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RAGECOOP-V/Client/DataDumper/Program.cs

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using System.Text;
using System.Xml;
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using Newtonsoft.Json;
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using RageCoop.Core;
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using Formatting = Newtonsoft.Json.Formatting;
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namespace RageCoop.Client.DataDumper;
internal class WeaponInfo
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{
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public string Audio;
public float Damage;
public string DamageType;
public string FireType;
public bool IsVehicleWeapon;
public string Name;
public float Speed;
public WeaponInfo(XmlNode node)
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{
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if (node.Attributes["type"].Value != "CWeaponInfo") throw new Exception("Not a CWeaponInfo node");
foreach (XmlNode info in node.ChildNodes)
switch (info.Name)
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{
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case "Name":
Name = info.InnerText;
break;
case "Audio":
Audio = info.InnerText;
break;
case "FireType":
FireType = info.InnerText;
break;
case "DamageType":
DamageType = info.InnerText;
break;
case "Damage":
Damage = info.GetFloat();
break;
case "Speed":
Speed = info.GetFloat();
break;
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}
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IsVehicleWeapon = Name.StartsWith("VEHICLE_WEAPON");
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}
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}
public static class Program
{
public static float GetFloat(this XmlNode n)
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{
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return float.Parse(n.Attributes["value"].Value);
}
public static void Main()
{
Dictionary<uint, WeaponInfo> weapons = new();
foreach (var f in Directory.GetFiles("meta", "*.meta")) Parse(f, weapons);
Directory.CreateDirectory("Weapons");
File.WriteAllText("Weapons\\Weapons.json", JsonConvert.SerializeObject(weapons, Formatting.Indented));
DumpWeaponHash(weapons, true);
}
private static void Parse(string filename, Dictionary<uint, WeaponInfo> weap)
{
Console.WriteLine("Parsing " + filename);
var doc = new XmlDocument();
try
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{
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doc.Load(filename);
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
return;
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}
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var nodes = doc.ChildNodes.ToList();
if (nodes.Any(x => x.Name == "CWeaponInfoBlob"))
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{
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var infosNode = doc.GetElementsByTagName("Item");
foreach (XmlNode n in infosNode)
if (n.Attributes["type"]?.Value == "CWeaponInfo")
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{
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var info = new WeaponInfo(n);
if (!info.Name.StartsWith("VEHICLE_WEAPON") && !info.Name.StartsWith("WEAPON")) continue;
var hash = Hash(info.Name);
if (weap.ContainsKey(hash))
weap[hash] = info;
else
weap.Add(hash, info);
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}
}
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}
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private static void DumpWeaponHash(Dictionary<uint, WeaponInfo> weapons, bool sort = false,
string path = @"Weapons\WeaponHash.cs")
{
StringBuilder output = new();
List<string> lines = new();
var weps = weapons.Where(x => x.Value.Name.StartsWith("WEAPON"));
var vehWeaps = weapons.Where(x => x.Value.Name.StartsWith("VEHICLE_WEAPON"));
output.Append("public enum WeaponHash : uint\r\n{");
foreach (var info in weps)
lines.Add($"{CoreUtils.FormatToSharpStyle(info.Value.Name, 7)} = {info.Key.ToHex()}");
if (sort) lines.Sort();
foreach (var l in lines) output.Append($"\r\n\t{l},");
output.AppendLine("\r\n}");
output.AppendLine();
output.Append("public enum VehicleWeaponHash : uint\r\n{\r\n\tInvalid = 0xFFFFFFFF,");
lines = new List<string>();
foreach (var info in vehWeaps)
lines.Add($"{CoreUtils.FormatToSharpStyle(info.Value.Name)} = {info.Key.ToHex()}");
if (sort) lines.Sort();
foreach (var l in lines) output.Append($"\r\n\t{l},");
output.Append("\r\n}");
File.WriteAllText(path, output.ToString());
}
private static List<XmlNode> ToList(this XmlNodeList l)
{
var nodes = new List<XmlNode>();
foreach (XmlNode n in l) nodes.Add(n);
return nodes;
}
private static uint Hash(string key)
{
key = key.ToLower();
var i = 0;
uint hash = 0;
while (i != key.Length)
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{
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hash += key[i++];
hash += hash << 10;
hash ^= hash >> 6;
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}
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hash += hash << 3;
hash ^= hash >> 11;
hash += hash << 15;
return hash;
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}
}