1
This commit is contained in:
395
linux/make_check/cache/dedicated.dsp.check
vendored
Normal file
395
linux/make_check/cache/dedicated.dsp.check
vendored
Normal file
@ -0,0 +1,395 @@
|
||||
# Microsoft Developer Studio Project File - Name="Dedicated" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=Dedicated - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "dedicated.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "dedicated.mak" CFG="Dedicated - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Dedicated - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Dedicated - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""$/Src/dedicated", DJEBAAAA"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Dedicated - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir ".\Release"
|
||||
# PROP BASE Intermediate_Dir ".\Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir ".\Release"
|
||||
# PROP Intermediate_Dir ".\Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /G6 /MT /W4 /GR /GX /Zi /O2 /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /YX /FD /c
|
||||
# SUBTRACT CPP /Fr
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common" /libpath:"..\lib\public"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
# Begin Custom Build - Copying to root
|
||||
TargetDir=.\Release
|
||||
TargetPath=.\Release\dedicated.dll
|
||||
InputPath=.\Release\dedicated.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
BuildCmds= \
|
||||
if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll \
|
||||
copy $(TargetPath) ..\..\game\bin\dedicated.dll \
|
||||
if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map \
|
||||
if exist ..\..\game\bin\dedicated.pdb attrib -r ..\..\game\bin\dedicated.pdb \
|
||||
copy $(TargetDir)\dedicated.pdb ..\..\game\bin\dedicated.pdb \
|
||||
|
||||
|
||||
"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
|
||||
"..\..\game\bin\dedicated.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "Dedicated - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir ".\Debug"
|
||||
# PROP BASE Intermediate_Dir ".\Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir ".\Debug"
|
||||
# PROP Intermediate_Dir ".\Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /GX /ZI /Od /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /FR /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
|
||||
# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
# Begin Custom Build
|
||||
TargetDir=.\Debug
|
||||
TargetPath=.\Debug\dedicated.dll
|
||||
InputPath=.\Debug\dedicated.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll
|
||||
copy $(TargetPath) ..\..\game\bin\dedicated.dll
|
||||
if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Dedicated - Win32 Release"
|
||||
# Name "Dedicated - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
|
||||
# Begin Group "Console"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\console\conproc.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\console\textconsole.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\console\TextConsoleWin32.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "VGUI"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vgui\CreateMultiplayerGameServerPage.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vgui\MainPanel.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vgui\vguihelpers.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "FileSystem"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\filesystem\filesystem_stdio\BaseFileSystem.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\filesystem\filesystem_stdio\filesystem_stdio.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\filesystem\filesystem_stdio\filesystem_steam.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\dedicated.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\filesystem.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\interface.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\Mathlib.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\memoverride.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\common\netapi.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\common\SteamAppStartup.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\sys_common.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\sys_ded.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\sys_linux.cpp
|
||||
# PROP Exclude_From_Build 1
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\sys_windows.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
||||
# Begin Group "Console Headers"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\console\conproc.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\common\IObjectContainer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\console\ObjectList.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\console\textconsole.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\console\TextConsoleWin32.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "VGUI Headers"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vgui\CreateMultiplayerGameServerPage.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vgui\MainPanel.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vgui\vguihelpers.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\basetypes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\commonmacros.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\dbg.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\dedicated.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\engine_hlds_api.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\fasttimer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\FileSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\common\IAdminServer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\appframework\IAppSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\ICommandLine.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\idedicatedexports.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ifilesystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\common\IManageServer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\interface.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\isys.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\MATHLIB.H
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\common\netapi.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\platform.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\protected_things.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\common\SteamAppStartup.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\string_t.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\strtools.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\vcr_shared.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\vcrmode.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vector2d.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\vstdlib.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\vstdlib.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\tier0.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\common\Steam.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\vgui_controls.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\appframework.lib
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
5034
linux/make_check/cache/engine.dsp.check
vendored
Normal file
5034
linux/make_check/cache/engine.dsp.check
vendored
Normal file
File diff suppressed because it is too large
Load Diff
456
linux/make_check/cache/filesystem_stdio.dsp.check
vendored
Normal file
456
linux/make_check/cache/filesystem_stdio.dsp.check
vendored
Normal file
@ -0,0 +1,456 @@
|
||||
# Microsoft Developer Studio Project File - Name="FileSystem_Stdio" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=FileSystem_Stdio - Win32 Debug STEAM
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "filesystem_stdio.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "filesystem_stdio.mak" CFG="FileSystem_Stdio - Win32 Debug STEAM"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "FileSystem_Stdio - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "FileSystem_Stdio - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "FileSystem_Stdio - Win32 Debug STEAM" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "FileSystem_Stdio - Win32 Release STEAM" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""$/Src/FileSystem/FileSystem_Stdio", EJPDAAAA"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /W4 /Zi /O2 /I "..\..\public" /I "..\..\common" /D "NDEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /D "DONT_PROTECT_FILEIO_FUNCTIONS" /D "PROTECTED_THINGS_ENABLE" /FD /c
|
||||
# SUBTRACT CPP /Fr /YX
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 user32.lib /nologo /dll /map /debug /machine:I386 /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
|
||||
# Begin Custom Build
|
||||
TargetPath=.\Release\filesystem_stdio.dll
|
||||
InputPath=.\Release\filesystem_stdio.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\..\bin\FileSystem_Stdio.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\..\bin\FileSystem_Stdio.dll attrib -r ..\..\..\bin\FileSystem_Stdio.dll
|
||||
if exist $(TargetPath) copy $(TargetPath) ..\..\..\bin\FileSystem_Stdio.dll
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W4 /Gm /ZI /Od /I "..\..\public" /I "..\..\common" /D "_DEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /D "DONT_PROTECT_FILEIO_FUNCTIONS" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 user32.lib /nologo /dll /map /debug /machine:I386 /pdbtype:sept /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
|
||||
# Begin Custom Build
|
||||
TargetPath=.\Debug\filesystem_stdio.dll
|
||||
InputPath=.\Debug\filesystem_stdio.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\..\bin\FileSystem_Stdio.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\..\bin\FileSystem_Stdio.dll attrib -r ..\..\..\bin\FileSystem_Stdio.dll
|
||||
if exist $(TargetPath) copy $(TargetPath) ..\..\..\bin\FileSystem_Stdio.dll
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "FileSystem_Stdio___Win32_Debug_STEAM"
|
||||
# PROP BASE Intermediate_Dir "FileSystem_Stdio___Win32_Debug_STEAM"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug_STEAM"
|
||||
# PROP Intermediate_Dir "Debug_STEAM"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /Gm /ZI /Od /I "..\..\public" /I "..\..\common" /D "_DEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /D "DONT_PROTECT_FILEIO_FUNCTIONS" /FR /FD /GZ /c
|
||||
