569 lines
20 KiB
C#
569 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Metadata;
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using System.Security.Cryptography;
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using GTA;
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using GTA.Native;
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using Lidgren.Network;
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using RageCoop.Client.Scripting;
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using SHVDN;
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namespace RageCoop.Client
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{
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internal static unsafe class EntityPool
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{
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public static object PedsLock = new object();
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#if BENCHMARK
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private static Stopwatch PerfCounter = new Stopwatch();
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private static Stopwatch PerfCounter2 = Stopwatch.StartNew();
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#endif
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#region ACTIVE INSTANCES
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public static Dictionary<int, SyncedPed> PedsByID = new Dictionary<int, SyncedPed>();
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public static Dictionary<int, SyncedPed> PedsByHandle = new Dictionary<int, SyncedPed>();
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public static Dictionary<int, SyncedVehicle> VehiclesByID = new Dictionary<int, SyncedVehicle>();
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public static Dictionary<int, SyncedVehicle> VehiclesByHandle = new Dictionary<int, SyncedVehicle>();
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public static Dictionary<int, SyncedProjectile> ProjectilesByID = new Dictionary<int, SyncedProjectile>();
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public static Dictionary<int, SyncedProjectile> ProjectilesByHandle = new Dictionary<int, SyncedProjectile>();
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public static Dictionary<int, SyncedProp> ServerProps = new Dictionary<int, SyncedProp>();
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public static Dictionary<int, Blip> ServerBlips = new Dictionary<int, Blip>();
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#endregion
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#region LOCKS
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public static object VehiclesLock = new object();
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public static object ProjectilesLock = new object();
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public static object PropsLock = new object();
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public static object BlipsLock = new object();
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#endregion
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public static void Cleanup(bool keepPlayer = true, bool keepMine = true)
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{
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foreach (var ped in PedsByID.Values.ToArray())
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{
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if ((keepPlayer && ped.ID == Main.LocalPlayerID) ||
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(keepMine && ped.OwnerID == Main.LocalPlayerID)) continue;
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RemovePed(ped.ID);
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}
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PedsByID.Clear();
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PedsByHandle.Clear();
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foreach (var id in VehiclesByID.Keys.ToArray())
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{
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if (keepMine && VehiclesByID[id].OwnerID == Main.LocalPlayerID) continue;
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RemoveVehicle(id);
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}
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VehiclesByID.Clear();
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VehiclesByHandle.Clear();
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foreach (var p in ProjectilesByID.Values.ToArray())
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if (p.Shooter.ID != Main.LocalPlayerID && p.MainProjectile != null && p.MainProjectile.Exists())
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p.MainProjectile.Delete();
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ProjectilesByID.Clear();
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ProjectilesByHandle.Clear();
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foreach (var p in ServerProps.Values) p?.MainProp?.Delete();
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ServerProps.Clear();
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foreach (var b in ServerBlips.Values)
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if (b.Exists())
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b.Delete();
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ServerBlips.Clear();
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}
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#region PEDS
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public static SyncedPed GetPedByID(int id)
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{
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return PedsByID.TryGetValue(id, out var p) ? p : null;
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}
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public static SyncedPed GetPedByHandle(int handle)
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{
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return PedsByHandle.TryGetValue(handle, out var p) ? p : null;
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}
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public static List<int> GetPedIDs()
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{
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return new List<int>(PedsByID.Keys);
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}
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public static bool AddPlayer()
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{
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var p = Game.Player.Character;
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// var clipset=p.Gender==Gender.Male? "MOVE_M@TOUGH_GUY@" : "MOVE_F@TOUGH_GUY@";
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// Call(SET_PED_MOVEMENT_CLIPSET,p,clipset,1f);
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var player = GetPedByID(Main.LocalPlayerID);
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if (player == null)
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{
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Main.Logger.Debug($"Creating SyncEntity for player, handle:{p.Handle}");
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var c = new SyncedPed(p);
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Main.LocalPlayerID = c.OwnerID = c.ID;
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Add(c);
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Main.Logger.Debug($"Local player ID is:{c.ID}");
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PlayerList.SetPlayer(c.ID, Main.Settings.Username);
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return true;
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}
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if (player.MainPed != p)
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{
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// Player model changed
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player.MainPed = p;
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// Remove it from Handle_Characters
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var pairs = PedsByHandle.Where(x => x.Value == player);
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if (pairs.Any())
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{
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var pair = pairs.First();
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// Re-add
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PedsByHandle.Remove(pair.Key);
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if (PedsByHandle.ContainsKey(p.Handle)) RemovePed(PedsByHandle[p.Handle].ID);
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PedsByHandle.Add(p.Handle, player);
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}
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}
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return false;
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}
