using System; using GTA; using GTA.Native; namespace CoopClient { public class WorldThread : Script { public WorldThread() { Tick += OnTick; Interval = 1000 / 60; } public static void OnTick(object sender, EventArgs e) { if (Game.IsLoading) { return; } Function.Call((Hash)0xB96B00E976BE977F, 0.0f); // _SET_WAVES_INTENSITY } } }