Initial migration commit to .NET 7
Menu, sync and other stuff except resource system should be working. We're far from finished
This commit is contained in:
@ -12,8 +12,7 @@ namespace RageCoop.Client
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/// <summary>
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/// Don't use it!
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/// </summary>
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[ScriptAttributes(Author = "RageCoop", NoDefaultInstance = false,
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SupportURL = "https://github.com/RAGECOOP/RAGECOOP-V")]
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[ScriptAttributes(Author = "RageCoop", SupportURL = "https://github.com/RAGECOOP/RAGECOOP-V")]
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internal class WorldThread : Script
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{
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public static Script Instance;
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@ -26,14 +25,22 @@ namespace RageCoop.Client
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/// </summary>
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public WorldThread()
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{
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Util.StartUpCheck();
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Instance = this;
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Tick += OnTick;
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Aborted += (sender, e) => { ChangeTraffic(true); };
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Aborted += (e) => { DoQueuedActions(); ChangeTraffic(true); };
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}
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private void OnTick(object sender, EventArgs e)
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protected override void OnStart()
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{
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base.OnStart();
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while(Game.IsLoading)
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Yield();
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Notification.Show(NotificationIcon.AllPlayersConf, "RAGECOOP", "Welcome!",
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$"Press ~g~{Main.Settings.MenuKey}~s~ to open the menu.");
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}
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protected override void OnTick()
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{
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base.OnTick();
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if (Game.IsLoading) return;
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try
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@ -53,13 +60,13 @@ namespace RageCoop.Client
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if (Main.Settings.DisableAlternatePause) Game.DisableControlThisFrame(Control.FrontendPauseAlternate);
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// Sets a value that determines how aggressive the ocean waves will be.
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// Values of 2.0 or more make for very aggressive waves like you see during a thunderstorm.
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Function.Call(Hash.SET_DEEP_OCEAN_SCALER, 0.0f); // Works only ~200 meters around the player
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Call(SET_DEEP_OCEAN_SCALER, 0.0f); // Works only ~200 meters around the player
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if (Main.Settings.ShowEntityOwnerName)
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unsafe
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{
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int handle;
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if (Function.Call<bool>(Hash.GET_ENTITY_PLAYER_IS_FREE_AIMING_AT, 0, &handle))
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if (Call<bool>(GET_ENTITY_PLAYER_IS_FREE_AIMING_AT, 0, &handle))
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{
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var entity = Entity.FromHandle(handle);
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if (entity != null)
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@ -76,13 +83,13 @@ namespace RageCoop.Client
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if (!_trafficEnabled)
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{
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Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0);
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Function.Call(Hash.SET_PED_POPULATION_BUDGET, 0);
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Function.Call(Hash.SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
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Function.Call(Hash.SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
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Function.Call(Hash.SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
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Function.Call(Hash.SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME);
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Function.Call(Hash.SUPPRESS_AGITATION_EVENTS_NEXT_FRAME);
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Call(SET_VEHICLE_POPULATION_BUDGET, 0);
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Call(SET_PED_POPULATION_BUDGET, 0);
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Call(SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
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Call(SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
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Call(SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
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Call(SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME);
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Call(SUPPRESS_AGITATION_EVENTS_NEXT_FRAME);
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}
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}
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@ -96,35 +103,35 @@ namespace RageCoop.Client
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{
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if (enable)
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{
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Function.Call(Hash.REMOVE_SCENARIO_BLOCKING_AREAS);
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Function.Call(Hash.SET_CREATE_RANDOM_COPS, true);
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Function.Call(Hash.SET_RANDOM_TRAINS, true);
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Function.Call(Hash.SET_RANDOM_BOATS, true);
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Function.Call(Hash.SET_GARBAGE_TRUCKS, true);
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Function.Call(Hash.SET_PED_POPULATION_BUDGET, 3); // 0 - 3
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Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 3); // 0 - 3
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Function.Call(Hash.SET_ALL_VEHICLE_GENERATORS_ACTIVE);
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Function.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, true);
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Function.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, -1);
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Function.Call(Hash.SET_DISTANT_CARS_ENABLED, true);
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Function.Call(Hash.DISABLE_VEHICLE_DISTANTLIGHTS, false);
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Call(REMOVE_SCENARIO_BLOCKING_AREAS);
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Call(SET_CREATE_RANDOM_COPS, true);
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Call(SET_RANDOM_TRAINS, true);
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Call(SET_RANDOM_BOATS, true);
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Call(SET_GARBAGE_TRUCKS, true);
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Call(SET_PED_POPULATION_BUDGET, 3); // 0 - 3
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Call(SET_VEHICLE_POPULATION_BUDGET, 3); // 0 - 3
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Call(SET_ALL_VEHICLE_GENERATORS_ACTIVE);
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Call(SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, true);
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Call(SET_NUMBER_OF_PARKED_VEHICLES, -1);
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Call(SET_DISTANT_CARS_ENABLED, true);
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Call(DISABLE_VEHICLE_DISTANTLIGHTS, false);
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}
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else if (Networking.IsOnServer)
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{
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Function.Call(Hash.ADD_SCENARIO_BLOCKING_AREA, -10000.0f, -10000.0f, -1000.0f, 10000.0f, 10000.0f,
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Call(ADD_SCENARIO_BLOCKING_AREA, -10000.0f, -10000.0f, -1000.0f, 10000.0f, 10000.0f,
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1000.0f, 0, 1, 1, 1);
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Function.Call(Hash.SET_CREATE_RANDOM_COPS, false);
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Function.Call(Hash.SET_RANDOM_TRAINS, false);
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Function.Call(Hash.SET_RANDOM_BOATS, false);
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Function.Call(Hash.SET_GARBAGE_TRUCKS, false);
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Function.Call(Hash.DELETE_ALL_TRAINS);
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Function.Call(Hash.SET_PED_POPULATION_BUDGET, 0);
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Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0);
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Function.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, false);
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Function.Call(Hash.SET_FAR_DRAW_VEHICLES, false);
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Function.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, 0);
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Function.Call(Hash.SET_DISTANT_CARS_ENABLED, false);
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Function.Call(Hash.DISABLE_VEHICLE_DISTANTLIGHTS, true);
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Call(SET_CREATE_RANDOM_COPS, false);
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Call(SET_RANDOM_TRAINS, false);
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Call(SET_RANDOM_BOATS, false);
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Call(SET_GARBAGE_TRUCKS, false);
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Call(DELETE_ALL_TRAINS);
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Call(SET_PED_POPULATION_BUDGET, 0);
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Call(SET_VEHICLE_POPULATION_BUDGET, 0);
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Call(SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, false);
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Call(SET_FAR_DRAW_VEHICLES, false);
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Call(SET_NUMBER_OF_PARKED_VEHICLES, 0);
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Call(SET_DISTANT_CARS_ENABLED, false);
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Call(DISABLE_VEHICLE_DISTANTLIGHTS, true);
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foreach (var ped in World.GetAllPeds())
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{
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if (ped == Game.Player.Character) continue;
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