
This gonna reduce the tedious work needed to add a new sync, also beings a performance boost Ped, projectile sync will be updated later
279 lines
7.5 KiB
C#
279 lines
7.5 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Linq;
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using System.Security.Cryptography;
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using GTA;
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using GTA.Math;
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using RageCoop.Core;
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using RageCoop.Core.Scripting;
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namespace RageCoop.Server.Scripting;
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/// <summary>
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/// Manipulate entities from the server
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/// </summary>
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public class ServerEntities
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{
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private readonly Server Server;
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internal ServerEntities(Server server)
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{
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Server = server;
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}
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internal ConcurrentDictionary<int, ServerPed> Peds { get; set; } = new();
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internal ConcurrentDictionary<int, ServerVehicle> Vehicles { get; set; } = new();
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internal ConcurrentDictionary<int, ServerProp> ServerProps { get; set; } = new();
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internal ConcurrentDictionary<int, ServerBlip> Blips { get; set; } = new();
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/// <summary>
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/// Get a <see cref="ServerPed" /> by it's id
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public ServerPed GetPedByID(int id)
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{
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return Peds.TryGetValue(id, out var ped) ? ped : null;
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}
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/// <summary>
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/// Get a <see cref="ServerVehicle" /> by it's id
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public ServerVehicle GetVehicleByID(int id)
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{
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return Vehicles.TryGetValue(id, out var veh) ? veh : null;
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}
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/// <summary>
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/// Get a <see cref="ServerProp" /> owned by server from it's ID.
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public ServerProp GetPropByID(int id)
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{
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return ServerProps.TryGetValue(id, out var obj) ? obj : null;
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}
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/// <summary>
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/// Get a <see cref="ServerBlip" /> by it's id.
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public ServerBlip GetBlipByID(int id)
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{
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return Blips.TryGetValue(id, out var obj) ? obj : null;
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}
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/// <summary>
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/// Create a static prop owned by server.
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/// </summary>
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/// <param name="model"></param>
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/// <param name="pos"></param>
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/// <param name="rot"></param>
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/// <returns></returns>
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public ServerProp CreateProp(Model model, Vector3 pos, Vector3 rot)
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{
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var id = RequestNetworkID();
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ServerProp prop;
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ServerProps.TryAdd(id, prop = new ServerProp(Server)
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{
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ID = id,
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Model = model,
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_pos = pos,
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_rot = rot
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});
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prop.Update();
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return prop;
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}
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/// <summary>
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/// Create a vehicle
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/// </summary>
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/// <param name="owner">Owner of this vehicle</param>
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/// <param name="model">model</param>
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/// <param name="pos">position</param>
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/// <param name="heading">heading of this vehicle</param>
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/// <returns></returns>
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public ServerVehicle CreateVehicle(Client owner, Model model, Vector3 pos, float heading)
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{
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if (owner == null) throw new ArgumentNullException("Owner cannot be null");
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ServerVehicle veh = new(Server)
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{
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Owner = owner,
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ID = RequestNetworkID(),
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Model = model,
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_pos = pos
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};
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owner.SendCustomEventQueued(CustomEvents.CreateVehicle, veh.ID, model, pos, heading);
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Vehicles.TryAdd(veh.ID, veh);
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return veh;
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}
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/// <summary>
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/// Create a static <see cref="ServerBlip" /> owned by server.
