, 12,8,4,8))
container.sprites.Add(Sprite("flag_red", set_game, 16,8,4,8))
container.sprites.Add(Sprite("tee_body", set_tee, 0,0,3,3))
container.sprites.Add(Sprite("tee_body_outline", set_tee, 3,0,3,3))
container.sprites.Add(Sprite("tee_foot", set_tee, 6,1,2,1))
container.sprites.Add(Sprite("tee_foot_outline", set_tee, 6,2,2,1))
container.sprites.Add(Sprite("tee_hand", set_tee, 6,0,1,1))
container.sprites.Add(Sprite("tee_hand_outline", set_tee, 7,0,1,1))
container.sprites.Add(Sprite("tee_eye_normal", set_tee, 2,3,1,1))
container.sprites.Add(Sprite("tee_eye_angry", set_tee, 3,3,1,1))
container.sprites.Add(Sprite("tee_eye_pain", set_tee, 4,3,1,1))
container.sprites.Add(Sprite("tee_eye_happy", set_tee, 5,3,1,1))
container.sprites.Add(Sprite("tee_eye_dead", set_tee, 6,3,1,1))
container.sprites.Add(Sprite("tee_eye_surprise", set_tee, 7,3,1,1))
container.sprites.Add(Sprite("oop", set_emoticons, 0, 0, 1, 1))
container.sprites.Add(Sprite("exclamation", set_emoticons, 1, 0, 1, 1))
container.sprites.Add(Sprite("hearts", set_emoticons, 2, 0, 1, 1))
container.sprites.Add(Sprite("drop", set_emoticons, 3, 0, 1, 1))
container.sprites.Add(Sprite("dotdot", set_emoticons, 0, 1, 1, 1))
container.sprites.Add(Sprite("music", set_emoticons, 1, 1, 1, 1))
container.sprites.Add(Sprite("sorry", set_emoticons, 2, 1, 1, 1))
container.sprites.Add(Sprite("ghost", set_emoticons, 3, 1, 1, 1))
container.sprites.Add(Sprite("sushi", set_emoticons, 0, 2, 1, 1))
container.sprites.Add(Sprite("splattee", set_emoticons, 1, 2, 1, 1))
container.sprites.Add(Sprite("deviltee", set_emoticons, 2, 2, 1, 1))
container.sprites.Add(Sprite("zomg", set_emoticons, 3, 2, 1, 1))
container.sprites.Add(Sprite("zzz", set_emoticons, 0, 3, 1, 1))
container.sprites.Add(Sprite("wtf", set_emoticons, 1, 3, 1, 1))
container.sprites.Add(Sprite("eyes", set_emoticons, 2, 3, 1, 1))
container.sprites.Add(Sprite("question", set_emoticons, 3, 3, 1, 1))
container.sprites.Add(Sprite("speedup_arrow", set_speedup_arrow, 0,0,1,1))
container.sprites.Add(Sprite("guibutton_off", set_guibuttons, 0,0,4,4))
container.sprites.Add(Sprite("guibutton_on", set_guibuttons, 4,0,4,4))
container.sprites.Add(Sprite("guibutton_hover", set_guibuttons, 8,0,4,4))
container.sprites.Add(Sprite("guiicon_mute", set_guiicons, 0,0,4,2))
container.sprites.Add(Sprite("guiicon_emoticon_mute", set_guiicons, 4,0,4,2))
container.sprites.Add(Sprite("guiicon_friend", set_guiicons, 8,0,4,2))
container.sprites.Add(Sprite("audio_source", set_audio_source, 0,0,1,1))
container.sprites.Add(Sprite("hook_strong", set_strongweak, 0,0,1,1))
container.sprites.Add(Sprite("hook_weak", set_strongweak, 1,0,1,1))
container.sprites.Add(Sprite("hud_airjump", set_hud, 0,0,2,2))
container.sprites.Add(Sprite("hud_airjump_empty", set_hud, 2,0,2,2))
container.sprites.Add(Sprite("hud_solo", set_hud, 4,0,2,2))
container.sprites.Add(Sprite("hud_collision_disabled", set_hud, 6,0,2,2))
container.sprites.Add(Sprite("hud_endless_jump", set_hud, 8,0,2,2))
container.sprites.Add(Sprite("hud_endless_hook", set_hud, 10,0,2,2))
container.sprites.Add(Sprite("hud_jetpack", set_hud, 12,0,2,2))
container.sprites.Add(Sprite("hud_freeze_bar_full_left", set_hud, 0,2,1,1))
container.sprites.Add(Sprite("hud_freeze_bar_full", set_hud, 1,2,1,1))
container.sprites.Add(Sprite("hud_freeze_bar_empty", set_hud, 2,2,1,1))
container.sprites.Add(Sprite("hud_freeze_bar_empty_right", set_hud, 3,2,1,1))
container.sprites.Add(Sprite("hud_ninja_bar_full_left", set_hud, 0,3,1,1))
container.sprites.Add(Sprite("hud_ninja_bar_full", set_hud, 1,3,1,1))
container.sprites.Add(Sprite("hud_ninja_bar_empty", set_hud, 2,3,1,1))
container.sprites.Add(Sprite("hud_ninja_bar_empty_right", set_hud, 3,3,1,1))
container.sprites.Add(Sprite("hud_hook_hit_disabled", set_hud, 4,2,2,2))
container.sprites.Add(Sprite("hud_hammer_hit_disabled", set_hud, 6,2,2,2))
container.sprites.Add(Sprite("hud_shotgun_hit_disabled", set_hud, 8,2,2,2))
container.sprites.Add(Sprite("hud_grenade_hit_disabled", set_hud, 10,2,2,2))
container.sprites.Add(Sprite("hud_laser_hit_disabled", set_hud, 12,2,2,2))
container.sprites.Add(Sprite("hud_gun_hit_disabled", set_hud, 14,2,2,2))
container.sprites.Add(Sprite("hud_deep_frozen", set_hud, 10,4,2,2))
container.sprites.Add(Sprite("hud_live_frozen", set_hud, 12,4,2,2))
container.sprites.Add(Sprite("hud_teleport_grenade", set_hud, 4,4,2,2))
container.sprites.Add(Sprite("hud_teleport_gun", set_hud, 6,4,2,2))
container.sprites.Add(Sprite("hud_teleport_laser", set_hud, 8,4,2,2))
container.sprites.Add(Sprite("hud_practice_mode", set_hud, 4,6,2,2))
container.sprites.Add(Sprite("hud_dummy_hammer", set_hud, 6,6,2,2))
container.sprites.Add(Sprite("hud_dummy_copy", set_hud, 8,6,2,2))
container.sprites.Add(Sprite("part_snowflake", set_extras, 0,0,2,2))
anim = Animation("base")
anim.body.frames.Add(AnimKeyframe(0, 0, -4, 0))
anim.back_foot.frames.Add(AnimKeyframe(0, 0, 10, 0))
anim.front_foot.frames.Add(AnimKeyframe(0, 0, 10, 0))
container.animations.Add(anim)
anim = Animation("idle")
anim.back_foot.frames.Add(AnimKeyframe(0, -7, 0, 0))
anim.front_foot.frames.Add(AnimKeyframe(0, 7, 0, 0))
container.animations.Add(anim)
anim = Animation("inair")
anim.back_foot.frames.Add(AnimKeyframe(0, -3, 0, -0.1))
anim.front_foot.frames.Add(AnimKeyframe(0, 3, 0, -0.1))
container.animations.Add(anim)
anim = Animation("sit_left")
anim.body.frames.Add(AnimKeyframe(0, 0, 3, 0))
anim.back_foot.frames.Add(AnimKeyframe(0, -12, 0, 0.1))
anim.front_foot.frames.Add(AnimKeyframe(0, -8, 0, 0.1))
container.animations.Add(anim)
anim = Animation("sit_right")
anim.body.frames.Add(AnimKeyframe(0, 0, 3, 0))
anim.back_foot.frames.Add(AnimKeyframe(0, 12, 0, -0.1))
anim.front_foot.frames.Add(AnimKeyframe(0, 8, 0, -0.1))
container.animations.Add(anim)
anim = Animation("walk")
anim.body.frames.Add(AnimKeyframe(0.0, 0, 0, 0))
anim.body.frames.Add(AnimKeyframe(0.2, 0,-1, 0))
anim.body.frames.Add(AnimKeyframe(0.4, 0, 0, 0))
anim.body.frames.Add(AnimKeyframe(0.6, 0, 0, 0))
anim.body.frames.Add(AnimKeyframe(0.8, 0,-1, 0))
anim.body.frames.Add(AnimKeyframe(1.0, 0, 0, 0))
anim.back_foot.frames.Add(AnimKeyframe(0.0, 8, 0, 0))
anim.back_foot.frames.Add(AnimKeyframe(0.2, -8, 0, 0))
anim.back_foot.frames.Add(AnimKeyframe(0.4,-10,-4, 0.2))
anim.back_foot.frames.Add(AnimKeyframe(0.6, -8,-8, 0.3))
anim.back_foot.frames.Add(AnimKeyframe(0.8, 4,-4,-0.2))
anim.back_foot.frames.Add(AnimKeyframe(1.0, 8, 0, 0))
anim.front_foot.frames.Add(AnimKeyframe(0.0,-10,-4, 0.2))
anim.front_foot.frames.Add(AnimKeyframe(0.2, -8,-8, 0.3))
anim.front_foot.frames.Add(AnimKeyframe(0.4, 4,-4,-0.2))
anim.front_foot.frames.Add(AnimKeyframe(0.6, 8, 0, 0))
anim.front_foot.frames.Add(AnimKeyframe(0.8, 8, 0, 0))
anim.front_foot.frames.Add(AnimKeyframe(1.0,-10,-4, 0.2))
container.animations.Add(anim)
# the run_left animation is taken directly from run_right, only the x and rotate values are flipped,
# and each string is run backwards, to account for how it's played in game.
anim = Animation("run_left")
anim.body.frames.Add(AnimKeyframe(0.0, 0, -1, 0))
anim.body.frames.Add(AnimKeyframe(0.2, 0, 0, 0))
anim.body.frames.Add(AnimKeyframe(0.4, 0, -1, 0))
anim.body.frames.Add(AnimKeyframe(0.6, 0, 0, 0))
anim.body.frames.Add(AnimKeyframe(0.8, 0, 0, 0))
anim.body.frames.Add(AnimKeyframe(1.0, 0, -1, 0))
anim.back_foot.frames.Add(AnimKeyframe(0.0, 18, -8, -0.27))
anim.back_foot.frames.Add(AnimKeyframe(0.2, 6, 0, 0))
anim.back_foot.frames.Add(AnimKeyframe(0.4, -7, 0, 0))
anim.back_foot.frames.Add(AnimKeyframe(0.6, -13, -4.5, 0.05))
anim.back_foot.frames.Add(AnimKeyframe(0.8, 0, -8, -0.2))
anim.back_foot.frames.Add(AnimKeyframe(1.0, 18, -8, -0.27))
anim.front_foot.frames.Add(AnimKeyframe(0.0, -11, -2.5, 0.05))
anim.front_foot.frames.Add(AnimKeyframe(0.2, -14, -5, 0.1))
anim.front_foot.frames.Add(AnimKeyframe(0.4, 11, -8, -0.3))
anim.front_foot.frames.Add(AnimKeyframe(0.6, 18, -8, -0.27))
anim.front_foot.frames.Add(AnimKeyframe(0.8, 3, 0, 0))
anim.front_foot.frames.Add(AnimKeyframe(1.0, -11, -2.5, 0.05))
container.animations.Add(anim)
anim = Animation("run_right")
anim.body.frames.Add(AnimKeyframe(0.0, 0, -1, 0))
anim.body.frames.Add(AnimKeyframe(0.2, 0, 0, 0))
anim.body.frames.Add(AnimKeyframe(0.4, 0, 0, 0))
anim.body.frames.Add(AnimKeyframe(0.6, 0, -1, 0))
anim.body.frames.Add(AnimKeyframe(0.8, 0, 0, 0))
anim.body.frames.Add(AnimKeyframe(1.0, 0, -1, 0))
anim.back_foot.frames.Add(AnimKeyframe(0.0, -18, -8, 0.27))
anim.back_foot.frames.Add(AnimKeyframe(0.2, 0, -8, 0.2))
anim.back_foot.frames.Add(AnimKeyframe(0.4, 13, -4.5, -0.05))
anim.back_foot.frames.Add(AnimKeyframe(0.6, 7, 0, 0))
anim.back_foot.frames.Add(AnimKeyframe(0.8, -6, 0, 0))
anim.back_foot.frames.Add(AnimKeyframe(1.0, -18, -8, 0.27))
anim.front_foot.frames.Add(AnimKeyframe(0.0, 11, -2.5, -0.05))
anim.front_foot.frames.Add(AnimKeyframe(0.2, -3, 0, 0))
anim.front_foot.frames.Add(AnimKeyframe(0.4, -18, -8, 0.27))
anim.front_foot.frames.Add(AnimKeyframe(0.6, -11, -8, 0.3))
anim.front_foot.frames.Add(AnimKeyframe(0.8, 14, -5, -0.1))
anim.front_foot.frames.Add(AnimKeyframe(1.0, 11, -2.5, -0.05))
container.animations.Add(anim)
anim = Animation("hammer_swing")
anim.attach.frames.Add(AnimKeyframe(0.0, 0, 0, -0.10))
anim.attach.frames.Add(AnimKeyframe(0.3, 0, 0, 0.25))
anim.attach.frames.Add(AnimKeyframe(0.4, 0, 0, 0.30))
anim.attach.frames.Add(AnimKeyframe(0.5, 0, 0, 0.25))
anim.attach.frames.Add(AnimKeyframe(1.0, 0, 0, -0.10))
container.animations.Add(anim)
anim = Animation("ninja_swing")
anim.attach.frames.Add(AnimKeyframe(0.00, 0, 0, -0.25))
anim.attach.frames.Add(AnimKeyframe(0.10, 0, 0, -0.05))
anim.attach.frames.Add(AnimKeyframe(0.15, 0, 0, 0.35))
anim.attach.frames.Add(AnimKeyframe(0.42, 0, 0, 0.40))
anim.attach.frames.Add(AnimKeyframe(0.50, 0, 0, 0.35))
anim.attach.frames.Add(AnimKeyframe(1.00, 0, 0, -0.25))
container.animations.Add(anim)
weapon = WeaponSpec(container, "hammer")
weapon.firedelay.Set(125)
weapon.damage.Set(3)
weapon.visual_size.Set(96)
weapon.offsetx.Set(4)
weapon.offsety.Set(-20)
container.weapons.hammer.base.Set(weapon)
container.weapons.id.Add(weapon)
weapon = WeaponSpec(container, "gun")
weapon.firedelay.Set(125)
weapon.ammoregentime.Set(500)
weapon.visual_size.Set(64)
weapon.offsetx.Set(32)
weapon.offsety.Set(4)
# the number after the plus sign is the sprite scale, which is calculated for all sprites ( w / sqrt(w² * h²) ) of the additionally added x offset, which is added now,
# since the muzzle image is 32 pixels bigger, divided by 2, because a sprite's position is always at the center of the sprite image itself
# => the offset added, bcs the sprite is bigger now, but should not be shifted to the left
# => 96 / sqrt(64×64+96×96) (the original sprite scale)
# => 64 × original sprite scale (the actual size of the sprite ingame see weapon.visual_size above)
# => (actual image sprite) / 3 (the new sprite is 128 instead of 96, so 4 / 3 times as big(bcs it should look the same as before, not scaled down because of this bigger number), so basically, 1 / 3 of the original size is added)
# => (new sprite width) / 2 (bcs the sprite is at center, only add half of that new extra width)
weapon.muzzleoffsetx.Set(50 + 8.8752)
weapon.muzzleoffsety.Set(6)
container.weapons.gun.base.Set(weapon)
container.weapons.id.Add(weapon)
weapon = WeaponSpec(container, "shotgun")
weapon.firedelay.Set(500)
weapon.visual_size.Set(96)
weapon.offsetx.Set(24)
weapon.offsety.Set(-2)
weapon.muzzleoffsetx.Set(70 + 13.3128) # see gun for the number after the plus sign
weapon.muzzleoffsety.Set(6)
container.weapons.shotgun.base.Set(weapon)
container.weapons.id.Add(weapon)
weapon = WeaponSpec(container, "grenade")
weapon.firedelay.Set(500) # TODO: fix this
weapon.visual_size.Set(96)
weapon.offsetx.Set(24)
weapon.offsety.Set(-2)
container.weapons.grenade.base.Set(weapon)
container.weapons.id.Add(weapon)
weapon = WeaponSpec(container, "laser")
weapon.firedelay.Set(800)
weapon.visual_size.Set(92)
weapon.damage.Set(5)
weapon.offsetx.Set(24)
weapon.offsety.Set(-2)
container.weapons.laser.base.Set(weapon)
container.weapons.id.Add(weapon)
weapon = WeaponSpec(container, "ninja")
weapon.firedelay.Set(800)
weapon.damage.Set(9)
weapon.visual_size.Set(96)
weapon.offsetx.Set(0)
weapon.offsety.Set(0)
weapon.muzzleoffsetx.Set(40)
weapon.muzzleoffsety.Set(-4)
container.weapons.ninja.base.Set(weapon)
container.weapons.id.Add(weapon)

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datasrc/crosscompile.py Executable file
