Initial migration commit to .NET 7
Menu, sync and other stuff except resource system should be working. We're far from finished
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@ -72,7 +72,7 @@ namespace RageCoop.Client
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p.Clothes = ped.GetPedClothes();
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p.ModelHash = ped.Model.Hash;
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p.WeaponComponents = ped.Weapons.Current.GetWeaponComponents();
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p.WeaponTint = (byte)Function.Call<int>(Hash.GET_PED_WEAPON_TINT_INDEX, ped, ped.Weapons.Current.Hash);
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p.WeaponTint = (byte)Call<int>(GET_PED_WEAPON_TINT_INDEX, ped, ped.Weapons.Current.Hash);
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Blip b;
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if (sp.IsPlayer)
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@ -122,7 +122,7 @@ namespace RageCoop.Client
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byte secondaryColor = 0;
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unsafe
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{
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Function.Call<byte>(Hash.GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor);
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Call<byte>(GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor);
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}
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packet.Flags |= VehicleDataFlags.IsFullSync;
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@ -134,8 +134,8 @@ namespace RageCoop.Client
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packet.ModelHash = veh.Model.Hash;
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packet.EngineHealth = veh.EngineHealth;
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packet.LockStatus = veh.LockStatus;
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packet.LicensePlate = Function.Call<string>(Hash.GET_VEHICLE_NUMBER_PLATE_TEXT, veh);
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packet.Livery = Function.Call<int>(Hash.GET_VEHICLE_LIVERY, veh);
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packet.LicensePlate = Call<string>(GET_VEHICLE_NUMBER_PLATE_TEXT, veh);
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packet.Livery = Call<int>(GET_VEHICLE_LIVERY, veh);
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if (v.MainVehicle == Game.Player.LastVehicle) packet.RadioStation = Util.GetPlayerRadioIndex();
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if (packet.EngineHealth > v.LastEngineHealth) packet.Flags |= VehicleDataFlags.Repaired;
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v.LastEngineHealth = packet.EngineHealth;
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