Files
RAGECOOP-V/Client/Scripts/Sync/Entities/Ped/SyncedPed.cs
2023-03-18 15:58:41 +08:00

711 lines
25 KiB
C#

using System;
using System.Drawing;
using System.Linq;
using GTA;
using GTA.Math;
using GTA.Native;
using GTA.NaturalMotion;
using GTA.UI;
using LemonUI.Elements;
using RageCoop.Core;
using Font = GTA.UI.Font;
namespace RageCoop.Client
{
/// <summary>
/// ?
/// </summary>
public partial class SyncedPed : SyncedEntity
{
/// <summary>
/// Create a local entity (outgoing sync)
/// </summary>
/// <param name="p"></param>
internal SyncedPed(Ped p)
{
ID = EntityPool.RequestNewID();
p.CanWrithe = false;
p.IsOnlyDamagedByPlayer = false;
MainPed = p;
OwnerID = LocalPlayerID;
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableHurt, true);
}
/// <summary>
/// Create an empty character with ID
/// </summary>
internal SyncedPed(int id)
{
ID = id;
LastSynced = Ticked;
}
internal override void Update()
{
if (Owner == null)
{
OwnerID = OwnerID;
return;
}
if (IsPlayer) RenderNameTag();
// Check if all data available
if (!IsReady) return;
// Skip update if no new sync message has arrived.
if (!NeedUpdate) return;
if (MainPed == null || !MainPed.Exists())
if (!CreateCharacter())
return;
if (LastFullSynced >= LastUpdated)
{
if (MainPed != null && Model != MainPed.Model.Hash)
if (!CreateCharacter())
return;
if (!Settings.ShowPlayerBlip && (byte)BlipColor != 255) BlipColor = (BlipColor)255;
if ((byte)BlipColor == 255 && PedBlip != null)
{
PedBlip.Delete();
PedBlip = null;
}
else if ((byte)BlipColor != 255 && PedBlip == null)
{
PedBlip = MainPed.AddBlip();
PedBlip.Color = BlipColor;
PedBlip.Sprite = BlipSprite;
PedBlip.Scale = BlipScale;
}
if (PedBlip != null)
{
if (PedBlip.Color != BlipColor) PedBlip.Color = BlipColor;
if (PedBlip.Sprite != BlipSprite) PedBlip.Sprite = BlipSprite;
if (IsPlayer) PedBlip.Name = Owner.Username;
}
if (!Clothes.SequenceEqual(_lastClothes)) SetClothes();
CheckCurrentWeapon();
}
if (MainPed.IsDead)
{
if (Health > 0)
{
if (IsPlayer)
MainPed.Resurrect();
else
SyncEvents.TriggerPedKilled(this);
}
}
else if (IsPlayer && MainPed.Health != Health)
{
MainPed.Health = Health;
if (Health <= 0 && !MainPed.IsDead)
{
MainPed.IsInvincible = false;
MainPed.Kill();
return;
}
}
if (Speed >= 4)
{
DisplayInVehicle();
}
else
{
if (MainPed.IsInVehicle())
{
MainPed.Task.LeaveVehicle(LeaveVehicleFlags.WarpOut);
return;
}
DisplayOnFoot();
}
if (IsSpeaking)
{
if (Ticked - LastSpeakingTime < 10)
{
DisplaySpeaking(true);
}
else
{
DisplaySpeaking(false);
IsSpeaking = false;
LastSpeakingTime = 0;
}
}
LastUpdated = Ticked;
}
private void RenderNameTag()
{
if (!Owner.DisplayNameTag || !Settings.ShowPlayerNameTag || MainPed == null || !MainPed.IsVisible)
return;
float dist = Call<Vector3>(GET_GAMEPLAY_CAM_COORD).DistanceToSquared(MainPed.Position);
if (dist > 10 * 10f)
return;
float scale = 1f - (0.8f * (float)Math.Sqrt(dist)) / 20f;
float fontSize = 0.6f * scale;
float frameTime = Call<float>(GET_FRAME_TIME);
Vector3 headPos = MainPed.Bones[Bone.IKHead].Position;
headPos.Z += 0.5f;
headPos += Velocity * frameTime;
Point toDraw = default;
if (Util.WorldToScreen(headPos, ref toDraw))
{
_nameTag ??= new ScaledText(toDraw, Owner.Username, fontSize, Font.ChaletLondon)
{