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import sys
import network
import seven.network
def get_msgs():
return ["NETMSG_INVALID"] + [m.enum_name for m in network.Messages]
def get_msgs_7():
return ["NETMSG_INVALID"] + [m.enum_name for m in seven.network.Messages]
def get_objs():
return ["NETOBJ_INVALID"] + [m.enum_name for m in network.Objects if m.ex is None]
def get_objs_7():
return ["NETOBJ_INVALID"] + [m.enum_name for m in seven.network.Objects]
def generate_map(a, b):
result = []
for m in a:
try:
result += [b.index(m)]
except ValueError:
result += [-1]
return result
def output_map_header(name, m):
print(f"extern const int gs_{name}[{len(m)}];")
print(f"inline int {name}(int a) {{ if(a < 0 || a >= {len(m)}) return -1; return gs_{name}[a]; }}")
def output_map_source(name, m):
print(f"const int gs_{name}[{len(m)}] = {{")
print(*m, sep=',')
print("};")
def main():
map_header = "map_header" in sys.argv
map_source = "map_source" in sys.argv
guard = "GAME_GENERATED_PROTOCOLGLUE"
if map_header:
print("#ifndef " + guard)
print("#define " + guard)
elif map_source:
print("#include \"protocolglue.h\"")
msgs = get_msgs()
msgs7 = get_msgs_7()
map6to7 = generate_map(msgs, msgs7)
map7to6 = generate_map(msgs7, msgs)
if map_header:
output_map_header("Msg_SixToSeven", map6to7)
output_map_header("Msg_SevenToSix", map7to6)
elif map_source:
output_map_source("Msg_SixToSeven", map6to7)
output_map_source("Msg_SevenToSix", map7to6)
objs = get_objs()
objs7 = get_objs_7()
objs6to7 = generate_map(objs, objs7)
objs7to6 = generate_map(objs7, objs)
if map_header:
output_map_header("Obj_SixToSeven", objs6to7)
output_map_header("Obj_SevenToSix", objs7to6)
print("#endif //" + guard)
elif map_source:
output_map_source("Obj_SixToSeven", objs6to7)
output_map_source("Obj_SevenToSix", objs7to6)
if __name__ == "__main__":
main()

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datasrc/datatypes.py Executable file
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GlobalIdCounter = 0
def GetID():
global GlobalIdCounter
GlobalIdCounter += 1
return GlobalIdCounter
def GetUID():
return f"x{int(GetID())}"
def FixCasing(Str):
NewStr = ""
NextUpperCase = True
for c in Str:
if NextUpperCase:
NextUpperCase = False
NewStr += c.upper()
else:
if c == "_":
NextUpperCase = True
else:
NewStr += c.lower()
return NewStr
def FormatName(typ, name):
if "*" in typ:
return "m_p" + FixCasing(name)
if "[]" in typ:
return "m_a" + FixCasing(name)
return "m_" + FixCasing(name)
class BaseType:
def __init__(self, type_name):
self._type_name = type_name
self._target_name = "INVALID"
self._id = GetID() # this is used to remember what order the members have in structures etc
def Identifier(self):
return "x"+str(self._id)
def TargetName(self):
return self._target_name
def TypeName(self):
return self._type_name
def ID(self):
return self._id
def EmitDeclaration(self, name):
return [f"{self.TypeName()} {FormatName(self.TypeName(), name)};"]
def EmitPreDefinition(self, target_name):
self._target_name = target_name
return []
def EmitDefinition(self, _name):
return []
class MemberType:
def __init__(self, name, var):
self.name = name
self.var = var
class Struct(BaseType):
def __init__(self, type_name):
BaseType.__init__(self, type_name)
def Members(self):
def sorter(a):
return a.var.ID()
m = []
for name, value in self.__dict__.items():
if name[0] == "_":
continue
m += [MemberType(name, value)]
m.sort(key = sorter)
return m
def EmitTypeDeclaration(self, _name):
lines = []
lines += ["struct " + self.TypeName()]
lines += ["{"]
for member in self.Members():
lines += ["\t"+l for l in member.var.EmitDeclaration(member.name)]
lines += ["};"]
return lines
def EmitPreDefinition(self, target_name):
BaseType.EmitPreDefinition(self, target_name)
lines = []
for member in self.Members():
lines += member.var.EmitPreDefinition(target_name+"."+member.name)
return lines
def EmitDefinition(self, _name):
lines = [f"/* {self.TargetName()} */ {{"]
for member in self.Members():
lines += ["\t" + " ".join(member.var.EmitDefinition("")) + ","]
lines += ["}"]
return lines
class Array(BaseType):
def __init__(self, typ):
BaseType.__init__(self, typ.TypeName())
self.type = typ
self.items = []
def Add(self, instance):
if instance.TypeName() != self.type.TypeName():
raise ValueError("bah")
self.items += [instance]
def EmitDeclaration(self, name):
return [f"int m_Num{FixCasing(name)};",
f"{self.TypeName()} *{FormatName('[]', name)};"]
def EmitPreDefinition(self, target_name):
BaseType.EmitPreDefinition(self, target_name)
lines = []
i = 0
for item in self.items:
lines += item.EmitPreDefinition(f"{self.Identifier()}[{int(i)}]")
i += 1
if self.items:
lines += [f"static {self.TypeName()} {self.Identifier()}[] = {{"]
for item in self.items:
itemlines = item.EmitDefinition("")
lines += ["\t" + " ".join(itemlines).replace("\t", " ") + ","]
lines += ["};"]
else:
lines += [f"static {self.TypeName()} *{self.Identifier()} = 0;"]
return lines
def EmitDefinition(self, _name):
return [str(len(self.items))+","+self.Identifier()]
# Basic Types
class Int(BaseType):
def __init__(self, value):
BaseType.__init__(self, "int")
self.value = value
def Set(self, value):
self.value = value
def EmitDefinition(self, _name):
return [f"{int(self.value)}"]
#return ["%d /* %s */"%(self.value, self._target_name)]
class Float(BaseType):
def __init__(self, value):
BaseType.__init__(self, "float")
self.value = value
def Set(self, value):
self.value = value
def EmitDefinition(self, _name):
return [f"{self.value:f}f"]
#return ["%d /* %s */"%(self.value, self._target_name)]
class String(BaseType):
def __init__(self, value):
BaseType.__init__(self, "const char*")
self.value = value
def Set(self, value):
self.value = value
def EmitDefinition(self, _name):
return ['"'+self.value+'"']
class Pointer(BaseType):
def __init__(self, typ, target):
BaseType.__init__(self, f"{typ().TypeName()}*")
self.target = target
def Set(self, target):
self.target = target
def EmitDefinition(self, _name):
return ["&"+self.target.TargetName()]
class TextureHandle(BaseType):
def __init__(self):
BaseType.__init__(self, "IGraphics::CTextureHandle")
def EmitDefinition(self, _name):
return ["IGraphics::CTextureHandle()"]
# helper functions
def EmitTypeDeclaration(root):
for l in root().EmitTypeDeclaration(""):
print(l)
def EmitDefinition(root, name):
for l in root.EmitPreDefinition(name):
print(l)
print(f"{root.TypeName()} {name} = ")
for l in root.EmitDefinition(name):
print(l)
print(";")
# Network stuff after this
class Object:
pass
class Enum:
def __init__(self, name, values):
self.name = name
self.values = values
class Flags:
def __init__(self, name, values):
self.name = name
self.values = values
class NetObject:
def __init__(self, name, variables, ex=None, validate_size=True):
l = name.split(":")
self.name = l[0]
self.base = ""
if len(l) > 1:
self.base = l[1]
self.base_struct_name = f"CNetObj_{self.base}"
self.struct_name = f"CNetObj_{self.name}"
self.enum_name = f"NETOBJTYPE_{self.name.upper()}"
self.variables = variables
self.ex = ex
self.validate_size = validate_size
def emit_declaration(self):
lines = []
if self.base:
lines += [f"struct {self.struct_name} : public {self.base_struct_name}", "{"]
else:
lines += [f"struct {self.struct_name}", "{"]
lines += [f"\tstatic constexpr int ms_MsgID = {self.enum_name};"]
for v in self.variables:
lines += ["\t"+line for line in v.emit_declaration()]
lines += ["};"]
return lines
def emit_uncompressed_unpack_and_validate(self, base_item):
lines = []
lines += [f"case {self.enum_name}:"]
lines += ["{"]
lines += [f"\t{self.struct_name} *pData = ({self.struct_name} *)m_aUnpackedData;"]
unpack_lines = []
variables = []
if base_item:
variables += base_item.variables
variables += self.variables
for v in variables:
if not self.validate_size and v.default is None:
raise ValueError(f"{v.name} in {self.name} has no default value. Member variables that do not have a default value cannot be used in a structure whose size is not validated.")
unpack_lines += ["\t"+line for line in v.emit_uncompressed_unpack_obj()]
for v in variables:
unpack_lines += ["\t"+line for line in v.emit_validate_obj()]
if len(unpack_lines) > 0:
lines += unpack_lines
else:
lines += ["\t(void)pData;"]
lines += ["} break;"]
return lines
class NetEvent(NetObject):
def __init__(self, name, variables, ex=None):
NetObject.__init__(self, name, variables, ex=ex)
self.base_struct_name = f"CNetEvent_{self.base}"
self.struct_name = f"CNetEvent_{self.name}"
self.enum_name = f"NETEVENTTYPE_{self.name.upper()}"
class NetMessage(NetObject):
def __init__(self, name, variables, ex=None, teehistorian=True):
NetObject.__init__(self, name, variables, ex=ex)
self.base_struct_name = f"CNetMsg_{self.base}"
self.struct_name = f"CNetMsg_{self.name}"
self.enum_name = f"NETMSGTYPE_{self.name.upper()}"
self.teehistorian = teehistorian
def emit_unpack_msg(self):
lines = []
lines += [f"case {self.enum_name}:"]
lines += ["{"]
lines += [f"\t{self.struct_name} *pData = ({self.struct_name} *)m_aUnpackedData;"]
unpack_lines = []
for v in self.variables:
unpack_lines += ["\t"+line for line in v.emit_unpack_msg()]
for v in self.variables:
unpack_lines += ["\t"+line for line in v.emit_unpack_msg_check()]
if len(unpack_lines) > 0:
lines += unpack_lines
else:
lines += ["\t(void)pData;"]
lines += ["} break;"]
return lines
def emit_declaration(self):
extra = []
extra += ["\t"]
extra += ["\tbool Pack(CMsgPacker *pPacker) const"]
extra += ["\t{"]
#extra += ["\t\tmsg_pack_start(%s, flags);"%self.enum_name]
for v in self.variables:
extra += ["\t\t"+line for line in v.emit_pack()]
extra += ["\t\treturn pPacker->Error() != 0;"]
extra += ["\t}"]
lines = NetObject.emit_declaration(self)
lines = lines[:-1] + extra + lines[-1:]
return lines
class NetObjectEx(NetObject):
def __init__(self, name, ex, variables, validate_size=True):
NetObject.__init__(self, name, variables, ex=ex, validate_size=validate_size)
class NetEventEx(NetEvent):
def __init__(self, name, ex, variables):
NetEvent.__init__(self, name, variables, ex=ex)
class NetMessageEx(NetMessage):
def __init__(self, name, ex, variables, teehistorian=True):
NetMessage.__init__(self, name, variables, ex=ex)
class NetVariable:
def __init__(self, name, default=None):
self.name = name
self.default = None if default is None else str(default)
def emit_declaration(self):
return []
def emit_validate_obj(self):
return []
def emit_uncompressed_unpack_obj(self):
return []
def emit_pack(self):
return []
def emit_unpack_msg(self):
return []
def emit_unpack_msg_check(self):
return []
class NetString(NetVariable):
def emit_declaration(self):
return [f"const char *{self.name};"]
def emit_uncompressed_unpack_obj(self):
return self.emit_unpack_msg()
def emit_unpack_msg(self):
return [f"pData->{self.name} = pUnpacker->GetString();"]
def emit_pack(self):
return [f"pPacker->AddString({self.name}, -1);"]
class NetStringHalfStrict(NetVariable):
def emit_declaration(self):
return [f"const char *{self.name};"]
def emit_uncompressed_unpack_obj(self):
return self.emit_unpack_msg()
def emit_unpack_msg(self):
return [f"pData->{self.name} = pUnpacker->GetString(CUnpacker::SANITIZE_CC);"]
def emit_pack(self):
return [f"pPacker->AddString({self.name}, -1);"]
class NetStringStrict(NetVariable):
def emit_declaration(self):
return [f"const char *{self.name};"]
def emit_uncompressed_unpack_obj(self):
return self.emit_unpack_msg()
def emit_unpack_msg(self):
return [f"pData->{self.name} = pUnpacker->GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);"]
def emit_pack(self):
return [f"pPacker->AddString({self.name}, -1);"]
class NetIntAny(NetVariable):
def emit_declaration(self):
return [f"int {self.name};"]
def emit_uncompressed_unpack_obj(self):
if self.default is None:
return [f"pData->{self.name} = pUnpacker->GetUncompressedInt();"]
return [f"pData->{self.name} = pUnpacker->GetUncompressedIntOrDefault({self.default});"]
def emit_unpack_msg(self):
if self.default is None:
return [f"pData->{self.name} = pUnpacker->GetInt();"]
return [f"pData->{self.name} = pUnpacker->GetIntOrDefault({self.default});"]
def emit_pack(self):
return [f"pPacker->AddInt({self.name});"]
class NetIntRange(NetIntAny):
def __init__(self, name, min_val, max_val, default=None):
NetIntAny.__init__(self,name,default=default)
self.min = str(min_val)
self.max = str(max_val)
def emit_validate_obj(self):
