Files
RAGECOOP-V/RageCoop.Client/Sync/Voice.cs
2022-08-13 00:52:34 +02:00

76 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using NAudio.Wave;
namespace RageCoop.Client.Sync
{
internal static class Voice
{
private static WaveInEvent _waveIn;
private static BufferedWaveProvider _waveProvider = new BufferedWaveProvider(new WaveFormat(16000, 16, 1));
private static Thread _thread;
public static void StopRecording()
{
_waveIn.StopRecording();
GTA.UI.Notification.Show("STOPPED [1]");
}
public static void InitRecording()
{
_thread = new Thread(new ThreadStart(() =>
{
while (true)
{
using (var wo = new WaveOutEvent())
{
wo.Init(_waveProvider);
wo.Play();
while (wo.PlaybackState == PlaybackState.Playing)
{
Thread.Sleep(100);
}
}
}
}));
_thread.Start();
_waveIn = new WaveInEvent
{
DeviceNumber = 0,
BufferMilliseconds = 20,
NumberOfBuffers = 1,
WaveFormat = _waveProvider.WaveFormat
};
_waveIn.DataAvailable += WaveInDataAvailable;
GTA.UI.Notification.Show("INIT");
}
public static void StartRecording()
{
_waveIn.StartRecording();
GTA.UI.Notification.Show("STARTED");
}
private static void WaveInDataAvailable(object sender, WaveInEventArgs e)
{
if (_waveIn == null)
return;
try
{
_waveProvider.AddSamples(e.Buffer, 0, e.BytesRecorded);
} catch (Exception ex)
{
// if some happens along the way...
}
}
}
}