Fix stuff, add listening address display and projectile shoot prediction

This commit is contained in:
Sardelka
2022-09-07 09:52:40 +08:00
parent 4621fb4987
commit 23e9326f5f
10 changed files with 59 additions and 26 deletions

View File

@ -325,11 +325,6 @@ namespace RageCoop.Client
public static void Disconnected(string reason)
{
Memory.RestorePatches();
DownloadManager.Cleanup();
Voice.ClearAll();
PlayerList.Cleanup();
LocalPlayerID = default;
Logger.Info($">> Disconnected << reason: {reason}");
QueueAction(() =>
@ -338,13 +333,18 @@ namespace RageCoop.Client
{
MainChat.Focused = false;
}
PlayerList.Cleanup();
MainChat.Clear();
EntityPool.Cleanup();
WorldThread.Traffic(true);
Function.Call(Hash.SET_ENABLE_VEHICLE_SLIPSTREAMING, false);
CoopMenu.DisconnectedMenuSetting();
GTA.UI.Notification.Show("~r~Disconnected: " + reason);
LocalPlayerID = default;
});
Memory.RestorePatches();
DownloadManager.Cleanup();
Voice.ClearAll();
Resources.Unload();
}
private static void DoQueuedActions()

View File

@ -396,6 +396,7 @@ namespace RageCoop.Client
p.Shooter = packet.Flags.HasProjDataFlag(ProjectileDataFlags.IsShotByVehicle) ?
(SyncedEntity)EntityPool.GetVehicleByID(packet.ShooterID) : EntityPool.GetPedByID(packet.ShooterID);
p.LastSynced = Main.Ticked;
p.LastSyncedStopWatch.Restart();
}
}
}

View File

@ -1,5 +1,7 @@

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information
@ -14,7 +16,7 @@ using System.Resources;
// Version informationr(
[assembly: AssemblyVersion("1.5.3.155")]
[assembly: AssemblyFileVersion("1.5.3.155")]
[assembly: NeutralResourcesLanguageAttribute("en-US")]
[assembly: AssemblyVersion("1.5.3.174")]
[assembly: AssemblyFileVersion("1.5.3.174")]
[assembly: NeutralResourcesLanguageAttribute( "en-US" )]

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@ -101,7 +101,7 @@ namespace RageCoop.Client
CreateProjectile();
return;
}
MainProjectile.Velocity = Velocity + (Position + Shooter.Owner.PacketTravelTime * Velocity - MainProjectile.Position);
MainProjectile.Velocity = Velocity + (Predict(Position) - MainProjectile.Position);
MainProjectile.Rotation = Rotation;
LastUpdated = Main.Ticked;
}
@ -113,6 +113,7 @@ namespace RageCoop.Client
if (Shooter == null) { return; }
Entity owner;
owner = (Shooter as SyncedPed)?.MainPed ?? (Entity)(Shooter as SyncedVehicle)?.MainVehicle;
Position = (Owner.PacketTravelTime + 0.001f * LastSyncedStopWatch.ElapsedMilliseconds) * Shooter.Velocity + Position;
var end = Position + Velocity;
Function.Call(Hash.SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY, Position.X, Position.Y, Position.Z, end.X, end.Y, end.Z, 0, 1, WeaponHash, owner?.Handle ?? 0, 1, 0, -1, owner);
var ps = World.GetAllProjectiles();

View File

@ -31,6 +31,7 @@ namespace RageCoop.Client
}
internal void SetUpFixedData()
{
if (MainVehicle == null) { return; }
IsAircraft = MainVehicle.IsAircraft;
IsMotorcycle = MainVehicle.IsMotorcycle;

View File

@ -43,10 +43,10 @@ namespace RageCoop.Client
#endregion
public static void Cleanup(bool keepPlayer = true, bool keepMine = true)
{
foreach (int id in new List<int>(PedsByID.Keys))
foreach (var ped in PedsByID.Values)
{
if (keepPlayer && (id == Main.LocalPlayerID) || keepMine && (PedsByID[id].OwnerID == Main.LocalPlayerID)) { continue; }
RemovePed(id);
if ((keepPlayer && (ped.ID == Main.LocalPlayerID)) || (keepMine && (ped.OwnerID == Main.LocalPlayerID))) { continue; }
RemovePed(ped.ID);
}
PedsByID.Clear();
PedsByHandle.Clear();
@ -333,7 +333,7 @@ namespace RageCoop.Client
if (p.MainProjectile.AttachedEntity == null)
{
// Prevent projectiles from exploding next to vehicle
if (p.WeaponHash == (WeaponHash)VehicleWeaponHash.Tank || p.MainProjectile.Position.DistanceTo(p.Origin) < 2)
if (p.WeaponHash == (WeaponHash)VehicleWeaponHash.Tank || (p.MainProjectile.OwnerEntity?.EntityType==EntityType.Vehicle && p.MainProjectile.Position.DistanceTo(p.Origin) < 2))
{
continue;
}

View File

@ -115,12 +115,12 @@ namespace RageCoop.Client
Function.Call(Hash.DISABLE_VEHICLE_DISTANTLIGHTS, true);
foreach (Ped ped in World.GetAllPeds())
{
if (ped == Game.Player.Character) { continue; }
SyncedPed c = EntityPool.GetPedByHandle(ped.Handle);
if ((c == null) || (c.IsLocal && (ped.Handle != Game.Player.Character.Handle) && ped.PopulationType != EntityPopulationType.Mission))
{
if (ped.Handle == Game.Player.Character.Handle) { continue; }
// Main.Logger.Trace($"Removing ped {ped.Handle}. Reason:RemoveTraffic");
Main.Logger.Trace($"Removing ped {ped.Handle}. Reason:RemoveTraffic");
ped.CurrentVehicle?.Delete();
ped.Kill();
ped.Delete();