return [f"pData->{self.name} = ClampInt(\"{self.name}\", pData->{self.name}, {self.min}, {self.max});"]
def emit_unpack_msg_check(self):
return [f"if(pData->{self.name} < {self.min} || pData->{self.name} > {self.max}) {{ m_pMsgFailedOn = \"{self.name}\"; break; }}"]
class NetBool(NetIntRange):
def __init__(self, name, default=None):
default = None if default is None else int(default)
NetIntRange.__init__(self,name,0,1,default=default)
class NetTick(NetIntAny):
def __init__(self, name, default=None):
NetIntAny.__init__(self,name,default=default)
class NetArray(NetVariable):
def __init__(self, var, size):
NetVariable.__init__(self,var.name,var.default)
self.base_name = var.name
self.var = var
self.size = size
self.name = self.base_name + f"[{int(self.size)}]"
def emit_declaration(self):
self.var.name = self.name
return self.var.emit_declaration()
def emit_uncompressed_unpack_obj(self):
lines = []
for i in range(self.size):
self.var.name = self.base_name + f"[{int(i)}]"
lines += self.var.emit_uncompressed_unpack_obj()
return lines
def emit_validate_obj(self):
lines = []
for i in range(self.size):
self.var.name = self.base_name + f"[{int(i)}]"
lines += self.var.emit_validate_obj()
return lines
def emit_unpack_msg(self):
lines = []
for i in range(self.size):
self.var.name = self.base_name + f"[{int(i)}]"
lines += self.var.emit_unpack_msg()
return lines
def emit_pack(self):
lines = []
for i in range(self.size):
self.var.name = self.base_name + f"[{int(i)}]"
lines += self.var.emit_pack()
return lines
def emit_unpack_msg_check(self):
lines = []
for i in range(self.size):
self.var.name = self.base_name + f"[{int(i)}]"
lines += self.var.emit_unpack_msg_check()
return lines

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datasrc/network.py Executable file
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# pylint: skip-file
# See https://github.com/ddnet/ddnet/issues/3507
from datatypes import Enum, Flags, NetArray, NetBool, NetEvent, NetIntAny, NetIntRange, NetMessage, NetMessageEx, NetObject, NetObjectEx, NetString, NetStringHalfStrict, NetStringStrict, NetTick
Emotes = ["NORMAL", "PAIN", "HAPPY", "SURPRISE", "ANGRY", "BLINK"]
PlayerFlags = ["PLAYING", "IN_MENU", "CHATTING", "SCOREBOARD", "AIM"]
GameFlags = ["TEAMS", "FLAGS"]
GameStateFlags = ["GAMEOVER", "SUDDENDEATH", "PAUSED", "RACETIME"]
CharacterFlags = ["SOLO", "JETPACK", "COLLISION_DISABLED", "ENDLESS_HOOK", "ENDLESS_JUMP", "SUPER",
"HAMMER_HIT_DISABLED", "SHOTGUN_HIT_DISABLED", "GRENADE_HIT_DISABLED", "LASER_HIT_DISABLED", "HOOK_HIT_DISABLED",
"TELEGUN_GUN", "TELEGUN_GRENADE", "TELEGUN_LASER",
"WEAPON_HAMMER", "WEAPON_GUN", "WEAPON_SHOTGUN", "WEAPON_GRENADE", "WEAPON_LASER", "WEAPON_NINJA",
"MOVEMENTS_DISABLED", "IN_FREEZE", "PRACTICE_MODE"]
GameInfoFlags = [
"TIMESCORE", "GAMETYPE_RACE", "GAMETYPE_FASTCAP", "GAMETYPE_FNG",
"GAMETYPE_DDRACE", "GAMETYPE_DDNET", "GAMETYPE_BLOCK_WORLDS",
"GAMETYPE_VANILLA", "GAMETYPE_PLUS", "FLAG_STARTS_RACE", "RACE",
"UNLIMITED_AMMO", "DDRACE_RECORD_MESSAGE", "RACE_RECORD_MESSAGE",
"ALLOW_EYE_WHEEL", "ALLOW_HOOK_COLL", "ALLOW_ZOOM", "BUG_DDRACE_GHOST",
"BUG_DDRACE_INPUT", "BUG_FNG_LASER_RANGE", "BUG_VANILLA_BOUNCE",
"PREDICT_FNG", "PREDICT_DDRACE", "PREDICT_DDRACE_TILES", "PREDICT_VANILLA",
"ENTITIES_DDNET", "ENTITIES_DDRACE", "ENTITIES_RACE", "ENTITIES_FNG",
"ENTITIES_VANILLA", "DONT_MASK_ENTITIES", "ENTITIES_BW"
# Full, use GameInfoFlags2 for more flags
]
GameInfoFlags2 = [
"ALLOW_X_SKINS", "GAMETYPE_CITY", "GAMETYPE_FDDRACE", "ENTITIES_FDDRACE", "HUD_HEALTH_ARMOR", "HUD_AMMO",
"HUD_DDRACE", "NO_WEAK_HOOK"
]
ExPlayerFlags = ["AFK", "PAUSED", "SPEC"]
ProjectileFlags = [f"CLIENTID_BIT{i}" for i in range(8)] + [
"NO_OWNER", "IS_DDNET", "BOUNCE_HORIZONTAL", "BOUNCE_VERTICAL",
"EXPLOSIVE", "FREEZE",
]
LaserTypes = ["RIFLE", "SHOTGUN", "DOOR", "FREEZE"]
Emoticons = ["OOP", "EXCLAMATION", "HEARTS", "DROP", "DOTDOT", "MUSIC", "SORRY", "GHOST", "SUSHI", "SPLATTEE", "DEVILTEE", "ZOMG", "ZZZ", "WTF", "EYES", "QUESTION"]
Powerups = ["HEALTH", "ARMOR", "WEAPON", "NINJA", "ARMOR_SHOTGUN", "ARMOR_GRENADE", "ARMOR_NINJA", "ARMOR_LASER"]
Authed = ["NO", "HELPER", "MOD", "ADMIN"]
EntityClasses = ["PROJECTILE", "DOOR", "DRAGGER_WEAK", "DRAGGER_NORMAL", "DRAGGER_STRONG", "GUN_NORMAL", "GUN_EXPLOSIVE", "GUN_FREEZE", "GUN_UNFREEZE", "LIGHT", "PICKUP"]
RawHeader = '''
#include <engine/shared/teehistorian_ex.h>
enum
{
INPUT_STATE_MASK=0x3f
};
enum
{
TEAM_SPECTATORS=-1,
TEAM_RED,
TEAM_BLUE,
FLAG_MISSING=-3,
FLAG_ATSTAND,
FLAG_TAKEN,
SPEC_FREEVIEW=-1,
SPEC_FOLLOW=-2,
};
enum
{
GAMEINFO_CURVERSION=8,
};
'''
RawSource = '''
#include "protocol.h"
'''
Enums = [
Enum("EMOTE", Emotes),
Enum("POWERUP", Powerups),
Enum("EMOTICON", Emoticons),
Enum("AUTHED", Authed),
Enum("ENTITYCLASS", EntityClasses),
Enum("LASERTYPE", LaserTypes),
]
Flags = [
Flags("PLAYERFLAG", PlayerFlags),
Flags("GAMEFLAG", GameFlags),
Flags("GAMESTATEFLAG", GameStateFlags),
Flags("CHARACTERFLAG", CharacterFlags),
Flags("GAMEINFOFLAG", GameInfoFlags),
Flags("GAMEINFOFLAG2", GameInfoFlags2),
Flags("EXPLAYERFLAG", ExPlayerFlags),
Flags("PROJECTILEFLAG", ProjectileFlags),
]
Objects = [
NetObject("PlayerInput", [
NetIntAny("m_Direction"),
NetIntAny("m_TargetX"),
NetIntAny("m_TargetY"),
NetIntAny("m_Jump"),
NetIntAny("m_Fire"),
NetIntAny("m_Hook"),
NetIntRange("m_PlayerFlags", 0, 256),
NetIntAny("m_WantedWeapon"),
NetIntAny("m_NextWeapon"),
NetIntAny("m_PrevWeapon"),
]),
NetObject("Projectile", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetIntAny("m_VelX"),
NetIntAny("m_VelY"),
NetIntRange("m_Type", 0, 'NUM_WEAPONS-1'),
NetTick("m_StartTick"),
]),
NetObject("Laser", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetIntAny("m_FromX"),
NetIntAny("m_FromY"),
NetTick("m_StartTick"),
]),
NetObject("Pickup", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetIntRange("m_Type", 0, 'max_int'),
NetIntRange("m_Subtype", 0, 'max_int'),
]),
NetObject("Flag", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetIntRange("m_Team", 'TEAM_RED', 'TEAM_BLUE')
]),
NetObject("GameInfo", [
NetIntRange("m_GameFlags", 0, 256),
NetIntRange("m_GameStateFlags", 0, 256),
NetTick("m_RoundStartTick"),
NetIntRange("m_WarmupTimer", 'min_int', 'max_int'),
NetIntRange("m_ScoreLimit", 0, 'max_int'),
NetIntRange("m_TimeLimit", 0, 'max_int'),
NetIntRange("m_RoundNum", 0, 'max_int'),
NetIntRange("m_RoundCurrent", 0, 'max_int'),
]),
NetObject("GameData", [
NetIntAny("m_TeamscoreRed"),
NetIntAny("m_TeamscoreBlue"),
NetIntRange("m_FlagCarrierRed", 'FLAG_MISSING', 'MAX_CLIENTS-1'),
NetIntRange("m_FlagCarrierBlue", 'FLAG_MISSING', 'MAX_CLIENTS-1'),
]),
NetObject("CharacterCore", [
NetIntAny("m_Tick"),
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetIntAny("m_VelX"),
NetIntAny("m_VelY"),
NetIntAny("m_Angle"),
NetIntRange("m_Direction", -1, 1),
NetIntRange("m_Jumped", 0, 3),
NetIntRange("m_HookedPlayer", -1, 'MAX_CLIENTS-1'),
NetIntRange("m_HookState", -1, 5),
NetTick("m_HookTick"),
NetIntAny("m_HookX"),
NetIntAny("m_HookY"),
NetIntAny("m_HookDx"),
NetIntAny("m_HookDy"),
]),
NetObject("Character:CharacterCore", [
NetIntRange("m_PlayerFlags", 0, 256),
NetIntRange("m_Health", 0, 10),
NetIntRange("m_Armor", 0, 10),
NetIntRange("m_AmmoCount", 0, 10),
NetIntRange("m_Weapon", 0, 'NUM_WEAPONS-1'),
NetIntRange("m_Emote", 0, len(Emotes)),
NetIntRange("m_AttackTick", 0, 'max_int'),
]),
NetObject("PlayerInfo", [
NetIntRange("m_Local", 0, 1),
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'),
NetIntAny("m_Score"),
NetIntAny("m_Latency"),
]),
NetObject("ClientInfo", [
# 4*4 = 16 characters
NetIntAny("m_Name0"), NetIntAny("m_Name1"), NetIntAny("m_Name2"),
NetIntAny("m_Name3"),
# 4*3 = 12 characters
NetIntAny("m_Clan0"), NetIntAny("m_Clan1"), NetIntAny("m_Clan2"),
NetIntAny("m_Country"),
# 4*6 = 24 characters
NetIntAny("m_Skin0"), NetIntAny("m_Skin1"), NetIntAny("m_Skin2"),
NetIntAny("m_Skin3"), NetIntAny("m_Skin4"), NetIntAny("m_Skin5"),
NetIntRange("m_UseCustomColor", 0, 1),
NetIntAny("m_ColorBody"),
NetIntAny("m_ColorFeet"),
]),
NetObject("SpectatorInfo", [
NetIntRange("m_SpectatorID", 'SPEC_FREEVIEW', 'MAX_CLIENTS-1'),
NetIntAny("m_X"),
NetIntAny("m_Y"),
]),
NetObjectEx("MyOwnObject", "my-own-object@heinrich5991.de", [
NetIntAny("m_Test"),
]),
NetObjectEx("DDNetCharacter", "character@netobj.ddnet.tw", [
NetIntAny("m_Flags", 0),
NetTick("m_FreezeEnd", 0),
NetIntRange("m_Jumps", -1, 255, 2),
NetIntAny("m_TeleCheckpoint", -1),
NetIntRange("m_StrongWeakID", 0, 'MAX_CLIENTS-1', 0),
# New data fields for jump display, freeze bar and ninja bar
# Default values indicate that these values should not be used
NetIntRange("m_JumpedTotal", -1, 255, -1),
NetTick("m_NinjaActivationTick", -1),
NetTick("m_FreezeStart", -1),
# New data fields for improved target accuracy
NetIntAny("m_TargetX", 0),
NetIntAny("m_TargetY", 0),
], validate_size=False),
NetObjectEx("DDNetPlayer", "player@netobj.ddnet.tw", [
NetIntAny("m_Flags"),
NetIntRange("m_AuthLevel", "AUTHED_NO", "AUTHED_ADMIN"),
]),
NetObjectEx("GameInfoEx", "gameinfo@netobj.ddnet.tw", [
NetIntAny("m_Flags", 0),
NetIntAny("m_Version", 0),
NetIntAny("m_Flags2", 0),
], validate_size=False),
# The code assumes that this has the same in-memory representation as
# the Projectile net object.
NetObjectEx("DDNetProjectile", "projectile@netobj.ddnet.tw", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetIntAny("m_Angle"),
NetIntAny("m_Data"),
NetIntRange("m_Type", 0, 'NUM_WEAPONS-1'),
NetTick("m_StartTick"),
]),
NetObjectEx("DDNetLaser", "laser@netobj.ddnet.tw", [
NetIntAny("m_ToX"),
NetIntAny("m_ToY"),
NetIntAny("m_FromX"),
NetIntAny("m_FromY"),
NetTick("m_StartTick"),
NetIntRange("m_Owner", -1, 'MAX_CLIENTS-1'),
NetIntAny("m_Type"),
]),
## Events
NetEvent("Common", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
]),
NetEvent("Explosion:Common", []),
NetEvent("Spawn:Common", []),
NetEvent("HammerHit:Common", []),
NetEvent("Death:Common", [
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
]),
NetEvent("SoundGlobal:Common", [ #TODO 0.7: remove me
NetIntRange("m_SoundID", 0, 'NUM_SOUNDS-1'),
]),
NetEvent("SoundWorld:Common", [
NetIntRange("m_SoundID", 0, 'NUM_SOUNDS-1'),
]),
NetEvent("DamageInd:Common", [
NetIntAny("m_Angle"),
]),
NetObjectEx("MyOwnEvent", "my-own-event@heinrich5991.de", [
NetIntAny("m_Test"),
]),
NetObjectEx("SpecChar", "spec-char@netobj.ddnet.tw", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
]),
# Switch state for a player team.
NetObjectEx("SwitchState", "switch-state@netobj.ddnet.tw", [
NetIntAny("m_HighestSwitchNumber", 0),
# 256 switches / 32 bits = 8 int32
NetArray(NetIntAny("m_aStatus", 0), 8),
# send the endtick of up to 4 timed switchers
NetArray(NetIntAny("m_aSwitchNumbers", 0), 4),
NetArray(NetIntAny("m_aEndTicks", 0), 4),
], validate_size=False),
# Switch info for map items
NetObjectEx("EntityEx", "entity-ex@netobj.ddnet.tw", [
NetIntAny("m_SwitchNumber"),
NetIntAny("m_Layer"),
NetIntAny("m_EntityClass"),
]),
]
Messages = [
### Server messages
NetMessage("Sv_Motd", [
NetString("m_pMessage"),
]),
NetMessage("Sv_Broadcast", [
NetString("m_pMessage"),
]),
NetMessage("Sv_Chat", [
NetIntRange("m_Team", -2, 3),
NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'),
NetStringHalfStrict("m_pMessage"),
]),
NetMessage("Sv_KillMsg", [
NetIntRange("m_Killer", 0, 'MAX_CLIENTS-1'),
NetIntRange("m_Victim", 0, 'MAX_CLIENTS-1'),
NetIntRange("m_Weapon", -3, 'NUM_WEAPONS-1'),
NetIntAny("m_ModeSpecial"),
]),
NetMessage("Sv_SoundGlobal", [
NetIntRange("m_SoundID", 0, 'NUM_SOUNDS-1'),
]),
NetMessage("Sv_TuneParams", []),
NetMessage("Sv_ExtraProjectile", []),
NetMessage("Sv_ReadyToEnter", []),
NetMessage("Sv_WeaponPickup", [
NetIntRange("m_Weapon", 0, 'NUM_WEAPONS-1'),
]),
NetMessage("Sv_Emoticon", [
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
NetIntRange("m_Emoticon", 0, 'NUM_EMOTICONS-1'),
]),
NetMessage("Sv_VoteClearOptions", [
]),
NetMessage("Sv_VoteOptionListAdd", [
NetIntRange("m_NumOptions", 1, 15),
NetStringStrict("m_pDescription0"), NetStringStrict("m_pDescription1"), NetStringStrict("m_pDescription2"),
NetStringStrict("m_pDescription3"), NetStringStrict("m_pDescription4"), NetStringStrict("m_pDescription5"),
NetStringStrict("m_pDescription6"), NetStringStrict("m_pDescription7"), NetStringStrict("m_pDescription8"),
NetStringStrict("m_pDescription9"), NetStringStrict("m_pDescription10"), NetStringStrict("m_pDescription11"),
NetStringStrict("m_pDescription12"), NetStringStrict("m_pDescription13"), NetStringStrict("m_pDescription14"),
