Improved weapon and turret sync
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@ -43,7 +43,7 @@ namespace RageCoop.Client
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#endregion
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public static void Cleanup(bool keepPlayer = true, bool keepMine = true)
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{
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foreach (var ped in PedsByID.Values)
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foreach (var ped in PedsByID.Values.ToArray())
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{
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if ((keepPlayer && (ped.ID == Main.LocalPlayerID)) || (keepMine && (ped.OwnerID == Main.LocalPlayerID))) { continue; }
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RemovePed(ped.ID);
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@ -51,7 +51,7 @@ namespace RageCoop.Client
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PedsByID.Clear();
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PedsByHandle.Clear();
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foreach (int id in new List<int>(VehiclesByID.Keys))
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foreach (int id in VehiclesByID.Keys.ToArray())
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{
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if (keepMine && (VehiclesByID[id].OwnerID == Main.LocalPlayerID)) { continue; }
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RemoveVehicle(id);
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@ -59,7 +59,7 @@ namespace RageCoop.Client
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VehiclesByID.Clear();
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VehiclesByHandle.Clear();
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foreach (var p in ProjectilesByID.Values)
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foreach (var p in ProjectilesByID.Values.ToArray())
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{
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if (p.Shooter.ID != Main.LocalPlayerID && p.MainProjectile != null && p.MainProjectile.Exists())
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{
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