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This commit is contained in:
73
dedicated_main/dedicated_main.rc
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73
dedicated_main/dedicated_main.rc
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//Microsoft Developer Studio generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_LAUNCHER ICON DISCARDABLE "..\\launcher\\res\\launcher.ico"
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IDI_LAUNCHER2 ICON DISCARDABLE "..\\launcher\\res\\launcher.ico"
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE DISCARDABLE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE DISCARDABLE
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BEGIN
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"#include ""afxres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE DISCARDABLE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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43
dedicated_main/dedicated_main.vpc
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43
dedicated_main/dedicated_main.vpc
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//-----------------------------------------------------------------------------
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// DEDICATED_MAIN.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game"
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$Macro OUTBINNAME "srcds" [$WINDOWS||$X360]
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$Macro OUTBINNAME "srcds_osx" [$OSXALL]
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$Macro OUTBINNAME "srcds_linux" [$LINUXALL]
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$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
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$Include "$SRCDIR\tier0\tier0_exclude.vpc"
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$Include "$SRCDIR\tier1\tier1_exclude.vpc" [$WINDOWS]
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$Include "$SRCDIR\vstdlib\vstdlib_exclude.vpc" [$WINDOWS]
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$Configuration
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{
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$Linker [$WINDOWS]
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{
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$AdditionalDependencies "$BASE Advapi32.lib"
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$EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)"
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$FixedBaseAddress "Generate a relocation section (/FIXED:NO)"
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}
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}
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$Project "Dedicated_main"
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{
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$Folder "Source Files"
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{
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$File "main.cpp"
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$File "$SRCDIR\common\SteamAppStartup.cpp"
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$File "$SRCDIR\common\SteamAppStartup.h"
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}
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$Folder "Resources"
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{
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$File "$SRCDIR\launcher\res\launcher.ico"
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$File "dedicated_main.rc"
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}
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}
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231
dedicated_main/main.cpp
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231
dedicated_main/main.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//-----------------------------------------------------------------------------
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// This is just a little redirection tool so I can get all the dlls in bin
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//-----------------------------------------------------------------------------
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#ifdef _WIN32
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#include <windows.h>
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#include <stdio.h>
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#include <assert.h>
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#include <direct.h>
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#elif POSIX
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#include <stdio.h>
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#include <stdlib.h>
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#include <dlfcn.h>
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#include <string.h>
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#include <limits.h>
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#include <errno.h>
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#include <unistd.h>
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#define MAX_PATH PATH_MAX
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#endif
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#include "basetypes.h"
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#ifdef _WIN32
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typedef int (*DedicatedMain_t)( HINSTANCE hInstance, HINSTANCE hPrevInstance,
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LPSTR lpCmdLine, int nCmdShow );
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#elif POSIX
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typedef int (*DedicatedMain_t)( int argc, char *argv[] );
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Return the directory where this .exe is running from
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// Output : char
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//-----------------------------------------------------------------------------
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static char *GetBaseDir( const char *pszBuffer )
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{
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static char basedir[ MAX_PATH ];
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char szBuffer[ MAX_PATH ];
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size_t j;
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char *pBuffer = NULL;
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strcpy( szBuffer, pszBuffer );
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pBuffer = strrchr( szBuffer,'\\' );
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if ( pBuffer )
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{
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*(pBuffer+1) = '\0';
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}
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strcpy( basedir, szBuffer );
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j = strlen( basedir );
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if (j > 0)
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{
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if ( ( basedir[ j-1 ] == '\\' ) ||
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( basedir[ j-1 ] == '/' ) )
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{
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basedir[ j-1 ] = 0;
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}
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}
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return basedir;
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}
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#ifdef _WIN32
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int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
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{
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// Must add 'bin' to the path....
