Files
RAGECOOP-V/RageCoop.Server/Scripting/ServerObject.cs
2022-09-08 12:41:56 -07:00

421 lines
11 KiB
C#

using GTA;
using GTA.Math;
using GTA.Native;
using RageCoop.Core;
using RageCoop.Core.Scripting;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace RageCoop.Server.Scripting
{
/// <summary>
/// Server-side object controller
/// </summary>
public abstract class ServerObject
{
/// <summary>
/// Server that this object belongs to
/// </summary>
internal readonly Server Server;
internal ServerObject(Server server) { Server = server; }
/// <summary>
/// Pass this as an argument in CustomEvent or NativeCall to convert this object to handle at client side.
/// </summary>
public Tuple<byte, byte[]> Handle
{
get
{
return new(GetTypeByte(), BitConverter.GetBytes(ID));
}
}
private byte GetTypeByte()
{
switch (this)
{
case ServerProp _:
return 50;
case ServerPed _:
return 51;
case ServerVehicle _:
return 52;
default:
throw new NotImplementedException();
}
}
/// <summary>
/// The client that owns this object, null if it's owned by server.
/// </summary>
public Client Owner { get; internal set; }
/// <summary>
/// Network ID of this object.
/// </summary>
public int ID { get; internal set; }
/// <summary>
/// The object's model
/// </summary>
public Model Model { get; internal set; }
/// <summary>
/// Gets or sets this object's position
/// </summary>
public virtual Vector3 Position
{
get => _pos;
set { _pos = value; Owner.SendNativeCall(Hash.SET_ENTITY_COORDS_NO_OFFSET, Handle, value.X, value.Y, value.Z, 1, 1, 1); }
}
internal Vector3 _pos;
/// <summary>
/// Gets or sets this object's rotation
/// </summary>
public virtual Vector3 Rotation
{
get => _rot;
set { _rot = value; Owner.SendNativeCall(Hash.SET_ENTITY_ROTATION, Handle, value.X, value.Y, value.Z, 2, 1); }
}
internal Vector3 _rot;
/// <summary>
/// Send updated information to clients, would be called automatically.
/// </summary>
/// <summary>
/// Delete this object
/// </summary>
public virtual void Delete()
{
Owner?.SendCustomEventQueued(CustomEvents.DeleteEntity, Handle);
}
/// <summary>
/// Freeze this object, will throw an exception if it's a ServerProp.
/// </summary>
/// <param name="toggle"></param>
/// <exception cref="InvalidOperationException"></exception>
public virtual void Freeze(bool toggle)
{
if (GetTypeByte() == 50)
{
throw new InvalidOperationException("Can't freeze or unfreeze static server object");
}
else
{
Owner.SendNativeCall(Hash.FREEZE_ENTITY_POSITION, Handle, toggle);
}
}
}
/// <summary>
/// Represents an prop owned by server.
/// </summary>
public class ServerProp : ServerObject
{
internal ServerProp(Server server) : base(server) { }
/// <summary>
/// Delete this prop
/// </summary>
public override void Delete()
{
Server.API.SendCustomEventQueued(null, CustomEvents.DeleteServerProp, ID);
Server.API.Entities.RemoveProp(ID);
}
/// <summary>
/// Gets or sets this object's position
/// </summary>
public override Vector3 Position
{
get => _pos;
set { _pos = value; Server.API.SendNativeCall(null, Hash.SET_ENTITY_COORDS_NO_OFFSET, Handle, value.X, value.Y, value.Z, 1, 1, 1); }
}
/// <summary>
/// Gets or sets this object's rotation
/// </summary>
public override Vector3 Rotation
{
get => _rot;
set { _rot = value; Server.API.SendNativeCall(null, Hash.SET_ENTITY_ROTATION, Handle, value.X, value.Y, value.Z, 2, 1); }
}
/// <summary>
/// Send updated information to clients, would be called automatically.
/// </summary>
internal void Update()
{
Server.API.Server.BaseScript.SendServerPropsTo(new() { this });
}
}
/// <summary>
/// Represents a ped from a client
/// </summary>
public class ServerPed : ServerObject
{
internal ServerPed(Server server) : base(server) { }
/// <summary>
/// Get the ped's last vehicle
/// </summary>
public ServerVehicle LastVehicle { get; internal set; }
/// <summary>
/// Get the <see cref="PedBlip"/> attached to this ped.
/// </summary>
public PedBlip AttachedBlip { get; internal set; }
/// <summary>
/// Attach a blip to this ped.
