Files
RAGECOOP-V/Client/Scripts/PlayerList.cs
2023-02-12 22:06:57 +08:00

173 lines
5.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Net;
using GTA;
using GTA.Math;
using GTA.Native;
using Lidgren.Network;
using Newtonsoft.Json;
using RageCoop.Client.Menus;
using RageCoop.Client.Scripting;
using RageCoop.Core;
namespace RageCoop.Client
{
internal static class PlayerList
{
private const float LEFT_POSITION = 0.122f;
private const float RIGHT_POSITION = 0.9f;
private static readonly Scaleform _mainScaleform = new Scaleform("mp_mm_card_freemode");
private static ulong _lastUpdate = Util.GetTickCount64();
public static bool LeftAlign = true;
public static Dictionary<int, Player> Players = new Dictionary<int, Player>();
public static ulong Pressed { get; set; }
public static void Tick()
{
if (!Networking.IsOnServer) return;
if (Util.GetTickCount64() - _lastUpdate >= 1000) Update();
if (Util.GetTickCount64() - Pressed < 5000 && !Main.MainChat.Focused
#if !NON_INTERACTIVE
&& !CoopMenu.MenuPool.AreAnyVisible
#endif
)
Call(DRAW_SCALEFORM_MOVIE, _mainScaleform.Handle,
LeftAlign ? LEFT_POSITION : RIGHT_POSITION, 0.3f,
0.28f, 0.6f,
255, 255, 255, 255, 0);
}
private static void Update()
{
_lastUpdate = Util.GetTickCount64();
_mainScaleform.CallFunction("SET_DATA_SLOT_EMPTY", 0);
var i = 0;
foreach (var player in Players.Values)
_mainScaleform.CallFunction("SET_DATA_SLOT", i++, $"{player.Ping * 1000:N0}ms",
player.Username + (player.IsHost ? " (Host)" : ""), 116, 0, i - 1, "", "", 2, "", "", ' ');
_mainScaleform.CallFunction("SET_TITLE", "Player list", $"{Players.Count} players");
_mainScaleform.CallFunction("DISPLAY_VIEW");
}
public static void SetPlayer(int id, string username, float latency = 0)
{
Main.Logger.Debug($"{id},{username},{latency}");
if (Players.TryGetValue(id, out var p))
{
p.Username = username;
p.ID = id;
p._latencyToServer = latency;
}
else
{
p = new Player { ID = id, Username = username, _latencyToServer = latency };
Players.Add(id, p);
}
}
public static void UpdatePlayer(Packets.PlayerInfoUpdate packet)
{
var p = GetPlayer(packet.PedID);
if (p != null)
{
p._latencyToServer = packet.Latency;
p.Position = packet.Position;
p.IsHost = packet.IsHost;
API.QueueAction(() =>
{
if (p.FakeBlip?.Exists() != true) p.FakeBlip = World.CreateBlip(p.Position);
if (EntityPool.PedExists(p.ID))
{
p.FakeBlip.DisplayType = BlipDisplayType.NoDisplay;
}
else
{
p.FakeBlip.Color = API.Config.BlipColor;
p.FakeBlip.Scale = API.Config.BlipScale;
p.FakeBlip.Sprite = API.Config.BlipSprite;
p.FakeBlip.DisplayType = BlipDisplayType.Default;
p.FakeBlip.Position = p.Position;
}
});
}
}
public static Player GetPlayer(int id)
{
Players.TryGetValue(id, out var p);
return p;
}
public static Player GetPlayer(SyncedPed p)
{
var player = GetPlayer(p.ID);
if (player != null) player.Character = p;
return player;
}
public static void RemovePlayer(int id)
{
if (Players.TryGetValue(id, out var player))
{
Players.Remove(id);
API.QueueAction(() => player.FakeBlip?.Delete());
}
}
public static void Cleanup()
{
foreach (var p in Players.Values.ToArray()) p.FakeBlip?.Delete();
Players = new Dictionary<int, Player>();
}
}
internal class Player
{
internal float _latencyToServer;
internal bool ConnectWhenPunched { get; set; }
[JsonIgnore]
public Blip FakeBlip { get; internal set; }
[JsonIgnore]
public Vector3 Position { get; internal set; }
[JsonIgnore]
public SyncedPed Character { get; internal set; }
[JsonIgnore]
public NetConnection Connection { get; internal set; }
public byte HolePunchStatus { get; internal set; } = 1;
public bool IsHost { get; internal set; }
public string Username { get; internal set; }
/// <summary>
/// Universal ped ID.
/// </summary>
public int ID { get; internal set; }
public int EntityHandle => Character?.MainPed?.Handle ?? 0;
public IPEndPoint InternalEndPoint { get; internal set; }
public IPEndPoint ExternalEndPoint { get; internal set; }
/// <summary>
/// Player round-trip time in seconds, will be the rtt to server if not using P2P connection.
/// </summary>
public float Ping => Main.LocalPlayerID == ID ? Networking.Latency * 2 :
HasDirectConnection ? Connection.AverageRoundtripTime : _latencyToServer * 2;
public float PacketTravelTime => HasDirectConnection
? Connection.AverageRoundtripTime / 2
: Networking.Latency + _latencyToServer;
public bool DisplayNameTag { get; set; } = true;
public bool HasDirectConnection => Connection?.Status == NetConnectionStatus.Connected;
}
}