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char* pPath = getenv("PATH");
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// Use the .EXE name to determine the root directory
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char moduleName[ MAX_PATH ];
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char szBuffer[ 4096 ];
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if ( !GetModuleFileName( hInstance, moduleName, MAX_PATH ) )
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{
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MessageBox( 0, "Failed calling GetModuleFileName", "Launcher Error", MB_OK );
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return 0;
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}
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// Get the root directory the .exe is in
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char* pRootDir = GetBaseDir( moduleName );
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#ifdef _DEBUG
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int len =
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#endif
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_snprintf( szBuffer, sizeof( szBuffer ) - 1, "PATH=%s\\bin\\;%s", pRootDir, pPath );
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szBuffer[ ARRAYSIZE(szBuffer) - 1 ] = 0;
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assert( len < 4096 );
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_putenv( szBuffer );
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HINSTANCE launcher = LoadLibrary("bin\\dedicated.dll"); // STEAM OK ... filesystem not mounted yet
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if (!launcher)
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{
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char *pszError;
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FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&pszError, 0, NULL);
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char szBuf[1024];
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_snprintf(szBuf, sizeof( szBuf ) - 1, "Failed to load the launcher DLL:\n\n%s", pszError);
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szBuf[ ARRAYSIZE(szBuf) - 1 ] = 0;
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MessageBox( 0, szBuf, "Launcher Error", MB_OK );
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LocalFree(pszError);
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return 0;
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}
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DedicatedMain_t main = (DedicatedMain_t)GetProcAddress( launcher, "DedicatedMain" );
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return main( hInstance, hPrevInstance, lpCmdLine, nCmdShow );
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}
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#elif POSIX
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#if defined( LINUX )
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#include <fcntl.h>
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static bool IsDebuggerPresent( int time )
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{
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// Need to get around the __wrap_open() stuff. Just find the open symbol
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// directly and use it...
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typedef int (open_func_t)( const char *pathname, int flags, mode_t mode );
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open_func_t *open_func = (open_func_t *)dlsym( RTLD_NEXT, "open" );
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if ( open_func )
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{
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for ( int i = 0; i < time; i++ )
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{
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int tracerpid = -1;
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int fd = (*open_func)( "/proc/self/status", O_RDONLY, S_IRUSR );
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if (fd >= 0)
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{
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char buf[ 4096 ];
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static const char tracerpid_str[] = "TracerPid:";
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const int len = read( fd, buf, sizeof(buf) - 1 );
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if ( len > 0 )
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{
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buf[ len ] = 0;
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const char *str = strstr( buf, tracerpid_str );
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tracerpid = str ? atoi( str + sizeof( tracerpid_str ) ) : -1;
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}
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close( fd );
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}
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if ( tracerpid > 0 )
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return true;
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sleep( 1 );
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}
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}
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return false;
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}
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static void WaitForDebuggerConnect( int argc, char *argv[], int time )
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{
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for ( int i = 1; i < argc; i++ )
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{
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if ( strstr( argv[i], "-wait_for_debugger" ) )
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{
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printf( "\nArg -wait_for_debugger found.\nWaiting %dsec for debugger...\n", time );
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printf( " pid = %d\n", getpid() );
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if ( IsDebuggerPresent( time ) )
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printf("Debugger connected...\n\n");
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break;
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}
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}
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}
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#else
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static void WaitForDebuggerConnect( int argc, char *argv[], int time )
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{
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}
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#endif // !LINUX
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int main( int argc, char *argv[] )
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{
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// Must add 'bin' to the path....
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char* pPath = getenv("LD_LIBRARY_PATH");
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char szBuffer[4096];
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char cwd[ MAX_PATH ];
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if ( !getcwd( cwd, sizeof(cwd)) )
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{
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printf( "getcwd failed (%s)", strerror(errno));
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}
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snprintf( szBuffer, sizeof( szBuffer ) - 1, "LD_LIBRARY_PATH=%s/bin:%s", cwd, pPath );
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int ret = putenv( szBuffer );
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if ( ret )
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{
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printf( "%s\n", strerror(errno) );
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}
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void *tier0 = dlopen( "libtier0" DLL_EXT_STRING, RTLD_NOW );
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void *vstdlib = dlopen( "libvstdlib" DLL_EXT_STRING, RTLD_NOW );
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const char *pBinaryName = "dedicated" DLL_EXT_STRING;
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void *dedicated = dlopen( pBinaryName, RTLD_NOW );
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if ( !dedicated )
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{
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printf( "Failed to open %s (%s)\n", pBinaryName, dlerror());
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return -1;
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}
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DedicatedMain_t dedicated_main = (DedicatedMain_t)dlsym( dedicated, "DedicatedMain" );
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if ( !dedicated_main )
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{
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printf( "Failed to find dedicated server entry point (%s)\n", dlerror() );
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return -1;
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}
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WaitForDebuggerConnect( argc, argv, 30 );
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ret = dedicated_main( argc,argv );
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dlclose( dedicated );
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dlclose( vstdlib );
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dlclose( tier0 );
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}
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#endif
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23
dedicated_main/resource.h
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23
dedicated_main/resource.h
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@ -0,0 +1,23 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by launcher_main.rc
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//
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#define IDI_LAUNCHER 128
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#define IDI_LAUNCHER2 101
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 102
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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