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/// </summary>
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/// <param name="pos"></param>
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/// <param name="rotation"></param>
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/// <returns></returns>
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public ServerBlip CreateBlip(Vector3 pos, int rotation)
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{
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var b = new ServerBlip(Server)
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{
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ID = RequestNetworkID(),
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Position = pos,
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Rotation = rotation
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};
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Blips.TryAdd(b.ID, b);
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b.Update();
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return b;
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}
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/// <summary>
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/// Get all peds on this server
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/// </summary>
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/// <returns></returns>
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public ServerPed[] GetAllPeds()
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{
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return Peds.Values.ToArray();
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}
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/// <summary>
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/// Get all vehicles on this server
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/// </summary>
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/// <returns></returns>
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public ServerVehicle[] GetAllVehicles()
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{
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return Vehicles.Values.ToArray();
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}
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/// <summary>
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/// Get all static prop objects owned by server
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/// </summary>
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/// <returns></returns>
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public ServerProp[] GetAllProps()
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{
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return ServerProps.Values.ToArray();
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}
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/// <summary>
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/// Get all blips owned by server
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/// </summary>
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/// <returns></returns>
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public ServerBlip[] GetAllBlips()
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{
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return Blips.Values.ToArray();
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}
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/// <summary>
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/// Not thread safe
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/// </summary>
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internal void Update(Packets.PedSync p, Client sender)
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{
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if (!Peds.TryGetValue(p.ID, out var ped))
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{
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Peds.TryAdd(p.ID, ped = new ServerPed(Server));
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ped.ID = p.ID;
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}
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ped._pos = p.Position;
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ped.Owner = sender;
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ped.Health = p.Health;
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ped._rot = p.Rotation;
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ped._isInvincible = p.Flags.HasPedFlag(PedDataFlags.IsInvincible);
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if (p.Speed >= 4 && Vehicles.TryGetValue(p.VehicleID, out var v)) ped.LastVehicle = v;
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if (ped.Owner != sender)
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{
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if (ped.Owner != null) ped.Owner.EntitiesCount--;
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ped.Owner = sender;
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sender.EntitiesCount++;
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}
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}
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internal void Update(Packets.VehicleSync p, Client sender)
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{
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if (!Vehicles.TryGetValue(p.ED.ID, out var veh))
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{
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Vehicles.TryAdd(p.ED.ID, veh = new ServerVehicle(Server));
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veh.ID = p.ED.ID;
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}
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veh._pos = p.ED.Position + p.ED.Velocity * sender.Latency;
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veh._quat = p.ED.Quaternion;
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if (veh.Owner != sender)
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{
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if (veh.Owner != null) veh.Owner.EntitiesCount--;
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veh.Owner = sender;
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sender.EntitiesCount++;
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}
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}
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internal void CleanUp(Client left)
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{
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// Server.Logger?.Trace("Removing all entities from: "+left.Username);
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foreach (var pair in Peds)
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if (pair.Value.Owner == left)
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Server.QueueJob(() => Peds.TryRemove(pair.Key, out _));
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foreach (var pair in Vehicles)
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if (pair.Value.Owner == left)
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Server.QueueJob(() => Vehicles.TryRemove(pair.Key, out _));
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// Server.QueueJob(() =>
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// Server.Logger?.Trace("Remaining entities: "+(Peds.Count+Vehicles.Count+ServerProps.Count)));
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}
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internal void RemoveVehicle(int id)
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{
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Vehicles.TryRemove(id, out var veh);
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if (veh?.Owner != null) veh.Owner.EntitiesCount--;
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}
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internal void RemoveProp(int id)
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{
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ServerProps.TryRemove(id, out _);
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}
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internal void RemoveServerBlip(int id)
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{
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Blips.TryRemove(id, out _);
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}
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internal void RemovePed(int id)
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{
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Peds.TryRemove(id, out var ped);
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if (ped?.Owner != null) ped.Owner.EntitiesCount--;
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}
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internal void Add(ServerPed ped)
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{
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if (Peds.ContainsKey(ped.ID))
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{
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Peds[ped.ID] = ped;
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return;
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}
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Peds.TryAdd(ped.ID, ped);
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}
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internal int RequestNetworkID()
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{
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var ID = 0;
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while (ID == 0
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|| ServerProps.ContainsKey(ID)
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|| Peds.ContainsKey(ID)
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|| Vehicles.ContainsKey(ID)
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|| Blips.ContainsKey(ID))
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{
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var rngBytes = new byte[4];
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RandomNumberGenerator.Create().GetBytes(rngBytes);
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// Convert the bytes into an integer
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ID = BitConverter.ToInt32(rngBytes, 0);
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}
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return ID;
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}
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} |