]),
NetMessage("Sv_VoteOptionAdd", [
NetStringStrict("m_pDescription"),
]),
NetMessage("Sv_VoteOptionRemove", [
NetStringStrict("m_pDescription"),
]),
NetMessage("Sv_VoteSet", [
NetIntRange("m_Timeout", 0, 60),
NetStringStrict("m_pDescription"),
NetStringStrict("m_pReason"),
]),
NetMessage("Sv_VoteStatus", [
NetIntRange("m_Yes", 0, 'MAX_CLIENTS'),
NetIntRange("m_No", 0, 'MAX_CLIENTS'),
NetIntRange("m_Pass", 0, 'MAX_CLIENTS'),
NetIntRange("m_Total", 0, 'MAX_CLIENTS'),
]),
### Client messages
NetMessage("Cl_Say", [
NetBool("m_Team"),
NetStringHalfStrict("m_pMessage"),
], teehistorian=False),
NetMessage("Cl_SetTeam", [
NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'),
]),
NetMessage("Cl_SetSpectatorMode", [
NetIntRange("m_SpectatorID", 'SPEC_FREEVIEW', 'MAX_CLIENTS-1'),
]),
NetMessage("Cl_StartInfo", [
NetStringStrict("m_pName"),
NetStringStrict("m_pClan"),
NetIntAny("m_Country"),
NetStringStrict("m_pSkin"),
NetBool("m_UseCustomColor"),
NetIntAny("m_ColorBody"),
NetIntAny("m_ColorFeet"),
]),
NetMessage("Cl_ChangeInfo", [
NetStringStrict("m_pName"),
NetStringStrict("m_pClan"),
NetIntAny("m_Country"),
NetStringStrict("m_pSkin"),
NetBool("m_UseCustomColor"),
NetIntAny("m_ColorBody"),
NetIntAny("m_ColorFeet"),
]),
NetMessage("Cl_Kill", []),
NetMessage("Cl_Emoticon", [
NetIntRange("m_Emoticon", 0, 'NUM_EMOTICONS-1'),
]),
NetMessage("Cl_Vote", [
NetIntRange("m_Vote", -1, 1),
], teehistorian=False),
NetMessage("Cl_CallVote", [
NetStringStrict("m_pType"),
NetStringStrict("m_pValue"),
NetStringStrict("m_pReason"),
], teehistorian=False),
NetMessage("Cl_IsDDNetLegacy", []),
NetMessage("Sv_DDRaceTimeLegacy", [
NetIntAny("m_Time"),
NetIntAny("m_Check"),
NetIntRange("m_Finish", 0, 1),
]),
NetMessage("Sv_RecordLegacy", [
NetIntAny("m_ServerTimeBest"),
NetIntAny("m_PlayerTimeBest"),
]),
NetMessage("Unused", []),
NetMessage("Sv_TeamsStateLegacy", []),
# deprecated, use showothers@netmsg.ddnet.tw instead
NetMessage("Cl_ShowOthersLegacy", [
NetBool("m_Show"),
]),
# Can't add any NetMessages here!
NetMessageEx("Sv_MyOwnMessage", "my-own-message@heinrich5991.de", [
NetIntAny("m_Test"),
]),
NetMessageEx("Cl_ShowDistance", "show-distance@netmsg.ddnet.tw", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
]),
NetMessageEx("Cl_ShowOthers", "showothers@netmsg.ddnet.tw", [
NetIntRange("m_Show", 0, 2),
]),
NetMessageEx("Sv_TeamsState", "teamsstate@netmsg.ddnet.tw", []),
NetMessageEx("Sv_DDRaceTime", "ddrace-time@netmsg.ddnet.tw", [
NetIntAny("m_Time"),
NetIntAny("m_Check"),
NetIntRange("m_Finish", 0, 1),
]),
NetMessageEx("Sv_Record", "record@netmsg.ddnet.tw", [
NetIntAny("m_ServerTimeBest"),
NetIntAny("m_PlayerTimeBest"),
]),
]

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datasrc/seven/compile.py Executable file
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import sys
from .datatypes import EmitDefinition, EmitTypeDeclaration
from . import content # pylint: disable=no-name-in-module
from . import network # pylint: disable=no-name-in-module
def create_enum_table(names, num):
lines = []
lines += ["enum", "{"]
lines += [f"\t{names[0]}=0,"]
for name in names[1:]:
lines += [f"\t{name},"]
lines += [f"\t{num}", "};"]
return lines
def create_flags_table(names):
lines = []
lines += ["enum", "{"]
i = 0
for name in names:
lines += [f"\t{name} = 1<<{int(i)},"]
i += 1
lines += ["};"]
return lines
def EmitEnum(names, num):
print("enum")
print("{")
print(f"\t{names[0]}=0,")
for name in names[1:]:
print(f"\t{name},")
print(f"\t{num}")
print("};")
def EmitFlags(names):
print("enum")
print("{")
i = 0
for name in names:
print(f"\t{name} = 1<<{int(i)},")
i += 1
print("};")
def main():
gen_network_header = "network_header" in sys.argv
gen_network_source = "network_source" in sys.argv
gen_client_content_header = "client_content_header" in sys.argv
gen_client_content_source = "client_content_source" in sys.argv
gen_server_content_header = "server_content_header" in sys.argv
gen_server_content_source = "server_content_source" in sys.argv
if gen_client_content_header:
print("#ifndef CLIENT_CONTENT7_HEADER")
print("#define CLIENT_CONTENT7_HEADER")
if gen_server_content_header:
print("#ifndef SERVER_CONTENT7_HEADER")
print("#define SERVER_CONTENT7_HEADER")
if gen_client_content_header or gen_server_content_header:
# print some includes
print('#include <engine/graphics.h>')
print('#include <engine/sound.h>')
print("namespace client_data7 {")
# emit the type declarations
with open("datasrc/content.py", "rb") as f:
contentlines = f.readlines()
order = []
for line in contentlines:
line = line.strip()
if line[:6] == "class ".encode() and "(Struct)".encode() in line:
order += [line.split()[1].split("(".encode())[0].decode("ascii")]
for name in order:
EmitTypeDeclaration(content.__dict__[name])
# the container pointer
print('extern CDataContainer *g_pData;')
# enums
EmitEnum([f"IMAGE_{i.name.value.upper()}" for i in content.container.images.items], "NUM_IMAGES")
EmitEnum([f"ANIM_{i.name.value.upper()}" for i in content.container.animations.items], "NUM_ANIMS")
EmitEnum([f"SPRITE_{i.name.value.upper()}" for i in content.container.sprites.items], "NUM_SPRITES")
if gen_client_content_source or gen_server_content_source:
if gen_client_content_source:
print('#include "client_data7.h"')
if gen_server_content_source:
print('#include "server_data.h"')
print("namespace client_data7 {")
EmitDefinition(content.container, "datacontainer")
print('CDataContainer *g_pData = &datacontainer;')
print("}")
# NETWORK
if gen_network_header:
print("#ifndef GAME_GENERATED_PROTOCOL7_H")
print("#define GAME_GENERATED_PROTOCOL7_H")
print("class CUnpacker;")
print("#include <engine/message.h>")
print("namespace protocol7 {")
print(network.RawHeader)
for e in network.Enums:
for l in create_enum_table([f"{e.name}_{v}" for v in e.values], f'NUM_{e.name}S'):
print(l)
print("")
for e in network.Flags:
for l in create_flags_table([f"{e.name}_{v}" for v in e.values]):
print(l)
print("")
for l in create_enum_table(["NETOBJ_INVALID"]+[o.enum_name for o in network.Objects], "NUM_NETOBJTYPES"):
print(l)
print("")
for l in create_enum_table(["NETMSG_INVALID"]+[o.enum_name for o in network.Messages], "NUM_NETMSGTYPES"):
print(l)
print("")
print("""
template<typename... Ts> struct make_void { typedef void type;};
template<typename... Ts> using void_t = typename make_void<Ts...>::type;
template<typename T, typename = void>
struct is_sixup {
constexpr static bool value = false;
};
template<typename T>
struct is_sixup<T, void_t<typename T::is_sixup>> {
constexpr static bool value = true;
};
""")
for item in network.Objects + network.Messages:
for line in item.emit_declaration():
print(line)
print("")
EmitEnum([f"SOUND_{i.name.value.upper()}" for i in content.container.sounds.items], "NUM_SOUNDS")
EmitEnum([f"WEAPON_{i.name.value.upper()}" for i in content.container.weapons.id.items], "NUM_WEAPONS")
print("""
class CNetObjHandler
{
const char *m_pMsgFailedOn;
char m_aMsgData[1024];
const char *m_pObjFailedOn;
int m_NumObjFailures;
bool CheckInt(const char *pErrorMsg, int Value, int Min, int Max);
bool CheckFlag(const char *pErrorMsg, int Value, int Mask);
static const char *ms_apObjNames[];
static int ms_aObjSizes[];
static const char *ms_apMsgNames[];
public:
CNetObjHandler();
int ValidateObj(int Type, const void *pData, int Size);
const char *GetObjName(int Type) const;
int GetObjSize(int Type) const;
const char *FailedObjOn() const;
int NumObjFailures() const;
const char *GetMsgName(int Type) const;
void *SecureUnpackMsg(int Type, CUnpacker *pUnpacker);
const char *FailedMsgOn() const;
};
""")
print("}")
print("#endif // GAME_GENERATED_PROTOCOL7_H")
if gen_network_source:
# create names
lines = []
lines += ['#include "protocol7.h"']
lines += ['#include <engine/shared/packer.h>']
lines += ['#include <engine/shared/protocol.h>']
lines += ['namespace protocol7 {']
lines += ['CNetObjHandler::CNetObjHandler()']
lines += ['{']
lines += ['\tm_pMsgFailedOn = "";']
lines += ['\tm_pObjFailedOn = "";']
lines += ['\tm_NumObjFailures = 0;']
lines += ['}']
lines += ['']
lines += ['const char *CNetObjHandler::FailedObjOn() const { return m_pObjFailedOn; }']
lines += ['int CNetObjHandler::NumObjFailures() const { return m_NumObjFailures; }']
lines += ['const char *CNetObjHandler::FailedMsgOn() const { return m_pMsgFailedOn; }']
lines += ['']
lines += ['']
lines += ['']
lines += ['']
lines += ['static const int max_int = 0x7fffffff;']
lines += ['']
lines += ['bool CNetObjHandler::CheckInt(const char *pErrorMsg, int Value, int Min, int Max)']
lines += ['{']
lines += ['\tif(Value < Min || Value > Max) { m_pObjFailedOn = pErrorMsg; m_NumObjFailures++; return false; }']
lines += ['\treturn true;']
lines += ['}']
lines += ['']
lines += ['bool CNetObjHandler::CheckFlag(const char *pErrorMsg, int Value, int Mask)']
lines += ['{']
lines += ['\tif((Value&Mask) != Value) { m_pObjFailedOn = pErrorMsg; m_NumObjFailures++; return false; }']
lines += ['\treturn true;']
lines += ['}']
lines += ['']
lines += ["const char *CNetObjHandler::ms_apObjNames[] = {"]
lines += ['\t"invalid",']
lines += [f'\t"{o.name}",' for o in network.Objects]
lines += ['\t""', "};", ""]
lines += ["int CNetObjHandler::ms_aObjSizes[] = {"]
lines += ['\t0,']
lines += [f'\tsizeof({o.struct_name}),' for o in network.Objects]
lines += ['\t0', "};", ""]
lines += ['const char *CNetObjHandler::ms_apMsgNames[] = {']
lines += ['\t"invalid",']
for msg in network.Messages:
lines += [f'\t"{msg.name}",']
lines += ['\t""']
lines += ['};']
lines += ['']
lines += ['const char *CNetObjHandler::GetObjName(int Type) const']
lines += ['{']
lines += ['\tif(Type < 0 || Type >= NUM_NETOBJTYPES) return "(out of range)";']
lines += ['\treturn ms_apObjNames[Type];']
lines += ['};']
lines += ['']
lines += ['int CNetObjHandler::GetObjSize(int Type) const']
lines += ['{']
lines += ['\tif(Type < 0 || Type >= NUM_NETOBJTYPES) return 0;']
lines += ['\treturn ms_aObjSizes[Type];']
lines += ['};']
lines += ['']
lines += ['const char *CNetObjHandler::GetMsgName(int Type) const']
lines += ['{']
lines += ['\tif(Type < 0 || Type >= NUM_NETMSGTYPES) return "(out of range)";']
lines += ['\treturn ms_apMsgNames[Type];']
lines += ['};']
lines += ['']
for l in lines:
print(l)
lines = []
lines += ['int CNetObjHandler::ValidateObj(int Type, const void *pData, int Size)']
lines += ['{']
lines += ['\tswitch(Type)']
lines += ['\t{']
for item in network.Objects:
for line in item.emit_validate():
lines += ["\t" + line]
lines += ['\t']
lines += ['\t}']
lines += ['\treturn -1;']
lines += ['};']
lines += ['']
lines += ['void *CNetObjHandler::SecureUnpackMsg(int Type, CUnpacker *pUnpacker)']
lines += ['{']
lines += ['\tm_pMsgFailedOn = 0;']
lines += ['\tm_pObjFailedOn = 0;']
lines += ['\tswitch(Type)']
lines += ['\t{']
for item in network.Messages:
for line in item.emit_unpack():
lines += ["\t" + line]
lines += ['\t']
lines += ['\tdefault:']
lines += ['\t\tm_pMsgFailedOn = "(type out of range)";']
lines += ['\t\tbreak;']
lines += ['\t}']
lines += ['\t']
lines += ['\tif(pUnpacker->Error())']
lines += ['\t\tm_pMsgFailedOn = "(unpack error)";']
lines += ['\t']
lines += ['\tif(m_pMsgFailedOn || m_pObjFailedOn) {']
lines += ['\t\tif(!m_pMsgFailedOn)']
lines += ['\t\t\tm_pMsgFailedOn = "";']
lines += ['\t\tif(!m_pObjFailedOn)']
lines += ['\t\t\tm_pObjFailedOn = "";']
lines += ['\t\treturn 0;']
lines += ['\t}']
lines += ['\tm_pMsgFailedOn = "";']
lines += ['\tm_pObjFailedOn = "";']
lines += ['\treturn m_aMsgData;']
lines += ['};']
lines += ['}']
lines += ['']
for l in lines:
print(l)
if gen_client_content_header or gen_server_content_header:
print("}")
print("#endif")
if __name__ == '__main__':
main()

682
datasrc/seven/content.py Executable file
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from .datatypes import Array, Float, Int, Pointer, SampleHandle, String, Struct, TextureHandle
class Sound(Struct):
def __init__(self, filename=""):
Struct.__init__(self, "CDataSound")
self.id = SampleHandle()
self.filename = String(filename)
class SoundSet(Struct):
def __init__(self, name="", files=()):
Struct.__init__(self, "CDataSoundset")
self.name = String(name)
self.sounds = Array(Sound())
self.last = Int(-1)
for filename in files:
self.sounds.Add(Sound(filename))
class Image(Struct):
def __init__(self, name="", filename="", linear_mapping=0):
Struct.__init__(self, "CDataImage")
self.name = String(name)
self.filename = String(filename)
self.flag = Int(linear_mapping)
self.id = TextureHandle()
class SpriteSet(Struct):
def __init__(self, _name="", image=None, gridx=0, gridy=0):
Struct.__init__(self, "CDataSpriteset")
self.image = Pointer(Image, image) # TODO
self.gridx = Int(gridx)
self.gridy = Int(gridy)
class Sprite(Struct):
def __init__(self, name="", Set=None, x=0, y=0, w=0, h=0):
Struct.__init__(self, "CDataSprite")
self.name = String(name)
self.set = Pointer(SpriteSet, Set) # TODO