Alignment = Alignment.Center,
Outline = true
};
_nameTag.Position = toDraw;
_nameTag.Scale = fontSize;
_nameTag.Color = Owner.HasDirectConnection ? Color.FromArgb(179, 229, 252) : Color.White;
_nameTag.Draw();
}
}
private bool CreateCharacter()
{
if (MainPed != null)
{
if (MainPed.Exists())
{
// Log.Debug($"Removing ped {ID}. Reason:CreateCharacter");
MainPed.Kill();
MainPed.MarkAsNoLongerNeeded();
MainPed.Delete();
}
MainPed = null;
}
if (PedBlip != null && PedBlip.Exists())
{
PedBlip.Delete();
PedBlip = null;
}
if (!Model.IsLoaded)
{
Model.Request();
return false;
}
if ((MainPed = Util.CreatePed(Model, Position)) == null) return false;
Model.MarkAsNoLongerNeeded();
MainPed.BlockPermanentEvents = true;
MainPed.CanWrithe = false;
MainPed.CanBeDraggedOutOfVehicle = true;
MainPed.IsOnlyDamagedByPlayer = false;
MainPed.RelationshipGroup = SyncedPedsGroup;
MainPed.IsFireProof = false;
MainPed.IsExplosionProof = false;
Call(SET_PED_DROPS_WEAPONS_WHEN_DEAD, MainPed.Handle, false);
Call(SET_PED_CAN_BE_TARGETTED, MainPed.Handle, true);
Call(SET_PED_CAN_BE_TARGETTED_BY_PLAYER, MainPed.Handle, Game.Player, true);
Call(SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE, MainPed.Handle, false);
Call(SET_CAN_ATTACK_FRIENDLY, MainPed.Handle, true, true);
// Call(_SET_PED_CAN_PLAY_INJURED_ANIMS, false);
Call(SET_PED_CAN_EVASIVE_DIVE, MainPed.Handle, false);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DrownsInWater, false);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableHurt, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableExplosionReactions, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_AvoidTearGas, false);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_IgnoreBeingOnFire, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableEvasiveDives, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisablePanicInVehicle, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_BlockNonTemporaryEvents, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableShockingEvents, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableHurt, true);
SetClothes();
if (IsPlayer) MainPed.IsInvincible = true;
if (IsInvincible) MainPed.IsInvincible = true;
lock (EntityPool.PedsLock)
{
// Add to EntityPool so this Character can be accessed by handle.
EntityPool.Add(this);
}
return true;
}
private void SetClothes()
{
for (byte i = 0; i < 12; i++)
Call(SET_PED_COMPONENT_VARIATION, MainPed.Handle, i, (int)Clothes[i],
(int)Clothes[i + 12], (int)Clothes[i + 24]);
_lastClothes = Clothes;
}
private void DisplayOnFoot()
{
if (IsInParachuteFreeFall)
{
MainPed.PositionNoOffset = Vector3.Lerp(MainPed.ReadPosition(), Position + Velocity, 0.5f);
MainPed.Rotation = Rotation;
if (!Call<bool>(IS_ENTITY_PLAYING_ANIM, MainPed.Handle, "skydive@base", "free_idle", 3))
{
// Skip update if animation is not loaded
var dict = LoadAnim("skydive@base");
if (dict == null) return;
Call(TASK_PLAY_ANIM, MainPed.Handle, dict, "free_idle", 8f, 10f, -1, 0, -8f, 1, 1, 1);
}
return;
}
if (IsParachuteOpen)
{
if (ParachuteProp == null)
{
Model model = 1740193300;
model.Request(1000);
if (model != null)
{
ParachuteProp = World.CreateProp(model, MainPed.ReadPosition(), MainPed.ReadRotation(), false,
false);