# SUBTRACT BASE CPP /YX
|
||||
# ADD CPP /nologo /W4 /Gm /ZI /Od /I "..\..\public" /I "..\..\common" /D "_DEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /D "DONT_PROTECT_FILEIO_FUNCTIONS" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
|
||||
# ADD LINK32 user32.lib /nologo /dll /map /debug /machine:I386 /out:"Debug_STEAM/filesystem_steam.dll" /pdbtype:sept /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
|
||||
# Begin Custom Build
|
||||
TargetPath=.\Debug_STEAM\filesystem_steam.dll
|
||||
InputPath=.\Debug_STEAM\filesystem_steam.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\..\bin\FileSystem_Steam.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\..\bin\FileSystem_Steam.dll attrib -r ..\..\..\bin\FileSystem_Steam.dll
|
||||
if exist $(TargetPath) copy $(TargetPath) ..\..\..\bin\FileSystem_Steam.dll
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "FileSystem_Stdio___Win32_Release_STEAM"
|
||||
# PROP BASE Intermediate_Dir "FileSystem_Stdio___Win32_Release_STEAM"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release_STEAM"
|
||||
# PROP Intermediate_Dir "Release_STEAM"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /Zi /O2 /I "..\..\public" /I "..\..\common" /D "NDEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /D "DONT_PROTECT_FILEIO_FUNCTIONS" /FD /c
|
||||
# SUBTRACT BASE CPP /Fr /YX
|
||||
# ADD CPP /nologo /W4 /Zi /O2 /I "..\..\public" /I "..\..\common" /D "NDEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /D "DONT_PROTECT_FILEIO_FUNCTIONS" /D "PROTECTED_THINGS_ENABLE" /FD /c
|
||||
# SUBTRACT CPP /Fr /YX
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /dll /map /debug /machine:I386 /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
|
||||
# ADD LINK32 user32.lib /nologo /dll /map /debug /machine:I386 /out:"Release_STEAM/filesystem_steam.dll" /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
|
||||
# Begin Custom Build
|
||||
TargetPath=.\Release_STEAM\filesystem_steam.dll
|
||||
InputPath=.\Release_STEAM\filesystem_steam.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\..\bin\FileSystem_Steam.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\..\bin\FileSystem_Steam.dll attrib -r ..\..\..\bin\FileSystem_Steam.dll
|
||||
if exist $(TargetPath) copy $(TargetPath) ..\..\..\bin\FileSystem_Steam.dll
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "FileSystem_Stdio - Win32 Release"
|
||||
# Name "FileSystem_Stdio - Win32 Debug"
|
||||
# Name "FileSystem_Stdio - Win32 Debug STEAM"
|
||||
# Name "FileSystem_Stdio - Win32 Release STEAM"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\BaseFileSystem.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\characterset.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\FileSystem_Stdio.cpp
|
||||
|
||||
!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\filesystem_steam.cpp
|
||||
|
||||
!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM"
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\interface.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier0\memoverride.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\Steam.c
|
||||
|
||||
!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM"
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\utlsymbol.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\BaseFileSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\basetypes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\BSPFILE.H
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\bspflags.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\bumpvects.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\characterset.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier0\dbg.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier0\fasttimer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\FileSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\appframework\IAppSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\interface.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\MATHLIB.H
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier0\platform.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\Steam.h
|
||||
|
||||
!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM"
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\SteamCommon.h
|
||||
|
||||
!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM"
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\Steamlib.h
|
||||
|
||||
!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM"
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\vstdlib\strtools.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\UtlMemory.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\utlrbtree.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\utlsymbol.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\UtlVector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\vector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\vector2d.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\vector4d.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\vstdlib\vstdlib.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\lib\public\vstdlib.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\lib\public\tier0.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\lib\common\Steam.lib
|
||||
|
||||
!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM"
|
||||
|
||||
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
243
linux/make_check/cache/hk_base.dsp.check
vendored
Normal file
243
linux/make_check/cache/hk_base.dsp.check
vendored
Normal file
@ -0,0 +1,243 @@
|
||||
# Microsoft Developer Studio Project File - Name="hk_base" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=hk_base - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "hk_base.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "hk_base.mak" CFG="hk_base - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "hk_base - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "hk_base - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName "hk_base"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "hk_base - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "../../hk_library/win32/release"
|
||||
# PROP Intermediate_Dir "../../hk_tmp/win32/hk_base/release"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /G6 /W3 /Z7 /O2 /I "../" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
|
||||
# SUBTRACT CPP /Fr /YX /Yc /Yu
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
# Begin Custom Build
|
||||
TargetPath=\hl2\src_main\ivp\havana\hk_library\win32\release\hk_base.lib
|
||||
InputPath=\hl2\src_main\ivp\havana\hk_library\win32\release\hk_base.lib
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\..\..\lib\common\hk_base.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\..\..\lib\common\hk_base.lib attrib -r ..\..\..\..\lib\common\hk_base.lib
|
||||
copy $(TargetPath) ..\..\..\..\lib\common\hk_base.lib
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "hk_base - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "../../hk_library/win32/debug"
|
||||
# PROP Intermediate_Dir "../../hk_tmp/win32/hk_base/debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W3 /Gm /ZI /Od /I "../" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Yu"hk_base/base.h" /FD /GZ /c
|
||||
# SUBTRACT CPP /Fr
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
# Begin Custom Build
|
||||
TargetPath=\hl2\src_main\ivp\havana\hk_library\win32\debug\hk_base.lib
|
||||
InputPath=\hl2\src_main\ivp\havana\hk_library\win32\debug\hk_base.lib
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\..\..\lib\common\hk_base.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\..\..\lib\common\hk_base.lib attrib -r ..\..\..\..\lib\common\hk_base.lib
|
||||
copy $(TargetPath) ..\..\..\..\lib\common\hk_base.lib
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "hk_base - Win32 Release"
|
||||
# Name "hk_base - Win32 Debug"
|
||||
# Begin Group "memory"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\memory\memory.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\memory\memory.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\memory\memory.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\memory\memory_managed_virtual_class.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\memory\memory_util.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\memory\memory_util.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "array"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\array\array.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\array\array.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\array\array.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\array\pre_allocated_array.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "hash"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\hash\hash.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\hash\hash.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\hash\hash.inl
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "stopwatch"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\stopwatch\stopwatch.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\stopwatch\stopwatch.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\stopwatch\stopwatch_qpt.inl
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "string"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\string\string.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\string\string.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "id_server"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\id_server\id_server.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\id_server\id_server.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\id_server\id_server.inl
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\base.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\base_types.cpp
|
||||
# ADD CPP /Yc"hk_base/base.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\base_types.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\console.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\console.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\debug_build_test.cpp
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
391
linux/make_check/cache/hk_math.dsp.check
vendored
Normal file
391
linux/make_check/cache/hk_math.dsp.check
vendored
Normal file
@ -0,0 +1,391 @@
|
||||
