
Menu, sync and other stuff except resource system should be working. We're far from finished
157 lines
5.2 KiB
C#
157 lines
5.2 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using ICSharpCode.SharpZipLib.Zip;
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using RageCoop.Core;
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using RageCoop.Core.Scripting;
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namespace RageCoop.Client.Scripting
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{
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/// <summary>
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/// </summary>
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public class ClientResource
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{
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/// <summary>
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/// Name of the resource
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/// </summary>
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public string Name { get; internal set; }
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/// <summary>
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/// Directory where the scripts is loaded from
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/// </summary>
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public string ScriptsDirectory { get; internal set; }
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/// <summary>
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/// A resource-specific folder that can be used to store your files.
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/// </summary>
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public string DataFolder { get; internal set; }
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/// <summary>
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/// Get all <see cref="ClientScript" /> instance in this resource.
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/// </summary>
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public List<ClientScript> Scripts { get; internal set; } = new List<ClientScript>();
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/// <summary>
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/// Get the <see cref="ResourceFile" /> where this script is loaded from.
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/// </summary>
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public Dictionary<string, ResourceFile> Files { get; internal set; } = new Dictionary<string, ResourceFile>();
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/// <summary>
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/// A <see cref="Core.Logger" /> instance that can be used to debug your resource.
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/// </summary>
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public Logger Logger { get; internal set; }
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}
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internal class Resources
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{
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public static string TempPath;
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internal readonly ConcurrentDictionary<string, ClientResource> LoadedResources =
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new ConcurrentDictionary<string, ClientResource>();
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static Resources()
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{
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TempPath = Path.Combine(Path.GetTempPath(), "RageCoop");
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if (Directory.Exists(TempPath))
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try
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{
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Directory.Delete(TempPath, true);
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}
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catch
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{
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}
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TempPath = CoreUtils.GetTempDirectory(TempPath);
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Directory.CreateDirectory(TempPath);
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}
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public Resources()
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{
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Logger = Main.Logger;
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}
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private Logger Logger { get; }
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public void Load(string path, string[] zips)
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{
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LoadedResources.Clear();
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foreach (var zip in zips)
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{
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var zipPath = Path.Combine(path, zip);
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Logger?.Info($"Loading resource: {Path.GetFileNameWithoutExtension(zip)}");
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Unpack(zipPath, Path.Combine(path, "Data"));
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}
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Directory.GetFiles(path, "*.dll", SearchOption.AllDirectories).Where(x => x.CanBeIgnored())
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.ForEach(x => File.Delete(x));
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// TODO Core.ScheduleLoad()...
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}
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public void Unload()
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{
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// TODO Core.ScheduleUnload()...
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}
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private ClientResource Unpack(string zipPath, string dataFolderRoot)
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{
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var r = new ClientResource
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{
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Logger = Logger,
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Scripts = new List<ClientScript>(),
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Name = Path.GetFileNameWithoutExtension(zipPath),
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DataFolder = Path.Combine(dataFolderRoot, Path.GetFileNameWithoutExtension(zipPath)),
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ScriptsDirectory = Path.Combine(TempPath, Path.GetFileNameWithoutExtension(zipPath))
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};
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Directory.CreateDirectory(r.DataFolder);
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var scriptsDir = r.ScriptsDirectory;
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if (Directory.Exists(scriptsDir))
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Directory.Delete(scriptsDir, true);
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else if (File.Exists(scriptsDir)) File.Delete(scriptsDir);
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Directory.CreateDirectory(scriptsDir);
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new FastZip().ExtractZip(zipPath, scriptsDir, null);
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foreach (var dir in Directory.GetDirectories(scriptsDir, "*", SearchOption.AllDirectories))
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r.Files.Add(dir, new ResourceFile
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{
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IsDirectory = true,
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Name = dir.Substring(scriptsDir.Length + 1).Replace('\\', '/')
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});
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var assemblies = new Dictionary<ResourceFile, Assembly>();
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foreach (var file in Directory.GetFiles(scriptsDir, "*", SearchOption.AllDirectories))
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{
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if (Path.GetFileName(file).CanBeIgnored())
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{
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try
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{
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File.Delete(file);
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}
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catch (Exception ex)
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{
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Logger.Warning(
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$"Failed to delete API assembly: {file}. This may or may cause some unexpected behaviours.\n{ex}");
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}
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continue;
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}
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var relativeName = file.Substring(scriptsDir.Length + 1).Replace('\\', '/');
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var rfile = new ResourceFile
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{
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GetStream = () => { return new FileStream(file, FileMode.Open, FileAccess.Read); },
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IsDirectory = false,
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Name = relativeName
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};
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r.Files.Add(relativeName, rfile);
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}
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LoadedResources.TryAdd(r.Name, r);
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return r;
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}
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}
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} |