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public static void Add(SyncedPed c)
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{
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if (PedsByID.ContainsKey(c.ID))
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PedsByID[c.ID] = c;
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else
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PedsByID.Add(c.ID, c);
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if (c.MainPed == null) return;
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if (PedsByHandle.ContainsKey(c.MainPed.Handle))
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PedsByHandle[c.MainPed.Handle] = c;
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else
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PedsByHandle.Add(c.MainPed.Handle, c);
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if (c.IsLocal) API.Events.InvokePedSpawned(c);
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}
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public static void RemovePed(int id, string reason = "Cleanup")
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{
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if (PedsByID.ContainsKey(id))
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{
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var c = PedsByID[id];
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var p = c.MainPed;
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if (p != null)
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{
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if (PedsByHandle.ContainsKey(p.Handle)) PedsByHandle.Remove(p.Handle);
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// Main.Logger.Debug($"Removing ped {c.ID}. Reason:{reason}");
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p.AttachedBlip?.Delete();
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p.Kill();
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p.Model.MarkAsNoLongerNeeded();
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p.MarkAsNoLongerNeeded();
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p.Delete();
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}
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c.PedBlip?.Delete();
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c.ParachuteProp?.Delete();
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PedsByID.Remove(id);
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if (c.IsLocal) API.Events.InvokePedDeleted(c);
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}
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}
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#endregion
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#region VEHICLES
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public static SyncedVehicle GetVehicleByID(int id)
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{
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return VehiclesByID.TryGetValue(id, out var v) ? v : null;
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}
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public static SyncedVehicle GetVehicleByHandle(int handle)
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{
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return VehiclesByHandle.TryGetValue(handle, out var v) ? v : null;
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}
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public static List<int> GetVehicleIDs()
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{
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return new List<int>(VehiclesByID.Keys);
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}
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public static void Add(SyncedVehicle v)
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{
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if (VehiclesByID.ContainsKey(v.ID))
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VehiclesByID[v.ID] = v;
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else
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VehiclesByID.Add(v.ID, v);
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if (v.MainVehicle == null) return;
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if (VehiclesByHandle.ContainsKey(v.MainVehicle.Handle))
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VehiclesByHandle[v.MainVehicle.Handle] = v;
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else
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VehiclesByHandle.Add(v.MainVehicle.Handle, v);
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if (v.IsLocal) API.Events.InvokeVehicleSpawned(v);
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}
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public static void RemoveVehicle(int id, string reason = "Cleanup")
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{
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if (VehiclesByID.ContainsKey(id))
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{
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var v = VehiclesByID[id];
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var veh = v.MainVehicle;
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if (veh != null)
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{
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if (VehiclesByHandle.ContainsKey(veh.Handle)) VehiclesByHandle.Remove(veh.Handle);
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// Main.Logger.Debug($"Removing vehicle {v.ID}. Reason:{reason}");
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veh.AttachedBlip?.Delete();
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veh.Model.MarkAsNoLongerNeeded();
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veh.MarkAsNoLongerNeeded();
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veh.Delete();
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}
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VehiclesByID.Remove(id);
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if (v.IsLocal) API.Events.InvokeVehicleDeleted(v);
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}
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}
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#endregion
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#region PROJECTILES
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public static SyncedProjectile GetProjectileByID(int id)
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{
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return ProjectilesByID.TryGetValue(id, out var p) ? p : null;
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}
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public static void Add(SyncedProjectile p)
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{
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if (!p.IsValid) return;
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if (p.WeaponHash == (WeaponHash)VehicleWeaponHash.Tank)
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{
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Networking.SendBullet(((SyncedVehicle)p.Shooter).MainVehicle.Driver.GetSyncEntity().ID, (uint)VehicleWeaponHash.Tank, p.Position + p.Velocity);
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return;
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}
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if (ProjectilesByID.ContainsKey(p.ID))
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ProjectilesByID[p.ID] = p;
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else
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ProjectilesByID.Add(p.ID, p);
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if (p.MainProjectile == null) return;
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if (ProjectilesByHandle.ContainsKey(p.MainProjectile.Handle))
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ProjectilesByHandle[p.MainProjectile.Handle] = p;
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else
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ProjectilesByHandle.Add(p.MainProjectile.Handle, p);
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}
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public static void RemoveProjectile(int id, string reason)
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{
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if (ProjectilesByID.ContainsKey(id))
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{
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var sp = ProjectilesByID[id];
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var p = sp.MainProjectile;
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if (p != null)
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{
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if (ProjectilesByHandle.ContainsKey(p.Handle)) ProjectilesByHandle.Remove(p.Handle);
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Main.Logger.Debug($"Removing projectile {sp.ID}. Reason:{reason}");
