Files
RAGECOOP-V/Client/Scripts/Sync/Entities/SyncedEntity.cs
2022-12-04 19:34:54 +08:00

131 lines
3.6 KiB
C#

using System.Diagnostics;
using GTA;
using GTA.Math;
namespace RageCoop.Client
{
/// <summary>
/// </summary>
public abstract class SyncedEntity
{
private float _accumulatedOff;
private int _ownerID;
/// <summary>
/// Indicates whether the current player is responsible for syncing this entity.
/// </summary>
public bool IsLocal => OwnerID == Main.LocalPlayerID;
/// <summary>
/// Network ID for this entity
/// </summary>
public int ID { get; internal set; }
/// <summary>
/// </summary>
public int OwnerID
{
get => _ownerID;
internal set
{
if (value == _ownerID && Owner != null) return;
_ownerID = value;
Owner = PlayerList.GetPlayer(value);
if (this is SyncedPed && Owner != null) Owner.Character = (SyncedPed)this;
}
}
internal virtual Player Owner { get; private set; }
/// <summary>
/// </summary>
public bool IsOutOfSync => Main.Ticked - LastSynced > 200 && ID != 0;
internal bool IsReady => LastSynced > 0 || LastFullSynced == 0;
internal bool IsInvincible { get; set; } = false;
internal bool NeedUpdate => LastSynced >= LastUpdated;
public bool SendNextFrame { get; set; } = false;
public bool SendFullNextFrame { get; set; } = false;
internal Model Model { get; set; }
internal Vector3 Position { get; set; }
internal Vector3 Rotation { get; set; }
internal Quaternion Quaternion { get; set; }
internal Vector3 Velocity { get; set; }
internal abstract void Update();
internal void PauseUpdate(ulong frames)
{
LastUpdated = Main.Ticked + frames;
}
protected Vector3 Predict(Vector3 input)
{
return Diff() + input;
}
protected Vector3 Diff()
{
return (Owner.PacketTravelTime + 0.001f * LastSyncedStopWatch.ElapsedMilliseconds) * Velocity;
}
protected bool IsOff(float thisOff, float tolerance = 3, float limit = 30)
{
_accumulatedOff += thisOff - tolerance;
if (_accumulatedOff < 0)
{
_accumulatedOff = 0;
}
else if (_accumulatedOff >= limit)
{
_accumulatedOff = 0;
return true;
}
return false;
}
#region LAST STATE
public void SetLastSynced(bool full)
{
LastSyncInterval = LastSentStopWatch.ElapsedMilliseconds;
LastSynced = Main.Ticked;
if (full)
{
LastFullSynced = Main.Ticked;
}
LastSyncedStopWatch.Restart();
}
public Stopwatch LastSyncedStopWatch = new Stopwatch();
/// <summary>
/// The interval between last sync and the earlier one
/// </summary>
public long LastSyncInterval;
/// <summary>
/// Last time a new sync message arrived.
/// </summary>
public ulong LastSynced { get; set; } = 0;
/// <summary>
/// Last time a new sync message arrived.
/// </summary>
public ulong LastFullSynced { get; internal set; } = 0;
/// <summary>
/// Last time the local entity has been updated,
/// </summary>
public ulong LastUpdated { get; set; }
internal Stopwatch LastSentStopWatch { get; set; } = Stopwatch.StartNew();
#endregion
}
}