# Microsoft Developer Studio Project File - Name="hk_math" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=hk_math - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "hk_math.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "hk_math.mak" CFG="hk_math - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "hk_math - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "hk_math - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName "hk_math"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "hk_math - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "../../hk_library/win32/release"
|
||||
# PROP Intermediate_Dir "../../hk_tmp/win32/hk_math/release"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /G6 /W3 /Z7 /O2 /Oy- /I "../" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
|
||||
# SUBTRACT CPP /Fr /YX /Yc /Yu
|
||||
# ADD BASE RSC /l 0x1809 /d "NDEBUG"
|
||||
# ADD RSC /l 0x1809 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
# Begin Custom Build
|
||||
TargetPath=\hl2\src_main\ivp\havana\hk_library\win32\release\hk_math.lib
|
||||
InputPath=\hl2\src_main\ivp\havana\hk_library\win32\release\hk_math.lib
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\..\..\lib\common\hk_math.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\..\..\lib\common\hk_math.lib attrib -r ..\..\..\..\lib\common\hk_math.lib
|
||||
copy $(TargetPath) ..\..\..\..\lib\common\hk_math.lib
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "hk_math - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "../../hk_library/win32/debug"
|
||||
# PROP Intermediate_Dir "../../hk_tmp/win32/hk_math/debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W3 /Gm /ZI /Od /I "../" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "HK_DEBUG" /Yu"hk_math/vecmath.h" /FD /GZ /c
|
||||
# SUBTRACT CPP /Fr
|
||||
# ADD BASE RSC /l 0x1809 /d "_DEBUG"
|
||||
# ADD RSC /l 0x1809 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
# Begin Custom Build
|
||||
TargetPath=\hl2\src_main\ivp\havana\hk_library\win32\debug\hk_math.lib
|
||||
InputPath=\hl2\src_main\ivp\havana\hk_library\win32\debug\hk_math.lib
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\..\..\lib\common\hk_math.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\..\..\lib\common\hk_math.lib attrib -r ..\..\..\..\lib\common\hk_math.lib
|
||||
copy $(TargetPath) ..\..\..\..\lib\common\hk_math.lib
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "hk_math - Win32 Release"
|
||||
# Name "hk_math - Win32 Debug"
|
||||
# Begin Group "lcp"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\lcp\lcp_solver.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\lcp\lcp_solver.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "incr_lu"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\incr_lu\incr_lu.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\incr_lu\incr_lu.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "gauss_elimination"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\gauss_elimination\gauss_elimination.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\gauss_elimination\gauss_elimination.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "quaternion"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\quaternion\quaternion.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\quaternion\quaternion.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\quaternion\quaternion.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\quaternion\quaternion_util.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\quaternion\quaternion_util.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "vector3"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vector3\vector3.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vector3\vector3.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vector3\vector3.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vector3\vector3_util.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vector3\vector3_util.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vector3\vector3_util.inl
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "matrix"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\matrix\matrix_inverter.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "vector_fpu"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vector_fpu\vector_fpu.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vector_fpu\vector_fpu.inl
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\debug_build_test.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\dense_vector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\dense_vector.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\densematrix.cpp
|
||||
# ADD CPP /Yc"hk_math/vecmath.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\densematrix.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\densematrix.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\densematrix_util.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\densematrix_util.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\densematrix_util.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\eulerangles.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\eulerangles.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\interval.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\math.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\math.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\math.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\matrix3.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\matrix3.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\matrix3.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\odesolve.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\odesolve.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\plane.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\plane.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\plane.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qtransform.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qtransform.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ray.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ray.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\rotation.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\rotation.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\rotation.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\spatial_matrix.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\spatial_matrix.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\spatial_matrix.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\spatial_vector.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\spatial_vector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\spatial_vector.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\transform.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\transform.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\transform.inl
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\types.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vecmath.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vector4.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vector4.inl
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
69398
linux/make_check/cache/hl.dsp.check
vendored
Normal file
69398
linux/make_check/cache/hl.dsp.check
vendored
Normal file
File diff suppressed because it is too large
Load Diff
533
linux/make_check/cache/materialsystem.dsp.check
vendored
Normal file
533
linux/make_check/cache/materialsystem.dsp.check
vendored
Normal file
@ -0,0 +1,533 @@
|
||||
# Microsoft Developer Studio Project File - Name="MaterialSystem" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=MATERIALSYSTEM - WIN32 RELEASE
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "materialsystem.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "materialsystem.mak" CFG="MATERIALSYSTEM - WIN32 RELEASE"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "MaterialSystem - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "MaterialSystem - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""$/Src/common/MaterialSystem", FEACAAAA"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "MaterialSystem - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /G6 /W4 /Zi /O2 /Ob2 /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WIN32" /D "DEFINE_MATERIALSYSTEM_INTERFACE" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /Fr /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
|
||||
# SUBTRACT LINK32 /profile /map
|
||||
# Begin Custom Build
|
||||
TargetDir=.\Release
|
||||
TargetPath=.\Release\materialsystem.dll
|
||||
InputPath=.\Release\materialsystem.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
BuildCmds= \
|
||||
if exist ..\..\game\bin\MaterialSystem.dll attrib -r ..\..\game\bin\MaterialSystem.dll \
|
||||
if exist ..\..\game\bin\MaterialSystem.map attrib -r ..\..\game\bin\MaterialSystem.map \
|
||||
if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\MaterialSystem.dll \
|
||||
if exist $(TargetDir)\MaterialSystem.map copy $(TargetDir)\MaterialSystem.map ..\..\game\bin\MaterialSystem.map \
|
||||
if exist ..\..\game\bin\MaterialSystem.pdb attrib -r ..\..\game\bin\MaterialSystem.pdb \
|
||||
if exist $(TargetDir)\MaterialSystem.pdb copy $(TargetDir)\MaterialSystem.pdb ..\..\game\bin \
|
||||
|
||||
|
||||
"..\..\game\bin\MaterialSystem.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
|
||||
"..\..\game\bin\MaterialSystem.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "MaterialSystem - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "MaterialSystem___Win32_Debug"
|
||||
# PROP BASE Intermediate_Dir "MaterialSystem___Win32_Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /Gm /ZI /Od /I "..\common" /I "..\public" /I "..\public\tier1" /D fopen=dont_use_fopen /D "_DEBUG" /D "_WIN32" /D "DEFINE_MATERIALSYSTEM_INTERFACE" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x28000000" /dll /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
|
||||
# SUBTRACT LINK32 /nodefaultlib
|
||||
# Begin Custom Build
|
||||
TargetDir=.\Debug
|
||||
TargetPath=.\Debug\materialsystem.dll
|
||||
InputPath=.\Debug\materialsystem.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\game\bin\MaterialSystem.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\game\bin\MaterialSystem.dll attrib -r ..\..\game\bin\MaterialSystem.dll
|
||||
if exist ..\..\game\bin\MaterialSystem.map attrib -r ..\..\game\bin\MaterialSystem.map
|
||||
if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\MaterialSystem.dll
|
||||
if exist $(TargetDir)\MaterialSystem.map copy $(TargetDir)\MaterialSystem.map ..\..\game\bin\MaterialSystem.map
