Files
RAGECOOP-V/RageCoop.Client/Sync/Entities/Vehicle/SyncedVehicle.cs
oldnapalm 8bd6ea15a3 Remove global limits
world limits will be applied to all players instead
Fix explosions when remote and local vehicles exist at same position
Fix "floating corpses" issue when remote NPCs are killed
2023-11-20 11:32:18 -03:00

353 lines
12 KiB
C#

using GTA;
using GTA.Math;
using GTA.Native;
using RageCoop.Core;
using System;
using System.Collections.Generic;
using System.Linq;
namespace RageCoop.Client
{
/// <summary>
/// A synchronized vehicle instance
/// </summary>
public partial class SyncedVehicle : SyncedEntity
{
#region -- CONSTRUCTORS --
/// <summary>
/// Create a local entity (outgoing sync)
/// </summary>
/// <param name="v"></param>
internal SyncedVehicle(Vehicle v)
{
ID = EntityPool.RequestNewID();
MainVehicle = v;
MainVehicle.CanPretendOccupants = false;
OwnerID = Main.LocalPlayerID;
SetUpFixedData();
}
internal void SetUpFixedData()
{
if (MainVehicle == null) { return; }
IsAircraft = MainVehicle.IsAircraft;
IsMotorcycle = MainVehicle.IsMotorcycle;
HasRocketBoost = MainVehicle.HasRocketBoost;
HasParachute = MainVehicle.HasParachute;
HasRoof = MainVehicle.HasRoof;
IsSubmarineCar = MainVehicle.IsSubmarineCar;
IsDeluxo = MainVehicle.Model == 1483171323;
}
/// <summary>
/// Create an empty VehicleEntity
/// </summary>
internal SyncedVehicle()
{
}
internal SyncedVehicle(int id)
{
ID = id;
LastSynced = Main.Ticked;
}
#endregion
/// <summary>
/// VehicleSeat,ID
/// </summary>
internal override void Update()
{
#if DEBUG_VEH
foreach(var s in _predictedTrace)
{
World.DrawMarker(MarkerType.DebugSphere, s, default, default, new Vector3(0.3f, 0.3f, 0.3f), Color.AliceBlue);
}
foreach (var s in _orgTrace)
{
World.DrawMarker(MarkerType.DebugSphere, s, default, default, new Vector3(0.3f, 0.3f, 0.3f), Color.Orange);
}
#endif
// Check if all data avalible
if (!IsReady || Owner == null) { return; }
// Check existence
if ((MainVehicle == null) || (!MainVehicle.Exists()) || (MainVehicle.Model != Model))
{
if (!CreateVehicle())
{
return;
}
}
DisplayVehicle();
// Skip update if no new sync message has arrived.
if (!NeedUpdate)
{
return;
}
if (SteeringAngle != MainVehicle.SteeringAngle)
{
MainVehicle.CustomSteeringAngle((float)(Math.PI / 180) * SteeringAngle);
}
MainVehicle.ThrottlePower = ThrottlePower;
MainVehicle.BrakePower = BrakePower;
if (IsDead)
{
if (MainVehicle.IsDead)
{
return;
}
MainVehicle.Explode();
}
else
{
if (MainVehicle.IsDead)
{
Main.Delay(() =>
{
if (MainVehicle.IsDead && !IsDead)
{
MainVehicle.Repair();
}
}, 1000);
}
}
if (MainVehicle.IsOnFire)
{
if (!Flags.HasVehFlag(VehicleDataFlags.IsOnFire))
{
Function.Call(Hash.STOP_ENTITY_FIRE, MainVehicle);
}
}
else if (Flags.HasVehFlag(VehicleDataFlags.IsOnFire))
{
Function.Call(Hash.START_ENTITY_FIRE, MainVehicle);
}
if (EngineRunning != MainVehicle.IsEngineRunning)
{
MainVehicle.IsEngineRunning = EngineRunning;
}
if (LightsOn != MainVehicle.AreLightsOn)
{
MainVehicle.AreLightsOn = LightsOn;
}
if (HighBeamsOn != MainVehicle.AreHighBeamsOn)
{
MainVehicle.AreHighBeamsOn = HighBeamsOn;
}
if (IsAircraft)
{
if (LandingGear != (byte)MainVehicle.LandingGearState)
{
MainVehicle.LandingGearState = (VehicleLandingGearState)LandingGear;
}
}
else
{
if (MainVehicle.HasSiren && SireneActive != MainVehicle.IsSirenActive)
{
MainVehicle.IsSirenActive = SireneActive;
}
if (HornActive)
{
if (!_lastHornActive)
{
_lastHornActive = true;
MainVehicle.SoundHorn(99999);
}
}
else if (_lastHornActive)
{
_lastHornActive = false;
MainVehicle.SoundHorn(1);
}
if (HasRoof && MainVehicle.RoofState != RoofState)
{
MainVehicle.RoofState = RoofState;
}
if (HasRocketBoost && Flags.HasFlag(VehicleDataFlags.IsRocketBoostActive) != MainVehicle.IsRocketBoostActive())
{
MainVehicle.SetRocketBoostActive(Flags.HasFlag(VehicleDataFlags.IsRocketBoostActive));
}
