Apply positional calibration force to center of mass
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@ -640,7 +640,7 @@ namespace RageCoop.Client
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// localRagdoll
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// localRagdoll
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var force = Velocity - MainPed.Velocity + 5 * dist * (predicted - MainPed.ReadPosition());
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var force = Velocity - MainPed.Velocity + 5 * dist * (predicted - MainPed.ReadPosition());
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if (force.Length() > 20) force = force.Normalized * 20;
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if (force.Length() > 20) force = force.Normalized * 20;
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MainPed.ApplyForce(force, default, ForceType.InternalImpulse);
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MainPed.ApplyWorldForceCenterOfMass(force, ForceType.InternalImpulse, true);
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}
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}
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}
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}
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@ -174,7 +174,7 @@ namespace RageCoop.Client
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if (distSquared > 0.03 * 0.03)
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if (distSquared > 0.03 * 0.03)
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{
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{
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if (IsTrain || distSquared > 20 * 20) MainVehicle.Velocity = Velocity + cali;
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if (IsTrain || distSquared > 20 * 20) MainVehicle.Velocity = Velocity + cali;
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else MainVehicle.ApplyForce(cali, default, ForceType.InternalImpulse);
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else MainVehicle.ApplyWorldForceCenterOfMass(cali, ForceType.InternalImpulse, true);
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}
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}
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Quaternion predictedQuat = updated ? Quaternion :
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Quaternion predictedQuat = updated ? Quaternion :
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