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "MaterialSystem - Win32 Release"
|
||||
# Name "MaterialSystem - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\characterset.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\checksum_crc.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\checksum_md5.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CMaterial.cpp
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CMaterialSubRect.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CMaterialSystem.cpp
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CMaterialVar.cpp
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ColorSpace.cpp
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CTexture.cpp
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\filesystem_helpers.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\imageloader.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ImagePacker.cpp
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\interface.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\KeyValues.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\mat_stub.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MaterialSystem.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MaterialSystem_Global.cpp
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\mathlib.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\matrendertexture.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\tier0\memoverride.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\mempool.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ShaderSystem.cpp
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\TextureManager.cpp
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\tgaloader.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\tgawriter.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\utlbuffer.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\utlsymbol.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vmatrix.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\amd3dx.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\basetypes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\bumpvects.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ColorSpace.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\const.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\convar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\crtmemdebug.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\common\cstringhash.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\FileSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\appframework\IAppSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\IHardwareConfigInternal.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\ImageLoader.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ImagePacker.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imaterial.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\IMaterialInternal.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imaterialproxy.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imaterialproxyfactory.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imaterialsystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imaterialsystemhardwareconfig.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\IMaterialSystemInternal.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imaterialsystemstub.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imaterialvar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imesh.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\interface.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\IShader.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\ishaderapi.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\IShaderSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\IShaderUtil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\IShaderV2.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\itexture.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ITextureInternal.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\KeyValues.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\mat_stub.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\materialsystem_config.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MaterialSystem_Global.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\MATHLIB.H
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\matrendertexture.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\mempool.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\PixelWriter.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\s3_intrf.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ShaderAPI.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ShaderSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\strtools.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\TextureManager.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\TGALoader.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\TGAWriter.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\utlbuffer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\utlmemory.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\utlrbtree.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\utlsymbol.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\utlvector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vector2d.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vector4d.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vmatrix.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vplane.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\vstdlib.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vtf\vtf.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Shader Source"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Wireframe.cpp
|
||||
|
||||
!IF "$(CFG)" == "MaterialSystem - Win32 Release"
|
||||
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
|
||||
!ELSEIF "$(CFG)" == "MaterialSystem - Win32 Debug"
|
||||
|
||||
# SUBTRACT CPP /YX /Yc /Yu
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\vtf.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\vstdlib.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\nvtc.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\tier0.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\shaderlib.lib
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
141
linux/make_check/cache/shaderempty.dsp.check
vendored
Normal file
141
linux/make_check/cache/shaderempty.dsp.check
vendored
Normal file
@ -0,0 +1,141 @@
|
||||
# Microsoft Developer Studio Project File - Name="shaderempty" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=shaderempty - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "shaderempty.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "shaderempty.mak" CFG="shaderempty - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "shaderempty - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "shaderempty - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""$/Src/common/MaterialSystem/shaderempty", SKRCAAAA"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "shaderempty - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADEREMPTY_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /G6 /W4 /Zi /O2 /I "..\..\common" /I "..\..\public" /I "..\..\public\tier1" /I "..\\" /D "NDEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADER_DLL_EXPORT" /D "PROTECTED_THINGS_ENABLE" /FD /c
|
||||
# SUBTRACT CPP /Fr /YX
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 /nologo /dll /map /debug /machine:I386 /out:"Release/shaderapiempty.dll" /libpath:"..\..\..\lib\common" /libpath:"..\..\..\lib\public"
|
||||
# Begin Custom Build
|
||||
TargetPath=.\Release\shaderapiempty.dll
|
||||
InputPath=.\Release\shaderapiempty.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\..\game\bin\shaderapiempty.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\..\game\bin\shaderapiempty.dll attrib -r ..\..\..\game\bin\shaderapiempty.dll
|
||||
if exist $(TargetPath) copy $(TargetPath) ..\..\..\game\bin\shaderapiempty.dll
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "shaderempty - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADEREMPTY_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /Gm /ZI /Od /I "..\..\common" /I "..\..\public" /I "..\..\public\tier1" /I "..\\" /D "_DEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADER_DLL_EXPORT" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 /nologo /dll /debug /machine:I386 /out:"Debug/shaderapiempty.dll" /pdbtype:sept /libpath:"..\..\..\lib\common" /libpath:"..\..\..\lib\public"
|
||||
# Begin Custom Build
|
||||
TargetPath=.\Debug\shaderapiempty.dll
|
||||
InputPath=.\Debug\shaderapiempty.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\..\game\bin\shaderapiempty.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\..\game\bin\shaderapiempty.dll attrib -r ..\..\..\game\bin\shaderapiempty.dll
|
||||
if exist $(TargetPath) copy $(TargetPath) ..\..\..\game\bin\shaderapiempty.dll
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "shaderempty - Win32 Release"
|
||||
# Name "shaderempty - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\tier1\interface.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ShaderAPIEmpty.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier0\platform.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\lib\public\vstdlib.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\lib\public\tier0.lib
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
296
linux/make_check/cache/shaderlib.dsp.check
vendored
Normal file
296
linux/make_check/cache/shaderlib.dsp.check
vendored
Normal file
@ -0,0 +1,296 @@
|
||||
# Microsoft Developer Studio Project File - Name="shaderlib" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=shaderlib - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "shaderlib.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "shaderlib.mak" CFG="shaderlib - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "shaderlib - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "shaderlib - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName "shaderlib"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "shaderlib - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c
|
||||
# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "./" /I "../" /I "../../public" /I "../../public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