model.MarkAsNoLongerNeeded();
ParachuteProp.IsPositionFrozen = true;
ParachuteProp.IsCollisionEnabled = false;
ParachuteProp.AttachTo(MainPed.Bones[Bone.SkelSpine2], new Vector3(3.6f, 0f, 0f),
new Vector3(0f, 90f, 0f));
}
MainPed.Task.ClearAllImmediately();
MainPed.Task.ClearSecondary();
}
MainPed.PositionNoOffset = Vector3.Lerp(MainPed.ReadPosition(), Position + Velocity, 0.5f);
MainPed.Rotation = Rotation;
if (!Call<bool>(IS_ENTITY_PLAYING_ANIM, MainPed.Handle, "skydive@parachute@first_person",
"chute_idle_right", 3))
{
var dict = LoadAnim("skydive@parachute@first_person");
if (dict == null) return;
Call(TASK_PLAY_ANIM, MainPed, dict, "chute_idle_right", 8f, 10f, -1, 0, -8f, 1, 1, 1);
}
return;
}
if (ParachuteProp != null)
{
if (ParachuteProp.Exists()) ParachuteProp.Delete();
ParachuteProp = null;
}
if (IsOnLadder)
{
if (Velocity.Z < 0)
{
var anim = Velocity.Z < -2f ? "slide_climb_down" : "climb_down";
if (_currentAnimation[1] != anim)
{
MainPed.Task.ClearAllImmediately();
_currentAnimation[1] = anim;
}
if (!Call<bool>(IS_ENTITY_PLAYING_ANIM, MainPed.Handle, "laddersbase", anim, 3))
MainPed.Task.PlayAnimation("laddersbase", anim, 8f, -1, AnimationFlags.Loop);
}
else
{
if (Math.Abs(Velocity.Z) < 0.5)
{
if (_currentAnimation[1] != "base_left_hand_up")
{
MainPed.Task.ClearAllImmediately();
_currentAnimation[1] = "base_left_hand_up";
}
if (!Call<bool>(IS_ENTITY_PLAYING_ANIM, MainPed.Handle, "laddersbase",
"base_left_hand_up", 3))
MainPed.Task.PlayAnimation("laddersbase", "base_left_hand_up", 8f, -1, AnimationFlags.Loop);
}
else
{
if (_currentAnimation[1] != "climb_up")
{
MainPed.Task.ClearAllImmediately();
_currentAnimation[1] = "climb_up";
}
if (!Call<bool>(IS_ENTITY_PLAYING_ANIM, MainPed.Handle, "laddersbase", "climb_up",
3)) MainPed.Task.PlayAnimation("laddersbase", "climb_up", 8f, -1, AnimationFlags.Loop);
}
}
SmoothTransition();
return;
}
if (MainPed.IsTaskActive(TaskType.CTaskGoToAndClimbLadder))
{
MainPed.Task.ClearAllImmediately();
_currentAnimation[1] = "";
}
if (IsVaulting)
{
if (!MainPed.IsVaulting) MainPed.Task.Climb();
SmoothTransition();
return;
}
if (!IsVaulting && MainPed.IsVaulting) MainPed.Task.ClearAllImmediately();
if (IsOnFire && !MainPed.IsOnFire)
Call(START_ENTITY_FIRE, MainPed);
else if (!IsOnFire && MainPed.IsOnFire) Call(STOP_ENTITY_FIRE, MainPed);
if (IsJumping)
{
if (!_lastIsJumping)
{
_lastIsJumping = true;
MainPed.Task.Jump();
}
SmoothTransition();
return;
}
_lastIsJumping = false;
if (IsRagdoll || Health == 0)
{
if (!MainPed.IsRagdoll) MainPed.Ragdoll();
SmoothTransition();
if (!_lastRagdoll)
{
_lastRagdoll = true;
_lastRagdollTime = Ticked;
}
return;
}
if (MainPed.IsRagdoll)
{
if (Speed == 0)
MainPed.CancelRagdoll();
else
MainPed.Task.ClearAllImmediately();
_lastRagdoll = false;
return;
}
if (IsReloading)
{
if (!MainPed.IsTaskActive(TaskType.CTaskReloadGun)) MainPed.Task.ReloadWeapon();
/*
if (!_isPlayingAnimation)
{
string[] reloadingAnim = MainPed.GetReloadingAnimation();
if (reloadingAnim != null)
{
_isPlayingAnimation = true;
_currentAnimation = reloadingAnim;
MainPed.Task.PlayAnimation(_currentAnimation[0], _currentAnimation[1], 8f, -1, AnimationFlags.AllowRotation | AnimationFlags.UpperBodyOnly);
}
}
*/
SmoothTransition();
}
else if (IsInCover)