self.x = Int(x)
self.y = Int(y)
self.w = Int(w)
self.h = Int(h)
class Pickup(Struct):
def __init__(self, name="", respawntime=15, spawndelay=0):
Struct.__init__(self, "CDataPickupspec")
self.name = String(name)
self.respawntime = Int(respawntime)
self.spawndelay = Int(spawndelay)
class AnimKeyframe(Struct):
def __init__(self, time=0, x=0, y=0, angle=0):
Struct.__init__(self, "CAnimKeyframe")
self.time = Float(time)
self.x = Float(x)
self.y = Float(y)
self.angle = Float(angle)
class AnimSequence(Struct):
def __init__(self):
Struct.__init__(self, "CAnimSequence")
self.frames = Array(AnimKeyframe())
class Animation(Struct):
def __init__(self, name=""):
Struct.__init__(self, "CAnimation")
self.name = String(name)
self.body = AnimSequence()
self.back_foot = AnimSequence()
self.front_foot = AnimSequence()
self.attach = AnimSequence()
class WeaponSpec(Struct):
def __init__(self, cont=None, name=""):
Struct.__init__(self, "CDataWeaponspec")
self.name = String(name)
self.sprite_body = Pointer(Sprite, Sprite())
self.sprite_cursor = Pointer(Sprite, Sprite())
self.sprite_proj = Pointer(Sprite, Sprite())
self.sprite_muzzles = Array(Pointer(Sprite, Sprite()))
self.visual_size = Int(96)
self.firedelay = Int(500)
self.maxammo = Int(10)
self.ammoregentime = Int(0)
self.damage = Int(1)
self.offsetx = Float(0)
self.offsety = Float(0)
self.muzzleoffsetx = Float(0)
self.muzzleoffsety = Float(0)
self.muzzleduration = Float(5)
# dig out sprites if we have a container
if cont:
for sprite in cont.sprites.items:
if sprite.name.value == "weapon_"+name+"_body":
self.sprite_body.Set(sprite)
elif sprite.name.value == "weapon_"+name+"_cursor":
self.sprite_cursor.Set(sprite)
elif sprite.name.value == "weapon_"+name+"_proj":
self.sprite_proj.Set(sprite)
elif "weapon_"+name+"_muzzle" in sprite.name.value:
self.sprite_muzzles.Add(Pointer(Sprite, sprite))
class Weapon_Hammer(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecHammer")
self.base = Pointer(WeaponSpec, WeaponSpec())
class Weapon_Gun(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecGun")
self.base = Pointer(WeaponSpec, WeaponSpec())
self.curvature = Float(1.25)
self.speed = Float(2200)
self.lifetime = Float(2.0)
class Weapon_Shotgun(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecShotgun")
self.base = Pointer(WeaponSpec, WeaponSpec())
self.curvature = Float(1.25)
self.speed = Float(2200)
self.speeddiff = Float(0.8)
self.lifetime = Float(0.25)
class Weapon_Grenade(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecGrenade")
self.base = Pointer(WeaponSpec, WeaponSpec())
self.curvature = Float(7.0)
self.speed = Float(1000)
self.lifetime = Float(2.0)
class Weapon_Laser(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecLaser")
self.base = Pointer(WeaponSpec, WeaponSpec())
self.reach = Float(800.0)
self.bounce_delay = Int(150)
self.bounce_num = Int(1)
self.bounce_cost = Float(0)
class Weapon_Ninja(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecNinja")
self.base = Pointer(WeaponSpec, WeaponSpec())
self.duration = Int(15000)
self.movetime = Int(200)
self.velocity = Int(50)
class Weapons(Struct):
def __init__(self):
Struct.__init__(self, "CDataWeaponspecs")
self.hammer = Weapon_Hammer()
self.gun = Weapon_Gun()
self.shotgun = Weapon_Shotgun()
self.grenade = Weapon_Grenade()
self.laser = Weapon_Laser()
self.ninja = Weapon_Ninja()
self.id = Array(WeaponSpec())
class Explosion(Struct):
def __init__(self):
Struct.__init__(self, "CDataExplosion")
self.radius = Float(135)
self.max_force = Float(12)
class DataContainer(Struct):
def __init__(self):
Struct.__init__(self, "CDataContainer")
self.sounds = Array(SoundSet())
self.images = Array(Image())
self.pickups = Array(Pickup())
self.spritesets = Array(SpriteSet())
self.sprites = Array(Sprite())
self.animations = Array(Animation())
self.weapons = Weapons()
#self.explosion = Explosion()
def FileList(fmt, num):
return [fmt%(x+1) for x in range(0,num)]
container = DataContainer()
container.sounds.Add(SoundSet("gun_fire", FileList("audio/wp_gun_fire-%02d.wv", 3)))
container.sounds.Add(SoundSet("shotgun_fire", FileList("audio/wp_shotty_fire-%02d.wv", 3)))
container.sounds.Add(SoundSet("grenade_fire", FileList("audio/wp_flump_launch-%02d.wv", 3)))
container.sounds.Add(SoundSet("hammer_fire", FileList("audio/wp_hammer_swing-%02d.wv", 3)))
container.sounds.Add(SoundSet("hammer_hit", FileList("audio/wp_hammer_hit-%02d.wv", 3)))
container.sounds.Add(SoundSet("ninja_fire", FileList("audio/wp_ninja_attack-%02d.wv", 3)))
container.sounds.Add(SoundSet("grenade_explode", FileList("audio/wp_flump_explo-%02d.wv", 3)))
container.sounds.Add(SoundSet("ninja_hit", FileList("audio/wp_ninja_hit-%02d.wv", 3)))
container.sounds.Add(SoundSet("laser_fire", FileList("audio/wp_laser_fire-%02d.wv", 3)))
container.sounds.Add(SoundSet("laser_bounce", FileList("audio/wp_laser_bnce-%02d.wv", 3)))
container.sounds.Add(SoundSet("weapon_switch", FileList("audio/wp_switch-%02d.wv", 3)))
container.sounds.Add(SoundSet("player_pain_short", FileList("audio/vo_teefault_pain_short-%02d.wv", 12)))
container.sounds.Add(SoundSet("player_pain_long", FileList("audio/vo_teefault_pain_long-%02d.wv", 2)))
container.sounds.Add(SoundSet("body_land", FileList("audio/foley_land-%02d.wv", 4)))
container.sounds.Add(SoundSet("player_airjump", FileList("audio/foley_dbljump-%02d.wv", 3)))
container.sounds.Add(SoundSet("player_jump", FileList("audio/foley_foot_left-%02d.wv", 4) + FileList("audio/foley_foot_right-%02d.wv", 4)))
container.sounds.Add(SoundSet("player_die", FileList("audio/foley_body_splat-%02d.wv", 3)))
container.sounds.Add(SoundSet("player_spawn", FileList("audio/vo_teefault_spawn-%02d.wv", 7)))
container.sounds.Add(SoundSet("player_skid", FileList("audio/sfx_skid-%02d.wv", 4)))
container.sounds.Add(SoundSet("tee_cry", FileList("audio/vo_teefault_cry-%02d.wv", 2)))
container.sounds.Add(SoundSet("hook_loop", FileList("audio/hook_loop-%02d.wv", 2)))
container.sounds.Add(SoundSet("hook_attach_ground", FileList("audio/hook_attach-%02d.wv", 3)))
container.sounds.Add(SoundSet("hook_attach_player", FileList("audio/foley_body_impact-%02d.wv", 3)))
container.sounds.Add(SoundSet("hook_noattach", FileList("audio/hook_noattach-%02d.wv", 2)))
container.sounds.Add(SoundSet("pickup_health", FileList("audio/sfx_pickup_hrt-%02d.wv", 2)))
container.sounds.Add(SoundSet("pickup_armor", FileList("audio/sfx_pickup_arm-%02d.wv", 4)))
container.sounds.Add(SoundSet("pickup_grenade", ["audio/sfx_pickup_launcher.wv"]))
container.sounds.Add(SoundSet("pickup_shotgun", ["audio/sfx_pickup_sg.wv"]))
container.sounds.Add(SoundSet("pickup_ninja", ["audio/sfx_pickup_ninja.wv"]))
container.sounds.Add(SoundSet("weapon_spawn", FileList("audio/sfx_spawn_wpn-%02d.wv", 3)))
container.sounds.Add(SoundSet("weapon_noammo", FileList("audio/wp_noammo-%02d.wv", 5)))
container.sounds.Add(SoundSet("hit", FileList("audio/sfx_hit_weak-%02d.wv", 2)))
container.sounds.Add(SoundSet("chat_server", ["audio/sfx_msg-server.wv"]))
container.sounds.Add(SoundSet("chat_client", ["audio/sfx_msg-client.wv"]))
container.sounds.Add(SoundSet("chat_highlight", ["audio/sfx_msg-highlight.wv"]))
container.sounds.Add(SoundSet("ctf_drop", ["audio/sfx_ctf_drop.wv"]))
container.sounds.Add(SoundSet("ctf_return", ["audio/sfx_ctf_rtn.wv"]))
container.sounds.Add(SoundSet("ctf_grab_pl", ["audio/sfx_ctf_grab_pl.wv"]))
container.sounds.Add(SoundSet("ctf_grab_en", ["audio/sfx_ctf_grab_en.wv"]))
container.sounds.Add(SoundSet("ctf_capture", ["audio/sfx_ctf_cap_pl.wv"]))
container.sounds.Add(SoundSet("menu", ["audio/music_menu.wv"]))
image_null = Image("null", "")
image_particles = Image("particles", "particles.png")
image_game = Image("game", "game.png")
image_browseicons = Image("browseicons", "ui/icons/browse.png", 1)
image_browsericon = Image("browser", "ui/icons/browser.png", 1)
image_emoticons = Image("emoticons", "emoticons.png")
image_demobuttons = Image("demobuttons", "ui/demo_buttons.png", 1)
image_fileicons = Image("fileicons", "ui/file_icons.png", 1)
image_guibuttons = Image("guibuttons", "ui/gui_buttons.png", 1)
image_guiicons = Image("guiicons", "ui/gui_icons.png", 1)
image_menuicons = Image("menuicons", "ui/icons/menu.png", 1)
image_soundicons = Image("soundicons", "ui/sound_icons.png", 1)
image_toolicons = Image("toolicons", "ui/icons/tools.png", 1)
image_arrowicons = Image("arrowicons", "ui/icons/arrows.png", 1)
image_friendicons = Image("friendicons", "ui/icons/friend.png", 1)
image_levelicons = Image("levelicons", "ui/icons/level.png", 1)
image_sidebaricons = Image("sidebaricons", "ui/icons/sidebar.png", 1)
image_chatwhisper = Image("chatwhisper", "ui/icons/chat_whisper.png", 1)
image_timerclock = Image("timerclock", "ui/icons/timer_clock.png", 1)
container.images.Add(image_null)
container.images.Add(image_game)
container.images.Add(Image("deadtee", "deadtee.png"))
container.images.Add(image_particles)
container.images.Add(Image("cursor", "ui/gui_cursor.png"))
container.images.Add(Image("banner", "ui/gui_logo.png"))
container.images.Add(image_emoticons)
container.images.Add(image_browseicons)
container.images.Add(image_browsericon)
container.images.Add(Image("console_bg", "ui/console.png"))
container.images.Add(Image("console_bar", "ui/console_bar.png"))
container.images.Add(image_demobuttons)
container.images.Add(image_fileicons)
container.images.Add(image_guibuttons)
container.images.Add(image_guiicons)
container.images.Add(Image("no_skinpart", "ui/no_skinpart.png"))
container.images.Add(image_menuicons)
container.images.Add(image_soundicons)
container.images.Add(image_toolicons)
container.images.Add(image_arrowicons)
container.images.Add(image_friendicons)
container.images.Add(image_levelicons)
container.images.Add(image_sidebaricons)
container.images.Add(image_chatwhisper)
container.images.Add(Image("raceflag", "race_flag.png"))
container.images.Add(image_timerclock)
container.pickups.Add(Pickup("health"))
container.pickups.Add(Pickup("armor"))
container.pickups.Add(Pickup("grenade"))
container.pickups.Add(Pickup("shotgun"))
container.pickups.Add(Pickup("laser"))
container.pickups.Add(Pickup("ninja", 90, 90))
container.pickups.Add(Pickup("gun"))
container.pickups.Add(Pickup("hammer"))
set_particles = SpriteSet("particles", image_particles, 8, 8)
set_game = SpriteSet("game", image_game, 32, 16)
set_tee_body = SpriteSet("tee_body", image_null, 2, 2)
set_tee_markings = SpriteSet("tee_markings", image_null, 1, 1)
set_tee_decoration = SpriteSet("tee_decoration", image_null, 2, 1)
set_tee_hands = SpriteSet("tee_hands", image_null, 2, 1)
set_tee_feet = SpriteSet("tee_feet", image_null, 2, 1)
set_tee_eyes = SpriteSet("tee_eyes", image_null, 2, 4)
set_tee_hats = SpriteSet("tee_hats", image_null, 1, 4)
set_tee_bot = SpriteSet("tee_bot", image_null, 12, 5)
set_browseicons = SpriteSet("browseicons", image_browseicons, 4, 2)
set_browsericon = SpriteSet("browsericon", image_browsericon, 1, 2)
set_emoticons = SpriteSet("emoticons", image_emoticons, 4, 4)
set_demobuttons = SpriteSet("demobuttons", image_demobuttons, 5, 1)
set_fileicons = SpriteSet("fileicons", image_fileicons, 8, 1)
set_guibuttons = SpriteSet("guibuttons", image_guibuttons, 12, 4)
set_guiicons = SpriteSet("guiicons", image_guiicons, 8, 2)
set_menuicons = SpriteSet("menuicons", image_menuicons, 4, 4)
set_toolicons = SpriteSet("toolicons", image_toolicons, 4, 2)
set_soundicons = SpriteSet("guiicons", image_soundicons, 1, 2)
set_arrowicons = SpriteSet("arrowicons", image_arrowicons, 4, 3)
set_friendicons = SpriteSet("friendicons", image_friendicons, 2, 2)
set_levelicons = SpriteSet("levelicons", image_levelicons, 4, 4)
set_sidebaricons = SpriteSet("sidebaricons", image_sidebaricons, 4, 2)
set_timerclock = SpriteSet("timerclock", image_timerclock, 1, 2)
container.spritesets.Add(set_particles)
container.spritesets.Add(set_game)
container.spritesets.Add(set_tee_body)
container.spritesets.Add(set_tee_markings)
container.spritesets.Add(set_tee_decoration)
container.spritesets.Add(set_tee_hands)
container.spritesets.Add(set_tee_feet)
container.spritesets.Add(set_tee_eyes)
container.spritesets.Add(set_tee_hats)
container.spritesets.Add(set_tee_bot)
container.spritesets.Add(set_browseicons)
container.spritesets.Add(set_emoticons)
container.spritesets.Add(set_demobuttons)
container.spritesets.Add(set_fileicons)
container.spritesets.Add(set_guibuttons)
container.spritesets.Add(set_guiicons)
container.spritesets.Add(set_menuicons)
container.spritesets.Add(set_soundicons)
container.spritesets.Add(set_toolicons)
container.spritesets.Add(set_arrowicons)
container.spritesets.Add(set_friendicons)
container.spritesets.Add(set_levelicons)
container.spritesets.Add(set_sidebaricons)
container.spritesets.Add(set_timerclock)
container.spritesets.Add(set_browsericon)
container.sprites.Add(Sprite("part_slice", set_particles, 0,0,1,1))
