Files
RAGECOOP-V/Client/Scripts/Menus/Sub/SettingsMenu.cs
sardelka9515 2828b9b74f Clean up
2022-10-23 19:02:39 +08:00

148 lines
5.5 KiB
C#

using System;
using System.Drawing;
using System.Windows.Forms;
using GTA;
using GTA.UI;
using LemonUI.Menus;
namespace RageCoop.Client.Menus
{
internal static class SettingsMenu
{
public static NativeMenu Menu = new NativeMenu("RAGECOOP", "Settings", "Go to the settings")
{
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? Alignment.Right : Alignment.Left
};
private static readonly NativeCheckboxItem _disableTrafficItem =
new NativeCheckboxItem("Disable Traffic (NPCs/Vehicles)", "Local traffic only",
Main.Settings.DisableTraffic);
private static readonly NativeCheckboxItem _flipMenuItem =
new NativeCheckboxItem("Flip menu", Main.Settings.FlipMenu);
private static readonly NativeCheckboxItem _disablePauseAlt = new NativeCheckboxItem("Disable Alternate Pause",
"Don't freeze game time when Esc pressed", Main.Settings.DisableAlternatePause);
private static readonly NativeCheckboxItem _disableVoice = new NativeCheckboxItem("Enable voice",
"Check your GTA:V settings to find the right key on your keyboard for PushToTalk and talk to your friends",
Main.Settings.Voice);
private static readonly NativeItem _menuKey =
new NativeItem("Menu Key", "The key to open menu", Main.Settings.MenuKey.ToString());
private static readonly NativeItem _passengerKey = new NativeItem("Passenger Key",
"The key to enter a vehicle as passenger", Main.Settings.PassengerKey.ToString());
private static readonly NativeItem _vehicleSoftLimit = new NativeItem("Vehicle limit (soft)",
"The game won't spawn more NPC traffic if the limit is exceeded. \n-1 for unlimited (not recommended).",
Main.Settings.WorldVehicleSoftLimit.ToString());
static SettingsMenu()
{
Menu.Banner.Color = Color.FromArgb(225, 0, 0, 0);
Menu.Title.Color = Color.FromArgb(255, 165, 0);
_disableTrafficItem.CheckboxChanged += DisableTrafficCheckboxChanged;
_disablePauseAlt.CheckboxChanged += DisablePauseAltCheckboxChanged;
_disableVoice.CheckboxChanged += DisableVoiceCheckboxChanged;
_flipMenuItem.CheckboxChanged += FlipMenuCheckboxChanged;
_menuKey.Activated += ChaneMenuKey;
_passengerKey.Activated += ChangePassengerKey;
_vehicleSoftLimit.Activated += VehicleSoftLimitActivated;
Menu.Add(_disableTrafficItem);
Menu.Add(_disablePauseAlt);
Menu.Add(_flipMenuItem);
Menu.Add(_disableVoice);
Menu.Add(_menuKey);
Menu.Add(_passengerKey);
Menu.Add(_vehicleSoftLimit);
}
private static void DisableVoiceCheckboxChanged(object sender, EventArgs e)
{
if (_disableVoice.Checked)
{
if (Networking.IsOnServer && !Voice.WasInitialized()) Voice.Init();
}
else
{
Voice.ClearAll();
}
Main.Settings.Voice = _disableVoice.Checked;
Util.SaveSettings();
}
private static void DisablePauseAltCheckboxChanged(object sender, EventArgs e)
{
Main.Settings.DisableAlternatePause = _disablePauseAlt.Checked;
Util.SaveSettings();
}
private static void VehicleSoftLimitActivated(object sender, EventArgs e)
{
try
{
Main.Settings.WorldVehicleSoftLimit = int.Parse(
Game.GetUserInput(WindowTitle.EnterMessage20,
Main.Settings.WorldVehicleSoftLimit.ToString(), 20));
_menuKey.AltTitle = Main.Settings.WorldVehicleSoftLimit.ToString();
Util.SaveSettings();
}
catch
{
}
}
private static void ChaneMenuKey(object sender, EventArgs e)
{
try
{
Main.Settings.MenuKey = (Keys)Enum.Parse(
typeof(Keys),
Game.GetUserInput(WindowTitle.EnterMessage20,
Main.Settings.MenuKey.ToString(), 20));
_menuKey.AltTitle = Main.Settings.MenuKey.ToString();
Util.SaveSettings();
}
catch
{
}
}
private static void ChangePassengerKey(object sender, EventArgs e)
{
try
{
Main.Settings.PassengerKey = (Keys)Enum.Parse(
typeof(Keys),
Game.GetUserInput(WindowTitle.EnterMessage20,
Main.Settings.PassengerKey.ToString(), 20));
_passengerKey.AltTitle = Main.Settings.PassengerKey.ToString();
Util.SaveSettings();
}
catch
{
}
}
public static void DisableTrafficCheckboxChanged(object a, EventArgs b)
{
WorldThread.Traffic(!_disableTrafficItem.Checked);
Main.Settings.DisableTraffic = _disableTrafficItem.Checked;
Util.SaveSettings();
}
public static void FlipMenuCheckboxChanged(object a, EventArgs b)
{
CoopMenu.Menu.Alignment = _flipMenuItem.Checked ? Alignment.Right : Alignment.Left;
Menu.Alignment = _flipMenuItem.Checked ? Alignment.Right : Alignment.Left;
Main.Settings.FlipMenu = _flipMenuItem.Checked;
Util.SaveSettings();
}
}
}