Files
RAGECOOP-V/RageCoop.Client/Scripting/ClientScript.cs
sardelka9515 42c0ef2159 Load in client in seperate domain
Rewrote logger for more flexible options
Complete client resource loading
2022-10-15 11:09:17 +08:00

39 lines
1.4 KiB
C#

using RageCoop.Core.Scripting;
using System;
namespace RageCoop.Client.Scripting
{
/// <summary>
/// Inherit from this class, constructor will be called automatically, but other scripts might have yet been loaded, you should use <see cref="OnStart"/>. to initiate your script.
/// </summary>
public abstract class ClientScript : GTA.Script
{
/// <summary>
/// This method would be called from main thread, right after all script constructors are invoked.
/// </summary>
public abstract void OnStart();
/// <summary>
/// This method would be called from main thread right before the whole <see cref="System.AppDomain"/> is unloded but prior to <see cref="GTA.Script.Aborted"/>.
/// </summary>
public abstract void OnStop();
/// <summary>
/// Get the <see cref="ResourceFile"/> instance where this script is loaded from.
/// </summary>
public ResourceFile CurrentFile { get; internal set; }
/// <summary>
/// Get the <see cref="ClientResource"/> that this script belongs to.
/// </summary>
public ClientResource CurrentResource { get; internal set; }
/// <summary>
/// Eqivalent of <see cref="ClientResource.Logger"/> in <see cref="CurrentResource"/>
/// </summary>
public Core.Logger Logger => CurrentResource.Logger;
}
}