326 lines
11 KiB
C#
326 lines
11 KiB
C#
using System;
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using System.Linq;
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using GTA;
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using GTA.Math;
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using GTA.Native;
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using RageCoop.Core;
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using static ICSharpCode.SharpZipLib.Zip.ExtendedUnixData;
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namespace RageCoop.Client
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{
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/// <summary>
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/// A synchronized vehicle instance
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/// </summary>
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public partial class SyncedVehicle : SyncedEntity
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{
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internal override void Update()
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{
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// Check if all data available
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if (!IsReady || Owner == null) return;
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// Check existence
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if (MainVehicle == null || !MainVehicle.Exists() || MainVehicle.Model != Model)
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if (!CreateVehicle())
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return;
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DisplayVehicle();
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// Skip update if no new sync message has arrived.
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if (!NeedUpdate) return;
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if (SteeringAngle != MainVehicle.SteeringAngle)
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MainVehicle.CustomSteeringAngle((float)(Math.PI / 180) * SteeringAngle);
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MainVehicle.ThrottlePower = ThrottlePower;
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MainVehicle.BrakePower = BrakePower;
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if (IsDead)
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{
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if (MainVehicle.IsDead) return;
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MainVehicle.Explode();
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}
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else
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{
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if (MainVehicle.IsDead)
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WorldThread.Delay(() =>
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{
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if (MainVehicle.IsDead && !IsDead) MainVehicle.Repair();
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}, 1000);
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}
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if (MainVehicle.IsOnFire)
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{
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if (!Flags.HasVehFlag(VehicleDataFlags.IsOnFire)) Call(STOP_ENTITY_FIRE, MainVehicle);
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}
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else if (Flags.HasVehFlag(VehicleDataFlags.IsOnFire))
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{
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Call(START_ENTITY_FIRE, MainVehicle);
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}
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if (EngineRunning != MainVehicle.IsEngineRunning) MainVehicle.IsEngineRunning = EngineRunning;
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if (LightsOn != MainVehicle.AreLightsOn) MainVehicle.AreLightsOn = LightsOn;
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if (HighBeamsOn != MainVehicle.AreHighBeamsOn) MainVehicle.AreHighBeamsOn = HighBeamsOn;
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if (IsAircraft)
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{
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if (LandingGear != (byte)MainVehicle.LandingGearState)
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MainVehicle.LandingGearState = (VehicleLandingGearState)LandingGear;
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}
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else
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{
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if (MainVehicle.HasSiren && SireneActive != MainVehicle.IsSirenActive)
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MainVehicle.IsSirenActive = SireneActive;
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if (HornActive)
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{
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if (!_lastHornActive)
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{
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_lastHornActive = true;
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MainVehicle.SoundHorn(99999);
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}
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}
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else if (_lastHornActive)
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{
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_lastHornActive = false;
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MainVehicle.SoundHorn(1);
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}
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if (HasRoof && MainVehicle.RoofState != RoofState) MainVehicle.RoofState = RoofState;
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if (HasRocketBoost && Flags.HasFlag(VehicleDataFlags.IsRocketBoostActive) !=
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MainVehicle.IsRocketBoostActive)
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MainVehicle.IsRocketBoostActive = Flags.HasFlag(VehicleDataFlags.IsRocketBoostActive);
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if (HasParachute && Flags.HasFlag(VehicleDataFlags.IsParachuteActive) &&
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!MainVehicle.IsParachuteDeployed)
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MainVehicle.StartParachuting(false);
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if (IsSubmarineCar)
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{
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if (Transformed)
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{
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if (!_lastTransformed)
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{
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_lastTransformed = true;
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Call(TRANSFORM_TO_SUBMARINE, MainVehicle.Handle, false);
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}
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}
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else if (_lastTransformed)
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{
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_lastTransformed = false;
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Call(TRANSFORM_TO_CAR, MainVehicle.Handle, false);
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}
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}
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else if (IsDeluxo)
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{
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MainVehicle.SetDeluxoHoverState(IsDeluxoHovering);
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if (IsDeluxoHovering) MainVehicle.SetDeluxoWingRatio(DeluxoWingRatio);
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}
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Call(SET_VEHICLE_BRAKE_LIGHTS, MainVehicle.Handle, BrakeLightsOn);
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}
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MainVehicle.LockStatus = LockStatus;
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if (LastFullSynced >= LastUpdated)
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{
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if (Flags.HasVehFlag(VehicleDataFlags.Repaired)) MainVehicle.Repair();
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if (Colors != _lastVehicleColors)
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{
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Call(SET_VEHICLE_COLOURS, MainVehicle, Colors.Item1, Colors.Item2);
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_lastVehicleColors = Colors;
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}
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MainVehicle.EngineHealth = EngineHealth;
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if (Mods != null && !Mods.SequenceEqual(_lastVehicleMods))
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{
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Call(SET_VEHICLE_MOD_KIT, MainVehicle, 0);
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foreach (var mod in Mods) MainVehicle.Mods[(VehicleModType)mod.Item1].Index = mod.Item2;
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_lastVehicleMods = Mods;
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}
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if (Call<string>(GET_VEHICLE_NUMBER_PLATE_TEXT, MainVehicle) != LicensePlate)
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Call(SET_VEHICLE_NUMBER_PLATE_TEXT, MainVehicle, LicensePlate);
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if (_lastLivery != Livery)
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{
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Call(SET_VEHICLE_LIVERY, MainVehicle, Livery);
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_lastLivery = Livery;
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}
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MainVehicle.SetDamageModel(DamageModel);
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if (MainVehicle.Handle == V?.Handle && Util.GetPlayerRadioIndex() != RadioStation)
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Util.SetPlayerRadioIndex(MainVehicle.Handle, RadioStation);
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if (_lastExtras != ExtrasMask)
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{
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for (int i = 1; i < 15; i++)
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{