# Begin Custom Build - Publishing to target directory (..\..\lib\public\)...
|
||||
TargetDir=.\Release
|
||||
TargetPath=.\Release\shaderlib.lib
|
||||
InputPath=.\Release\shaderlib.lib
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\lib\public\shaderlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\lib\public\shaderlib.lib attrib -r ..\..\lib\public\shaderlib.lib
|
||||
copy $(TargetPath) ..\..\lib\public\shaderlib.lib
|
||||
if exist $(TargetDir)\shaderlib.map copy $(TargetDir)\shaderlib.map ..\..\lib\public\shaderlib.map
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "shaderlib - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W4 /Gm /Zi /Od /Op /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "./" /I "../" /I "../../public" /I "../../public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
# Begin Custom Build - Publishing to target directory (..\..\lib\public\)...
|
||||
TargetDir=.\Debug
|
||||
TargetPath=.\Debug\shaderlib.lib
|
||||
InputPath=.\Debug\shaderlib.lib
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\lib\public\shaderlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\lib\public\shaderlib.lib attrib -r ..\..\lib\public\shaderlib.lib
|
||||
copy $(TargetPath) ..\..\lib\public\shaderlib.lib
|
||||
if exist $(TargetDir)\shaderlib.map copy $(TargetDir)\shaderlib.map ..\..\lib\public\shaderlib.map
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "shaderlib - Win32 Release"
|
||||
# Name "shaderlib - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\BaseShader.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\tier1\convar.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier1\convar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\tier1\interface.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier1\interface.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ShaderDLL.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\shaderDLL_Global.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\shaderlib_cvar.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\shaderlib_cvar.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\shaderlib\BaseShader.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\basetypes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\commonmacros.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\shaderlib\cshader.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier0\dbg.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier0\fasttimer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\appframework\IAppSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\vstdlib\ICommandLine.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\icvar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\ImageLoader.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\materialsystem\imaterial.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\materialsystem\imaterialsystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\materialsystem\imaterialsystemhardwareconfig.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\materialsystem\imaterialvar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\materialsystem\imesh.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\materialsystem\IShader.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\materialsystem\ishaderapi.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\IShaderSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\materialsystem\itexture.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\materialsystem\materialsystem_config.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\MATHLIB.H
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier0\memdbgoff.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier0\memdbgon.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier0\platform.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\protected_things.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\shaderlib\ShaderDLL.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\string_t.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\vstdlib\strtools.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier1\utlmemory.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\tier1\utlvector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\vector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\vector2d.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\vector4d.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\vmatrix.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\Public\vplane.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\public\vstdlib\vstdlib.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
429
linux/make_check/cache/studiorender.dsp.check
vendored
Normal file
429
linux/make_check/cache/studiorender.dsp.check
vendored
Normal file
@ -0,0 +1,429 @@
|
||||
# Microsoft Developer Studio Project File - Name="StudioRender" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=StudioRender - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "studiorender.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "studiorender.mak" CFG="StudioRender - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "StudioRender - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "StudioRender - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""$/Src/StudioRender", MNSDAAAA"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "StudioRender - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STUDIORENDER_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /G6 /W4 /Zi /Ox /Ot /Og /Oi /Ob2 /I "..\public" /I "..\public\tier1" /I "..\common" /D "NDEBUG" /D "_WIN32" /D "IMAGE_LOADER_NO_DXTC" /D "_MBCS" /D "_USRDLL" /D "STUDIORENDER_EXPORTS" /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /FAs /FD /c
|
||||
# SUBTRACT CPP /Os /YX
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x2C000000" /dll /map /debug /machine:I386 /libpath:"..\lib\public" /libpath:"..\lib\common"
|
||||
# Begin Custom Build
|
||||
TargetDir=.\Release
|
||||
TargetPath=.\Release\studiorender.dll
|
||||
InputPath=.\Release\studiorender.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
BuildCmds= \
|
||||
if exist ..\..\game\bin\studiorender.dll attrib -r ..\..\game\bin\studiorender.dll \
|
||||
copy $(TargetPath) ..\..\game\bin\studiorender.dll \
|
||||
if exist $(TargetDir)\studiorender.map copy $(TargetDir)\studiorender.map ..\..\game\bin\studiorender.map \
|
||||
if exist ..\..\game\bin\studiorender.pdb attrib -r ..\..\game\bin\studiorender.pdb \
|
||||
copy $(TargetDir)\studiorender.pdb ..\..\game\bin \
|
||||
|
||||
|
||||
"..\..\game\bin\StudioRender.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
|
||||
"..\..\game\bin\studiorender.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "StudioRender - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "STUDIORENDER_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /Gm /ZI /Od /I "..\public" /I "..\public\tier1" /I "..\common" /D "WIN32" /D fopen=dont_use_fopen /D "_DEBUG" /D "IMAGE_LOADER_NO_DXTC" /D "_MBCS" /D "_USRDLL" /D "STUDIORENDER_EXPORTS" /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x2C000000" /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\public" /libpath:"..\lib\common"
|
||||
# Begin Custom Build
|
||||
TargetDir=.\Debug
|
||||
TargetPath=.\Debug\studiorender.dll
|
||||
InputPath=.\Debug\studiorender.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\game\bin\StudioRender.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\game\bin\studiorender.dll attrib -r ..\..\game\bin\studiorender.dll
|
||||
copy $(TargetPath) ..\..\game\bin\studiorender.dll
|
||||
if exist $(TargetDir)\studiorender.map copy $(TargetDir)\studiorender.map ..\..\game\bin\studiorender.map
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "StudioRender - Win32 Release"
|
||||
# Name "StudioRender - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\convar.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CStudioRender.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\FlexRenderData.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\ImageLoader.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\interface.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\Mathlib.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\memoverride.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\r_studio.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\r_studiodecal.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\r_studiodraw.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\r_studioflex.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\r_studiogettriangles.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\r_studiolight.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\studiorender_cvar.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\utlbuffer.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vmatrix.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\amd3dx.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\basehandle.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\basetypes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\bspflags.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\clientstats.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\cmodel.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\commonmacros.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\compressed_vector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\const.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\convar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CStudioRender.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\dbg.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\fasttimer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\FlexRenderData.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\gametrace.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\appframework\IAppSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\ICommandLine.