Files
RAGECOOP-V/Client/Scripts/Sync/Entities/Vehicle/SyncedVehicle.Variables.cs
2023-03-20 18:20:07 +08:00

89 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using GTA;
using GTA.Math;
using RageCoop.Core;
namespace RageCoop.Client
{
public partial class SyncedVehicle
{
public Vehicle MainVehicle { get; internal set; }
#region -- SYNC DATA --
internal Vector3 RotationVelocity { get; set; }
internal float SteeringAngle { get; set; }
internal float ThrottlePower { get; set; }
internal float BrakePower { get; set; }
internal float DeluxoWingRatio { get; set; } = -1;
internal byte LandingGear { get; set; }
internal VehicleRoofState RoofState { get; set; }
internal VehicleDamageModel DamageModel { get; set; }
internal (byte, byte) Colors { get; set; }
internal (int, int)[] Mods { get; set; }
internal float EngineHealth { get; set; }
internal VehicleLockStatus LockStatus { get; set; }
internal byte RadioStation = 255;
internal string LicensePlate { get; set; }
internal int Livery { get; set; } = -1;
internal VehicleDataFlags Flags { get; set; }
internal ushort ExtrasMask;
#endregion
#region FLAGS
internal bool EngineRunning => Flags.HasVehFlag(VehicleDataFlags.IsEngineRunning);
internal bool Transformed => Flags.HasVehFlag(VehicleDataFlags.IsTransformed);
internal bool HornActive => Flags.HasVehFlag(VehicleDataFlags.IsHornActive);
internal bool LightsOn => Flags.HasVehFlag(VehicleDataFlags.AreLightsOn);
internal bool BrakeLightsOn => Flags.HasVehFlag(VehicleDataFlags.AreBrakeLightsOn);
internal bool HighBeamsOn => Flags.HasVehFlag(VehicleDataFlags.AreHighBeamsOn);
internal bool SireneActive => Flags.HasVehFlag(VehicleDataFlags.IsSirenActive);
internal bool IsDead => Flags.HasVehFlag(VehicleDataFlags.IsDead);
internal bool IsDeluxoHovering => Flags.HasVehFlag(VehicleDataFlags.IsDeluxoHovering);
#endregion
#region FIXED-DATA
internal bool IsMotorcycle;
internal bool IsAircraft;
internal bool HasRocketBoost;
internal bool HasParachute;
internal bool HasRoof;
internal bool IsSubmarineCar;
internal bool IsDeluxo;
internal bool IsTrain;
internal ushort AvalibleExtras;
[DebugTunable]
static float RotCalMult = 10f;
#endregion
#region PRIVATE
private (byte, byte) _lastVehicleColors;
private ushort _lastExtras;
private (int, int)[] _lastVehicleMods = Array.Empty<(int, int)>();
private bool _lastHornActive;
private bool _lastTransformed;
private int _lastLivery = -1;
private Vector3 _predictedPosition;
#endregion
#region OUTGOING
internal float LastNozzleAngle { get; set; }
internal float LastEngineHealth { get; set; }
internal Vector3 LastVelocity { get; set; }
#endregion
}
}