{
if (!_lastInCover) Call(TASK_STAY_IN_COVER, MainPed.Handle);
_lastInCover = true;
if (IsAiming)
{
DisplayAiming();
_lastInCover = false;
}
else if (MainPed.IsInCover)
{
SmoothTransition();
}
}
else if (_lastInCover)
{
MainPed.Task.ClearAllImmediately();
_lastInCover = false;
}
else if (IsAiming)
{
DisplayAiming();
}
else if (MainPed.IsShooting)
{
MainPed.Task.ClearAllImmediately();
}
else
{
WalkTo();
}
}
private void CheckCurrentWeapon()
{
if (MainPed.VehicleWeapon != VehicleWeapon) MainPed.VehicleWeapon = VehicleWeapon;
var compChanged = WeaponComponents != null && WeaponComponents.Count != 0 && WeaponComponents != _lastWeaponComponents && !WeaponComponents.Compare(_lastWeaponComponents);
if (_lastWeaponHash != CurrentWeapon || compChanged)
{
if (_lastWeaponHash == WeaponHash.Unarmed && WeaponObj?.Exists() == true)
{
WeaponObj.Delete();
}
else
{
var model = Call<uint>(GET_WEAPONTYPE_MODEL, CurrentWeapon);
if (!Call<bool>(HAS_MODEL_LOADED, model))
{
Call(REQUEST_MODEL, model);
return;
}
if (WeaponObj?.Exists() == true)
WeaponObj.Delete();
MainPed.Weapons.RemoveAll();
WeaponObj = Entity.FromHandle(Call<int>(CREATE_WEAPON_OBJECT, CurrentWeapon, -1, Position.X, Position.Y, Position.Z, true, 0, 0));
}
if (compChanged)
{
foreach (var comp in WeaponComponents)
{
if (comp.Value)
{
Call(GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT, WeaponObj.Handle, comp.Key);
}
}
_lastWeaponComponents = WeaponComponents;
}
Call(GIVE_WEAPON_OBJECT_TO_PED, WeaponObj.Handle, MainPed.Handle);
_lastWeaponHash = CurrentWeapon;
}
if (Call<int>(GET_PED_WEAPON_TINT_INDEX, MainPed, CurrentWeapon) != WeaponTint)
Call<int>(SET_PED_WEAPON_TINT_INDEX, MainPed, CurrentWeapon, WeaponTint);
}
private void DisplayAiming()
{
if (Velocity == default)
MainPed.Task.AimAt(AimCoords, 1000);
else
Call(TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD, MainPed.Handle,
Position.X + Velocity.X, Position.Y + Velocity.Y, Position.Z + Velocity.Z,
AimCoords.X, AimCoords.Y, AimCoords.Z, 3f, false, 0x3F000000, 0x40800000, false, 512, false, 0);
SmoothTransition();
}
private void WalkTo()
{
Call(SET_PED_STEALTH_MOVEMENT, MainPed, IsInStealthMode, 0);
var predictPosition = Predict(Position) + Velocity;
var range = predictPosition.DistanceToSquared(MainPed.ReadPosition());
switch (Speed)
{
case 1:
if (!MainPed.IsWalking || range > 0.25f)
{
var nrange = range * 2;
if (nrange > 1.0f) nrange = 1.0f;
MainPed.Task.GoStraightTo(predictPosition);
Call(SET_PED_DESIRED_MOVE_BLEND_RATIO, MainPed.Handle, nrange);
}
_lastMoving = true;
break;
case 2:
if (!MainPed.IsRunning || range > 0.50f)
{
MainPed.Task.RunTo(predictPosition, true);
Call(SET_PED_DESIRED_MOVE_BLEND_RATIO, MainPed.Handle, 1.0f);
}
_lastMoving = true;
break;
case 3:
if (!MainPed.IsSprinting || range > 0.75f)
{
Call(TASK_GO_STRAIGHT_TO_COORD, MainPed.Handle, predictPosition.X,
predictPosition.Y, predictPosition.Z, 3.0f, -1, 0.0f, 0.0f);
Call(SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER, MainPed.Handle, 1.49f);
Call(SET_PED_DESIRED_MOVE_BLEND_RATIO, MainPed.Handle, 1.0f);
}
_lastMoving = true;
break;
default:
if (_lastMoving)
{
MainPed.Task.StandStill(2000);
_lastMoving = false;
}
if (MainPed.IsTaskActive(TaskType.CTaskDiveToGround)) MainPed.Task.ClearAll();
