1
This commit is contained in:
37
launcher/ifilesystem.h
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37
launcher/ifilesystem.h
Normal file
@ -0,0 +1,37 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IFILESYSTEM_H
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#define IFILESYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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class IFileSystem;
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//-----------------------------------------------------------------------------
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// Loads, unloads the file system DLL
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//-----------------------------------------------------------------------------
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bool FileSystem_LoadFileSystemModule( void );
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void FileSystem_UnloadFileSystemModule( void );
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CSysModule * FileSystem_LoadModule( const char* path );
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void FileSystem_UnloadModule( CSysModule *pModule );
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bool FileSystem_Init( );
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void FileSystem_Shutdown( void );
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// Sets the file system search path based on the game directory
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bool FileSystem_SetGameDirectory( char const* pGameDir );
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extern IFileSystem *g_pFileSystem;
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#endif // IFILESYSTEM_H
|
1566
launcher/launcher.cpp
Normal file
1566
launcher/launcher.cpp
Normal file
File diff suppressed because it is too large
Load Diff
100
launcher/launcher.vpc
Normal file
100
launcher/launcher.vpc
Normal file
@ -0,0 +1,100 @@
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//-----------------------------------------------------------------------------
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// LAUNCHER.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$General
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{
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$AdditionalProjectDependencies "$BASE;togl" [$OSXALL]
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}
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;LAUNCHERONLY"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE shlwapi.lib winmm.lib wsock32.lib odbc32.lib odbccp32.lib $SRCDIR\dx9sdk\lib\dinput8.lib $SRCDIR\dx9sdk\lib\ddraw.lib" [$WIN32]
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$SystemLibraries "iconv" [$OSXALL]
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$SystemFrameworks "Carbon;AppKit;OpenGL;IOKit" [$OSXALL]
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// We run from the ./game dir, but want to look in the ./game/bin directory when loading libraries.
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// To dump rpath/runpath of a library, use "chrpath --list blah.so" or "objdump -x blah.so" or "readelf -d bin/launcher.so"
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$GCC_ExtraLinkerFlags "-Wl,--enable-new-dtags -Wl,-z,origin -Wl,-rpath,'$$ORIGIN' -L/usr/lib32 -L/usr/lib" [$LINUXALL]
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||||
}
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||||
}
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$Configuration "Debug"
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||||
{
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$Linker
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||||
{
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||||
$AdditionalDependencies "$BASE Xonlined.lib" [$X360]
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||||
}
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}
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||||
|
||||
$Configuration "Release"
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||||
{
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||||
$Linker
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||||
{
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||||
$AdditionalDependencies "$BASE Xonline.lib" [$X360]
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||||
}
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||||
}
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||||
$Project "launcher"
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\filesystem_init.cpp"
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$File "launcher.cpp"
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$File "reslistgenerator.cpp"
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\tier0\commonmacros.h"
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||||
$File "$SRCDIR\public\tier0\dbg.h"
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||||
$File "$SRCDIR\common\engine_launcher_api.h"
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||||
$File "$SRCDIR\public\tier0\fasttimer.h"
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||||
$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\public\tier0\icommandline.h"
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||||
$File "ifilesystem.h"
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$File "$SRCDIR\public\vgui\IHTML.h"
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||||
$File "$SRCDIR\public\vgui\IImage.h"
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||||
$File "$SRCDIR\public\tier1\interface.h"
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||||
$File "$SRCDIR\public\vgui\ISurface.h"
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||||
$File "$SRCDIR\public\vgui\KeyCode.h"
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||||
$File "$SRCDIR\public\tier0\mem.h"
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||||
$File "$SRCDIR\public\tier0\memalloc.h"
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||||
$File "$SRCDIR\public\vgui\MouseCode.h"
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||||
$File "$SRCDIR\public\tier0\platform.h"
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||||
$File "$SRCDIR\public\tier0\protected_things.h"
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||||
$File "reslistgenerator.h"
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$File "$SRCDIR\public\string_t.h"
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||||
$File "$SRCDIR\public\tier1\strtools.h"
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||||
$File "$SRCDIR\public\tier0\vcr_shared.h"
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||||
$File "$SRCDIR\public\tier0\vcrmode.h"
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||||
$File "$SRCDIR\public\mathlib\vector2d.h"
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||||
$File "$SRCDIR\public\vgui\VGUI.h"
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||||
$File "$SRCDIR\public\vstdlib\vstdlib.h"
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}
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||||
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||||
$folder "Link Libraries"
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||||
{
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$Lib appframework
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$Lib tier2
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$Lib tier3
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$Implib steam_api
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$ImpLib togl [!$IS_LIB_PROJECT && $GL]
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$ImpLib SDL2 [$SDL]
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}
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|
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}
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|
BIN
launcher/res/launcher.ico
Normal file
BIN
launcher/res/launcher.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 29 KiB |
523
launcher/reslistgenerator.cpp
Normal file
523
launcher/reslistgenerator.cpp
Normal file
@ -0,0 +1,523 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// Defines the entry point for the application.
