Cleanup and rewrite some bullshit
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@ -53,11 +53,11 @@ namespace RageCoop.Client.Scripting
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/// </summary>
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public static string Username
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{
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get => Main.Settings.Username;
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get => Settings.Username;
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set
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{
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if (Networking.IsOnServer || string.IsNullOrEmpty(value)) return;
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Main.Settings.Username = value;
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Settings.Username = value;
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}
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}
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@ -83,11 +83,11 @@ namespace RageCoop.Client.Scripting
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public static bool ShowPlayerNameTag
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{
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get => Main.Settings.ShowPlayerNameTag;
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get => Settings.ShowPlayerNameTag;
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set
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{
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if (value == ShowPlayerNameTag) return;
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Main.Settings.ShowPlayerNameTag = value;
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Settings.ShowPlayerNameTag = value;
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Util.SaveSettings();
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}
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}
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@ -183,7 +183,7 @@ namespace RageCoop.Client.Scripting
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/// Get the local player's ID
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/// </summary>
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/// <returns>PlayerID</returns>
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public static int LocalPlayerID => Main.LocalPlayerID;
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public static int LocalPlayerID => LocalPlayerID;
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/// <summary>
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/// Check if player is connected to a server
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@ -205,7 +205,7 @@ namespace RageCoop.Client.Scripting
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/// <summary>
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/// Check if the RAGECOOP chat is visible
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/// </summary>
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public static bool IsChatFocused => Main.MainChat.Focused;
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public static bool IsChatFocused => MainChat.Focused;
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/// <summary>
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/// Check if the RAGECOOP list of players is visible
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@ -215,7 +215,7 @@ namespace RageCoop.Client.Scripting
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/// <summary>
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/// Get the version of RAGECOOP
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/// </summary>
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public static Version CurrentVersion => Main.Version;
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public static Version CurrentVersion => Main.ModVersion;
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/// <summary>
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/// Get all players indexed by their ID
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@ -371,7 +371,7 @@ namespace RageCoop.Client.Scripting
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public static List<ServerInfo> ListServers()
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{
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return JsonDeserialize<List<ServerInfo>>(
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HttpHelper.DownloadString(Main.Settings.MasterServer));
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HttpHelper.DownloadString(Settings.MasterServer));
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}
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/// <summary>
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@ -382,7 +382,7 @@ namespace RageCoop.Client.Scripting
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[Remoting]
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public static void LocalChatMessage(string from, string message)
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{
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Main.MainChat.AddMessage(from, message);
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MainChat.AddMessage(from, message);
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}
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/// <summary>
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