container.sprites.Add(Sprite("part_ball", set_particles, 1,0,1,1))
container.sprites.Add(Sprite("part_splat01", set_particles, 2,0,1,1))
container.sprites.Add(Sprite("part_splat02", set_particles, 3,0,1,1))
container.sprites.Add(Sprite("part_splat03", set_particles, 4,0,1,1))
container.sprites.Add(Sprite("part_smoke", set_particles, 0,1,1,1))
container.sprites.Add(Sprite("part_shell", set_particles, 0,2,2,2))
container.sprites.Add(Sprite("part_expl01", set_particles, 0,4,4,4))
container.sprites.Add(Sprite("part_airjump", set_particles, 2,2,2,2))
container.sprites.Add(Sprite("part_hit01", set_particles, 4,1,2,2))
container.sprites.Add(Sprite("health_full", set_game, 21,0,2,2))
container.sprites.Add(Sprite("health_empty", set_game, 23,0,2,2))
container.sprites.Add(Sprite("armor_full", set_game, 21,2,2,2))
container.sprites.Add(Sprite("armor_empty", set_game, 23,2,2,2))
container.sprites.Add(Sprite("star1", set_game, 15,0,2,2))
container.sprites.Add(Sprite("star2", set_game, 17,0,2,2))
container.sprites.Add(Sprite("star3", set_game, 19,0,2,2))
container.sprites.Add(Sprite("part1", set_game, 6,0,1,1))
container.sprites.Add(Sprite("part2", set_game, 6,1,1,1))
container.sprites.Add(Sprite("part3", set_game, 7,0,1,1))
container.sprites.Add(Sprite("part4", set_game, 7,1,1,1))
container.sprites.Add(Sprite("part5", set_game, 8,0,1,1))
container.sprites.Add(Sprite("part6", set_game, 8,1,1,1))
container.sprites.Add(Sprite("part7", set_game, 9,0,2,2))
container.sprites.Add(Sprite("part8", set_game, 11,0,2,2))
container.sprites.Add(Sprite("part9", set_game, 13,0,2,2))
container.sprites.Add(Sprite("weapon_gun_body", set_game, 2,4,4,2))
container.sprites.Add(Sprite("weapon_gun_cursor", set_game, 0,4,2,2))
container.sprites.Add(Sprite("weapon_gun_proj", set_game, 6,4,2,2))
container.sprites.Add(Sprite("weapon_gun_muzzle1", set_game, 8,4,4,2))
container.sprites.Add(Sprite("weapon_gun_muzzle2", set_game, 12,4,4,2))
container.sprites.Add(Sprite("weapon_gun_muzzle3", set_game, 16,4,4,2))
container.sprites.Add(Sprite("weapon_shotgun_body", set_game, 2,6,8,2))
container.sprites.Add(Sprite("weapon_shotgun_cursor", set_game, 0,6,2,2))
container.sprites.Add(Sprite("weapon_shotgun_proj", set_game, 10,6,2,2))
container.sprites.Add(Sprite("weapon_shotgun_muzzle1", set_game, 12,6,4,2))
container.sprites.Add(Sprite("weapon_shotgun_muzzle2", set_game, 16,6,4,2))
container.sprites.Add(Sprite("weapon_shotgun_muzzle3", set_game, 20,6,4,2))
container.sprites.Add(Sprite("weapon_grenade_body", set_game, 2,8,7,2))
container.sprites.Add(Sprite("weapon_grenade_cursor", set_game, 0,8,2,2))
container.sprites.Add(Sprite("weapon_grenade_proj", set_game, 10,8,2,2))
container.sprites.Add(Sprite("weapon_hammer_body", set_game, 2,1,4,3))
container.sprites.Add(Sprite("weapon_hammer_cursor", set_game, 0,0,2,2))
container.sprites.Add(Sprite("weapon_hammer_proj", set_game, 0,0,0,0))
container.sprites.Add(Sprite("weapon_ninja_body", set_game, 2,10,8,2))
container.sprites.Add(Sprite("weapon_ninja_cursor", set_game, 0,10,2,2))
container.sprites.Add(Sprite("weapon_ninja_proj", set_game, 0,0,0,0))
container.sprites.Add(Sprite("weapon_laser_body", set_game, 2,12,7,3))
container.sprites.Add(Sprite("weapon_laser_cursor", set_game, 0,12,2,2))
container.sprites.Add(Sprite("weapon_laser_proj", set_game, 10,12,2,2))
container.sprites.Add(Sprite("hook_chain", set_game, 2,0,1,1))
container.sprites.Add(Sprite("hook_head", set_game, 3,0,2,1))
container.sprites.Add(Sprite("weapon_ninja_muzzle1", set_game, 25,0,7,4))
container.sprites.Add(Sprite("weapon_ninja_muzzle2", set_game, 25,4,7,4))
container.sprites.Add(Sprite("weapon_ninja_muzzle3", set_game, 25,8,7,4))
container.sprites.Add(Sprite("pickup_health", set_game, 10,2,2,2))
container.sprites.Add(Sprite("pickup_armor", set_game, 12,2,2,2))
container.sprites.Add(Sprite("pickup_grenade", set_game, 2,8,7,2))
container.sprites.Add(Sprite("pickup_shotgun", set_game, 2,6,8,2))
container.sprites.Add(Sprite("pickup_laser", set_game, 2,12,7,3))
container.sprites.Add(Sprite("pickup_ninja", set_game, 2,10,8,2))
container.sprites.Add(Sprite("pickup_gun", set_game, 2,4,4,2))
container.sprites.Add(Sprite("pickup_hammer", set_game, 2,1,4,3))
container.sprites.Add(Sprite("flag_blue", set_game, 12,8,4,8))
container.sprites.Add(Sprite("flag_red", set_game, 16,8,4,8))
container.sprites.Add(Sprite("ninja_bar_full_left", set_game, 21,4,1,2))
container.sprites.Add(Sprite("ninja_bar_full", set_game, 22,4,1,2))
container.sprites.Add(Sprite("ninja_bar_empty", set_game, 23,4,1,2))
container.sprites.Add(Sprite("ninja_bar_empty_right", set_game, 24,4,1,2))
container.sprites.Add(Sprite("tee_body_outline", set_tee_body, 0,0,1,1))
container.sprites.Add(Sprite("tee_body", set_tee_body, 1,0,1,1))
container.sprites.Add(Sprite("tee_body_shadow", set_tee_body, 0,1,1,1))
container.sprites.Add(Sprite("tee_body_upper_outline", set_tee_body, 1,1,1,1))
container.sprites.Add(Sprite("tee_marking", set_tee_markings, 0,0,1,1))
container.sprites.Add(Sprite("tee_decoration", set_tee_decoration, 0,0,1,1))
container.sprites.Add(Sprite("tee_decoration_outline", set_tee_decoration, 1,0,1,1))
container.sprites.Add(Sprite("tee_hand", set_tee_hands, 0,0,1,1))
container.sprites.Add(Sprite("tee_hand_outline", set_tee_hands, 1,0,1,1))
container.sprites.Add(Sprite("tee_foot", set_tee_feet, 0,0,1,1))
container.sprites.Add(Sprite("tee_foot_outline", set_tee_feet, 1,0,1,1))
container.sprites.Add(Sprite("tee_eyes_normal", set_tee_eyes, 0,0,1,1))
container.sprites.Add(Sprite("tee_eyes_angry", set_tee_eyes, 1,0,1,1))
container.sprites.Add(Sprite("tee_eyes_pain", set_tee_eyes, 0,1,1,1))
container.sprites.Add(Sprite("tee_eyes_happy", set_tee_eyes, 1,1,1,1))
container.sprites.Add(Sprite("tee_eyes_surprise", set_tee_eyes, 0,2,1,1))
container.sprites.Add(Sprite("tee_hats_top1", set_tee_hats, 0,0,1,1))
container.sprites.Add(Sprite("tee_hats_top2", set_tee_hats, 0,1,1,1))
container.sprites.Add(Sprite("tee_hats_side1", set_tee_hats, 0,2,1,1))
container.sprites.Add(Sprite("tee_hats_side2", set_tee_hats, 0,3,1,1))
container.sprites.Add(Sprite("tee_bot_glow", set_tee_bot, 0,0,4,4))
container.sprites.Add(Sprite("tee_bot_foreground", set_tee_bot, 4,0,4,4))
container.sprites.Add(Sprite("tee_bot_background", set_tee_bot, 8,0,4,4))
container.sprites.Add(Sprite("oop", set_emoticons, 0, 0, 1, 1))
container.sprites.Add(Sprite("exclamation", set_emoticons, 1, 0, 1, 1))
container.sprites.Add(Sprite("hearts", set_emoticons, 2, 0, 1, 1))
container.sprites.Add(Sprite("drop", set_emoticons, 3, 0, 1, 1))
container.sprites.Add(Sprite("dotdot", set_emoticons, 0, 1, 1, 1))
container.sprites.Add(Sprite("music", set_emoticons, 1, 1, 1, 1))
container.sprites.Add(Sprite("sorry", set_emoticons, 2, 1, 1, 1))
container.sprites.Add(Sprite("ghost", set_emoticons, 3, 1, 1, 1))
container.sprites.Add(Sprite("sushi", set_emoticons, 0, 2, 1, 1))
container.sprites.Add(Sprite("splattee", set_emoticons, 1, 2, 1, 1))
container.sprites.Add(Sprite("deviltee", set_emoticons, 2, 2, 1, 1))
container.sprites.Add(Sprite("zomg", set_emoticons, 3, 2, 1, 1))
container.sprites.Add(Sprite("zzz", set_emoticons, 0, 3, 1, 1))
container.sprites.Add(Sprite("wtf", set_emoticons, 1, 3, 1, 1))
container.sprites.Add(Sprite("eyes", set_emoticons, 2, 3, 1, 1))
container.sprites.Add(Sprite("question", set_emoticons, 3, 3, 1, 1))
container.sprites.Add(Sprite("browse_lock_a", set_browseicons, 0,0,1,1))
container.sprites.Add(Sprite("browse_lock_b", set_browseicons, 0,1,1,1))
container.sprites.Add(Sprite("browse_unpure_a", set_browseicons, 1,0,1,1))
container.sprites.Add(Sprite("browse_unpure_b", set_browseicons, 1,1,1,1))
container.sprites.Add(Sprite("browse_star_a", set_browseicons, 2,0,1,1))
container.sprites.Add(Sprite("browse_star_b", set_browseicons, 2,1,1,1))
container.sprites.Add(Sprite("browse_heart_a", set_browseicons, 3,0,1,1))
container.sprites.Add(Sprite("browse_heart_b", set_browseicons, 3,1,1,1))
container.sprites.Add(Sprite("demobutton_play", set_demobuttons, 0,0,1,1))
container.sprites.Add(Sprite("demobutton_pause", set_demobuttons, 1,0,1,1))
container.sprites.Add(Sprite("demobutton_stop", set_demobuttons, 2,0,1,1))
container.sprites.Add(Sprite("demobutton_slower", set_demobuttons, 3,0,1,1))
container.sprites.Add(Sprite("demobutton_faster", set_demobuttons, 4,0,1,1))
container.sprites.Add(Sprite("file_demo1", set_fileicons, 0,0,1,1))
container.sprites.Add(Sprite("file_demo2", set_fileicons, 1,0,1,1))
container.sprites.Add(Sprite("file_folder", set_fileicons, 2,0,1,1))
container.sprites.Add(Sprite("file_map1", set_fileicons, 5,0,1,1))
container.sprites.Add(Sprite("file_map2", set_fileicons, 6,0,1,1))
container.sprites.Add(Sprite("guibutton_off", set_guibuttons, 0,0,4,4))
container.sprites.Add(Sprite("guibutton_on", set_guibuttons, 4,0,4,4))
container.sprites.Add(Sprite("guibutton_hover", set_guibuttons, 8,0,4,4))
container.sprites.Add(Sprite("guiicon_mute", set_guiicons, 0,0,4,2))
container.sprites.Add(Sprite("guiicon_friend", set_guiicons, 4,0,4,2))
container.sprites.Add(Sprite("menu_checkbox_active", set_menuicons, 0,0,1,1))
container.sprites.Add(Sprite("menu_checkbox_inactive", set_menuicons, 0,1,1,1))
container.sprites.Add(Sprite("menu_checkbox_hover", set_menuicons, 0,2,1,1))
container.sprites.Add(Sprite("menu_collapsed", set_menuicons, 1,0,1,1))
container.sprites.Add(Sprite("menu_expanded", set_menuicons, 1,1,1,1))
container.sprites.Add(Sprite("soundicon_on", set_soundicons, 0,0,1,1))
container.sprites.Add(Sprite("soundicon_mute", set_soundicons, 0,1,1,1))
container.sprites.Add(Sprite("tool_up_a", set_toolicons, 0,0,1,1))
container.sprites.Add(Sprite("tool_up_b", set_toolicons, 0,1,1,1))
container.sprites.Add(Sprite("tool_down_a", set_toolicons, 1,0,1,1))
container.sprites.Add(Sprite("tool_down_b", set_toolicons, 1,1,1,1))
container.sprites.Add(Sprite("tool_edit_a", set_toolicons, 2,0,1,1))
container.sprites.Add(Sprite("tool_edit_b", set_toolicons, 2,1,1,1))
container.sprites.Add(Sprite("tool_x_a", set_toolicons, 3,0,1,1))
container.sprites.Add(Sprite("tool_x_b", set_toolicons, 3,1,1,1))
container.sprites.Add(Sprite("arrow_left_a", set_arrowicons, 0,0,1,1))
container.sprites.Add(Sprite("arrow_left_b", set_arrowicons, 0,1,1,1))
container.sprites.Add(Sprite("arrow_left_c", set_arrowicons, 0,2,1,1))
container.sprites.Add(Sprite("arrow_up_a", set_arrowicons, 1,0,1,1))
container.sprites.Add(Sprite("arrow_up_b", set_arrowicons, 1,1,1,1))
container.sprites.Add(Sprite("arrow_up_c", set_arrowicons, 1,2,1,1))
container.sprites.Add(Sprite("arrow_right_a", set_arrowicons, 2,0,1,1))
container.sprites.Add(Sprite("arrow_right_b", set_arrowicons, 2,1,1,1))
container.sprites.Add(Sprite("arrow_right_c", set_arrowicons, 2,2,1,1))
container.sprites.Add(Sprite("arrow_down_a", set_arrowicons, 3,0,1,1))
container.sprites.Add(Sprite("arrow_down_b", set_arrowicons, 3,1,1,1))
container.sprites.Add(Sprite("arrow_down_c", set_arrowicons, 3,2,1,1))
container.sprites.Add(Sprite("friend_plus_a", set_friendicons, 0,0,1,1))
container.sprites.Add(Sprite("friend_plus_b", set_friendicons, 0,1,1,1))
container.sprites.Add(Sprite("friend_x_a", set_friendicons, 1,0,1,1))
container.sprites.Add(Sprite("friend_x_b", set_friendicons, 1,1,1,1))
container.sprites.Add(Sprite("level_a_on", set_levelicons, 0,0,1,1))
container.sprites.Add(Sprite("level_a_a", set_levelicons, 0,1,1,1))
container.sprites.Add(Sprite("level_a_b", set_levelicons, 0,2,1,1))
container.sprites.Add(Sprite("level_b_on", set_levelicons, 1,0,1,1))
container.sprites.Add(Sprite("level_b_a", set_levelicons, 1,1,1,1))
container.sprites.Add(Sprite("level_b_b", set_levelicons, 1,2,1,1))
container.sprites.Add(Sprite("level_c_on", set_levelicons, 2,0,1,1))
container.sprites.Add(Sprite("level_c_a", set_levelicons, 2,1,1,1))
container.sprites.Add(Sprite("level_c_b", set_levelicons, 2,2,1,1))
container.sprites.Add(Sprite("sidebar_refresh_a", set_sidebaricons, 0,0,1,1))
container.sprites.Add(Sprite("sidebar_refresh_b", set_sidebaricons, 0,1,1,1))
container.sprites.Add(Sprite("sidebar_friend_a", set_sidebaricons, 1,0,1,1))
container.sprites.Add(Sprite("sidebar_friend_b", set_sidebaricons, 1,1,1,1))
container.sprites.Add(Sprite("sidebar_filter_a", set_sidebaricons, 2,0,1,1))
container.sprites.Add(Sprite("sidebar_filter_b", set_sidebaricons, 2,1,1,1))
container.sprites.Add(Sprite("sidebar_info_a", set_sidebaricons, 3,0,1,1))
container.sprites.Add(Sprite("sidebar_info_b", set_sidebaricons, 3,1,1,1))
container.sprites.Add(Sprite("browser_a", set_browsericon, 0,0,1,1))
container.sprites.Add(Sprite("browser_b", set_browsericon, 0,1,1,1))
container.sprites.Add(Sprite("timerclock_a", set_timerclock, 0,0,1,1))
container.sprites.Add(Sprite("timerclock_b", set_timerclock, 0,1,1,1))
anim = Animation("base")
anim.body.frames.Add(AnimKeyframe(0, 0, -4, 0))
anim.back_foot.frames.Add(AnimKeyframe(0, 0, 10, 0))
anim.front_foot.frames.Add(AnimKeyframe(0, 0, 10, 0))
