using GTA; using GTA.Native; using Lidgren.Network; using RageCoop.Client.Scripting; using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; namespace RageCoop.Client { internal class EntityPool { public static object PedsLock = new object(); #if BENCHMARK private static Stopwatch PerfCounter=new Stopwatch(); private static Stopwatch PerfCounter2=Stopwatch.StartNew(); #endif #region ACTIVE INSTANCES public static Dictionary PedsByID = new Dictionary(); public static Dictionary PedsByHandle = new Dictionary(); public static Dictionary VehiclesByID = new Dictionary(); public static Dictionary VehiclesByHandle = new Dictionary(); public static Dictionary ProjectilesByID = new Dictionary(); public static Dictionary ProjectilesByHandle = new Dictionary(); public static Dictionary ServerProps = new Dictionary(); public static Dictionary ServerBlips = new Dictionary(); #endregion #region LOCKS public static object VehiclesLock = new object(); public static object ProjectilesLock = new object(); public static object PropsLock = new object(); public static object BlipsLock = new object(); #endregion public static void Cleanup(bool keepPlayer = true, bool keepMine = true) { foreach (var ped in PedsByID.Values) { if ((keepPlayer && (ped.ID == Main.LocalPlayerID)) || (keepMine && (ped.OwnerID == Main.LocalPlayerID))) { continue; } RemovePed(ped.ID); } PedsByID.Clear(); PedsByHandle.Clear(); foreach (int id in new List(VehiclesByID.Keys)) { if (keepMine && (VehiclesByID[id].OwnerID == Main.LocalPlayerID)) { continue; } RemoveVehicle(id); } VehiclesByID.Clear(); VehiclesByHandle.Clear(); foreach (var p in ProjectilesByID.Values) { if (p.Shooter.ID != Main.LocalPlayerID && p.MainProjectile != null && p.MainProjectile.Exists()) { p.MainProjectile.Delete(); } } ProjectilesByID.Clear(); ProjectilesByHandle.Clear(); foreach (var p in ServerProps.Values) { p?.MainProp?.Delete(); } ServerProps.Clear(); foreach (var b in ServerBlips.Values) { if (b.Exists()) { b.Delete(); } } ServerBlips.Clear(); } #region PEDS public static SyncedPed GetPedByID(int id) => PedsByID.TryGetValue(id, out var p) ? p : null; public static SyncedPed GetPedByHandle(int handle) => PedsByHandle.TryGetValue(handle, out var p) ? p : null; public static List GetPedIDs() => new List(PedsByID.Keys); public static bool AddPlayer() { Ped p = Game.Player.Character; // var clipset=p.Gender==Gender.Male? "MOVE_M@TOUGH_GUY@" : "MOVE_F@TOUGH_GUY@"; // Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET,p,clipset,1f); SyncedPed player = GetPedByID(Main.LocalPlayerID); if (player == null) { Main.Logger.Debug($"Creating SyncEntity for player, handle:{p.Handle}"); SyncedPed c = new SyncedPed(p); Main.LocalPlayerID = c.OwnerID = c.ID; Add(c); Main.Logger.Debug($"Local player ID is:{c.ID}"); PlayerList.SetPlayer(c.ID, Main.Settings.Username); return true; } if (player.MainPed != p) { // Player model changed player.MainPed = p; // Remove it from Handle_Characters var pairs = PedsByHandle.Where(x => x.Value == player); if (pairs.Any()) { var pair = pairs.First(); // Re-add PedsByHandle.Remove(pair.Key); if (PedsByHandle.ContainsKey(p.Handle)) { RemovePed(PedsByHandle[p.Handle].ID); } PedsByHandle.Add(p.Handle, player); } } return