Delay vehicle repair
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@ -9,6 +9,8 @@ using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Windows.Forms;
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using System.Threading.Tasks;
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using System.Threading;
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namespace RageCoop.Client
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{
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@ -391,6 +393,13 @@ namespace RageCoop.Client
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lock (QueuedActions) { QueuedActions.Clear(); }
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}
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public static void Delay(Action a, int time)
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{
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Task.Run(() =>
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{
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Thread.Sleep(time);
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QueueAction(a);
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});
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}
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}
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}
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@ -158,7 +158,13 @@ namespace RageCoop.Client
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{
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if (MainVehicle.IsDead)
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{
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MainVehicle.Repair();
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Main.Delay(() =>
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{
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if (MainVehicle.IsDead && !IsDead)
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{
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MainVehicle.Repair();
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}
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},1000);
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}
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}
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if (MainVehicle.IsOnFire)
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@ -341,13 +347,7 @@ namespace RageCoop.Client
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{
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var current = MainVehicle.Position;
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var predicted = Position+Velocity*(SyncParameters.PositioinPredictionDefault+0.001f*LastSyncedStopWatch.ElapsedMilliseconds);
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if (current.DistanceTo(Main.PlayerPosition)>50)
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{
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MainVehicle.Position=predicted;
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MainVehicle.Velocity=Velocity;
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MainVehicle.Quaternion=Quaternion;
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}
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else if (current.DistanceTo(Position)<5)
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if (current.DistanceTo(Position)<5)
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{
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MainVehicle.Velocity = Velocity+5*(predicted - current);
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if (IsFlipped)
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@ -269,6 +269,7 @@ namespace RageCoop.Client
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Function.Call(Hash.SET_VEHICLE_FLIGHT_NOZZLE_POSITION, plane, ratio);
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}
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#endregion
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}
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}
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