Fix resource loading, add player died notification

This commit is contained in:
Sardelka
2022-07-21 08:41:05 +08:00
parent 2ba3e33d39
commit ecfc77e57a
7 changed files with 20 additions and 6 deletions

View File

@ -16,6 +16,7 @@ namespace RageCoop.Client.Scripting
{
API.Events.OnPedDeleted+=(s, p) => { API.SendCustomEvent(CustomEvents.OnPedDeleted, p.ID); };
API.Events.OnVehicleDeleted+=(s, p) => { API.SendCustomEvent(CustomEvents.OnVehicleDeleted, p.ID); };
API.Events.OnPlayerDied+=() => { API.SendCustomEvent(CustomEvents.OnPlayerDied); };
API.RegisterCustomEventHandler(CustomEvents.SetAutoRespawn, SetAutoRespawn);
API.RegisterCustomEventHandler(CustomEvents.SetDisplayNameTag, SetDisplayNameTag);
@ -30,6 +31,7 @@ namespace RageCoop.Client.Scripting
API.RegisterCustomEventHandler(CustomEvents.UpdatePedBlip, UpdatePedBlip);
API.RegisterCustomEventHandler(CustomEvents.IsHost, (e) => { _isHost=(bool)e.Args[0]; });
API.RegisterCustomEventHandler(CustomEvents.WeatherTimeSync, WeatherTimeSync);
API.RegisterCustomEventHandler(CustomEvents.OnPlayerDied, (e) => { GTA.UI.Notification.Show($"~h~{e.Args[0]}~h~ died."); });
Task.Run(() =>
{
while (true)