183 lines
4.8 KiB
C#
183 lines
4.8 KiB
C#
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using GTA.Math;
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namespace RageCoop.Core
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{
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internal unsafe abstract class BufferBase
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{
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public int Size { get; protected set; }
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public int CurrentIndex { get; protected set; }
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public byte* Address { get; protected set; }
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/// <summary>
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/// Ensure memory safety and advance position by specified number of bytes
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/// </summary>
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/// <param name="cbSize"></param>
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/// <returns>Pointer to the current position in the buffer</returns>
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protected abstract byte* Alloc(int cbSize);
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protected T* Alloc<T>(int count = 1) where T : unmanaged
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=> (T*)Alloc(count * sizeof(T));
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}
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internal unsafe sealed class WriteBuffer : BufferBase
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{
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public WriteBuffer(int size)
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{
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Resize(size);
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}
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public void Resize(int size)
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{
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if (size < Size)
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{
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Size = size;
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return;
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}
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var newAddr = (byte*)Marshal.AllocHGlobal(size);
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if (Address != null)
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{
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Buffer.MemoryCopy(Address, newAddr, size, Size);
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Marshal.FreeHGlobal((IntPtr)Address);
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}
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Size = size;
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Address = newAddr;
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}
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protected override byte* Alloc(int cbSize)
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{
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var index = CurrentIndex;
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CurrentIndex += cbSize;
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// Resize the buffer by at least 50% if there's no sufficient space
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if (CurrentIndex > Size)
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Resize(Math.Max(CurrentIndex + 1, (int)(Size * 1.5f)));
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return Address + index;
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}
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public void Write<T>(ref T value) where T : unmanaged
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{
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var addr = Alloc<T>();
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*addr = value;
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}
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/// <summary>
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/// For passing struct smaller than word size (4/8 bytes on 32/64 bit system)
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="value"></param>
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public void WriteVal<T>(T value) where T : unmanaged
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{
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var addr = Alloc<T>();
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*addr = value;
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}
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public void Write(ReadOnlySpan<char> str)
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{
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// Prefixed by its size in bytes
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var cbBody = Encoding.UTF8.GetByteCount(str);
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WriteVal(cbBody);
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// Allocate and write string body
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var pBody = Alloc(cbBody);
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Encoding.UTF8.GetBytes(str, new(pBody, cbBody));
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}
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// Struct in GTA.Math have pack/padding for memory alignment, we don't want it to waste the bandwidth
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public void Write(ref Vector2 vec2)
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{
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var faddr = Alloc<float>(2);
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faddr[0] = vec2.X;
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faddr[1] = vec2.Y;
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}
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public void Write(ref Vector3 vec3)
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{
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var faddr = Alloc<float>(3);
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faddr[0] = vec3.X;
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faddr[1] = vec3.Y;
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faddr[2] = vec3.Z;
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}
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public void Write(ref Quaternion quat)
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{
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var faddr = Alloc<float>(4);
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faddr[0] = quat.X;
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faddr[1] = quat.Y;
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faddr[2] = quat.Z;
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faddr[3] = quat.W;
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}
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}
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internal unsafe sealed class ReadBuffer : BufferBase
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{
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public ReadBuffer(byte* address, int size)
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{
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Address = address;
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Size = size;
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}
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protected override byte* Alloc(int cbSize)
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{
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var index = CurrentIndex;
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CurrentIndex += cbSize;
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if (CurrentIndex > Size)
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throw new InvalidOperationException("Attempting to read beyond the existing buffer");
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return Address + index;
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}
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public T ReadVal<T>() where T : unmanaged => *Alloc<T>();
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public void Read<T>(out T result) where T : unmanaged
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=> result = *Alloc<T>();
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public void Read(out string str)
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{
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var cbBody = ReadVal<int>();
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str = Encoding.UTF8.GetString(Alloc(cbBody), cbBody);
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}
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public void Read(out Vector2 vec)
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{
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var faddr = Alloc<float>(2);
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vec = new()
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{
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X = faddr[0],
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Y = faddr[1],
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};
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}
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public void Read(out Vector3 vec)
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{
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var faddr = Alloc<float>(3);
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vec = new()
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{
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X = faddr[0],
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Y = faddr[1],
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Z = faddr[2],
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};
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}
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public void Read(out Quaternion quat)
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{
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var faddr = Alloc<float>(4);
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quat = new()
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{
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X = faddr[0],
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Y = faddr[1],
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Z = faddr[2],
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W = faddr[3],
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};
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}
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}
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}
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