container.animations.Add(anim)
anim = Animation("idle")
anim.back_foot.frames.Add(AnimKeyframe(0, -7, 0, 0))
anim.front_foot.frames.Add(AnimKeyframe(0, 7, 0, 0))
container.animations.Add(anim)
anim = Animation("inair")
anim.back_foot.frames.Add(AnimKeyframe(0, -3, 0, -0.1))
anim.front_foot.frames.Add(AnimKeyframe(0, 3, 0, -0.1))
container.animations.Add(anim)
anim = Animation("walk")
anim.body.frames.Add(AnimKeyframe(0.0, 0, 0, 0))
anim.body.frames.Add(AnimKeyframe(0.2, 0,-1, 0))
anim.body.frames.Add(AnimKeyframe(0.4, 0, 0, 0))
anim.body.frames.Add(AnimKeyframe(0.6, 0, 0, 0))
anim.body.frames.Add(AnimKeyframe(0.8, 0,-1, 0))
anim.body.frames.Add(AnimKeyframe(1.0, 0, 0, 0))
anim.back_foot.frames.Add(AnimKeyframe(0.0, 8, 0, 0))
anim.back_foot.frames.Add(AnimKeyframe(0.2, -8, 0, 0))
anim.back_foot.frames.Add(AnimKeyframe(0.4,-10,-4, 0.2))
anim.back_foot.frames.Add(AnimKeyframe(0.6, -8,-8, 0.3))
anim.back_foot.frames.Add(AnimKeyframe(0.8, 4,-4,-0.2))
anim.back_foot.frames.Add(AnimKeyframe(1.0, 8, 0, 0))
anim.front_foot.frames.Add(AnimKeyframe(0.0,-10,-4, 0.2))
anim.front_foot.frames.Add(AnimKeyframe(0.2, -8,-8, 0.3))
anim.front_foot.frames.Add(AnimKeyframe(0.4, 4,-4,-0.2))
anim.front_foot.frames.Add(AnimKeyframe(0.6, 8, 0, 0))
anim.front_foot.frames.Add(AnimKeyframe(0.8, 8, 0, 0))
anim.front_foot.frames.Add(AnimKeyframe(1.0,-10,-4, 0.2))
container.animations.Add(anim)
anim = Animation("hammer_swing")
anim.attach.frames.Add(AnimKeyframe(0.0, 0, 0, -0.10))
anim.attach.frames.Add(AnimKeyframe(0.3, 0, 0, 0.25))
anim.attach.frames.Add(AnimKeyframe(0.4, 0, 0, 0.30))
anim.attach.frames.Add(AnimKeyframe(0.5, 0, 0, 0.25))
anim.attach.frames.Add(AnimKeyframe(1.0, 0, 0, -0.10))
container.animations.Add(anim)
anim = Animation("ninja_swing")
anim.attach.frames.Add(AnimKeyframe(0.00, 0, 0, -0.25))
anim.attach.frames.Add(AnimKeyframe(0.10, 0, 0, -0.05))
anim.attach.frames.Add(AnimKeyframe(0.15, 0, 0, 0.35))
anim.attach.frames.Add(AnimKeyframe(0.42, 0, 0, 0.40))
anim.attach.frames.Add(AnimKeyframe(0.50, 0, 0, 0.35))
anim.attach.frames.Add(AnimKeyframe(1.00, 0, 0, -0.25))
container.animations.Add(anim)
weapon = WeaponSpec(container, "hammer")
weapon.firedelay.Set(125)
weapon.damage.Set(3)
weapon.visual_size.Set(96)
weapon.offsetx.Set(4)
weapon.offsety.Set(-20)
container.weapons.hammer.base.Set(weapon)
container.weapons.id.Add(weapon)
weapon = WeaponSpec(container, "gun")
weapon.firedelay.Set(125)
weapon.damage.Set(1)
weapon.ammoregentime.Set(500)
weapon.visual_size.Set(64)
weapon.offsetx.Set(32)
weapon.offsety.Set(-4)
weapon.muzzleoffsetx.Set(50 + 8.8752) # see gun in 0.6 content.py for the number after the plus sign (TODO: also copy the comment from 0.6 content.py, if it gets removed)
weapon.muzzleoffsety.Set(6)
container.weapons.gun.base.Set(weapon)
container.weapons.id.Add(weapon)
weapon = WeaponSpec(container, "shotgun")
weapon.firedelay.Set(500)
weapon.damage.Set(1)
weapon.visual_size.Set(96)
weapon.offsetx.Set(24)
weapon.offsety.Set(-2)
weapon.muzzleoffsetx.Set(70 + 13.3128) # see gun in 0.6 content.py for the number after the plus sign (TODO: also copy the comment from 0.6 content.py, if it gets removed)
weapon.muzzleoffsety.Set(6)
container.weapons.shotgun.base.Set(weapon)
container.weapons.id.Add(weapon)
weapon = WeaponSpec(container, "grenade")
weapon.firedelay.Set(500) # TODO: fix this
weapon.damage.Set(6)
weapon.visual_size.Set(96)
weapon.offsetx.Set(24)
weapon.offsety.Set(-2)
container.weapons.grenade.base.Set(weapon)
container.weapons.id.Add(weapon)
weapon = WeaponSpec(container, "laser")
weapon.firedelay.Set(800)
weapon.damage.Set(5)
weapon.visual_size.Set(92)
weapon.offsetx.Set(24)
weapon.offsety.Set(-2)
container.weapons.laser.base.Set(weapon)
container.weapons.id.Add(weapon)
weapon = WeaponSpec(container, "ninja")
weapon.firedelay.Set(800)
weapon.damage.Set(9)
weapon.visual_size.Set(96)
weapon.offsetx.Set(0)
weapon.offsety.Set(0)
weapon.muzzleoffsetx.Set(40)
weapon.muzzleoffsety.Set(-4)
container.weapons.ninja.base.Set(weapon)
container.weapons.id.Add(weapon)

396
datasrc/seven/datatypes.py Executable file
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@ -0,0 +1,396 @@
GlobalIdCounter = 0
def GetID():
global GlobalIdCounter
GlobalIdCounter += 1
return GlobalIdCounter
def GetUID():
return f"x{int(GetID())}"
def FixCasing(Str):
NewStr = ""
NextUpperCase = True
for c in Str:
if NextUpperCase:
NextUpperCase = False
NewStr += c.upper()
else:
if c == "_":
NextUpperCase = True
else:
NewStr += c.lower()
return NewStr
def FormatName(typ, name):
if "*" in typ:
return "m_p" + FixCasing(name)
if "[]" in typ:
return "m_a" + FixCasing(name)
return "m_" + FixCasing(name)
class BaseType:
def __init__(self, type_name):
self._type_name = type_name
self._target_name = "INVALID"
self._id = GetID() # this is used to remember what order the members have in structures etc
def Identifier(self):
return "x"+str(self._id)
def TargetName(self):
return self._target_name
def TypeName(self):
return self._type_name
def ID(self):
return self._id
def EmitDeclaration(self, name):
return [f"{self.TypeName()} {FormatName(self.TypeName(), name)};"]
def EmitPreDefinition(self, target_name):
self._target_name = target_name
return []
def EmitDefinition(self, _name):
return []
class MemberType:
def __init__(self, name, var):
self.name = name
self.var = var
class Struct(BaseType):
def __init__(self, type_name):
BaseType.__init__(self, type_name)
def Members(self):
def sorter(a):
return a.var.ID()
m = []
for name, value in self.__dict__.items():
if name[0] == "_":
continue
m += [MemberType(name, value)]
m.sort(key = sorter)
return m
def EmitTypeDeclaration(self, _name):
lines = []
lines += ["struct " + self.TypeName()]
lines += ["{"]
for member in self.Members():
lines += ["\t"+l for l in member.var.EmitDeclaration(member.name)]
lines += ["};"]
return lines
def EmitPreDefinition(self, target_name):
BaseType.EmitPreDefinition(self, target_name)
lines = []
for member in self.Members():
lines += member.var.EmitPreDefinition(target_name+"."+member.name)
return lines
def EmitDefinition(self, _name):
lines = [f"/* {self.TargetName()} */ {{"]
for member in self.Members():
lines += ["\t" + " ".join(member.var.EmitDefinition("")) + ","]
lines += ["}"]
return lines
class Array(BaseType):
def __init__(self, typ):
BaseType.__init__(self, typ.TypeName())
self.type = typ
self.items = []
def Add(self, instance):
if instance.TypeName() != self.type.TypeName():
raise ValueError("bah")
self.items += [instance]
def EmitDeclaration(self, name):
return [f"int m_Num{FixCasing(name)};",
f"{self.TypeName()} *{FormatName('[]', name)};"]
def EmitPreDefinition(self, target_name):
BaseType.EmitPreDefinition(self, target_name)
lines = []
i = 0
for item in self.items:
lines += item.EmitPreDefinition(f"{self.Identifier()}[{int(i)}]")
i += 1
if self.items:
lines += [f"static {self.TypeName()} {self.Identifier()}[] = {{"]
for item in self.items:
itemlines = item.EmitDefinition("")
lines += ["\t" + " ".join(itemlines).replace("\t", " ") + ","]
lines += ["};"]
else:
lines += [f"static {self.TypeName()} *{self.Identifier()} = nullptr;"]
return lines
def EmitDefinition(self, _name):
return [str(len(self.items))+","+self.Identifier()]
# Basic Types
class Int(BaseType):
def __init__(self, value):
BaseType.__init__(self, "int")
self.value = value
def Set(self, value):
self.value = value
def EmitDefinition(self, _name):
return [f"{int(self.value)}"]
#return ["%d /* %s */"%(self.value, self._target_name)]
class Float(BaseType):
def __init__(self, value):
BaseType.__init__(self, "float")
self.value = value
def Set(self, value):
self.value = value
def EmitDefinition(self, _name):
return [f"{self.value:f}f"]
#return ["%d /* %s */"%(self.value, self._target_name)]
class String(BaseType):
def __init__(self, value):
BaseType.__init__(self, "const char*")
self.value = value
def Set(self, value):
self.value = value
def EmitDefinition(self, _name):
return ['"'+self.value+'"']
class Pointer(BaseType):
def __init__(self, typ, target):
BaseType.__init__(self, f"{typ().TypeName()}*")
self.target = target
def Set(self, target):
self.target = target
def EmitDefinition(self, _name):
return ["&"+self.target.TargetName()]
class TextureHandle(BaseType):
def __init__(self):
BaseType.__init__(self, "IGraphics::CTextureHandle")
def EmitDefinition(self, _name):
return ["IGraphics::CTextureHandle()"]
class SampleHandle(BaseType):
def __init__(self):
BaseType.__init__(self, "ISound::CSampleHandle")
def EmitDefinition(self, _name):
return ["ISound::CSampleHandle()"]
# helper functions
def EmitTypeDeclaration(root):
for l in root().EmitTypeDeclaration(""):
print(l)
def EmitDefinition(root, name):
for l in root.EmitPreDefinition(name):
print(l)
print(f"{root.TypeName()} {name} = ")
for l in root.EmitDefinition(name):
print(l)
print(";")
# Network stuff after this
class Object:
pass
class Enum:
def __init__(self, name, values):
self.name = name
self.values = values
class Flags:
def __init__(self, name, values):
self.name = name
self.values = values
class NetObject:
def __init__(self, name, variables):
l = name.split(":")
self.name = l[0]
self.base = ""
if len(l) > 1:
self.base = l[1]
self.base_struct_name = f"CNetObj_{self.base}"
self.struct_name = f"CNetObj_{self.name}"
self.enum_name = f"NETOBJTYPE_{self.name.upper()}"
self.variables = variables
def emit_declaration(self):
if self.base:
lines = [f"struct {self.struct_name} : public {self.base_struct_name}", "{"]
else:
lines = [f"struct {self.struct_name}", "{"]
lines += ["\tusing is_sixup = char;"]
lines += [f"\tstatic constexpr int ms_MsgID = {self.enum_name};"]
for v in self.variables:
lines += ["\t"+line for line in v.emit_declaration()]
lines += ["};"]
return lines
def emit_validate(self):
lines = [f"case {self.enum_name}:"]
lines += ["{"]
lines += [f"\t{self.struct_name} *pObj = ({self.struct_name} *)pData;"]
lines += ["\tif(sizeof(*pObj) != Size) return -1;"]
for v in self.variables:
lines += ["\t"+line for line in v.emit_validate()]
lines += ["\treturn 0;"]
lines += ["}"]
return lines
class NetEvent(NetObject):
def __init__(self, name, variables):
NetObject.__init__(self, name, variables)
self.base_struct_name = f"CNetEvent_{self.base}"
self.struct_name = f"CNetEvent_{self.name}"
self.enum_name = f"NETEVENTTYPE_{self.name.upper()}"
class NetMessage(NetObject):
def __init__(self, name, variables):
NetObject.__init__(self, name, variables)
self.base_struct_name = f"CNetMsg_{self.base}"
self.struct_name = f"CNetMsg_{self.name}"
self.enum_name = f"NETMSGTYPE_{self.name.upper()}"
def emit_unpack(self):
lines = []
lines += [f"case {self.enum_name}:"]
lines += ["{"]
lines += [f"\t{self.struct_name} *pMsg = ({self.struct_name} *)m_aMsgData;"]
lines += ["\t(void)pMsg;"]
for v in self.variables:
lines += ["\t"+line for line in v.emit_unpack()]
for v in self.variables:
lines += ["\t"+line for line in v.emit_unpack_check()]
lines += ["} break;"]
return lines
def emit_declaration(self):
extra = []
extra += ["\t"]
extra += ["\tbool Pack(CMsgPacker *pPacker) const"]
extra += ["\t{"]
#extra += ["\t\tmsg_pack_start(%s, flags);"%self.enum_name]
for v in self.variables:
extra += ["\t\t"+line for line in v.emit_pack()]
extra += ["\t\treturn pPacker->Error() != 0;"]
extra += ["\t}"]
lines = NetObject.emit_declaration(self)
lines = lines[:-1] + extra + lines[-1:]
return lines
class NetVariable:
def __init__(self, name, default=None):
self.name = name
self.default = None if default is None else str(default)
def emit_declaration(self):
return []
def emit_validate(self):
return []
def emit_pack(self):
return []
def emit_unpack(self):
return []
def emit_unpack_check(self):
return []
class NetString(NetVariable):
def emit_declaration(self):
return [f"const char *{self.name};"]
def emit_unpack(self):
return [f"pMsg->{self.name} = pUnpacker->GetString();"]
def emit_pack(self):
return [f"pPacker->AddString({self.name}, -1);"]
class NetStringStrict(NetVariable):
def emit_declaration(self):
return [f"const char *{self.name};"]
def emit_unpack(self):
return [f"pMsg->{self.name} = pUnpacker->GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);"]
def emit_pack(self):
return [f"pPacker->AddString({self.name}, -1);"]
class NetIntAny(NetVariable):
def emit_declaration(self):
return [f"int {self.name};"]
def emit_unpack(self):
if self.default is None:
return [f"pMsg->{self.name} = pUnpacker->GetInt();"]
return [f"pMsg->{self.name} = pUnpacker->GetIntOrDefault({self.default});"]
def emit_pack(self):
return [f"pPacker->AddInt({self.name});"]
class NetIntRange(NetIntAny):
def __init__(self, name, min_val, max_val, default=None):
NetIntAny.__init__(self,name,default=default)
self.min = str(min_val)
self.max = str(max_val)
def emit_validate(self):
return [f"if(!CheckInt(\"{self.name}\", pObj->{self.name}, {self.min}, {self.max})) return -1;"]
def emit_unpack_check(self):
