1
This commit is contained in:
83
engine/clientframe.h
Normal file
83
engine/clientframe.h
Normal file
@ -0,0 +1,83 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef CLIENTFRAME_H
|
||||
#define CLIENTFRAME_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <bitvec.h>
|
||||
#include <const.h>
|
||||
#include <tier1/mempool.h>
|
||||
|
||||
class CFrameSnapshot;
|
||||
|
||||
#define MAX_CLIENT_FRAMES 128
|
||||
|
||||
class CClientFrame
|
||||
{
|
||||
public:
|
||||
|
||||
CClientFrame( void );
|
||||
CClientFrame( int tickcount );
|
||||
CClientFrame( CFrameSnapshot *pSnapshot );
|
||||
virtual ~CClientFrame();
|
||||
void Init( CFrameSnapshot *pSnapshot );
|
||||
void Init( int tickcount );
|
||||
|
||||
// Accessors to snapshots. The data is protected because the snapshots are reference-counted.
|
||||
inline CFrameSnapshot* GetSnapshot() const { return m_pSnapshot; };
|
||||
void SetSnapshot( CFrameSnapshot *pSnapshot );
|
||||
void CopyFrame( CClientFrame &frame );
|
||||
virtual bool IsMemPoolAllocated() { return true; }
|
||||
|
||||
public:
|
||||
|
||||
// State of entities this frame from the POV of the client.
|
||||
int last_entity; // highest entity index
|
||||
int tick_count; // server tick of this snapshot
|
||||
|
||||
// Used by server to indicate if the entity was in the player's pvs
|
||||
CBitVec<MAX_EDICTS> transmit_entity; // if bit n is set, entity n will be send to client
|
||||
CBitVec<MAX_EDICTS> *from_baseline; // if bit n is set, this entity was send as update from baseline
|
||||
CBitVec<MAX_EDICTS> *transmit_always; // if bit is set, don't do PVS checks before sending (HLTV only)
|
||||
|
||||
CClientFrame* m_pNext;
|
||||
|
||||
private:
|
||||
|
||||
// Index of snapshot entry that stores the entities that were active and the serial numbers
|
||||
// for the frame number this packed entity corresponds to
|
||||
// m_pSnapshot MUST be private to force using SetSnapshot(), see reference counters
|
||||
CFrameSnapshot *m_pSnapshot;
|
||||
};
|
||||
|
||||
// TODO substitute CClientFrameManager with an intelligent structure (Tree, hash, cache, etc)
|
||||
class CClientFrameManager
|
||||
{
|
||||
public:
|
||||
CClientFrameManager(void);
|
||||
virtual ~CClientFrameManager(void);
|
||||
|
||||
int AddClientFrame( CClientFrame *pFrame ); // returns current count
|
||||
CClientFrame *GetClientFrame( int nTick, bool bExact = true );
|
||||
void DeleteClientFrames( int nTick ); // -1 for all
|
||||
int CountClientFrames( void ); // returns number of frames in list
|
||||
void RemoveOldestFrame( void ); // removes the oldest frame in list
|
||||
|
||||
CClientFrame* AllocateFrame();
|
||||
|
||||
private:
|
||||
void FreeFrame( CClientFrame* pFrame );
|
||||
|
||||
CClientFrame *m_Frames; // updates can be delta'ed from here
|
||||
CClientFrame *m_LastFrame;
|
||||
int m_nFrames;
|
||||
CClassMemoryPool< CClientFrame > m_ClientFramePool;
|
||||
};
|
||||
|
||||
#endif // CLIENTFRAME_H
|
Reference in New Issue
Block a user