/// </summary>
/// <returns></returns>
public PedBlip AddBlip()
{
AttachedBlip = new PedBlip(this);
AttachedBlip.Update();
return AttachedBlip;
}
/// <summary>
/// Health
/// </summary>
public int Health { get; internal set; }
internal bool _isInvincible;
/// <summary>
/// Get or set whether this ped is invincible
/// </summary>
public bool IsInvincible
{
get => _isInvincible;
set => Owner.SendNativeCall(Hash.SET_ENTITY_INVINCIBLE, Handle, value);
}
}
/// <summary>
/// Represents a vehicle from a client
/// </summary>
public class ServerVehicle : ServerObject
{
internal ServerVehicle(Server server) : base(server) { }
/// <summary>
/// Gets or sets vehicle rotation
/// </summary>
public override Vector3 Rotation
{
get => _quat.ToEulerAngles().ToDegree();
set { Owner.SendNativeCall(Hash.SET_ENTITY_ROTATION, Handle, value.X, value.Y, value.Z); }
}
internal Quaternion _quat;
/// <summary>
/// Get this vehicle's quaternion
/// </summary>
public Quaternion Quaternion
{
get => _quat;
set { _quat = value; Owner.SendNativeCall(Hash.SET_ENTITY_QUATERNION, Handle, value.X, value.Y, value.Z, value.W); }
}
}
/// <summary>
/// A static blip owned by server.
/// </summary>
public class ServerBlip
{
private readonly Server Server;
internal ServerBlip(Server server)
{
Server = server;
}
/// <summary>
/// Pass this as an argument in CustomEvent or NativeCall to convert this object to handle at client side.
/// </summary>
public Tuple<byte, byte[]> Handle
{
get
{
return new(60, BitConverter.GetBytes(ID));
}
}
/// <summary>
/// Network ID (not handle!)
/// </summary>
public int ID { get; internal set; }
internal BlipColor _color;
/// <summary>
/// Color of this blip
/// </summary>
public BlipColor Color
{
get => _color;
set { _color = value; Update(); }
}
internal BlipSprite _sprite = BlipSprite.Standard;
/// <summary>
/// Sprite of this blip
/// </summary>
public BlipSprite Sprite
{
get => _sprite;
set { _sprite = value; Update(); }
}
internal float _scale = 1;
/// <summary>
/// Scale of this blip
/// </summary>
public float Scale
{
get => _scale;
set { _scale = value; Update(); }
}
internal Vector3 _pos = new();
/// <summary>
/// Position of this blip
/// </summary>
public Vector3 Position
{
get => _pos;
set { _pos = value; Update(); }
}
internal int _rot;
/// <summary>
/// Rotation of this blip
/// </summary>
public int Rotation
{
get => _rot;
set { _rot = value; Update(); }
}
internal string _name = "Beeeeeee";
/// <summary>
/// Name of this blip
/// </summary>
public string Name
{
get => _name;
set { _name = value; Update(); }
}
/// <summary>
/// Delete this blip
/// </summary>
public void Delete()
{
Server.API.SendCustomEventQueued(null, CustomEvents.DeleteServerBlip, ID);
Server.Entities.RemoveServerBlip(ID);
}
private bool _bouncing = false;
internal void Update()
{
// 5ms debounce
if (!_bouncing)
{
_bouncing = true;
Task.Run(() =>
{
Thread.Sleep(5);
DoUpdate();
_bouncing = false;
});
}
}
private void DoUpdate()
{
// Server.Logger?.Debug("bee");
// Serve-side blip
Server.BaseScript.SendServerBlipsTo(new() { this });
}
}
/// <summary>
/// Represent a blip attached to ped.
/// </summary>
public class PedBlip
{
/// <summary>
/// Get the <see cref="ServerPed"/> that this blip attached to.
/// </summary>
public ServerPed Ped { get; internal set; }
internal PedBlip(ServerPed ped)
{
Ped = ped;
}
internal BlipColor _color;
/// <summary>
/// Color of this blip
/// </summary>
public BlipColor Color
{
get => _color;
set { _color = value; Update(); }
}
internal BlipSprite _sprite = BlipSprite.Standard;
/// <summary>
/// Sprite of this blip
/// </summary>
public BlipSprite Sprite
{
get => _sprite;
set { _sprite = value; Update(); }
}
internal float _scale = 1;
/// <summary>
/// Scale of this blip
/// </summary>
public float Scale
{
get => _scale;
set { _scale = value; Update(); }
}
private bool _bouncing = false;
internal void Update()
{
// 5ms debounce
if (!_bouncing)
{
_bouncing = true;
Task.Run(() =>
{
Thread.Sleep(5);
DoUpdate();
_bouncing = false;
});
}
}
private void DoUpdate()
{
Ped.Owner.SendCustomEventQueued(CustomEvents.UpdatePedBlip, Ped.Handle, (byte)Color, (ushort)Sprite, Scale);
}
}
}