return [f"if(!CheckInt(\"{self.name}\", pMsg->{self.name}, {self.min}, {self.max})) break;"]
class NetEnum(NetIntRange):
def __init__(self, name, enum):
NetIntRange.__init__(self, name, 0, len(enum.values)-1)
class NetFlag(NetIntAny):
def __init__(self, name, flag):
NetIntAny.__init__(self, name)
if len(flag.values) > 0:
self.mask = f"{flag.name}_{flag.values[0]}"
for i in flag.values[1:]:
self.mask += f"|{flag.name}_{i}"
else:
self.mask = "0"
def emit_validate(self):
return [f"if(!CheckFlag(\"{self.name}\", pObj->{self.name}, {self.mask})) return -1;"]
def emit_unpack_check(self):
return [f"if(!CheckFlag(\"{self.name}\", pMsg->{self.name}, {self.mask})) break;"]
class NetBool(NetIntRange):
def __init__(self, name, default=None):
default = None if default is None else int(default)
NetIntRange.__init__(self,name,0,1,default=default)
class NetTick(NetIntRange):
def __init__(self, name):
NetIntRange.__init__(self,name,0,'max_int')
class NetArray(NetVariable):
def __init__(self, var, size):
NetVariable.__init__(self,var.name)
self.base_name = var.name
self.var = var
self.size = size
self.name = self.base_name + f"[{int(self.size)}]"
def emit_declaration(self):
self.var.name = self.name
return self.var.emit_declaration()
def emit_validate(self):
lines = []
for i in range(self.size):
self.var.name = self.base_name + f"[{int(i)}]"
lines += self.var.emit_validate()
return lines
def emit_unpack(self):
lines = []
for i in range(self.size):
self.var.name = self.base_name + f"[{int(i)}]"
lines += self.var.emit_unpack()
return lines
def emit_pack(self):
lines = []
for i in range(self.size):
self.var.name = self.base_name + f"[{int(i)}]"
lines += self.var.emit_pack()
return lines
def emit_unpack_check(self):
lines = []
for i in range(self.size):
self.var.name = self.base_name + f"[{int(i)}]"
lines += self.var.emit_unpack_check()
return lines

475
datasrc/seven/network.py Executable file
View File

@ -0,0 +1,475 @@
from .datatypes import Enum, Flags, NetArray, NetBool, NetEnum, NetEvent, NetFlag, NetIntAny, NetIntRange, NetMessage, NetObject, NetString, NetStringStrict, NetTick
Pickups = Enum("PICKUP", ["HEALTH", "ARMOR", "GRENADE", "SHOTGUN", "LASER", "NINJA", "GUN", "HAMMER"])
Emotes = Enum("EMOTE", ["NORMAL", "PAIN", "HAPPY", "SURPRISE", "ANGRY", "BLINK"])
Emoticons = Enum("EMOTICON", ["OOP", "EXCLAMATION", "HEARTS", "DROP", "DOTDOT", "MUSIC", "SORRY", "GHOST", "SUSHI", "SPLATTEE", "DEVILTEE", "ZOMG", "ZZZ", "WTF", "EYES", "QUESTION"])
Votes = Enum("VOTE", ["UNKNOWN", "START_OP", "START_KICK", "START_SPEC", "END_ABORT", "END_PASS", "END_FAIL"]) # todo 0.8: add RUN_OP, RUN_KICK, RUN_SPEC; rem UNKNOWN
ChatModes = Enum("CHAT", ["NONE", "ALL", "TEAM", "WHISPER"])
PlayerFlags = Flags("PLAYERFLAG", ["ADMIN", "CHATTING", "SCOREBOARD", "READY", "DEAD", "WATCHING", "BOT", "AIM"])
GameFlags = Flags("GAMEFLAG", ["TEAMS", "FLAGS", "SURVIVAL", "RACE"])
GameStateFlags = Flags("GAMESTATEFLAG", ["WARMUP", "SUDDENDEATH", "ROUNDOVER", "GAMEOVER", "PAUSED", "STARTCOUNTDOWN"])
CoreEventFlags = Flags("COREEVENTFLAG", ["GROUND_JUMP", "AIR_JUMP", "HOOK_ATTACH_PLAYER", "HOOK_ATTACH_GROUND", "HOOK_HIT_NOHOOK"])
RaceFlags = Flags("RACEFLAG", ["HIDE_KILLMSG", "FINISHMSG_AS_CHAT", "KEEP_WANTED_WEAPON"])
GameMsgIDs = Enum("GAMEMSG", ["TEAM_SWAP", "SPEC_INVALIDID", "TEAM_SHUFFLE", "TEAM_BALANCE", "CTF_DROP", "CTF_RETURN",
"TEAM_ALL", "TEAM_BALANCE_VICTIM", "CTF_GRAB",
"CTF_CAPTURE",
"GAME_PAUSED"]) # todo 0.8: sort (1 para)
RawHeader = '''
enum
{
INPUT_STATE_MASK=0x3f
};
enum
{
TEAM_SPECTATORS=-1,
TEAM_RED,
TEAM_BLUE,
NUM_TEAMS,
FLAG_MISSING=-3,
FLAG_ATSTAND,
FLAG_TAKEN,
SPEC_FREEVIEW=0,
SPEC_PLAYER,
SPEC_FLAGRED,
SPEC_FLAGBLUE,
NUM_SPECMODES,
SKINPART_BODY = 0,
SKINPART_MARKING,
SKINPART_DECORATION,
SKINPART_HANDS,
SKINPART_FEET,
SKINPART_EYES,
NUM_SKINPARTS,
};
'''
RawSource = '''
#include "protocol.h"
'''
Enums = [
Pickups,
Emotes,
Emoticons,
Votes,
ChatModes,
GameMsgIDs,
]
Flags = [
PlayerFlags,
GameFlags,
GameStateFlags,
CoreEventFlags,
RaceFlags,
]
Objects = [
NetObject("PlayerInput", [
NetIntRange("m_Direction", -1, 1),
NetIntAny("m_TargetX"),
NetIntAny("m_TargetY"),
NetBool("m_Jump"),
NetIntAny("m_Fire"),
NetBool("m_Hook"),
NetFlag("m_PlayerFlags", PlayerFlags),
NetIntRange("m_WantedWeapon", 0, 'NUM_WEAPONS-1'),
NetIntAny("m_NextWeapon"),
NetIntAny("m_PrevWeapon"),
]),
NetObject("Projectile", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetIntAny("m_VelX"),
NetIntAny("m_VelY"),
NetIntRange("m_Type", 0, 'NUM_WEAPONS-1'),
NetTick("m_StartTick"),
]),
NetObject("Laser", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetIntAny("m_FromX"),
NetIntAny("m_FromY"),
NetTick("m_StartTick"),
]),
NetObject("Pickup", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetEnum("m_Type", Pickups),
]),
NetObject("Flag", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetIntRange("m_Team", 'TEAM_RED', 'TEAM_BLUE')
]),
NetObject("GameData", [
NetTick("m_GameStartTick"),
NetFlag("m_GameStateFlags", GameStateFlags),
NetTick("m_GameStateEndTick"),
]),
NetObject("GameDataTeam", [
NetIntAny("m_TeamscoreRed"),
NetIntAny("m_TeamscoreBlue"),
]),
NetObject("GameDataFlag", [
NetIntRange("m_FlagCarrierRed", 'FLAG_MISSING', 'MAX_CLIENTS-1'),
NetIntRange("m_FlagCarrierBlue", 'FLAG_MISSING', 'MAX_CLIENTS-1'),
NetTick("m_FlagDropTickRed"),
NetTick("m_FlagDropTickBlue"),
]),
NetObject("CharacterCore", [
NetTick("m_Tick"),
NetIntAny("m_X"),
NetIntAny("m_Y"),
NetIntAny("m_VelX"),
NetIntAny("m_VelY"),
NetIntAny("m_Angle"),
NetIntRange("m_Direction", -1, 1),
NetIntRange("m_Jumped", 0, 3),
NetIntRange("m_HookedPlayer", 0, 'MAX_CLIENTS-1'),
NetIntRange("m_HookState", -1, 5),
NetTick("m_HookTick"),
NetIntAny("m_HookX"),
NetIntAny("m_HookY"),
NetIntAny("m_HookDx"),
NetIntAny("m_HookDy"),
]),
NetObject("Character:CharacterCore", [
NetIntRange("m_Health", 0, 10),
NetIntRange("m_Armor", 0, 10),
NetIntAny("m_AmmoCount"),
NetIntRange("m_Weapon", 0, 'NUM_WEAPONS-1'),
NetEnum("m_Emote", Emotes),
NetTick("m_AttackTick"),
NetFlag("m_TriggeredEvents", CoreEventFlags),
]),
NetObject("PlayerInfo", [
NetFlag("m_PlayerFlags", PlayerFlags),
NetIntAny("m_Score"),
NetIntAny("m_Latency"),
]),
NetObject("SpectatorInfo", [
NetIntRange("m_SpecMode", 0, 'NUM_SPECMODES-1'),
NetIntRange("m_SpectatorID", -1, 'MAX_CLIENTS-1'),
NetIntAny("m_X"),
NetIntAny("m_Y"),
]),
## Demo
NetObject("De_ClientInfo", [
NetBool("m_Local"),
NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'),
NetArray(NetIntAny("m_aName"), 4),
NetArray(NetIntAny("m_aClan"), 3),
NetIntAny("m_Country"),
NetArray(NetArray(NetIntAny("m_aaSkinPartNames"), 6), 6),
NetArray(NetBool("m_aUseCustomColors"), 6),
NetArray(NetIntAny("m_aSkinPartColors"), 6),
]),
NetObject("De_GameInfo", [
NetFlag("m_GameFlags", GameFlags),
NetIntRange("m_ScoreLimit", 0, 'max_int'),
NetIntRange("m_TimeLimit", 0, 'max_int'),
NetIntRange("m_MatchNum", 0, 'max_int'),
NetIntRange("m_MatchCurrent", 0, 'max_int'),
]),
NetObject("De_TuneParams", [
# todo: should be done differently
NetArray(NetIntAny("m_aTuneParams"), 32),
]),
## Events
NetEvent("Common", [
NetIntAny("m_X"),
NetIntAny("m_Y"),
]),
NetEvent("Explosion:Common", []),
NetEvent("Spawn:Common", []),
NetEvent("HammerHit:Common", []),
NetEvent("Death:Common", [
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
]),
NetEvent("SoundWorld:Common", [
NetIntRange("m_SoundID", 0, 'NUM_SOUNDS-1'),
]),
NetEvent("Damage:Common", [ # Unused yet
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
NetIntAny("m_Angle"),
NetIntRange("m_HealthAmount", 0, 9),
NetIntRange("m_ArmorAmount", 0, 9),
NetBool("m_Self"),
]),
## Race
# todo 0.8: move up
NetObject("PlayerInfoRace", [
NetTick("m_RaceStartTick"),
]),
NetObject("GameDataRace", [
NetIntRange("m_BestTime", -1, 'max_int'),
NetIntRange("m_Precision", 0, 3),
NetFlag("m_RaceFlags", RaceFlags),
]),
]
Messages = [
### Server messages
NetMessage("Sv_Motd", [
NetString("m_pMessage"),
]),
NetMessage("Sv_Broadcast", [
NetString("m_pMessage"),
]),
NetMessage("Sv_Chat", [
NetIntRange("m_Mode", 0, 'NUM_CHATS-1'),
NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'),
NetIntRange("m_TargetID", -1, 'MAX_CLIENTS-1'),
NetStringStrict("m_pMessage"),
]),
NetMessage("Sv_Team", [
NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'),
NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'),
NetBool("m_Silent"),
NetTick("m_CooldownTick"),
]),
NetMessage("Sv_KillMsg", [
NetIntRange("m_Killer", -2, 'MAX_CLIENTS-1'),
NetIntRange("m_Victim", 0, 'MAX_CLIENTS-1'),
NetIntRange("m_Weapon", -3, 'NUM_WEAPONS-1'),
NetIntAny("m_ModeSpecial"),
]),
NetMessage("Sv_TuneParams", []),
NetMessage("Sv_ExtraProjectile", []),
NetMessage("Sv_ReadyToEnter", []),
NetMessage("Sv_WeaponPickup", [
NetIntRange("m_Weapon", 0, 'NUM_WEAPONS-1'),
]),
NetMessage("Sv_Emoticon", [
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
NetEnum("m_Emoticon", Emoticons),
]),
NetMessage("Sv_VoteClearOptions", []),
NetMessage("Sv_VoteOptionListAdd", []),
NetMessage("Sv_VoteOptionAdd", [
NetStringStrict("m_pDescription"),
]),
NetMessage("Sv_VoteOptionRemove", [
NetStringStrict("m_pDescription"),
]),
NetMessage("Sv_VoteSet", [
NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'),
NetEnum("m_Type", Votes),
NetIntRange("m_Timeout", 0, 60),
NetStringStrict("m_pDescription"),
NetStringStrict("m_pReason"),
]),
NetMessage("Sv_VoteStatus", [
NetIntRange("m_Yes", 0, 'MAX_CLIENTS'),
NetIntRange("m_No", 0, 'MAX_CLIENTS'),
NetIntRange("m_Pass", 0, 'MAX_CLIENTS'),
NetIntRange("m_Total", 0, 'MAX_CLIENTS'),
]),
NetMessage("Sv_ServerSettings", [
NetBool("m_KickVote"),
NetIntRange("m_KickMin", 0, 'MAX_CLIENTS'),
NetBool("m_SpecVote"),
NetBool("m_TeamLock"),
NetBool("m_TeamBalance"),
NetIntRange("m_PlayerSlots", 0, 'MAX_CLIENTS'),
]),
NetMessage("Sv_ClientInfo", [
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
NetBool("m_Local"),
NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'),
NetStringStrict("m_pName"),
NetStringStrict("m_pClan"),
NetIntAny("m_Country"),
NetArray(NetStringStrict("m_apSkinPartNames"), 6),
NetArray(NetBool("m_aUseCustomColors"), 6),
NetArray(NetIntAny("m_aSkinPartColors"), 6),
NetBool("m_Silent"),
]),
NetMessage("Sv_GameInfo", [
NetFlag("m_GameFlags", GameFlags),
NetIntRange("m_ScoreLimit", 0, 'max_int'),
NetIntRange("m_TimeLimit", 0, 'max_int'),
NetIntRange("m_MatchNum", 0, 'max_int'),
NetIntRange("m_MatchCurrent", 0, 'max_int'),
]),
NetMessage("Sv_ClientDrop", [
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
NetStringStrict("m_pReason"),
NetBool("m_Silent"),
]),
NetMessage("Sv_GameMsg", []),
## Demo messages
NetMessage("De_ClientEnter", [
NetStringStrict("m_pName"),
NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'),
NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'),
]),
NetMessage("De_ClientLeave", [
NetStringStrict("m_pName"),
NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'),
NetStringStrict("m_pReason"),
]),
### Client messages
NetMessage("Cl_Say", [
NetIntRange("m_Mode", 0, 'NUM_CHATS-1'),
NetIntRange("m_Target", -1, 'MAX_CLIENTS-1'),
NetStringStrict("m_pMessage"),
]),
NetMessage("Cl_SetTeam", [
NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'),
]),
NetMessage("Cl_SetSpectatorMode", [
NetIntRange("m_SpecMode", 0, 'NUM_SPECMODES-1'),
NetIntRange("m_SpectatorID", -1, 'MAX_CLIENTS-1'),
]),
NetMessage("Cl_StartInfo", [
NetStringStrict("m_pName"),
NetStringStrict("m_pClan"),
NetIntAny("m_Country"),
NetArray(NetStringStrict("m_apSkinPartNames"), 6),
NetArray(NetBool("m_aUseCustomColors"), 6),
NetArray(NetIntAny("m_aSkinPartColors"), 6),
]),
NetMessage("Cl_Kill", []),
NetMessage("Cl_ReadyChange", []),
NetMessage("Cl_Emoticon", [
NetEnum("m_Emoticon", Emoticons),
]),
NetMessage("Cl_Vote", [
NetIntRange("m_Vote", -1, 1),
]),
NetMessage("Cl_CallVote", [
NetStringStrict("m_pType"),
NetStringStrict("m_pValue"),
NetStringStrict("m_pReason"),
NetBool("m_Force"),
]),
# todo 0.8: move up
NetMessage("Sv_SkinChange", [
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
NetArray(NetStringStrict("m_apSkinPartNames"), 6),
NetArray(NetBool("m_aUseCustomColors"), 6),
NetArray(NetIntAny("m_aSkinPartColors"), 6),
]),
NetMessage("Cl_SkinChange", [
NetArray(NetStringStrict("m_apSkinPartNames"), 6),
NetArray(NetBool("m_aUseCustomColors"), 6),
NetArray(NetIntAny("m_aSkinPartColors"), 6),
]),
## Race
NetMessage("Sv_RaceFinish", [
NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'),
NetIntRange("m_Time", -1, 'max_int'),
NetIntAny("m_Diff"),
NetBool("m_RecordPersonal"),
NetBool("m_RecordServer", default=False),
]),
NetMessage("Sv_Checkpoint", [
NetIntAny("m_Diff"),
]),
NetMessage("Sv_CommandInfo", [
NetStringStrict("m_pName"),
NetStringStrict("m_pArgsFormat"),
NetStringStrict("m_pHelpText")
]),
NetMessage("Sv_CommandInfoRemove", [
NetStringStrict("m_pName")
]),
NetMessage("Cl_Command", [
NetStringStrict("m_pName"),
NetStringStrict("m_pArguments")
]),
]