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p.Explode();
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}
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ProjectilesByID.Remove(id);
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}
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}
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public static bool PedExists(int id)
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{
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return PedsByID.ContainsKey(id);
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}
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public static bool VehicleExists(int id)
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{
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return VehiclesByID.ContainsKey(id);
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}
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public static bool ProjectileExists(int id)
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{
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return ProjectilesByID.ContainsKey(id);
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}
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#endregion
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private static int vehStateIndex;
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private static int pedStateIndex;
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private static int vehStatesPerFrame;
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private static int pedStatesPerFrame;
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private static int i;
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public static void DoSync()
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{
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UpdateTargets();
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#if BENCHMARK
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PerfCounter.Restart();
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Debug.TimeStamps[TimeStamp.CheckProjectiles] = PerfCounter.ElapsedTicks;
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#endif
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var allPeds = NativeMemory.GetPedHandles();
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var allVehicles = NativeMemory.GetVehicleHandles();
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var allProjectiles = NativeMemory.GetProjectileHandles();
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vehStatesPerFrame = allVehicles.Length * 2 / (int)Main.FPS + 1;
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pedStatesPerFrame = allPeds.Length * 2 / (int)Main.FPS + 1;
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#if BENCHMARK
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Debug.TimeStamps[TimeStamp.GetAllEntities] = PerfCounter.ElapsedTicks;
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#endif
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lock (ProjectilesLock)
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{
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foreach (var p in allProjectiles)
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if (!ProjectilesByHandle.ContainsKey(p))
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Add(new SyncedProjectile(Projectile.FromHandle(p)));
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foreach (var p in ProjectilesByID.Values.ToArray())
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// Outgoing sync
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if (p.IsLocal)
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{
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if (p.MainProjectile.AttachedEntity == null)
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{
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// Prevent projectiles from exploding next to vehicle
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if (p.WeaponHash == (WeaponHash)VehicleWeaponHash.Tank ||
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(p.MainProjectile.OwnerEntity?.EntityType == EntityType.Vehicle &&
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p.MainProjectile.Position.DistanceTo(p.Origin) < 2)) continue;
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Networking.SendProjectile(p);
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}
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}
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else // Incoming sync
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{
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if (p.Exploded || p.IsOutOfSync)
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RemoveProjectile(p.ID, "OutOfSync | Exploded");
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else
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p.Update();
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}
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}
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i = -1;
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lock (PedsLock)
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{
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AddPlayer();
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foreach (var p in allPeds)
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{
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var c = GetPedByHandle(p);
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if (c == null && p != Game.Player.Character.Handle)
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{
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var type = Util.GetPopulationType(p);
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if (allPeds.Length > Main.Settings.WorldPedSoftLimit &&
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type == EntityPopulationType.RandomAmbient && !Call<bool>(IS_PED_IN_ANY_VEHICLE, p, 0))
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{
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Util.DeleteEntity(p);
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continue;
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}
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// Main.Logger.Trace($"Creating SyncEntity for ped, handle:{p.Handle}");
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c = new SyncedPed((Ped)Entity.FromHandle(p));
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Add(c);
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}
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}
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#if BENCHMARK
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Debug.TimeStamps[TimeStamp.AddPeds] = PerfCounter.ElapsedTicks;
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#endif
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var ps = PedsByID.Values.ToArray();
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pedStateIndex += pedStatesPerFrame;
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if (pedStateIndex >= ps.Length) pedStateIndex = 0;
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foreach (var c in ps)
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{
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i++;
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if (c.MainPed != null && !c.MainPed.Exists())
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{
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RemovePed(c.ID, "non-existent");
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continue;
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}
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// Outgoing sync
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if (c.IsLocal)
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{
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#if BENCHMARK
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var start = PerfCounter2.ElapsedTicks;
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#endif
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// event check
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SyncEvents.Check(c);
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Networking.SendPed(c, i - pedStateIndex < pedStatesPerFrame);
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#if BENCHMARK
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Debug.TimeStamps[TimeStamp.SendPed] = PerfCounter2.ElapsedTicks-start;
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#endif
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}
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else // Incoming sync
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{
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#if BENCHMARK
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var start = PerfCounter2.ElapsedTicks;
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#endif
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c.Update();
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if (c.IsOutOfSync) RemovePed(c.ID, "OutOfSync");
