This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
commit 3bf9df6b27
15370 changed files with 5489726 additions and 0 deletions

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mdllib/mdllib.cpp Normal file
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "mdllib_common.h"
//-----------------------------------------------------------------------------
// Global instance
//-----------------------------------------------------------------------------
CMdlLib mdllib;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CMdlLib, IMdlLib, MDLLIB_INTERFACE_VERSION, mdllib );
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
CMdlLib::~CMdlLib()
{
}
//-----------------------------------------------------------------------------
// Connect, disconnect
//-----------------------------------------------------------------------------
bool CMdlLib::Connect( CreateInterfaceFn factory )
{
// g_pFileSystem = (IFileSystem*)factory( FILESYSTEM_INTERFACE_VERSION, NULL );
// return ( g_pFileSystem != NULL );
return true;
}
void CMdlLib::Disconnect()
{
// g_pFileSystem = NULL;
return;
}
//-----------------------------------------------------------------------------
// Purpose: Startup
//-----------------------------------------------------------------------------
InitReturnVal_t CMdlLib::Init()
{
return INIT_OK;
}
//-----------------------------------------------------------------------------
// Purpose: Cleanup
//-----------------------------------------------------------------------------
void CMdlLib::Shutdown()
{
return;
}
//-----------------------------------------------------------------------------
// Query interface
//-----------------------------------------------------------------------------
void *CMdlLib::QueryInterface( const char *pInterfaceName )
{
return Sys_GetFactoryThis()( pInterfaceName, NULL );
}

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mdllib/mdllib.vpc Normal file
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//-----------------------------------------------------------------------------
// MDLLIB.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
}
$Linker
{
}
}
$Project "mdllib"
{
$Folder "Source Files"
{
$File "mdllib.cpp"
$File "mdllib_stripinfo.cpp"
$File "mdllib_stripmodel.cpp"
$File "mdllib_utils.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\mdllib\mdllib.h"
$File "mdllib_common.h"
$File "mdllib_stripinfo.h"
$File "mdllib_utils.h"
}
$Folder "Link Libraries"
{
}
}

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mdllib/mdllib_common.h Normal file
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MDLLIB_COMMON_H
#define MDLLIB_COMMON_H
#ifdef _WIN32
#pragma once
#endif
#include "mdllib/mdllib.h"
#include "platform.h"
#pragma warning( disable : 4018 )
#pragma warning( disable : 4389 )
//-----------------------------------------------------------------------------
// Purpose: Interface to accessing P4 commands
//-----------------------------------------------------------------------------
class CMdlLib : public CBaseAppSystem< IMdlLib >
{
public:
// Destructor
virtual ~CMdlLib();
//////////////////////////////////////////////////////////////////////////
//
// Methods of IAppSystem
//
//////////////////////////////////////////////////////////////////////////
public:
virtual bool Connect( CreateInterfaceFn factory );
virtual InitReturnVal_t Init();
virtual void *QueryInterface( const char *pInterfaceName );
virtual void Shutdown();
virtual void Disconnect();
//////////////////////////////////////////////////////////////////////////
//
// Methods of IMdlLib
//
//////////////////////////////////////////////////////////////////////////
public:
//
// StripModelBuffers
// The main function that strips the model buffers
// mdlBuffer - mdl buffer, updated, no size change
// vvdBuffer - vvd buffer, updated, size reduced
// vtxBuffer - vtx buffer, updated, size reduced
// ppStripInfo - if nonzero on return will be filled with the stripping info
//
virtual bool StripModelBuffers( CUtlBuffer &mdlBuffer, CUtlBuffer &vvdBuffer, CUtlBuffer &vtxBuffer, IMdlStripInfo **ppStripInfo );
//
// CreateNewStripInfo
// Creates an empty strip info so that it can be reused.
//
virtual bool CreateNewStripInfo( IMdlStripInfo **ppStripInfo );
};
#endif // #ifndef MDLLIB_COMMON_H