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\ihandleentity.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\ImageLoader.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imaterial.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imaterialsystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imaterialsystemhardwareconfig.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imaterialvar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\imesh.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\interface.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\IStudioRender.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\materialsystem\itexture.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\MATHLIB.H
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\measure_section.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\mem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\memalloc.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\memdbgoff.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\memdbgon.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\model_types.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\optimize.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\PixelWriter.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\platform.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\protected_things.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\s3_intrf.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\string_t.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\strtools.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\studio.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\studiorender_cvar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\utlbuffer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\utllinkedlist.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\utlmemory.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\utlvector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vcollide.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vector2d.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vector4d.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vmatrix.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vplane.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\vprof.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\vstdlib.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vtf\vtf.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\vstdlib.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\tier0.lib
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
288
linux/make_check/cache/tier0.dsp.check
vendored
Normal file
288
linux/make_check/cache/tier0.dsp.check
vendored
Normal file
@ -0,0 +1,288 @@
|
||||
# Microsoft Developer Studio Project File - Name="tier0" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=TIER0 - WIN32 DEBUG
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "tier0.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "tier0.mak" CFG="TIER0 - WIN32 DEBUG"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "tier0 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "tier0 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName "tier0"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "tier0 - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "TIER0_DLL_EXPORT" /D "_WIN32" /FD /c
|
||||
# ADD CPP /nologo /G6 /MT /W4 /Zi /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
|
||||
# ADD LINK32 ws2_32.lib advapi32.lib /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public"
|
||||
# Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
|
||||
TargetDir=.\Release
|
||||
TargetPath=.\Release\tier0.dll
|
||||
InputPath=.\Release\tier0.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
BuildCmds= \
|
||||
if exist ..\..\game\bin\tier0.dll attrib -r ..\..\game\bin\tier0.dll \
|
||||
copy $(TargetPath) ..\..\game\bin\tier0.dll \
|
||||
if exist $(TargetDir)\tier0.map copy $(TargetDir)\tier0.map ..\..\game\bin\tier0.map \
|
||||
if exist ..\lib\public\tier0.lib attrib -r ..\lib\public\tier0.lib \
|
||||
if exist $(TargetDir)\tier0.lib copy $(TargetDir)\tier0.lib ..\lib\public\tier0.lib \
|
||||
if exist ..\..\game\bin\tier0.pdb attrib -r ..\..\game\bin\tier0.pdb \
|
||||
copy $(TargetDir)\tier0.pdb ..\..\game\bin \
|
||||
|
||||
|
||||
"..\..\game\bin\tier0.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
|
||||
"..\..\game\bin\tier0.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
|
||||
"..\lib\public\tier0.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "tier0 - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /MTd /W4 /Gm /GX /ZI /Od /Op /I "..\common" /I "..\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
|
||||
# ADD LINK32 ws2_32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public"
|
||||
# Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
|
||||
TargetDir=.\Debug
|
||||
TargetPath=.\Debug\tier0.dll
|
||||
InputPath=.\Debug\tier0.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
BuildCmds= \
|
||||
if exist ..\..\game\bin\tier0.dll attrib -r ..\..\game\bin\tier0.dll \
|
||||
copy $(TargetPath) ..\..\game\bin\tier0.dll \
|
||||
if exist $(TargetDir)\tier0.map copy $(TargetDir)\tier0.map ..\..\game\bin\tier0.map \
|
||||
if exist ..\lib\public\tier0.lib attrib -r ..\lib\public\tier0.lib \
|
||||
if exist $(TargetDir)\tier0.lib copy $(TargetDir)\tier0.lib ..\lib\public\tier0.lib \
|
||||
|
||||
|
||||
"..\..\game\bin\tier0.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
|
||||
"..\lib\public\tier0.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "tier0 - Win32 Release"
|
||||
# Name "tier0 - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\assert_dialog.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\assert_dialog.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\cpu.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\dbg.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\fasttimer.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\mem.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\mem_helpers.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\mem_helpers.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\memdbg.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\memstd.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\memvalidate.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\minidump.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\platform.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\pme.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\PMELib.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\security.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\thread.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vcrmode.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vprof.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\tier0\dbg.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\tier0\fasttimer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\l2cache.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\tier0\mem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\memalloc.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\tier0\memdbgoff.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\tier0\memdbgon.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\tier0\platform.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\tier0\vcr_shared.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\tier0\vcrmode.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\tier0\vprof.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "DESKey"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\DESKey\ALGO.H
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\DESKey\DK2WIN32.H
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\DESKey\DK2WIN32.LIB
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\DESKey\ALGO32.LIB
|
||||
# End Source File
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
152
linux/make_check/cache/unitlib.dsp.check
vendored
Normal file
152
linux/make_check/cache/unitlib.dsp.check
vendored
Normal file
@ -0,0 +1,152 @@
|
||||
# Microsoft Developer Studio Project File - Name="unitlib" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=unitlib - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "unitlib.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "unitlib.mak" CFG="unitlib - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "unitlib - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "unitlib - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""$/Src/unitlib", JOYDAAAA"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "unitlib - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FD /c
|
||||
# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\..\lib\common\Release" /libpath:"..\..\lib\public\Release"
|
||||
# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
|
||||
# Begin Custom Build - Publishing to target directory (..\..\game\bin) ...
|
||||
TargetDir=.\Release
|
||||
TargetPath=.\Release\unitlib.dll
|
||||
InputPath=.\Release\unitlib.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
BuildCmds= \
|
||||
if exist ..\..\game\bin\unitlib.dll attrib -r ..\..\game\bin\unitlib.dll \
|
||||
copy $(TargetPath) ..\..\game\bin\unitlib.dll \
|
||||
if exist $(TargetDir)\unitlib.map copy $(TargetDir)\unitlib.map ..\..\game\bin\unitlib.map \
|
||||
if exist ..\lib\public\unitlib.lib attrib -r ..\lib\public\unitlib.lib \
|
||||
if exist $(TargetDir)\unitlib.lib copy $(TargetDir)\unitlib.lib ..\lib\public\unitlib.lib \
|
||||
|
||||
|
||||
"..\..\game\bin\unitlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
|
||||
"..\lib\public\unitlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "unitlib - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FR /FD /GZ /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FR /FD /GZ /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\lib\common\Debug" /libpath:"..\..\lib\public\Debug"