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#if BENCHMARK
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Debug.TimeStamps[TimeStamp.UpdatePed] = PerfCounter2.ElapsedTicks-start;
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#endif
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}
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}
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#if BENCHMARK
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Debug.TimeStamps[TimeStamp.PedTotal] = PerfCounter.ElapsedTicks;
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#endif
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}
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var check = Main.Ticked % 100 == 0;
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i = -1;
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lock (VehiclesLock)
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{
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foreach (var veh in allVehicles)
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if (!VehiclesByHandle.ContainsKey(veh))
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{
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var cveh = (Vehicle)Entity.FromHandle(veh);
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if (allVehicles.Length > Main.Settings.WorldVehicleSoftLimit)
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{
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var type = cveh.PopulationType;
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if (type == EntityPopulationType.RandomAmbient || type == EntityPopulationType.RandomParked)
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{
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foreach (var p in cveh.Occupants)
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{
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p.Delete();
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var c = GetPedByHandle(p.Handle);
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if (c != null) RemovePed(c.ID, "ThrottleTraffic");
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}
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cveh.Delete();
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continue;
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}
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}
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// Main.Logger.Debug($"Creating SyncEntity for vehicle, handle:{veh.Handle}");
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Add(new SyncedVehicle(cveh));
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}
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#if BENCHMARK
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Debug.TimeStamps[TimeStamp.AddVehicles] = PerfCounter.ElapsedTicks;
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#endif
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var vs = VehiclesByID.Values.ToArray();
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vehStateIndex += vehStatesPerFrame;
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if (vehStateIndex >= vs.Length) vehStateIndex = 0;
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foreach (var v in vs)
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{
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i++;
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if (v.MainVehicle != null && !v.MainVehicle.Exists())
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{
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RemoveVehicle(v.ID, "non-existent");
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continue;
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}
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if (check) v.SetUpFixedData();
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// Outgoing sync
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if (v.IsLocal)
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{
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if (!v.MainVehicle.IsVisible) continue;
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SyncEvents.Check(v);
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Networking.SendVehicle(v, i - vehStateIndex < vehStatesPerFrame);
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}
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else // Incoming sync
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{
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v.Update();
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if (v.IsOutOfSync) RemoveVehicle(v.ID, "OutOfSync");
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}
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}
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#if BENCHMARK
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Debug.TimeStamps[TimeStamp.VehicleTotal] = PerfCounter.ElapsedTicks;
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#endif
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}
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Networking.Peer.FlushSendQueue();
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}
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private static void UpdateTargets()
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{
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Networking.Targets = new List<NetConnection>(PlayerList.Players.Count) { Networking.ServerConnection };
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foreach (var p in PlayerList.Players.Values.ToArray())
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if (p.HasDirectConnection && p.Position.DistanceTo(Main.PlayerPosition) < 500)
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Networking.Targets.Add(p.Connection);
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}
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public static void RemoveAllFromPlayer(int playerPedId)
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{
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foreach (var p in PedsByID.Values.ToArray())
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if (p.OwnerID == playerPedId)
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RemovePed(p.ID);
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foreach (var v in VehiclesByID.Values.ToArray())
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if (v.OwnerID == playerPedId)
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RemoveVehicle(v.ID);
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}
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public static int RequestNewID()
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{
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var ID = 0;
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while (ID == 0 || PedsByID.ContainsKey(ID) || VehiclesByID.ContainsKey(ID) ||
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ProjectilesByID.ContainsKey(ID))
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{
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var rngBytes = new byte[4];
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RandomNumberGenerator.Create().GetBytes(rngBytes);
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// Convert the bytes into an integer
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ID = BitConverter.ToInt32(rngBytes, 0);
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}
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return ID;
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}
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private static void SetBudget(int b)
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{
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Call(SET_PED_POPULATION_BUDGET, b); // 0 - 3
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Call(SET_VEHICLE_POPULATION_BUDGET, b); // 0 - 3
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}
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public static string DumpDebug()
|
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{
|
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return $"\nID_Peds: {PedsByID.Count}" +
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$"\nHandle_Peds: {PedsByHandle.Count}" +
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$"\nID_Vehicles: {VehiclesByID.Count}" +
|
|
$"\nHandle_vehicles: {VehiclesByHandle.Count}" +
|
|
$"\nID_Projectiles: {ProjectilesByID.Count}" +
|
|
$"\nHandle_Projectiles: {ProjectilesByHandle.Count}" +
|
|
$"\npedStatesPerFrame: {pedStatesPerFrame}" +
|
|
$"\nvehStatesPerFrame: {vehStatesPerFrame}";
|
|
}
|
|
|
|
public static class ThreadSafe
|
|
{
|
|
public static void Add(SyncedVehicle v)
|
|
{
|
|
lock (VehiclesLock)
|
|
{
|
|
EntityPool.Add(v);
|
|
}
|
|
}
|
|
|
|
public static void Add(SyncedPed p)
|
|
{
|
|
lock (PedsLock)
|
|
{
|
|
EntityPool.Add(p);
|
|
}
|
|
}
|
|
|
|
public static void Add(SyncedProjectile sp)
|
|
{
|
|
lock (ProjectilesLock)
|
|
{
|
|
EntityPool.Add(sp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |