
This gonna reduce the tedious work needed to add a new sync, also beings a performance boost Ped, projectile sync will be updated later
336 lines
12 KiB
C#
336 lines
12 KiB
C#
using System;
|
|
using System.Linq;
|
|
using GTA;
|
|
using GTA.Math;
|
|
using GTA.Native;
|
|
using GTA.UI;
|
|
using RageCoop.Core;
|
|
using static ICSharpCode.SharpZipLib.Zip.ExtendedUnixData;
|
|
|
|
namespace RageCoop.Client
|
|
{
|
|
/// <summary>
|
|
/// A synchronized vehicle instance
|
|
/// </summary>
|
|
public partial class SyncedVehicle : SyncedEntity
|
|
{
|
|
internal override void Update()
|
|
{
|
|
// Check if all data available
|
|
if (!IsReady || Owner == null) return;
|
|
|
|
// Check existence
|
|
if (MainVehicle == null || !MainVehicle.Exists() || MainVehicle.Model != Model)
|
|
if (!CreateVehicle())
|
|
return;
|
|
|
|
|
|
DisplayVehicle();
|
|
// Skip update if no new sync message has arrived.
|
|
if (!NeedUpdate) return;
|
|
|
|
if (VD.SteeringAngle != MainVehicle.SteeringAngle)
|
|
MainVehicle.CustomSteeringAngle((float)(Math.PI / 180) * VD.SteeringAngle);
|
|
MainVehicle.ThrottlePower = VD.ThrottlePower;
|
|
MainVehicle.BrakePower = VD.BrakePower;
|
|
|
|
if (IsDead)
|
|
{
|
|
if (MainVehicle.IsDead) return;
|
|
|
|
MainVehicle.Explode();
|
|
}
|
|
else
|
|
{
|
|
if (MainVehicle.IsDead)
|
|
WorldThread.Delay(() =>
|
|
{
|
|
if (MainVehicle.IsDead && !IsDead) MainVehicle.Repair();
|
|
}, 1000);
|
|
}
|
|
|
|
if (MainVehicle.IsOnFire)
|
|
{
|
|
if (!VD.Flags.HasVehFlag(VehicleDataFlags.IsOnFire)) Call(STOP_ENTITY_FIRE, MainVehicle);
|
|
}
|
|
else if (VD.Flags.HasVehFlag(VehicleDataFlags.IsOnFire))
|
|
{
|
|
Call(START_ENTITY_FIRE, MainVehicle);
|
|
}
|
|
|
|
if (EngineRunning != MainVehicle.IsEngineRunning) MainVehicle.IsEngineRunning = EngineRunning;
|
|
|
|
if (LightsOn != MainVehicle.AreLightsOn) MainVehicle.AreLightsOn = LightsOn;
|
|
|
|
if (HighBeamsOn != MainVehicle.AreHighBeamsOn) MainVehicle.AreHighBeamsOn = HighBeamsOn;
|
|
|
|
if (!IsAircraft)
|
|
{
|
|
if (MainVehicle.HasSiren && SireneActive != MainVehicle.IsSirenActive)
|
|
MainVehicle.IsSirenActive = SireneActive;
|
|
|
|
if (HornActive)
|
|
{
|
|
if (!_lastHornActive)
|
|
{
|
|
MainVehicle.SoundHorn(99999);
|
|
}
|
|
}
|
|
else if (_lastVD.Flags.HasVehFlag(VehicleDataFlags.IsHornActive))
|
|
{
|
|
MainVehicle.SoundHorn(1);
|
|
}
|
|
|
|
if (HasRocketBoost && VD.Flags.HasFlag(VehicleDataFlags.IsRocketBoostActive) !=
|
|
MainVehicle.IsRocketBoostActive)
|
|
MainVehicle.IsRocketBoostActive = VD.Flags.HasVehFlag(VehicleDataFlags.IsRocketBoostActive);
|
|
if (HasParachute && VD.Flags.HasFlag(VehicleDataFlags.IsParachuteActive) &&
|
|
!MainVehicle.IsParachuteDeployed)
|
|
MainVehicle.StartParachuting(false);
|
|
if (IsSubmarineCar)
|
|
{
|
|
if (Transformed)
|
|
{
|
|
if (!_lastTransformed)
|
|
{
|
|
Call(TRANSFORM_TO_SUBMARINE, MainVehicle.Handle, false);
|
|
}
|
|
}
|
|
else if (_lastTransformed)
|
|
{
|
|
Call(TRANSFORM_TO_CAR, MainVehicle.Handle, false);
|
|
}
|
|
}
|
|
else if (IsDeluxo)
|
|
{
|
|
MainVehicle.SetDeluxoHoverState(IsDeluxoHovering);
|
|
if (IsDeluxoHovering) MainVehicle.SetDeluxoWingRatio(VD.DeluxoWingRatio);
|
|
}
|
|
Call(SET_VEHICLE_BRAKE_LIGHTS, MainVehicle.Handle, BrakeLightsOn);
|
|
MainVehicle.LockStatus = VD.LockStatus;
|
|
}
|
|
_lastVD = VD;
|
|
|
|
if (LastFullSynced >= LastUpdated)
|
|
{
|
|
if (IsAircraft)
|
|
{
|
|
if (VDF.LandingGear != (byte)MainVehicle.LandingGearState)
|
|
MainVehicle.LandingGearState = (VehicleLandingGearState)VDF.LandingGear;
|
|
}
|
|
if (HasRoof && MainVehicle.RoofState != (VehicleRoofState)VDF.RoofState)
|
|
MainVehicle.RoofState = (VehicleRoofState)VDF.RoofState;
|
|
|
|
if (VD.Flags.HasVehFlag(VehicleDataFlags.Repaired)) MainVehicle.Repair();
|
|
if (VDF.Colors != _lastVDF.Colors)
|
|
{
|
|
Call(SET_VEHICLE_COLOURS, MainVehicle, VDF.Colors.Item1, VDF.Colors.Item2);
|
|
}
|
|
|
|
MainVehicle.EngineHealth = VDF.EngineHealth;
|
|
|
|
if (VDF.ToggleModsMask != _lastVDF.ToggleModsMask)
|
|
{
|
|
for (int i = 0; i < 7; i++)
|
|
{
|
|
Call(TOGGLE_VEHICLE_MOD, MainVehicle.Handle, i + 17, (VDF.ToggleModsMask & (1 << i)) != 0);
|
|
}
|
|
}
|
|
if (VDF.Livery != _lastVDF.Livery)
|
|
{
|
|
Call(SET_VEHICLE_LIVERY, MainVehicle, VDF.Livery);
|
|
}
|
|
|
|
if (VDF.HeadlightColor != _lastVDF.HeadlightColor)
|
|
{
|
|
Call(SET_VEHICLE_XENON_LIGHT_COLOR_INDEX, MainVehicle.Handle, VDF.HeadlightColor);
|
|
}
|
|
|
|
if (!CoreUtils.StructCmp(VDF.DamageModel, _lastVDF.DamageModel))
|
|
{
|
|
MainVehicle.SetDamageModel(VDF.DamageModel);
|
|
}
|
|
|
|
if (MainVehicle.Handle == V?.Handle && Util.GetPlayerRadioIndex() != VDF.RadioStation)
|
|
Util.SetPlayerRadioIndex(MainVehicle.Handle, VDF.RadioStation);
|
|
|
|
if (VDF.ExtrasMask != _lastVDF.ExtrasMask)
|
|
{
|
|
for (int i = 1; i < 15; i++)
|
|
{
|
|
var flag = (ushort)(1 << i);
|
|
var hasExtra = (AvalibleExtras & (ushort)(1 << i)) != 0;
|
|
if (!hasExtra)
|
|
continue;
|
|
|
|
var on = (VDF.ExtrasMask & flag) != 0;
|
|
Call(SET_VEHICLE_EXTRA, MainVehicle.Handle, i, !on);
|
|
}
|
|
}
|
|
if (VDV.Mods != null && (_lastVDV.Mods == null || !VDV.Mods.SequenceEqual(_lastVDV.Mods)))
|
|
{
|
|
Call(SET_VEHICLE_MOD_KIT, MainVehicle, 0);
|
|
|
|
foreach (var mod in VDV.Mods) MainVehicle.Mods[(VehicleModType)mod.Item1].Index = mod.Item2;
|
|
}
|
|
if (VDV.LicensePlate != _lastVDV.LicensePlate)
|
|
Call(SET_VEHICLE_NUMBER_PLATE_TEXT, MainVehicle, VDV.LicensePlate);
|
|
|
|
_lastVDF = VDF;
|
|
_lastVDV = VDV;
|
|
}
|
|
|
|
LastUpdated = Ticked;
|
|
}
|
|
|
|
private void DisplayVehicle()
|
|
{
|
|
_predictedPosition = Predict(Position);
|
|
var current = MainVehicle.ReadPosition();
|
|
var distSquared = current.DistanceToSquared(_predictedPosition);
|
|
var cali = _predictedPosition - current;
|
|
if (!IsTrain) cali += 0.5f * (Velocity - MainVehicle.Velocity);
|
|
if (distSquared > 10 * 10)
|
|
{
|
|
MainVehicle.Position = _predictedPosition;
|
|
MainVehicle.Velocity = Velocity;
|
|
MainVehicle.Quaternion = Quaternion;
|
|
return;
|
|
}
|
|
|
|
var stopped = Velocity == Vector3.Zero;
|
|
|
|
// Calibrate position
|
|
if (distSquared > 0.03 * 0.03)
|
|
{
|
|
if (IsTrain || distSquared > 20 * 20) MainVehicle.Velocity = Velocity + cali;
|
|
else MainVehicle.ApplyWorldForceCenterOfMass(cali, ForceType.InternalImpulse, true);
|
|
}
|
|
|
|
