1
This commit is contained in:
115
engine/gl_shader.cpp
Normal file
115
engine/gl_shader.cpp
Normal file
@ -0,0 +1,115 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
|
||||
#include "render_pch.h"
|
||||
#include "gl_shader.h"
|
||||
#include "const.h"
|
||||
#include "gl_cvars.h"
|
||||
#include "gl_lightmap.h"
|
||||
#include "decal_private.h"
|
||||
#include "gl_model_private.h"
|
||||
#include "r_local.h"
|
||||
#include "materialproxyfactory.h"
|
||||
#include "enginestats.h"
|
||||
#include "editor_sendcommand.h"
|
||||
#include "gl_matsysiface.h"
|
||||
#include "vmodes.h"
|
||||
#include "materialsystem/imaterialsystemhardwareconfig.h"
|
||||
#include "tier1/strtools.h"
|
||||
#include "filesystem.h"
|
||||
#include "traceinit.h"
|
||||
#include "sys_dll.h"
|
||||
#include "tier0/icommandline.h"
|
||||
#include "materialsystem/idebugtextureinfo.h"
|
||||
#include "common.h"
|
||||
#include "iregistry.h"
|
||||
#include "materialsystem/materialsystem_config.h"
|
||||
#include "ivideomode.h"
|
||||
#include "modes.h"
|
||||
#include "ivideomode.h"
|
||||
#include "tier2/tier2.h"
|
||||
|
||||
#include "igame.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
static CMaterialProxyFactory s_MaterialProxyFactory;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Connects to other
|
||||
//-----------------------------------------------------------------------------
|
||||
static void Shader_ConnectOtherMatSysInterfaces( )
|
||||
{
|
||||
// NOTE: These two interfaces have been connected in the tier2 library
|
||||
if ( !g_pMaterialSystemHardwareConfig )
|
||||
{
|
||||
Shader_Disconnect();
|
||||
Sys_Error( "Could not get the material system hardware config interface! (2)" );
|
||||
}
|
||||
if ( !g_pMaterialSystemDebugTextureInfo )
|
||||
{
|
||||
Shader_Disconnect();
|
||||
Sys_Error( "Could not get the debug texture info interface!" );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Connect to interfaces we need
|
||||
//-----------------------------------------------------------------------------
|
||||
bool Shader_Connect( bool bSetProxyFactory )
|
||||
{
|
||||
if ( !materials )
|
||||
return false;
|
||||
|
||||
int nAdapter = CommandLine()->ParmValue( "-adapter", 0 );
|
||||
int nModeFlags = MATERIAL_INIT_ALLOCATE_FULLSCREEN_TEXTURE;
|
||||
if ( CommandLine()->FindParm( "-ref" ) )
|
||||
{
|
||||
nModeFlags |= MATERIAL_INIT_REFERENCE_RASTERIZER;
|
||||
}
|
||||
|
||||
materials->SetAdapter( nAdapter, nModeFlags );
|
||||
if ( bSetProxyFactory )
|
||||
materials->SetMaterialProxyFactory( &s_MaterialProxyFactory );
|
||||
|
||||
Shader_ConnectOtherMatSysInterfaces( );
|
||||
return g_pMaterialSystemHardwareConfig && g_pMaterialSystemDebugTextureInfo;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Connect to interfaces we need
|
||||
//-----------------------------------------------------------------------------
|
||||
void Shader_Disconnect( void )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
#ifndef SWDS
|
||||
|
||||
void Shader_SwapBuffers( void )
|
||||
{
|
||||
assert( materials );
|
||||
materials->SwapBuffers();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void Shader_BeginRendering ( void )
|
||||
{
|
||||
// FIXME:
|
||||
// vid.width = window_rect.width;
|
||||
// vid.height = window_rect.height;
|
||||
}
|
||||
#endif
|
Reference in New Issue
Block a user