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//
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//===========================================================================//
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#include "reslistgenerator.h"
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#include "filesystem.h"
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#include "tier1/utlrbtree.h"
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#include "tier1/fmtstr.h"
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#include "characterset.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlvector.h"
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#include "tier1/utlbuffer.h"
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#include "tier0/icommandline.h"
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#include "tier1/KeyValues.h"
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|
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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|
||||
bool SaveResList( const CUtlRBTree< CUtlString, int > &list, char const *pchFileName, char const *pchSearchPath )
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||||
{
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FileHandle_t fh = g_pFullFileSystem->Open( pchFileName, "wt", pchSearchPath );
|
||||
if ( fh != FILESYSTEM_INVALID_HANDLE )
|
||||
{
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for ( int i = list.FirstInorder(); i != list.InvalidIndex(); i = list.NextInorder( i ) )
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||||
{
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g_pFullFileSystem->Write( list[ i ].String(), Q_strlen( list[ i ].String() ), fh );
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g_pFullFileSystem->Write( "\n", 1, fh );
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}
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g_pFullFileSystem->Close( fh );
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return true;
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}
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return false;
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}
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void LoadResList( CUtlRBTree< CUtlString, int > &list, char const *pchFileName, char const *pchSearchPath )
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{
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CUtlBuffer buffer( 0, 0, CUtlBuffer::TEXT_BUFFER );
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if ( !g_pFullFileSystem->ReadFile( pchFileName, pchSearchPath, buffer ) )
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{
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// does not exist
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return;
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}
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characterset_t breakSet;
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CharacterSetBuild( &breakSet, "" );
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// parse reslist
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char szToken[ MAX_PATH ];
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for ( ;; )
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{
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int nTokenSize = buffer.ParseToken( &breakSet, szToken, sizeof( szToken ) );
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||||
if ( nTokenSize <= 0 )
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||||
{
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break;
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}
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Q_strlower( szToken );
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Q_FixSlashes( szToken );
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// Ensure filename has "quotes" around it
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CUtlString s;
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if ( szToken[ 0 ] == '\"' )
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{
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Assert( Q_strlen( szToken ) > 2 );
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Assert( szToken[ Q_strlen( szToken ) - 1 ] == '\"' );
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s = szToken;
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||||
}
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else
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{
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s = CFmtStr( "\"%s\"", szToken );
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}
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int idx = list.Find( s );
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if ( idx == list.InvalidIndex() )
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{
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list.Insert( s );
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}
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}
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}
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static bool ReslistLogLessFunc( CUtlString const &pLHS, CUtlString const &pRHS )
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{
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return CaselessStringLessThan( pLHS.Get(), pRHS.Get() );
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||||
}
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void SortResList( char const *pchFileName, char const *pchSearchPath )
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{
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CUtlRBTree< CUtlString, int > sorted( 0, 0, ReslistLogLessFunc );
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LoadResList( sorted, pchFileName, pchSearchPath );
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// Now write it back out
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SaveResList( sorted, pchFileName, pchSearchPath );
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}
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void MergeResLists( CUtlVector< CUtlString > &fileNames, char const *pchOutputFile, char const *pchSearchPath )
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{
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CUtlRBTree< CUtlString, int > sorted( 0, 0, ReslistLogLessFunc );
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for ( int i = 0; i < fileNames.Count(); ++i )
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{
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LoadResList( sorted, fileNames[ i ].String(), pchSearchPath );
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}
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// Now write it back out
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SaveResList( sorted, pchOutputFile, pchSearchPath );
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}
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class CWorkItem
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{
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public:
|
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CWorkItem()
|
||||
{
|
||||
}
|
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|
||||
CUtlString m_sSubDir;
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CUtlString m_sAddCommands;
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||||
};
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||||
class CResListGenerator: public IResListGenerator
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||||
{
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||||
public:
|
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enum
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||||
{
|
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STATE_BUILDINGRESLISTS = 0,
|
||||
STATE_GENERATINGCACHES,
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||||
};
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||||
|
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CResListGenerator();
|
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|
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virtual void Init( char const *pchBaseDir, char const *pchGameDir );
|
||||
virtual bool IsActive();
|
||||
virtual void Shutdown();
|
||||
virtual void Collate();
|
||||
|
||||
virtual void SetupCommandLine();
|
||||
virtual bool ShouldContinue();
|
||||
|
||||
private:
|
||||
|
||||
bool InitCommandFile( char const *pchGameDir, char const *pchCommandFile );
|
||||
void LoadMapList( char const *pchGameDir, CUtlVector< CUtlString > &vecMaps, char const *pchMapFile );
|
||||
void CollateFiles( char const *pchResListFilename );
|
||||
|
||||
bool m_bInitialized;
|
||||
bool m_bActive;
|
||||
CUtlString m_sBaseDir;
|
||||
CUtlString m_sGameDir;
|
||||
CUtlString m_sFullGamePath;
|
||||
|
||||
CUtlString m_sFinalDir;
|
||||
CUtlString m_sWorkingDir;
|
||||
CUtlString m_sBaseCommandLine;
|
||||
CUtlString m_sOriginalCommandLine;
|
||||
CUtlString m_sInitialStartMap;
|
||||
|
||||
int m_nCurrentWorkItem;
|
||||
CUtlVector< CWorkItem > m_WorkItems;
|
||||
|
||||
CUtlVector< CUtlString > m_MapList;
|
||||
int m_nCurrentState;
|
||||
};
|
||||
|
||||
static CResListGenerator g_ResListGenerator;
|
||||
IResListGenerator *reslistgenerator = &g_ResListGenerator;
|
||||
|
||||
CResListGenerator::CResListGenerator() :
|
||||
m_bInitialized( false ),
|
||||
m_bActive( false ),
|
||||
m_nCurrentWorkItem( 0 ),
|
||||
m_nCurrentState( STATE_BUILDINGRESLISTS )
|
||||
{
|
||||
MEM_ALLOC_CREDIT();
|
||||
|
||||
m_sFinalDir = "reslists";
|
||||
m_sWorkingDir = "reslists_work";
|
||||
}
|
||||
|
||||
void CResListGenerator::CollateFiles( char const *pchResListFilename )
|
||||
{
|
||||
CUtlVector< CUtlString > vecReslists;
|
||||
|
||||
for ( int i = 0; i < m_WorkItems.Count(); ++i )
|
||||
{
|
||||
char fn[ MAX_PATH ];
|
||||
Q_snprintf( fn, sizeof( fn ), "%s\\%s\\%s\\%s", m_sFullGamePath.String(), m_sWorkingDir.String(), m_WorkItems[ i ].m_sSubDir.String(), pchResListFilename );
|
||||
vecReslists.AddToTail( fn );
|
||||
}
|
||||
|
||||
MergeResLists( vecReslists, CFmtStr( "%s\\%s\\%s", m_sFullGamePath.String(), m_sFinalDir.String(), pchResListFilename ), "GAME" );
|
||||
}
|
||||
|
||||
void CResListGenerator::Init( char const *pchBaseDir, char const *pchGameDir )
|
||||
{
|
||||
if ( IsX360() )
|
||||
{
|
||||
// not used or supported
|
||||
return;
|
||||
}
|
||||
|
||||
// Because we have to call this inside the first Apps "PreInit", we need only Init on the very first call
|
||||
if ( m_bInitialized )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_bInitialized = true;
|
||||
|
||||
m_sBaseDir = pchBaseDir;
|
||||
m_sGameDir = pchGameDir;
|
||||
|
||||
char path[MAX_PATH];
|
||||
Q_snprintf( path, sizeof(path), "%s/%s", m_sBaseDir.String(), m_sGameDir.String() );
|
||||
Q_FixSlashes( path );
|
||||
Q_strlower( path );
|
||||
m_sFullGamePath = path;
|
||||
|
||||
const char *pchCommandFile = NULL;
|
||||
if ( CommandLine()->CheckParm( "-makereslists", &pchCommandFile ) && pchCommandFile )
|
||||
{
|
||||
// base path setup, now can get and parse command file
|
||||
InitCommandFile( path, pchCommandFile );
|
||||
}
|
||||
}
|
||||
|
||||
void CResListGenerator::Shutdown()
|
||||
{
|
||||
if ( !m_bActive )
|
||||
return;
|
||||
}
|
||||
|
||||
bool CResListGenerator::IsActive()
|
||||
{
|
||||
return m_bInitialized && m_bActive;
|
||||
}
|
||||
|
||||
void CResListGenerator::Collate()
|
||||
{
|
||||
char szDir[MAX_PATH];
|
||||
V_snprintf( szDir, sizeof( szDir ), "%s\\%s", m_sFullGamePath.String(), m_sFinalDir.String() );
|
||||
g_pFullFileSystem->CreateDirHierarchy( szDir, "GAME" );
|
||||
|
||||
// Now create the collated/merged data
|
||||
CollateFiles( "all.lst" );
|
||||
CollateFiles( "engine.lst" );
|
||||
for ( int i = 0 ; i < m_MapList.Count(); ++i )
|
||||
{
|
||||
CollateFiles( CFmtStr( "%s.lst", m_MapList[ i ].String() ) );
|
||||
}
|
||||
}
|
||||
|
||||
void CResListGenerator::SetupCommandLine()
|
||||
{
|
||||
if ( !m_bActive )
|
||||
return;
|
||||
|
||||
switch ( m_nCurrentState )
|
||||
{
|
||||
case STATE_BUILDINGRESLISTS:
|
||||
{
|
||||
Assert( m_nCurrentWorkItem < m_WorkItems.Count() );
|
||||
|
||||
const CWorkItem &work = m_WorkItems[ m_nCurrentWorkItem ];
|
||||
|
||||
// Clean the working dir
|
||||
char szWorkingDir[ 512 ];
|
||||
Q_snprintf( szWorkingDir, sizeof( szWorkingDir ), "%s\\%s", m_sWorkingDir.String(), work.m_sSubDir.String() );
|
||||
|
||||
char szFullWorkingDir[MAX_PATH];
|
||||
V_snprintf( szFullWorkingDir, sizeof( szFullWorkingDir ), "%s\\%s", m_sFullGamePath.String(), szWorkingDir );
|
||||
g_pFullFileSystem->CreateDirHierarchy( szFullWorkingDir, "GAME" );
|
||||
|
||||
// Preserve startmap
|
||||
char const *pszStartMap = NULL;
|
||||
CommandLine()->CheckParm( "-startmap", &pszStartMap );
|
||||
char szMap[ MAX_PATH ] = { 0 };
|
||||
if ( pszStartMap )
|
||||
{
|
||||
Q_strncpy( szMap, pszStartMap, sizeof( szMap ) );
|
||||
}
|
||||
|
||||
// Prepare stuff
|
||||
// Reset command line based on current state
|
||||
char szCmd[ 512 ];
|
||||
Q_snprintf( szCmd, sizeof( szCmd ), "%s %s %s -reslistdir %s", m_sOriginalCommandLine.String(), m_sBaseCommandLine.String(), work.m_sAddCommands.String(), szWorkingDir );
|
||||
|
||||
Warning( "Reslists: Setting command line:\n'%s'\n", szCmd );
|
||||
|
||||
CommandLine()->CreateCmdLine( szCmd );
|
||||
// Never rebuild caches by default, inly do it in STATE_GENERATINGCACHES
|
||||
CommandLine()->AppendParm( "-norebuildaudio", NULL );
|
||||
if ( szMap[ 0 ] )
|
||||
{
|
||||
CommandLine()->AppendParm( "-startmap", szMap );
|
||||
}
|
||||
}
|
||||
break;
|
||||
case STATE_GENERATINGCACHES:
|
||||
{
|
||||
Collate();
|
||||
|
||||
// Prepare stuff
|
||||
// Reset command line based on current state
|
||||
char szCmd[ 512 ];
|
||||
Q_snprintf( szCmd, sizeof( szCmd ), "%s -reslistdir %s -rebuildaudio", m_sOriginalCommandLine.String(), m_sFinalDir.String());
|
||||
|
||||
Warning( "Caches: Setting command line:\n'%s'\n", szCmd );
|
||||
|
||||
CommandLine()->CreateCmdLine( szCmd );
|
||||
|
||||
CommandLine()->RemoveParm( "-norebuildaudio" );
|
||||
CommandLine()->RemoveParm( "-makereslists" );
|
||||
|
||||
++m_nCurrentState;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool CResListGenerator::ShouldContinue()
|
||||
{
|
||||
if ( !m_bActive )
|
||||
return false;
|
||||
|
||||
bool bContinueAdvancing = false;
|
||||
do
|
||||
{
|
||||
switch ( m_nCurrentState )
|
||||
{
|
||||
default:
|
||||
break;
|
||||
case STATE_BUILDINGRESLISTS:
|
||||
{
|
||||
CommandLine()->RemoveParm( "-startmap" );
|
||||
|
||||
// Advance to next time
|
||||
++m_nCurrentWorkItem;
|
||||
|
||||
if ( m_nCurrentWorkItem >= m_WorkItems.Count())
|
||||
{
|
||||
// Will stay in the loop
|
||||
++m_nCurrentState;
|
||||
bContinueAdvancing = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case STATE_GENERATINGCACHES:
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
} while ( bContinueAdvancing );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void CResListGenerator::LoadMapList( char const *pchGameDir, CUtlVector< CUtlString > &vecMaps, char const *pchMapFile )
|
||||
{
|
||||
char fullpath[ 512 ];
|
||||
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", pchGameDir, pchMapFile );
|
||||
|
||||
// Load them in
|
||||
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
||||
|
||||
if ( g_pFullFileSystem->ReadFile( fullpath, "GAME", buf ) )
|
||||
{
|
||||
char szMap[ MAX_PATH ];
|
||||
while ( true )
|
||||
{
|
||||
buf.GetLine( szMap, sizeof( szMap ) );
|
||||
if ( !szMap[ 0 ] )
|
||||
break;
|
||||
|
||||
// Strip trailing CR/LF chars
|
||||
int len = Q_strlen( szMap );
|
||||
while ( len >= 1 && ( szMap[ len - 1 ] == '\n' || szMap[ len - 1 ] == '\r' ) )
|
||||
{
|
||||
szMap[ len - 1 ] = 0;
|
||||
len = Q_strlen( szMap );
|
||||
}
|
||||
|
||||
CUtlString newMap;
|
||||
newMap = szMap;
|
||||
vecMaps.AddToTail( newMap );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Error( "Unable to maplist file %s\n", fullpath );
|
||||
}
|
||||
}
|
||||
|
||||
bool CResListGenerator::InitCommandFile( char const *pchGameDir, char const *pchCommandFile )
|
||||
{
|
||||
if ( *pchCommandFile == '+' ||
|
||||
*pchCommandFile == '-' )
|
||||
{
|
||||
Msg( "falling back to legacy reslists system\n" );
|
||||
return false;
|
||||
}
|
||||
|
||||
char fullpath[ 512 ];
|
||||
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", pchGameDir, pchCommandFile );
|
||||
|
||||
CUtlBuffer buf;
|
||||
if ( !g_pFullFileSystem->ReadFile( fullpath, "GAME", buf ) )
|
||||
{
|
||||
Error( "Unable to load '%s'\n", fullpath );
|
||||
return false;
|
||||
}
|
||||
|
||||
KeyValues *kv = new KeyValues( "reslists" );
|
||||
if ( !kv->LoadFromBuffer( "reslists", (const char *)buf.Base() ) )
|
||||
{
|
||||
Error( "Unable to parse keyvalues from '%s'\n", fullpath );
|
||||
kv->deleteThis();
|
||||
return false;
|
||||
}
|
||||
|
||||
CUtlString sMapListFile = kv->GetString( "maplist", "maplist.txt" );
|
||||
LoadMapList( pchGameDir, m_MapList, sMapListFile );
|
||||
if ( m_MapList.Count() <= 0 )
|
||||
{
|
||||
Error( "Maplist file '%s' empty or missing!!!\n", sMapListFile.String() );
|
||||
kv->deleteThis();
|
||||
return false;
|
||||
}
|
||||
|
||||
char const *pszSolo = NULL;
|
||||
if ( CommandLine()->CheckParm( "+map", &pszSolo ) && pszSolo )
|
||||
{
|
||||
m_MapList.Purge();
|
||||
|
||||
CUtlString newMap;
|
||||
newMap = pszSolo;
|
||||
m_MapList.AddToTail( newMap );
|
||||
}
|
||||
|
||||
m_nCurrentWorkItem = CommandLine()->ParmValue( "-startstage", 0 );
|
||||
|
||||
char const *pszStartMap = NULL;
|
||||
CommandLine()->CheckParm( "-startmap", &pszStartMap );
|
||||
if ( pszStartMap )
|
||||
{
|
||||
m_sInitialStartMap = pszStartMap;
|
||||
}
|
||||
|
||||
CommandLine()->RemoveParm( "-startstage" );
|
||||
CommandLine()->RemoveParm( "-makereslists" );
|
||||
CommandLine()->RemoveParm( "-reslistdir" );
|
||||
CommandLine()->RemoveParm( "-norebuildaudio" );
|
||||
CommandLine()->RemoveParm( "-startmap" );
|
||||
|
||||
m_sOriginalCommandLine = CommandLine()->GetCmdLine();
|
||||
|
||||
// Add it back in for first map
|
||||
if ( pszStartMap )
|
||||
{
|
||||
CommandLine()->AppendParm( "-startmap", m_sInitialStartMap.String() );
|
||||
}
|
||||
|
||||
m_sBaseCommandLine = kv->GetString( "basecommandline", "" );
|
||||
m_sFinalDir = kv->GetString( "finaldir", m_sFinalDir.String() );
|
||||
m_sWorkingDir = kv->GetString( "workdir", m_sWorkingDir.String() );
|
||||
|
||||
int i = 0;
|
||||
do
|
||||
{
|
||||
char sz[ 32 ];
|
||||
Q_snprintf( sz, sizeof( sz ), "%i", i );
|
||||
KeyValues *subKey = kv->FindKey( sz, false );
|
||||
if ( !subKey )
|
||||
break;
|
||||
|
||||
CWorkItem work;
|
||||
|
||||
work.m_sSubDir = subKey->GetString( "subdir", "" );
|
||||
work.m_sAddCommands = subKey->GetString( "addcommands", "" );
|
||||
|
||||
if ( work.m_sSubDir.Length() > 0 )
|
||||
{
|
||||
m_WorkItems.AddToTail( work );
|
||||
}
|
||||
else
|
||||
{
|
||||
Error( "%s: failed to specify 'subdir' for item %s\n", fullpath, sz );
|
||||
}
|
||||
|
||||
++i;
|
||||
} while ( true );
|
||||
|
||||
m_bActive = m_WorkItems.Count() > 0;
|
||||
|
||||
m_nCurrentWorkItem = clamp( m_nCurrentWorkItem, 0, m_WorkItems.Count() - 1 );
|
||||
|
||||
bool bCollate = CommandLine()->CheckParm( "-collate" ) ? true : false;
|
||||
if ( bCollate )
|
||||
{
|
||||
Collate();
|
||||
m_bActive = false;
|
||||
exit( -1 );
|
||||
}
|
||||
|
||||
kv->deleteThis();
|
||||
|
||||
/*
|
||||
if ( m_bActive )
|
||||
{
|
||||
// Wipe console log
|
||||
g_pFullFileSystem->RemoveFile( "console.log", "GAME" );
|
||||
}
|
||||
*/
|
||||
return m_bActive;
|
||||
}
|
||||
|
||||
|
32
launcher/reslistgenerator.h
Normal file
32
launcher/reslistgenerator.h
Normal file
@ -0,0 +1,32 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// Defines the entry point for the application.
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef RESLISTGENERATOR_H
|
||||
#define RESLISTGENERATOR_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
class IResListGenerator
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void Init( char const *pchBaseDir, char const *pchGameDir ) = 0;
|
||||
virtual void Shutdown() = 0;
|
||||
virtual bool IsActive() = 0;
|
||||
|
||||
virtual void SetupCommandLine() = 0;
|
||||
|
||||
virtual bool ShouldContinue() = 0;
|
||||
};
|
||||
|
||||
extern IResListGenerator *reslistgenerator;
|
||||
|
||||
#endif // RESLISTGENERATOR_H
|
||||
|
3
launcher/xbox/xbox.def
Normal file
3
launcher/xbox/xbox.def
Normal file
@ -0,0 +1,3 @@
|
||||
LIBRARY launcher_360.dll
|
||||
EXPORTS
|
||||
LauncherMain @1
|
Reference in New Issue
Block a user