if (NeedUpdate || stopped)
|
|
{
|
|
// Calibrate rotation
|
|
var diff = Quaternion.Diff(MainVehicle.ReadQuaternion());
|
|
MainVehicle.WorldRotationVelocity = diff.ToEulerAngles() * RotCalMult;
|
|
}
|
|
}
|
|
|
|
private bool CreateVehicle()
|
|
{
|
|
MainVehicle?.Delete();
|
|
MainVehicle = Util.CreateVehicle(Model, Position);
|
|
if (!Model.IsInCdImage)
|
|
// GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
|
|
return false;
|
|
if (MainVehicle == null)
|
|
{
|
|
Model.Request();
|
|
return false;
|
|
}
|
|
|
|
lock (EntityPool.VehiclesLock)
|
|
{
|
|
EntityPool.Add(this);
|
|
}
|
|
|
|
MainVehicle.Quaternion = Quaternion;
|
|
if (MainVehicle.HasRoof) MainVehicle.RoofState = (VehicleRoofState)VDF.RoofState;
|
|
foreach (var w in MainVehicle.Wheels) w.Fix();
|
|
if (IsInvincible) MainVehicle.IsInvincible = true;
|
|
SetUpFixedData();
|
|
Model.MarkAsNoLongerNeeded();
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
#region -- CONSTRUCTORS --
|
|
|
|
/// <summary>
|
|
/// Create a local entity (outgoing sync)
|
|
/// </summary>
|
|
/// <param name="v"></param>
|
|
internal SyncedVehicle(Vehicle v)
|
|
{
|
|
ID = EntityPool.RequestNewID();
|
|
MainVehicle = v;
|
|
MainVehicle.CanPretendOccupants = false;
|
|
OwnerID = LocalPlayerID;
|
|
SetUpFixedData();
|
|
}
|
|
|
|
internal void SetUpFixedData()
|
|
{
|
|
if (MainVehicle == null) return;
|
|
|
|
IsAircraft = MainVehicle.IsAircraft;
|
|
IsMotorcycle = MainVehicle.IsMotorcycle;
|
|
HasRocketBoost = MainVehicle.HasRocketBoost;
|
|
HasParachute = MainVehicle.HasParachute;
|
|
HasRoof = MainVehicle.HasRoof;
|
|
IsSubmarineCar = MainVehicle.IsSubmarineCar;
|
|
IsDeluxo = MainVehicle.Model == 1483171323;
|
|
IsTrain = MainVehicle.IsTrain;
|
|
AvalibleExtras = 0;
|
|
for (int i = 1; i < 15; i++)
|
|
{
|
|
if (Call<bool>(DOES_EXTRA_EXIST, MainVehicle.Handle, i))
|
|
AvalibleExtras |= (ushort)(1 << i);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create an empty VehicleEntity
|
|
/// </summary>
|
|
internal SyncedVehicle()
|
|
{
|
|
}
|
|
|
|
internal SyncedVehicle(int id)
|
|
{
|
|
ID = id;
|
|
LastSynced = Ticked;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region -- PEDALING --
|
|
|
|
/*
|
|
* Thanks to @oldnapalm.
|
|
*/
|
|
|
|
private string PedalingAnimDict()
|
|
{
|
|
switch ((VehicleHash)Model)
|
|
{
|
|
case VehicleHash.Bmx:
|
|
return "veh@bicycle@bmx@front@base";
|
|
case VehicleHash.Cruiser:
|
|
return "veh@bicycle@cruiserfront@base";
|
|
case VehicleHash.Scorcher:
|
|
return "veh@bicycle@mountainfront@base";
|
|
default:
|
|
return "veh@bicycle@roadfront@base";
|
|
}
|
|
}
|
|
|
|
private string PedalingAnimName(bool fast)
|
|
{
|
|
return fast ? "fast_pedal_char" : "cruise_pedal_char";
|
|
}
|
|
|
|
private void StartPedalingAnim(bool fast)
|
|
{
|
|
MainVehicle.Driver?.Task.PlayAnimation(PedalingAnimDict(), PedalingAnimName(fast), 8.0f, -8.0f, -1,
|
|
AnimationFlags.Loop | AnimationFlags.Secondary, 1.0f);
|
|
}
|
|
|
|
private void StopPedalingAnim(bool fast)
|
|
{
|
|
MainVehicle.Driver.Task.ClearAnimation(PedalingAnimDict(), PedalingAnimName(fast));
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |