Files
RAGECOOP-V/RageCoop.Server/Scripting/EventArgs/EventArgs.cs
2022-09-08 12:41:56 -07:00

104 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
namespace RageCoop.Server.Scripting
{
/// <summary>
///
/// </summary>
public class ChatEventArgs : EventArgs
{
/// <summary>
/// The client that sent this message, will be null if sent from server
/// </summary>
public Client Client { get; set; }
/// <summary>
/// Message
/// </summary>
public string Message { get; set; }
/// <summary>
/// Only used when sending a message via <see cref="API.SendChatMessage(string, List{Client}, string, bool?)"/>
/// </summary>
public string ClaimedSender { get; set; }
}
/// <summary>
///
/// </summary>
public class CustomEventReceivedArgs : EventArgs
{
/// <summary>
/// The <see cref="RageCoop.Server.Client"/> that triggered this event
/// </summary>
public Client Client { get; set; }
/// <summary>
/// The event hash
/// </summary>
public int Hash { get; set; }
/// <summary>
/// Supported types: byte, short, ushort, int, uint, long, ulong, float, bool, string, Vector3, Quaternion, Vector2 <see cref="ServerObject.Handle"/>
/// </summary>
public object[] Args { get; set; }
}
/// <summary>
///
/// </summary>
public class OnCommandEventArgs : EventArgs
{
/// <summary>
/// The <see cref="RageCoop.Server.Client"/> that executed this command, will be null if sent from server.
/// </summary>
public Client Client { get; set; }
/// <summary>
/// The name of executed command
/// </summary>
public string Name { get; set; }
/// <summary>
/// Arguments
/// </summary>
public string[] Args { get; set; }
/// <summary>
/// If this value was set to true, corresponding handler registered with <see cref="API.RegisterCommand(string, Action{CommandContext})"/> will not be invoked.
/// </summary>
public bool Cancel { get; set; } = false;
}
/// <summary>
///
/// </summary>
public class HandshakeEventArgs : EventArgs
{
/// <summary>
/// The player's ID
/// </summary>
public int ID { get; set; }
/// <summary>
/// The claimed username
/// </summary>
public string Username { get; set; }
/// <summary>
/// The client password hashed with SHA256 algorithm.
/// </summary>
public string PasswordHash { get; set; }
/// <summary>
/// The <see cref="EndPoint"/> that sent the handshake request.
/// </summary>
public IPEndPoint EndPoint { get; set; }
/// <summary>
/// Deny the connection attempt
/// </summary>
/// <param name="reason"></param>
public void Deny(string reason)
{
DenyReason = reason;
Cancel = true;
}
internal string DenyReason { get; set; }
internal bool Cancel { get; set; } = false;
}
}