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var flag = (ushort)(1 << i);
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var hasExtra = (AvalibleExtras & (ushort)(1 << i)) != 0;
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if (!hasExtra)
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continue;
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var on = (ExtrasMask & flag) != 0;
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Call(SET_VEHICLE_EXTRA, MainVehicle.Handle, i, !on);
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}
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_lastExtras = ExtrasMask;
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}
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}
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LastUpdated = Ticked;
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}
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private void DisplayVehicle()
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{
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_predictedPosition = Predict(Position);
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var current = MainVehicle.ReadPosition();
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var distSquared = current.DistanceToSquared(_predictedPosition);
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var cali = _predictedPosition - current;
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if (!IsTrain) cali += 0.5f * (Velocity - MainVehicle.Velocity);
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if (distSquared > 10 * 10)
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{
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MainVehicle.Position = _predictedPosition;
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MainVehicle.Velocity = Velocity;
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MainVehicle.Quaternion = Quaternion;
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return;
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}
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var stopped = Velocity == Vector3.Zero;
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// Calibrate position
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if (distSquared > 0.03 * 0.03)
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{
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if (IsTrain || distSquared > 20 * 20) MainVehicle.Velocity = Velocity + cali;
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else MainVehicle.ApplyWorldForceCenterOfMass(cali, ForceType.InternalImpulse, true);
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}
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if (NeedUpdate || stopped)
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{
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// Calibrate rotation
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var diff = Quaternion.Diff(MainVehicle.ReadQuaternion());
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MainVehicle.WorldRotationVelocity = diff.ToEulerAngles() * RotCalMult;
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}
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}
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private bool CreateVehicle()
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{
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MainVehicle?.Delete();
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MainVehicle = Util.CreateVehicle(Model, Position);
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if (!Model.IsInCdImage)
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// GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
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return false;
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if (MainVehicle == null)
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{
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Model.Request();
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return false;
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}
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lock (EntityPool.VehiclesLock)
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{
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EntityPool.Add(this);
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}
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MainVehicle.Quaternion = Quaternion;
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if (MainVehicle.HasRoof) MainVehicle.RoofState = RoofState;
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foreach (var w in MainVehicle.Wheels) w.Fix();
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if (IsInvincible) MainVehicle.IsInvincible = true;
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SetUpFixedData();
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Model.MarkAsNoLongerNeeded();
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return true;
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}
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#region -- CONSTRUCTORS --
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/// <summary>
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/// Create a local entity (outgoing sync)
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/// </summary>
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/// <param name="v"></param>
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internal SyncedVehicle(Vehicle v)
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{
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ID = EntityPool.RequestNewID();
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MainVehicle = v;
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MainVehicle.CanPretendOccupants = false;
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OwnerID = LocalPlayerID;
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SetUpFixedData();
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}
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internal void SetUpFixedData()
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{
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if (MainVehicle == null) return;
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IsAircraft = MainVehicle.IsAircraft;
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IsMotorcycle = MainVehicle.IsMotorcycle;
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HasRocketBoost = MainVehicle.HasRocketBoost;
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HasParachute = MainVehicle.HasParachute;
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HasRoof = MainVehicle.HasRoof;
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IsSubmarineCar = MainVehicle.IsSubmarineCar;
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IsDeluxo = MainVehicle.Model == 1483171323;
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IsTrain = MainVehicle.IsTrain;
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AvalibleExtras = 0;
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for (int i = 1; i < 15; i++)
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{
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if (Call<bool>(DOES_EXTRA_EXIST, MainVehicle.Handle, i))
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AvalibleExtras |= (ushort)(1 << i);
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}
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}
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/// <summary>
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/// Create an empty VehicleEntity
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/// </summary>
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internal SyncedVehicle()
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{
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}
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internal SyncedVehicle(int id)
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{
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ID = id;
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LastSynced = Ticked;
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}
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#endregion
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#region -- PEDALING --
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/*
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* Thanks to @oldnapalm.
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*/
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private string PedalingAnimDict()
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{
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switch ((VehicleHash)Model)
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{
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case VehicleHash.Bmx:
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return "veh@bicycle@bmx@front@base";
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case VehicleHash.Cruiser:
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return "veh@bicycle@cruiserfront@base";
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case VehicleHash.Scorcher:
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return "veh@bicycle@mountainfront@base";
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default:
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return "veh@bicycle@roadfront@base";
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}
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}
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private string PedalingAnimName(bool fast)
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{
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return fast ? "fast_pedal_char" : "cruise_pedal_char";
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}
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private void StartPedalingAnim(bool fast)
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{
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MainVehicle.Driver?.Task.PlayAnimation(PedalingAnimDict(), PedalingAnimName(fast), 8.0f, -8.0f, -1,
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AnimationFlags.Loop | AnimationFlags.Secondary, 1.0f);
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}
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private void StopPedalingAnim(bool fast)
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{
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MainVehicle.Driver.Task.ClearAnimation(PedalingAnimDict(), PedalingAnimName(fast));
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}
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#endregion
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}
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} |