79 lines
3.0 KiB
C#
79 lines
3.0 KiB
C#
using Lidgren.Network;
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using RageCoop.Core;
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using RageCoop.Server.Scripting;
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namespace RageCoop.Server
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{
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public partial class Server
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{
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private void PedSync(Packets.PedSync packet, Client client)
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{
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QueueJob(() => Entities.Update(packet, client));
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bool isPlayer = packet.ID == client.Player.ID;
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if (isPlayer)
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{
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QueueJob(() => API.Events.InvokePlayerUpdate(client));
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}
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if (Settings.UseP2P) { return; }
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foreach (var c in ClientsByNetHandle.Values)
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{
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// Don't send data back
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if (c.NetHandle == client.NetHandle) { continue; }
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// Check streaming distance
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if (isPlayer)
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{
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if ((Settings.PlayerStreamingDistance != -1) && (packet.Position.DistanceTo(c.Player.Position) > Settings.PlayerStreamingDistance))
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{
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continue;
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}
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}
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else if ((Settings.NpcStreamingDistance != -1) && (packet.Position.DistanceTo(c.Player.Position) > Settings.NpcStreamingDistance))
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{
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continue;
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}
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NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
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packet.Pack(outgoingMessage);
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MainNetServer.SendMessage(outgoingMessage, c.Connection, NetDeliveryMethod.UnreliableSequenced, (byte)ConnectionChannel.PedSync);
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}
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}
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private void VehicleSync(Packets.VehicleSync packet, Client client)
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{
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QueueJob(() => Entities.Update(packet, client));
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bool isPlayer = packet.ID == client.Player?.LastVehicle?.ID;
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if (Settings.UseP2P) { return; }
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foreach (var c in ClientsByNetHandle.Values)
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{
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if (c.NetHandle == client.NetHandle) { continue; }
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if (isPlayer)
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{
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// Player's vehicle
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if ((Settings.PlayerStreamingDistance != -1) && (packet.Position.DistanceTo(c.Player.Position) > Settings.PlayerStreamingDistance))
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{
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continue;
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}
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}
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else if ((Settings.NpcStreamingDistance != -1) && (packet.Position.DistanceTo(c.Player.Position) > Settings.NpcStreamingDistance))
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{
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continue;
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}
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NetOutgoingMessage outgoingMessage = MainNetServer.CreateMessage();
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packet.Pack(outgoingMessage);
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MainNetServer.SendMessage(outgoingMessage, c.Connection, NetDeliveryMethod.UnreliableSequenced, (byte)ConnectionChannel.VehicleSync);
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}
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}
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private void ProjectileSync(Packets.ProjectileSync packet, Client client)
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{
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if (Settings.UseP2P) { return; }
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Forward(packet, client, ConnectionChannel.ProjectileSync);
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}
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}
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}
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