false; } public static void Add(SyncedPed c) { if (PedsByID.ContainsKey(c.ID)) { PedsByID[c.ID] = c; } else { PedsByID.Add(c.ID, c); } if (c.MainPed == null) { return; } if (PedsByHandle.ContainsKey(c.MainPed.Handle)) { PedsByHandle[c.MainPed.Handle] = c; } else { PedsByHandle.Add(c.MainPed.Handle, c); } if (c.IsLocal) { API.Events.InvokePedSpawned(c); } } public static void RemovePed(int id, string reason = "Cleanup") { if (PedsByID.ContainsKey(id)) { SyncedPed c = PedsByID[id]; var p = c.MainPed; if (p != null) { if (PedsByHandle.ContainsKey(p.Handle)) { PedsByHandle.Remove(p.Handle); } // Main.Logger.Debug($"Removing ped {c.ID}. Reason:{reason}"); p.AttachedBlip?.Delete(); p.Kill(); p.Model.MarkAsNoLongerNeeded(); p.MarkAsNoLongerNeeded(); p.Delete(); } c.PedBlip?.Delete(); c.ParachuteProp?.Delete(); PedsByID.Remove(id); if (c.IsLocal) { API.Events.InvokePedDeleted(c); } } } #endregion #region VEHICLES public static SyncedVehicle GetVehicleByID(int id) => VehiclesByID.TryGetValue(id, out var v) ? v : null; public static SyncedVehicle GetVehicleByHandle(int handle) => VehiclesByHandle.TryGetValue(handle, out var v) ? v : null; public static List GetVehicleIDs() => new List(VehiclesByID.Keys); public static void Add(SyncedVehicle v) { if (VehiclesByID.ContainsKey(v.ID)) { VehiclesByID[v.ID] = v; } else { VehiclesByID.Add(v.ID, v); } if (v.MainVehicle == null) { return; } if (VehiclesByHandle.ContainsKey(v.MainVehicle.Handle)) { VehiclesByHandle[v.MainVehicle.Handle] = v; } else { VehiclesByHandle.Add(v.MainVehicle.Handle, v); } if (v.IsLocal) { API.Events.InvokeVehicleSpawned(v); } } public static void RemoveVehicle(int id, string reason = "Cleanup") { if (VehiclesByID.ContainsKey(id)) { SyncedVehicle v = VehiclesByID[id]; var veh = v.MainVehicle; if (veh != null) { if (VehiclesByHandle.ContainsKey(veh.Handle)) { VehiclesByHandle.Remove(veh.Handle); } // Main.Logger.Debug($"Removing vehicle {v.ID}. Reason:{reason}"); veh.AttachedBlip?.Delete(); veh.Model.MarkAsNoLongerNeeded(); veh.MarkAsNoLongerNeeded(); veh.Delete(); } VehiclesByID.Remove(id); if (v.IsLocal) { API.Events.InvokeVehicleDeleted(v); } } } #endregion #region PROJECTILES public static SyncedProjectile GetProjectileByID(int id) { return ProjectilesByID.TryGetValue(id, out var p) ? p : null; } public static void Add(SyncedProjectile p) { if (!p.IsValid) { return; } if (p.WeaponHash == (WeaponHash)VehicleWeaponHash.Tank) { Networking.SendBullet(p.Position, p.Position + p.Velocity, (uint)VehicleWeaponHash.Tank, ((SyncedVehicle)p.Shooter).MainVehicle.Driver.GetSyncEntity().ID); } if (ProjectilesByID.ContainsKey(p.ID)) { ProjectilesByID[p.ID] = p; } else { ProjectilesByID.Add(p.ID, p); } if (p.MainProjectile == null) { return; } if (ProjectilesByHandle.ContainsKey(p.MainProjectile.Handle)) { ProjectilesByHandle[p.MainProjectile.Handle] = p; } else { ProjectilesByHandle.Add(p.MainProjectile.Handle, p); } } public static void RemoveProjectile(int id, string reason) { if (ProjectilesByID.ContainsKey(id)) { SyncedProjectile sp = ProjectilesByID[id]; var p = sp.MainProjectile; if (p != null) { if (ProjectilesByHandle.ContainsKey(p.Handle)) { ProjectilesByHandle.Remove(p.Handle); } Main.Logger.Debug($"Removing