break;
}
SmoothTransition();
}
private void SmoothTransition()
{
var localRagdoll = MainPed.IsRagdoll;
var predicted = Predict(Position);
var dist = predicted.DistanceTo(MainPed.ReadPosition());
if (IsOff(dist))
{
MainPed.PositionNoOffset = predicted;
return;
}
if (!(localRagdoll || MainPed.IsDead))
{
if (!IsAiming && !MainPed.IsGettingUp)
{
var cur = MainPed.Heading;
var diff = Heading - cur;
if (diff > 180)
diff -= 360;
else if (diff < -180) diff += 360;
MainPed.Heading = cur + diff / 2;
}
MainPed.Velocity = Velocity + 5 * dist * (predicted - MainPed.ReadPosition());
}
else if (Ticked - _lastRagdollTime < 10)
{
}
else if (IsRagdoll)
{
var helper = new ApplyImpulseHelper(MainPed);
var head = MainPed.Bones[Bone.SkelHead];
var rightFoot = MainPed.Bones[Bone.SkelRightFoot];
var leftFoot = MainPed.Bones[Bone.SkelLeftFoot];
Vector3 amount;
// 20:head, 3:left foot, 6:right foot, 17:right hand,
amount = 20 * (Predict(HeadPosition) - head.Position);
if (amount.Length() > 50) amount = amount.Normalized * 50;
helper.EqualizeAmount = 1;
helper.PartIndex = 20;
helper.Impulse = amount;
helper.Start();
helper.Stop();
amount = 20 * (Predict(RightFootPosition) - rightFoot.Position);
if (amount.Length() > 50) amount = amount.Normalized * 50;
helper.EqualizeAmount = 1;
helper.PartIndex = 6;
helper.Impulse = amount;
helper.Start();
helper.Stop();
amount = 20 * (Predict(LeftFootPosition) - leftFoot.Position);
if (amount.Length() > 50) amount = amount.Normalized * 50;
helper.EqualizeAmount = 1;
helper.PartIndex = 3;
helper.Impulse = amount;
helper.Start();
helper.Stop();
}
else
{
// localRagdoll
var force = Velocity - MainPed.Velocity + 5 * dist * (predicted - MainPed.ReadPosition());
if (force.Length() > 20) force = force.Normalized * 20;
MainPed.ApplyWorldForceCenterOfMass(force, ForceType.InternalImpulse, true);
}
}
private void DisplayInVehicle()
{
if (CurrentVehicle?.MainVehicle == null) return;
switch (Speed)
{
// In vehicle
case 4:
if (MainPed.CurrentVehicle != CurrentVehicle.MainVehicle || MainPed.SeatIndex != Seat ||
(!MainPed.IsSittingInVehicle() && !MainPed.IsBeingJacked))
MainPed.SetIntoVehicle(CurrentVehicle.MainVehicle, Seat);
if (MainPed.IsOnTurretSeat())
Call(TASK_VEHICLE_AIM_AT_COORD, MainPed.Handle, AimCoords.X, AimCoords.Y,
AimCoords.Z);
// Drive-by
if (VehicleWeapon == VehicleWeaponHash.Invalid)
{
if (IsAiming)
{
Call(SET_DRIVEBY_TASK_TARGET, MainPed, 0, 0, AimCoords.X, AimCoords.Y,
AimCoords.Z);
if (!_lastDriveBy)
{
_lastDriveBy = true;
Call(TASK_DRIVE_BY, MainPed, 0, 0, AimCoords.X, AimCoords.Y, AimCoords.Z,
100000, 100, 1, FiringPattern.SingleShot);
}
}
else if (_lastDriveBy || MainPed.IsTaskActive(TaskType.CTaskAimGunVehicleDriveBy))
{
MainPed.Task.ClearAll();
_lastDriveBy = false;
}
}
break;
// Entering vehicle
case 5:
if (MainPed.VehicleTryingToEnter != CurrentVehicle.MainVehicle ||
MainPed.GetSeatTryingToEnter() != Seat)
MainPed.Task.EnterVehicle(CurrentVehicle.MainVehicle, Seat, -1, 5,
EnterVehicleFlags.JackAnyone);
break;
// Leaving vehicle
case 6:
if (!MainPed.IsTaskActive(TaskType.CTaskExitVehicle))
MainPed.Task.LeaveVehicle(CurrentVehicle.Velocity.LengthSquared() > 5 * 5
? LeaveVehicleFlags.BailOut
: LeaveVehicleFlags.None);
break;
}
}
}
}