Files
RAGECOOP-V/RageCoop.Client/Scripting/ClientScript.cs
sardelka9515 8701ac703e blah
2022-10-10 16:45:58 +08:00

43 lines
1.5 KiB
C#

using RageCoop.Core.Scripting;
using System;
namespace RageCoop.Client.Scripting
{
/// <summary>
/// Inherit from this class, constructor will be called automatically, but other scripts might have yet been loaded, you should use <see cref="OnStart"/>. to initiate your script.
/// </summary>
public abstract class ClientScript : GTA.Script
{
/// <summary>
/// An <see cref="Scripting.API"/> instance to communicate with RageCoop
/// </summary>
protected static API API => Main.API;
/// <summary>
/// This method would be called from main thread, right after the constructor.
/// </summary>
public abstract void OnStart();
/// <summary>
/// This method would be called from main thread right before the whole <see cref="System.AppDomain"/> is unloded but prior to <see cref="GTA.Script.Aborted"/>.
/// </summary>
public abstract void OnStop();
/// <summary>
/// Get the <see cref="ResourceFile"/> instance where this script is loaded from.
/// </summary>
public ResourceFile CurrentFile { get; internal set; }
/// <summary>
/// Get the <see cref="ClientResource"/> that this script belongs to.
/// </summary>
public ClientResource CurrentResource { get; internal set; }
/// <summary>
/// Eqivalent of <see cref="ClientResource.Logger"/> in <see cref="CurrentResource"/>
/// </summary>
public Core.Logger Logger => CurrentResource.Logger;
}
}