Files
RAGECOOP-V/RageCoop.Core/Packets/SyncEvents/VehicleBulletShot.cs
2022-09-08 12:41:56 -07:00

53 lines
1.2 KiB
C#

using GTA.Math;
using Lidgren.Network;
namespace RageCoop.Core
{
internal partial class Packets
{
internal class VehicleBulletShot : Packet
{
public override PacketType Type => PacketType.VehicleBulletShot;
public int OwnerID { get; set; }
public ushort Bone { get; set; }
public uint WeaponHash { get; set; }
public Vector3 StartPosition { get; set; }
public Vector3 EndPosition { get; set; }
protected override void Serialize(NetOutgoingMessage m)
{
m.Write(OwnerID);
m.Write(Bone);
m.Write(WeaponHash);
m.Write(StartPosition);
m.Write(EndPosition);
}
public override void Deserialize(NetIncomingMessage m)
{
#region NetIncomingMessageToPacket
OwnerID = m.ReadInt32();
Bone = m.ReadUInt16();
WeaponHash = m.ReadUInt32();
StartPosition = m.ReadVector3();
EndPosition = m.ReadVector3();
#endregion
}
}
}
}