|
||||
# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
# Begin Custom Build - Publishing to target directory...
|
||||
TargetDir=.\Debug
|
||||
TargetPath=.\Debug\unitlib.dll
|
||||
InputPath=.\Debug\unitlib.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
BuildCmds= \
|
||||
if exist ..\..\game\bin\unitlib.dll attrib -r ..\..\game\bin\unitlib.dll \
|
||||
copy $(TargetPath) ..\..\game\bin\unitlib.dll \
|
||||
if exist $(TargetDir)\unitlib.map copy $(TargetDir)\unitlib.map ..\..\game\bin\unitlib.map \
|
||||
if exist ..\lib\public\unitlib.lib attrib -r ..\lib\public\unitlib.lib \
|
||||
if exist $(TargetDir)\unitlib.lib copy $(TargetDir)\unitlib.lib ..\lib\public\unitlib.lib \
|
||||
|
||||
|
||||
"..\..\game\bin\unitlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
|
||||
"..\lib\public\unitlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "unitlib - Win32 Release"
|
||||
# Name "unitlib - Win32 Debug"
|
||||
# Begin Group "Implementation"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\unitlib.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Interface"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\unitlib\UnitLib.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\tier0.lib
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
415
linux/make_check/cache/vphysics.dsp.check
vendored
Normal file
415
linux/make_check/cache/vphysics.dsp.check
vendored
Normal file
@ -0,0 +1,415 @@
|
||||
# Microsoft Developer Studio Project File - Name="vphysics" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=vphysics - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "vphysics.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "vphysics.mak" CFG="vphysics - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "vphysics - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "vphysics - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""$/Src/vphysics", NXMCAAAA"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "vphysics - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "ENABLE_IVP_MOPP" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /G6 /MT /W4 /Zi /O2 /I "..\ivp\IVP_INTERN" /I "..\ivp\IVP_COLLISION" /I "..\ivp\IVP_PHYSICS" /I "..\ivp\IVP_SURFACE_MANAGER" /I "..\ivp\IVP_UTILITY" /I "..\ivp\IVP_CONTROLLER" /I "..\ivp\IVP_COMPACT_BUILDER" /I "..\ivp\havana\havok" /I "..\ivp\havana" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WIN32" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "HAVANA_CONSTRAINTS" /D "HAVOK_MOPP" /FR /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 /nologo /base:"0x26000000" /dll /map /debug /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\ivp\havana\hk_library\win32\release\\" /libpath:"..\ivp\ivp_library\win32_release"
|
||||
# Begin Custom Build - Copying to Game Directory
|
||||
TargetDir=.\Release
|
||||
TargetPath=.\Release\vphysics.dll
|
||||
InputPath=.\Release\vphysics.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
BuildCmds= \
|
||||
if exist ..\..\game\bin\vphysics.dll attrib -r ..\..\game\bin\vphysics.dll \
|
||||
copy $(TargetPath) ..\..\game\bin\vphysics.dll \
|
||||
if exist $(TargetDir)\vphysics.map copy $(TargetDir)\vphysics.map ..\..\game\bin\vphysics.map \
|
||||
if exist ..\..\game\bin\vphysics.pdb attrib -r ..\..\game\bin\vphysics.pdb \
|
||||
copy $(TargetDir)\vphysics.pdb ..\..\game\bin \
|
||||
|
||||
|
||||
"..\..\game\bin\vphysics.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
|
||||
"..\..\game\bin\vphysics.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "vphysics - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "ENABLE_IVP_MOPP" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /MTd /W4 /Gm /ZI /Od /I "..\ivp\IVP_INTERN" /I "..\ivp\IVP_COLLISION" /I "..\ivp\IVP_PHYSICS" /I "..\ivp\IVP_SURFACE_MANAGER" /I "..\ivp\IVP_UTILITY" /I "..\ivp\IVP_CONTROLLER" /I "..\ivp\IVP_COMPACT_BUILDER" /I "..\ivp\havana\havok" /I "..\ivp\havana" /I "..\public" /I "..\public\tier1" /D "DEBUG" /D "_DEBUG" /D "_WIN32" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "HAVANA_CONSTRAINTS" /D "HAVOK_MOPP" /FR /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 /nologo /base:"0x26000000" /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\ivp\havana\hk_library\win32\release\\" /libpath:"..\ivp\ivp_library\win32_release"
|
||||
# Begin Custom Build - Copying to Game Directory
|
||||
TargetDir=.\Debug
|
||||
TargetPath=.\Debug\vphysics.dll
|
||||
InputPath=.\Debug\vphysics.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\..\game\bin\vphysics.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\..\game\bin\vphysics.dll attrib -r ..\..\game\bin\vphysics.dll
|
||||
copy $(TargetPath) ..\..\game\bin\vphysics.dll
|
||||
if exist $(TargetDir)\vphysics.map copy $(TargetDir)\vphysics.map ..\..\game\bin\vphysics.map
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "vphysics - Win32 Release"
|
||||
# Name "vphysics - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\characterset.cpp
|
||||
# SUBTRACT CPP /YX
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\convert.cpp
|
||||
# SUBTRACT CPP /YX
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\filesystem_helpers.cpp
|
||||
# SUBTRACT CPP /YX
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\interface.cpp
|
||||
# SUBTRACT CPP /YX
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\main.cpp
|
||||
# ADD CPP /Yc"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\Mathlib.cpp
|
||||
# SUBTRACT CPP /YX
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\memoverride.cpp
|
||||
# SUBTRACT CPP /YX
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_airboat.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_collide.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_constraint.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_controller_raycast_vehicle.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_environment.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_fluid.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_friction.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_material.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_motioncontroller.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_object.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_shadow.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_spring.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_vehicle.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\trace.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\utlsymbol.cpp
|
||||
# SUBTRACT CPP /YX
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vcollide_parse.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vphysics_saverestore.cpp
|
||||
# ADD CPP /Yu"cbase.h"
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\cbase.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vphysics\collision_set.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vphysics\constraints.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\convert.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\datamap.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\filesystem_helpers.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vphysics\friction.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\linear_solver.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vphysics\object_hash.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vphysics\performance.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_airboat.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_constraint.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_controller_raycast_vehicle.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_environment.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_fluid.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_friction.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_material.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_motioncontroller.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_object.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_shadow.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_spring.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_trace.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\physics_vehicle.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vphysics\player_controller.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vphysics\stats.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vcollide.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vcollide_parse.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vcollide_parse_private.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vphysics\vehicles.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vphysics_interface.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vphysics_internal.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vphysics_saverestore.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\vstdlib.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\common\ivp_physics.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\common\hk_base.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\common\hk_math.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\common\ivp_compactbuilder.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\common\havana_constraints.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\common\havok_mopp.lib
