250 lines
6.4 KiB
C#
250 lines
6.4 KiB
C#
using GTA.Math;
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using Lidgren.Network;
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using System.Net;
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namespace RageCoop.Core
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{
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internal partial class Packets
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{
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internal struct PlayerData
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{
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public int ID;
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public string Username;
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}
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public class Handshake : Packet
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{
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public override PacketType Type => PacketType.Handshake;
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public int PedID { get; set; }
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public string Username { get; set; }
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public string ModVersion { get; set; }
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/// <summary>
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/// The asymetrically crypted Aes key
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/// </summary>
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public byte[] AesKeyCrypted;
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/// <summary>
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/// The asymetrically crypted Aes IV
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/// </summary>
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public byte[] AesIVCrypted;
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/// <summary>
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/// The password hash with client Aes
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/// </summary>
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public byte[] PasswordEncrypted { get; set; }
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public IPEndPoint InternalEndPoint { get; set; }
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protected override void Serialize(NetOutgoingMessage m)
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{
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// Write Player Ped ID
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m.Write(PedID);
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// Write Username
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m.Write(Username);
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// Write ModVersion
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m.Write(ModVersion);
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m.Write(InternalEndPoint.ToString());
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// Write AesKeyCrypted
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m.WriteByteArray(AesKeyCrypted);
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// Write AesIVCrypted
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m.WriteByteArray(AesIVCrypted);
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// Write PassHash
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m.WriteByteArray(PasswordEncrypted);
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}
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public override void Deserialize(NetIncomingMessage m)
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{
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#region NetIncomingMessageToPacket
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// Read player netHandle
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PedID = m.ReadInt32();
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// Read Username
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Username = m.ReadString();
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// Read ModVersion
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ModVersion = m.ReadString();
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InternalEndPoint = CoreUtils.StringToEndPoint(m.ReadString());
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AesKeyCrypted = m.ReadByteArray();
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AesIVCrypted = m.ReadByteArray();
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PasswordEncrypted = m.ReadByteArray();
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#endregion
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}
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}
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public class HandshakeSuccess : Packet
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{
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public PlayerData[] Players { get; set; }
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public override PacketType Type => PacketType.HandshakeSuccess;
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protected override void Serialize(NetOutgoingMessage m)
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{
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m.Write(Players.Length);
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foreach (var p in Players)
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{
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m.Write(p.ID);
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m.Write(p.Username);
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}
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}
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public override void Deserialize(NetIncomingMessage m)
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{
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Players = new PlayerData[m.ReadInt32()];
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for (int i = 0; i < Players.Length; i++)
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{
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Players[i] = new PlayerData()
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{
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ID = m.ReadInt32(),
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Username = m.ReadString(),
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};
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}
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}
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}
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public class PlayerConnect : Packet
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{
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public override PacketType Type => PacketType.PlayerConnect;
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public int PedID { get; set; }
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public string Username { get; set; }
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protected override void Serialize(NetOutgoingMessage m)
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{
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// Write NetHandle
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m.Write(PedID);
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m.Write(Username);
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}
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public override void Deserialize(NetIncomingMessage m)
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{
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#region NetIncomingMessageToPacket
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// Read player netHandle
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PedID = m.ReadInt32();
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// Read Username
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Username = m.ReadString();
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#endregion
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}
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}
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public class PlayerDisconnect : Packet
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{
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public override PacketType Type => PacketType.PlayerDisconnect;
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public int PedID { get; set; }
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protected override void Serialize(NetOutgoingMessage m)
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{
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m.Write(PedID);
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}
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public override void Deserialize(NetIncomingMessage m)
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{
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#region NetIncomingMessageToPacket
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PedID = m.ReadInt32();
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#endregion
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}
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}
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public class PlayerInfoUpdate : Packet
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{
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public override PacketType Type => PacketType.PlayerInfoUpdate;
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/// <summary>
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/// Ped ID for this Player
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/// </summary>
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public int PedID { get; set; }
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public string Username { get; set; }
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public float Latency { get; set; }
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public Vector3 Position { get; set; }
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public bool IsHost;
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protected override void Serialize(NetOutgoingMessage m)
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{
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// Write ID
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m.Write(PedID);
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// Write Username
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m.Write(Username);
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// Write Latency
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m.Write(Latency);
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m.Write(Position);
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m.Write(IsHost);
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}
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public override void Deserialize(NetIncomingMessage m)
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{
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// Read player ID
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PedID = m.ReadInt32();
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// Read Username
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Username = m.ReadString();
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Latency = m.ReadFloat();
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Position = m.ReadVector3();
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IsHost = m.ReadBoolean();
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}
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}
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public class PublicKeyResponse : Packet
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{
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public override PacketType Type => PacketType.PublicKeyResponse;
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public byte[] Modulus;
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public byte[] Exponent;
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protected override void Serialize(NetOutgoingMessage m)
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{
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m.WriteByteArray(Modulus);
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m.WriteByteArray(Exponent);
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}
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public override void Deserialize(NetIncomingMessage m)
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{
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#region NetIncomingMessageToPacket
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Modulus = m.ReadByteArray();
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Exponent = m.ReadByteArray();
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#endregion
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}
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}
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public class PublicKeyRequest : Packet
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{
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public override PacketType Type => PacketType.PublicKeyRequest;
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}
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}
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}
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