projectile {sp.ID}. Reason:{reason}"); p.Explode(); } ProjectilesByID.Remove(id); } } public static bool PedExists(int id) => PedsByID.ContainsKey(id); public static bool VehicleExists(int id) => VehiclesByID.ContainsKey(id); public static bool ProjectileExists(int id) => ProjectilesByID.ContainsKey(id); #endregion private static int vehStateIndex; private static int pedStateIndex; private static int vehStatesPerFrame; private static int pedStatesPerFrame; private static int i; public static Ped[] allPeds = new Ped[0]; public static Vehicle[] allVehicles = new Vehicle[0]; public static Projectile[] allProjectiles = new Projectile[0]; public static void DoSync() { UpdateTargets(); #if BENCHMARK PerfCounter.Restart(); Debug.TimeStamps[TimeStamp.CheckProjectiles]=PerfCounter.ElapsedTicks; #endif allPeds = World.GetAllPeds(); allVehicles = World.GetAllVehicles(); allProjectiles = World.GetAllProjectiles(); vehStatesPerFrame = allVehicles.Length * 2 / (int)Game.FPS + 1; pedStatesPerFrame = allPeds.Length * 2 / (int)Game.FPS + 1; #if BENCHMARK Debug.TimeStamps[TimeStamp.GetAllEntities]=PerfCounter.ElapsedTicks; #endif lock (ProjectilesLock) { foreach (Projectile p in allProjectiles) { if (!ProjectilesByHandle.ContainsKey(p.Handle)) { Add(new SyncedProjectile(p)); } } foreach (SyncedProjectile p in ProjectilesByID.Values.ToArray()) { // Outgoing sync if (p.IsLocal) { if (p.MainProjectile.AttachedEntity == null) { // Prevent projectiles from exploding next to vehicle if (p.WeaponHash == (WeaponHash)VehicleWeaponHash.Tank || (p.MainProjectile.OwnerEntity?.EntityType == EntityType.Vehicle && p.MainProjectile.Position.DistanceTo(p.Origin) < 2)) { continue; } Networking.SendProjectile(p); } } else // Incoming sync { if (p.Exploded || p.IsOutOfSync) { RemoveProjectile(p.ID, "OutOfSync | Exploded"); } else { p.Update(); } } } } i = -1; lock (PedsLock) { AddPlayer(); foreach (Ped p in allPeds) { SyncedPed c = GetPedByHandle(p.Handle); if (c == null && (p != Game.Player.Character)) { if (allPeds.Length > Main.Settings.WorldPedSoftLimit && p.PopulationType == EntityPopulationType.RandomAmbient && !p.IsInVehicle()) { p.Delete(); continue; } // Main.Logger.Trace($"Creating SyncEntity for ped, handle:{p.Handle}"); c = new SyncedPed(p); Add(c); } } #if BENCHMARK Debug.TimeStamps[TimeStamp.AddPeds]=PerfCounter.ElapsedTicks; #endif var ps = PedsByID.Values.ToArray(); pedStateIndex += pedStatesPerFrame; if (pedStateIndex >= ps.Length) { pedStateIndex = 0; } foreach (SyncedPed c in ps) { i++; if ((c.MainPed != null) && (!c.MainPed.Exists())) { RemovePed(c.ID, "non-existent"); continue; } // Outgoing sync if (c.IsLocal) { #if BENCHMARK var start = PerfCounter2.ElapsedTicks; #endif // event check SyncEvents.Check(c); Networking.SendPed(c, (i - pedStateIndex) < pedStatesPerFrame); #if BENCHMARK Debug.TimeStamps[TimeStamp.SendPed]=PerfCounter2.ElapsedTicks-start; #endif } else // Incoming sync { #if BENCHMARK var start = PerfCounter2.ElapsedTicks; #endif c.Update(); if (c.IsOutOfSync) { RemovePed(c.ID, "OutOfSync"); } #if BENCHMARK Debug.TimeStamps[TimeStamp.UpdatePed]=PerfCounter2.ElapsedTicks-start; #endif } } #if BENCHMARK Debug.TimeStamps[TimeStamp.PedTotal]=PerfCounter.ElapsedTicks; #endif } var check = Main.Ticked % 100 == 0; i = -1; lock (VehiclesLock) { foreach (Vehicle veh in allVehicles) { if (!VehiclesByHandle.ContainsKey(veh.Handle)) { if (allVehicles.Length > Main.Settings.WorldVehicleSoftLimit) { var type = veh.PopulationType; if (type == EntityPopulationType.RandomAmbient || type == EntityPopulationType.RandomParked) { foreach (var p in veh.Occupants) { p.Delete(); var c = GetPedByHandle(p.Handle); if (c != null) { RemovePed(c.ID, "ThrottleTraffic"); } } veh.Delete(); continue; } } // Main.Logger.Debug($"Creating SyncEntity for vehicle, handle:{veh.Handle}"); Add(new SyncedVehicle(veh)); } } #if BENCHMARK Debug.TimeStamps[TimeStamp.AddVehicles]=PerfCounter.ElapsedTicks; #endif var vs = VehiclesByID.Values.ToArray(); vehStateIndex += vehStatesPerFrame; if (vehStateIndex >= vs.Length) { vehStateIndex = 0; } foreach (SyncedVehicle v in vs) { i++; if ((v.MainVehicle != null) && (!v.MainVehicle.Exists())) { RemoveVehicle(v.ID, "non-existent"); continue; } if (check) { v.SetUpFixedData(); } // Outgoing sync if (v.IsLocal) { if (!v.MainVehicle.IsVisible) { continue; } SyncEvents.Check(v); Networking.SendVehicle(v, (i - vehStateIndex) < vehStatesPerFrame); } else // Incoming sync { v.Update(); if (v.IsOutOfSync) { RemoveVehicle(v.ID, "OutOfSync"); } } } #if BENCHMARK Debug.TimeStamps[TimeStamp.VehicleTotal]=PerfCounter.ElapsedTicks; #endif } Networking.Peer.FlushSendQueue(); } private static void UpdateTargets() { Networking.Targets = new List(PlayerList.Players.Count) { Networking.ServerConnection }; foreach (var p in PlayerList.Players.Values.ToArray()) { if (p.HasDirectConnection && p.Position.DistanceTo(Main.PlayerPosition) < 500) { Networking.Targets.Add(p.Connection); } } } public static void RemoveAllFromPlayer(int playerPedId) { foreach (SyncedPed p in PedsByID.Values.ToArray()) { if (p.OwnerID == playerPedId) { RemovePed(p.ID); } } foreach (SyncedVehicle v in VehiclesByID.Values.ToArray()) { if (v.OwnerID == playerPedId) { RemoveVehicle(v.ID); } } } public static int RequestNewID() { int ID = 0; while ((ID == 0) || PedsByID.ContainsKey(ID) || VehiclesByID.ContainsKey(ID) || ProjectilesByID.ContainsKey(ID)) { byte[] rngBytes = new byte[4]; RandomNumberGenerator.Create().GetBytes(rngBytes); // Convert the bytes into an integer ID = BitConverter.ToInt32(rngBytes, 0); } return ID; } private static void SetBudget(int b) { Function.Call(Hash.SET_PED_POPULATION_BUDGET, b); // 0 - 3 Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, b); // 0 - 3 } public static string DumpDebug() { return $"\nID_Peds: {PedsByID.Count}" + $"\nHandle_Peds: {PedsByHandle.Count}" + $"\nID_Vehicles: {VehiclesByID.Count}" + $"\nHandle_vehicles: {VehiclesByHandle.Count}" + $"\nID_Projectiles: {ProjectilesByID.Count}" + $"\nHandle_Projectiles: {ProjectilesByHandle.Count}" + $"\npedStatesPerFrame: {pedStatesPerFrame}" + $"\nvehStatesPerFrame: {vehStatesPerFrame}"; } public static class ThreadSafe { public static void Add(SyncedVehicle v) { lock (VehiclesLock) { EntityPool.Add(v); } } public static void Add(SyncedPed p) { lock (PedsLock) { EntityPool.Add(p); } } public static void Add(SyncedProjectile sp) { lock (ProjectilesLock) { EntityPool.Add(sp); } } } } }