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\tier0.lib
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
216
linux/make_check/cache/vstdlib.dsp.check
vendored
Normal file
216
linux/make_check/cache/vstdlib.dsp.check
vendored
Normal file
@ -0,0 +1,216 @@
|
||||
# Microsoft Developer Studio Project File - Name="vstdlib" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=vstdlib - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "vstdlib.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "vstdlib.mak" CFG="vstdlib - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "vstdlib - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "vstdlib - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName "vstdlib"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "vstdlib - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FD /c
|
||||
# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\..\src\lib\common\\" /libpath:"..\..\src\lib\public\\"
|
||||
# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
|
||||
# Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
|
||||
TargetDir=.\Release
|
||||
TargetPath=.\Release\vstdlib.dll
|
||||
InputPath=.\Release\vstdlib.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
BuildCmds= \
|
||||
if exist ..\..\game\bin\vstdlib.dll attrib -r ..\..\game\bin\vstdlib.dll \
|
||||
copy $(TargetPath) ..\..\game\bin\vstdlib.dll \
|
||||
if exist ..\..\game\bin\vstdlib.pdb attrib -r ..\..\game\bin\vstdlib.pdb \
|
||||
copy $(TargetDir)\vstdlib.pdb ..\..\game\bin \
|
||||
if exist $(TargetDir)\vstdlib.map copy $(TargetDir)\vstdlib.map ..\..\game\bin\vstdlib.map \
|
||||
if exist ..\lib\public\vstdlib.lib attrib -r ..\lib\public\vstdlib.lib \
|
||||
if exist $(TargetDir)\vstdlib.lib copy $(TargetDir)\vstdlib.lib ..\lib\public\vstdlib.lib \
|
||||
|
||||
|
||||
"..\..\game\bin\vstdlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
|
||||
"..\..\game\bin\vstdlib.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
|
||||
"..\lib\public\vstdlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "vstdlib - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\src\lib\common\\" /libpath:"..\..\src\lib\public\\"
|
||||
# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
|
||||
# Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
|
||||
TargetDir=.\Debug
|
||||
TargetPath=.\Debug\vstdlib.dll
|
||||
InputPath=.\Debug\vstdlib.dll
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
BuildCmds= \
|
||||
if exist ..\..\game\bin\vstdlib.dll attrib -r ..\..\game\bin\vstdlib.dll \
|
||||
copy $(TargetPath) ..\..\game\bin\vstdlib.dll \
|
||||
if exist $(TargetDir)\vstdlib.map copy $(TargetDir)\vstdlib.map ..\..\game\bin\vstdlib.map \
|
||||
if exist ..\lib\public\vstdlib.lib attrib -r ..\lib\public\vstdlib.lib \
|
||||
if exist $(TargetDir)\vstdlib.lib copy $(TargetDir)\vstdlib.lib ..\lib\public\vstdlib.lib \
|
||||
|
||||
|
||||
"..\..\game\bin\vstdlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
|
||||
"..\lib\public\vstdlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
$(BuildCmds)
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "vstdlib - Win32 Release"
|
||||
# Name "vstdlib - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\commandline.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\convar.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\cvar.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\cvar.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\interface.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\KeyValuesSystem.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier0\memoverride.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\mempool.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\random.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\strtools.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tier1\utlsymbol.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\ICommandLine.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\IKeyValuesSystem.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\tier1\mempool.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\random.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\strtools.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\vstdlib\vstdlib.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\tier0.lib
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
144
linux/make_check/cache/vtf.dsp.check
vendored
Normal file
144
linux/make_check/cache/vtf.dsp.check
vendored
Normal file
@ -0,0 +1,144 @@
|
||||
# Microsoft Developer Studio Project File - Name="vtf" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=vtf - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "vtf.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "vtf.mak" CFG="vtf - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "vtf - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "vtf - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName "vtf"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "vtf - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\..\src\common" /I "..\..\src\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c
|
||||
# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
# Begin Custom Build - Publishing to target directory (..\lib\public\)...
|
||||
TargetDir=.\Release
|
||||
TargetPath=.\Release\vtf.lib
|
||||
InputPath=.\Release\vtf.lib
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\lib\public\vtf.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\lib\public\vtf.lib attrib -r ..\lib\public\vtf.lib
|
||||
copy $(TargetPath) ..\lib\public\vtf.lib
|
||||
if exist $(TargetDir)\vtf.map copy $(TargetDir)\vtf.map ..\lib\public\vtf.map
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "vtf - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W4 /Gm /Zi /Od /Op /I "..\..\src\common" /I "..\..\src\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c
|
||||
# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
# Begin Custom Build - Publishing to target directory (..\lib\public\)...
|
||||
TargetDir=.\Debug
|
||||
TargetPath=.\Debug\vtf.lib
|
||||
InputPath=.\Debug\vtf.lib
|
||||
SOURCE="$(InputPath)"
|
||||
|
||||
"..\lib\public\vtf.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
if exist ..\lib\public\vtf.lib attrib -r ..\lib\public\vtf.lib
|
||||
copy $(TargetPath) ..\lib\public\vtf.lib
|
||||
if exist $(TargetDir)\vtf.map copy $(TargetDir)\vtf.map ..\lib\public\vtf.map
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "vtf - Win32 Release"
|
||||
# Name "vtf - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\imageloader.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\s3tc_decode.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\vtf.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\public\s3_intrf.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\s3tc_decode.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Public\vtf\vtf.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\lib\public\nvtc.lib
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
34
linux/make_check/check_differences
Normal file
34
linux/make_check/check_differences
Normal file
@ -0,0 +1,34 @@
|
||||
#!/bin/bash
|
||||
|
||||
##############################################################
|
||||
#
|
||||
# Check to see if two MSVC dsp files differ and if they
|
||||
# do then print out the changes
|
||||
#
|
||||
##############################################################
|
||||
|
||||
cd make_check
|
||||
mkdir cache > /dev/null
|
||||
|
||||
IN_DSP=../$1
|
||||
OUT_DSP=cache/`basename $1`.check
|
||||
|
||||
p4 edit $OUT_DSP
|
||||
|
||||
if [ ! -f "$OUT_DSP" ]; then
|
||||
cp $IN_DSP $OUT_DSP
|
||||
chmod +w $OUT_DSP
|
||||
fi
|
||||
|
||||
IN_SUM=`md5sum $IN_DSP | cut -f1 -d" "`
|
||||
OUT_SUM=`md5sum $OUT_DSP| cut -f1 -d" "`
|
||||
|
||||
if test "$IN_SUM" != "$OUT_SUM" ; then
|
||||
diff $IN_DSP $OUT_DSP > $OUT_DSP.diff.`date +%H:%M:%S-%d%m%y`
|
||||
less $OUT_DSP.diff.`date +%H:%M:%S-%d%m%y`
|
||||
fi
|
||||
|
||||
cp $IN_DSP $OUT_DSP
|
||||
#chmod +w $OUT_DSP
|
||||
p4 revert -a $OUT_DSP
|
||||
cd ..
|
Reference in New Issue
Block a user