Files
RAGECOOP-V/Server/Scripting/ServerEntities.cs
Sardelka9515 4fbdd86566 Use struct to serialize vehicle data
This gonna reduce the tedious work needed to add a new sync, also beings a performance boost
Ped, projectile sync will be updated later
2023-03-26 15:36:15 +08:00

279 lines
7.5 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Linq;
using System.Security.Cryptography;
using GTA;
using GTA.Math;
using RageCoop.Core;
using RageCoop.Core.Scripting;
namespace RageCoop.Server.Scripting;
/// <summary>
/// Manipulate entities from the server
/// </summary>
public class ServerEntities
{
private readonly Server Server;
internal ServerEntities(Server server)
{
Server = server;
}
internal ConcurrentDictionary<int, ServerPed> Peds { get; set; } = new();
internal ConcurrentDictionary<int, ServerVehicle> Vehicles { get; set; } = new();
internal ConcurrentDictionary<int, ServerProp> ServerProps { get; set; } = new();
internal ConcurrentDictionary<int, ServerBlip> Blips { get; set; } = new();
/// <summary>
/// Get a <see cref="ServerPed" /> by it's id
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public ServerPed GetPedByID(int id)
{
return Peds.TryGetValue(id, out var ped) ? ped : null;
}
/// <summary>
/// Get a <see cref="ServerVehicle" /> by it's id
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public ServerVehicle GetVehicleByID(int id)
{
return Vehicles.TryGetValue(id, out var veh) ? veh : null;
}
/// <summary>
/// Get a <see cref="ServerProp" /> owned by server from it's ID.
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public ServerProp GetPropByID(int id)
{
return ServerProps.TryGetValue(id, out var obj) ? obj : null;
}
/// <summary>
/// Get a <see cref="ServerBlip" /> by it's id.
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public ServerBlip GetBlipByID(int id)
{
return Blips.TryGetValue(id, out var obj) ? obj : null;
}
/// <summary>
/// Create a static prop owned by server.
/// </summary>
/// <param name="model"></param>
/// <param name="pos"></param>
/// <param name="rot"></param>
/// <returns></returns>
public ServerProp CreateProp(Model model, Vector3 pos, Vector3 rot)
{
var id = RequestNetworkID();
ServerProp prop;
ServerProps.TryAdd(id, prop = new ServerProp(Server)
{
ID = id,
Model = model,
_pos = pos,
_rot = rot
});
prop.Update();
return prop;
}
/// <summary>
/// Create a vehicle
/// </summary>
/// <param name="owner">Owner of this vehicle</param>
/// <param name="model">model</param>
/// <param name="pos">position</param>
/// <param name="heading">heading of this vehicle</param>
/// <returns></returns>
public ServerVehicle CreateVehicle(Client owner, Model model, Vector3 pos, float heading)
{
if (owner == null) throw new ArgumentNullException("Owner cannot be null");
ServerVehicle veh = new(Server)
{
Owner = owner,
ID = RequestNetworkID(),
Model = model,
_pos = pos
};
owner.SendCustomEventQueued(CustomEvents.CreateVehicle, veh.ID, model, pos, heading);
Vehicles.TryAdd(veh.ID, veh);
return veh;
}
/// <summary>
/// Create a static <see cref="ServerBlip" /> owned by server.
/// </summary>
/// <param name="pos"></param>
/// <param name="rotation"></param>
/// <returns></returns>
public ServerBlip CreateBlip(Vector3 pos, int rotation)
{
var b = new ServerBlip(Server)
{
ID = RequestNetworkID(),
Position = pos,
Rotation = rotation
};
Blips.TryAdd(b.ID, b);
b.Update();
return b;
}
/// <summary>
/// Get all peds on this server
/// </summary>
/// <returns></returns>
public ServerPed[] GetAllPeds()
{
return Peds.Values.ToArray();
}
/// <summary>
/// Get all vehicles on this server
/// </summary>
/// <returns></returns>
public ServerVehicle[] GetAllVehicles()
{
return Vehicles.Values.ToArray();
}
/// <summary>
/// Get all static prop objects owned by server
/// </summary>
/// <returns></returns>
public ServerProp[] GetAllProps()
{
return ServerProps.Values.ToArray();
}
/// <summary>
/// Get all blips owned by server
/// </summary>
/// <returns></returns>
public ServerBlip[] GetAllBlips()
{
return Blips.Values.ToArray();
}
/// <summary>
/// Not thread safe
/// </summary>
internal void Update(Packets.PedSync p, Client sender)
{
if (!Peds.TryGetValue(p.ID, out var ped))
{
Peds.TryAdd(p.ID, ped = new ServerPed(Server));
ped.ID = p.ID;
}
ped._pos = p.Position;
ped.Owner = sender;
ped.Health = p.Health;
ped._rot = p.Rotation;
ped._isInvincible = p.Flags.HasPedFlag(PedDataFlags.IsInvincible);
if (p.Speed >= 4 && Vehicles.TryGetValue(p.VehicleID, out var v)) ped.LastVehicle = v;
if (ped.Owner != sender)
{
if (ped.Owner != null) ped.Owner.EntitiesCount--;
ped.Owner = sender;
sender.EntitiesCount++;
}
}
internal void Update(Packets.VehicleSync p, Client sender)
{
if (!Vehicles.TryGetValue(p.ED.ID, out var veh))
{
Vehicles.TryAdd(p.ED.ID, veh = new ServerVehicle(Server));
veh.ID = p.ED.ID;
}
veh._pos = p.ED.Position + p.ED.Velocity * sender.Latency;
veh._quat = p.ED.Quaternion;
if (veh.Owner != sender)
{
if (veh.Owner != null) veh.Owner.EntitiesCount--;
veh.Owner = sender;
sender.EntitiesCount++;
}
}
internal void CleanUp(Client left)
{
// Server.Logger?.Trace("Removing all entities from: "+left.Username);
foreach (var pair in Peds)
if (pair.Value.Owner == left)
Server.QueueJob(() => Peds.TryRemove(pair.Key, out _));
foreach (var pair in Vehicles)
if (pair.Value.Owner == left)
Server.QueueJob(() => Vehicles.TryRemove(pair.Key, out _));
// Server.QueueJob(() =>
// Server.Logger?.Trace("Remaining entities: "+(Peds.Count+Vehicles.Count+ServerProps.Count)));
}
internal void RemoveVehicle(int id)
{
Vehicles.TryRemove(id, out var veh);
if (veh?.Owner != null) veh.Owner.EntitiesCount--;
}
internal void RemoveProp(int id)
{
ServerProps.TryRemove(id, out _);
}
internal void RemoveServerBlip(int id)
{
Blips.TryRemove(id, out _);
}
internal void RemovePed(int id)
{
Peds.TryRemove(id, out var ped);
if (ped?.Owner != null) ped.Owner.EntitiesCount--;
}
internal void Add(ServerPed ped)
{
if (Peds.ContainsKey(ped.ID))
{
Peds[ped.ID] = ped;
return;
}
Peds.TryAdd(ped.ID, ped);
}
internal int RequestNetworkID()
{
var ID = 0;
while (ID == 0
|| ServerProps.ContainsKey(ID)
|| Peds.ContainsKey(ID)
|| Vehicles.ContainsKey(ID)
|| Blips.ContainsKey(ID))
{
var rngBytes = new byte[4];
RandomNumberGenerator.Create().GetBytes(rngBytes);
// Convert the bytes into an integer
ID = BitConverter.ToInt32(rngBytes, 0);
}
return ID;
}
}