Files
RAGECOOP-V/Client/Scripts/Sync/Entities/SyncedProjectile.cs
2023-02-13 20:44:50 +08:00

138 lines
4.5 KiB
C#

using GTA;
using GTA.Math;
using GTA.Native;
using RageCoop.Core;
namespace RageCoop.Client
{
internal class SyncedProjectile : SyncedEntity
{
public readonly Vector3 Origin;
private bool _firstSend;
public SyncedProjectile(Projectile p)
{
var owner = p.OwnerEntity;
if (owner == null)
{
IsValid = false;
return;
}
ID = EntityPool.RequestNewID();
MainProjectile = p;
Origin = p.Position;
if (EntityPool.PedsByHandle.TryGetValue(owner.Handle, out var shooter))
{
if (shooter.MainPed != null
&& (p.AttachedEntity == shooter.MainPed.Weapons.CurrentWeaponObject
|| p.AttachedEntity == shooter.MainPed))
{
// Reloading
IsValid = false;
return;
}
Shooter = shooter;
IsLocal = shooter.IsLocal;
}
else if (EntityPool.VehiclesByHandle.TryGetValue(owner.Handle, out var shooterVeh))
{
Shooter = shooterVeh;
IsLocal = shooterVeh.IsLocal;
}
else
{
IsValid = false;
}
}
public SyncedProjectile(int id)
{
ID = id;
IsLocal = false;
}
public ProjectileDataFlags Flags { private get; set; } = ProjectileDataFlags.None;
public bool IsValid { get; } = true;
public new bool IsLocal { get; }
public Projectile MainProjectile { get; set; }
public SyncedEntity Shooter { get; set; }
public bool Exploded => Flags.HasProjDataFlag(ProjectileDataFlags.Exploded);
internal override Player Owner => Shooter.Owner;
/// <summary>
/// Invalid property for projectile.
/// </summary>
private new int OwnerID
{
set { }
}
public WeaponHash WeaponHash { get; set; }
private WeaponAsset Asset { get; set; }
public void ExtractData(ref Packets.ProjectileSync p)
{
p.Position = MainProjectile.Position;
p.Velocity = MainProjectile.Velocity;
p.Rotation = MainProjectile.Rotation;
p.ID = ID;
p.ShooterID = Shooter.ID;
p.WeaponHash = (uint)MainProjectile.WeaponHash;
p.Flags = ProjectileDataFlags.None;
if (MainProjectile.IsDead) p.Flags |= ProjectileDataFlags.Exploded;
if (MainProjectile.AttachedEntity != null) p.Flags |= ProjectileDataFlags.IsAttached;
if (Shooter is SyncedVehicle) p.Flags |= ProjectileDataFlags.IsShotByVehicle;
if (_firstSend)
{
p.Flags |= ProjectileDataFlags.IsAttached;
_firstSend = false;
}
}
internal override void Update()
{
// Skip update if no new sync message has arrived.
if (!NeedUpdate) return;
if (MainProjectile == null || !MainProjectile.Exists())
{
CreateProjectile();
return;
}
MainProjectile.Velocity = Velocity + 10 * (Predict(Position) - MainProjectile.Position);
MainProjectile.Rotation = Rotation;
LastUpdated = Ticked;
}
private void CreateProjectile()
{
Asset = new WeaponAsset(WeaponHash);
if (!Asset.IsLoaded)
{
Asset.Request();
return;
}
if (Shooter == null) return;
Entity owner;
owner = (Shooter as SyncedPed)?.MainPed ?? (Entity)(Shooter as SyncedVehicle)?.MainVehicle;
Position = (Owner.PacketTravelTime + 0.001f * LastSyncedStopWatch.ElapsedMilliseconds) * Shooter.Velocity +
Position;
var end = Position + Velocity;
Call(SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY, Position.X, Position.Y, Position.Z,
end.X, end.Y, end.Z, 0, 1, WeaponHash, owner?.Handle ?? 0, 1, 0, -1);
var ps = World.GetAllProjectiles();
MainProjectile = ps[ps.Length - 1];
MainProjectile.Position = Position;
MainProjectile.Rotation = Rotation;
MainProjectile.Velocity = Velocity;
EntityPool.Add(this);
}
}
}