if (HasParachute && Flags.HasFlag(VehicleDataFlags.IsParachuteActive) != MainVehicle.IsParachuteActive())
{
MainVehicle.SetParachuteActive(Flags.HasFlag(VehicleDataFlags.IsParachuteActive));
}
if (IsSubmarineCar)
{
if (Transformed)
{
if (!_lastTransformed)
{
_lastTransformed = true;
Function.Call(Hash.TRANSFORM_TO_SUBMARINE, MainVehicle.Handle, false);
}
}
else if (_lastTransformed)
{
_lastTransformed = false;
Function.Call(Hash.TRANSFORM_TO_CAR, MainVehicle.Handle, false);
}
}
else if (IsDeluxo)
{
MainVehicle.SetDeluxoHoverState(IsDeluxoHovering);
if (IsDeluxoHovering)
{
MainVehicle.SetDeluxoWingRatio(DeluxoWingRatio);
}
}
Function.Call(Hash.SET_VEHICLE_BRAKE_LIGHTS, MainVehicle.Handle, BrakeLightsOn);
}
MainVehicle.LockStatus = LockStatus;
if (LastFullSynced >= LastUpdated)
{
if (Flags.HasVehFlag(VehicleDataFlags.Repaired))
{
MainVehicle.Repair();
}
if (Colors != null && Colors != _lastVehicleColors)
{
Function.Call(Hash.SET_VEHICLE_COLOURS, MainVehicle, Colors[0], Colors[1]);
_lastVehicleColors = Colors;
}
MainVehicle.EngineHealth = EngineHealth;
if (Mods != null && !Mods.Compare(_lastVehicleMods))
{
Function.Call(Hash.SET_VEHICLE_MOD_KIT, MainVehicle, 0);
foreach (KeyValuePair<int, int> mod in Mods)
{
MainVehicle.Mods[(VehicleModType)mod.Key].Index = mod.Value;
}
_lastVehicleMods = Mods;
}
if (Function.Call<string>(Hash.GET_VEHICLE_NUMBER_PLATE_TEXT, MainVehicle) != LicensePlate)
{
Function.Call(Hash.SET_VEHICLE_NUMBER_PLATE_TEXT, MainVehicle, LicensePlate);
}
if (_lastLivery != Livery)
{
Function.Call(Hash.SET_VEHICLE_LIVERY, MainVehicle, Livery);
_lastLivery = Livery;
}
MainVehicle.SetDamageModel(DamageModel);
}
LastUpdated = Main.Ticked;
}
private void DisplayVehicle()
{
_predictedPosition = Predict(Position);
var current = MainVehicle.ReadPosition();
var dist = current.DistanceTo(_predictedPosition);
var cali = dist * (_predictedPosition - current);
if (Velocity.Length() < 0.1) { cali *= 10; }
if (dist > 10)
{
MainVehicle.Position = _predictedPosition;
MainVehicle.Velocity = Velocity;
MainVehicle.Quaternion = Quaternion;
return;
}
if (dist > 0.03)
{
MainVehicle.Velocity = Velocity + cali;
}
Vector3 calirot;
if (IsFlipped || (calirot = GetCalibrationRotation()).Length() > 50)
{
MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.ReadQuaternion(), Quaternion, 0.5f);
MainVehicle.RotationVelocity = RotationVelocity;
return;
}
MainVehicle.RotationVelocity = RotationVelocity + calirot * 0.2f;
}
private Vector3 GetCalibrationRotation()
{
var rot = Quaternion.LookRotation(Quaternion * Vector3.RelativeFront, Quaternion * Vector3.RelativeTop).ToEulerAngles();
var curRot = Quaternion.LookRotation(MainVehicle.ReadQuaternion() * Vector3.RelativeFront, MainVehicle.ReadQuaternion() * Vector3.RelativeTop).ToEulerAngles();
var r = (rot - curRot).ToDegree();
if (r.X > 180) { r.X = r.X - 360; }
else if (r.X < -180) { r.X = 360 + r.X; }
if (r.Y > 180) { r.Y = r.Y - 360; }
else if (r.Y < -180) { r.Y = 360 + r.Y; }
if (r.Z > 180) { r.Z = r.Z - 360; }
else if (r.Z < -180) { r.Z = 360 + r.Z; }
return r;
}
private bool CreateVehicle()
{
var existing = World.GetNearbyVehicles(Position, 2).ToList().FirstOrDefault();
if (existing != null && existing != MainVehicle)
{
if (EntityPool.VehiclesByHandle.ContainsKey(existing.Handle))
{
EntityPool.RemoveVehicle(ID);
return false;
}
existing.Delete();
}
MainVehicle?.Delete();
MainVehicle = Util.CreateVehicle(Model, Position);
if (!Model.IsInCdImage)
{
// GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
return false;
}
if (MainVehicle == null)
{
Model.Request();
return false;
}
lock (EntityPool.VehiclesLock)
{
EntityPool.Add(this);
}
MainVehicle.Quaternion = Quaternion;
if (MainVehicle.HasRoof)
{
MainVehicle.RoofState = RoofState;
}
foreach (var w in MainVehicle.Wheels)
{
w.Fix();
}
if (IsInvincible) { MainVehicle.IsInvincible = true; }
SetUpFixedData();
Model.MarkAsNoLongerNeeded();
return true;
}
}
}