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mdllib/mdllib_stripinfo.cpp Normal file
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "mdllib_common.h"
#include "mdllib_stripinfo.h"
#include "mdllib_utils.h"
#include "studio.h"
#include "optimize.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/hardwareverts.h"
#include "smartptr.h"
//////////////////////////////////////////////////////////////////////////
//
// CMdlStripInfo implementation
//
//////////////////////////////////////////////////////////////////////////
CMdlStripInfo::CMdlStripInfo() :
m_eMode( MODE_UNINITIALIZED ),
m_lChecksumOld( 0 ),
m_lChecksumNew( 0 )
{
NULL;
}
bool CMdlStripInfo::Serialize( CUtlBuffer &bufStorage ) const
{
char chHeader[ 4 ] = { 'M', 'A', 'P', m_eMode };
bufStorage.Put( chHeader, sizeof( chHeader ) );
switch ( m_eMode )
{
default:
case MODE_UNINITIALIZED:
return true;
case MODE_NO_CHANGE:
bufStorage.PutInt( m_lChecksumOld );
bufStorage.PutInt( m_lChecksumNew );
return true;
case MODE_STRIP_LOD_1N:
bufStorage.PutInt( m_lChecksumOld );
bufStorage.PutInt( m_lChecksumNew );
bufStorage.PutInt( m_vtxVerts.GetNumBits() );
for ( uint32 const *pdwBase = m_vtxVerts.Base(), *pdwEnd = pdwBase + m_vtxVerts.GetNumDWords();
pdwBase < pdwEnd; ++ pdwBase )
bufStorage.PutUnsignedInt( *pdwBase );
bufStorage.PutInt( m_vtxIndices.Count() );
for ( unsigned short const *pusBase = m_vtxIndices.Base(), *pusEnd = pusBase + m_vtxIndices.Count();
pusBase < pusEnd; ++ pusBase )
bufStorage.PutUnsignedShort( *pusBase );
bufStorage.PutInt( m_vtxMdlOffsets.Count() );
for ( MdlRangeItem const *pmri = m_vtxMdlOffsets.Base(), *pmriEnd = pmri + m_vtxMdlOffsets.Count();
pmri < pmriEnd; ++ pmri )
bufStorage.PutInt( pmri->m_offOld ),
bufStorage.PutInt( pmri->m_offNew ),
bufStorage.PutInt( pmri->m_numOld ),
bufStorage.PutInt( pmri->m_numNew );
return true;
}
}
bool CMdlStripInfo::UnSerialize( CUtlBuffer &bufData )
{
char chHeader[ 4 ];
bufData.Get( chHeader, sizeof( chHeader ) );
if ( memcmp( chHeader, "MAP", 3 ) )
return false;
switch ( chHeader[3] )
{
default:
return false;
case MODE_UNINITIALIZED:
m_eMode = MODE_UNINITIALIZED;
m_lChecksumOld = 0;
m_lChecksumNew = 0;
return true;
case MODE_NO_CHANGE:
m_eMode = MODE_NO_CHANGE;
m_lChecksumOld = bufData.GetInt();
m_lChecksumNew = bufData.GetInt();
return true;
case MODE_STRIP_LOD_1N:
m_eMode = MODE_STRIP_LOD_1N;
m_lChecksumOld = bufData.GetInt();
m_lChecksumNew = bufData.GetInt();
m_vtxVerts.Resize( bufData.GetInt(), true );
for ( uint32 *pdwBase = m_vtxVerts.Base(), *pdwEnd = pdwBase + m_vtxVerts.GetNumDWords();
pdwBase < pdwEnd; ++ pdwBase )
*pdwBase = bufData.GetUnsignedInt();
m_vtxIndices.SetCount( bufData.GetInt() );
for ( unsigned short *pusBase = m_vtxIndices.Base(), *pusEnd = pusBase + m_vtxIndices.Count();
pusBase < pusEnd; ++ pusBase )
*pusBase = bufData.GetUnsignedShort();
m_vtxMdlOffsets.SetCount( bufData.GetInt() );
for ( MdlRangeItem *pmri = m_vtxMdlOffsets.Base(), *pmriEnd = pmri + m_vtxMdlOffsets.Count();
pmri < pmriEnd; ++ pmri )
pmri->m_offOld = bufData.GetInt(),
pmri->m_offNew = bufData.GetInt(),
pmri->m_numOld = bufData.GetInt(),
pmri->m_numNew = bufData.GetInt();
return true;
}
}
// Returns the checksums that the stripping info was generated for:
// plChecksumOriginal if non-NULL will hold the checksum of the original model submitted for stripping
// plChecksumStripped if non-NULL will hold the resulting checksum of the stripped model
bool CMdlStripInfo::GetCheckSum( long *plChecksumOriginal, long *plChecksumStripped ) const
{
if ( m_eMode == MODE_UNINITIALIZED )
return false;
if ( plChecksumOriginal )
*plChecksumOriginal = m_lChecksumOld;
if ( plChecksumStripped )
*plChecksumStripped = m_lChecksumNew;
return true;
}
//
// StripHardwareVertsBuffer
// The main function that strips the vhv buffer
// vhvBuffer - vhv buffer, updated, size reduced
//
bool CMdlStripInfo::StripHardwareVertsBuffer( CUtlBuffer &vhvBuffer )
{
if ( m_eMode == MODE_UNINITIALIZED )
return false;
//
// Recover vhv header
//
DECLARE_PTR( HardwareVerts::FileHeader_t, vhvHdr, BYTE_OFF_PTR( vhvBuffer.Base(), vhvBuffer.TellGet() ) );
int vhvLength = vhvBuffer.TellPut() - vhvBuffer.TellGet();
if ( vhvHdr->m_nChecksum != m_lChecksumOld )
{
DLog( "mdllib", 1, "ERROR: [StripHardwareVertsBuffer] checksum mismatch!\n" );
return false;
}
vhvHdr->m_nChecksum = m_lChecksumNew;
// No remapping required
if ( m_eMode == MODE_NO_CHANGE )
return true;
Assert( m_eMode == MODE_STRIP_LOD_1N );
//
// Now reconstruct the vhv structures to do the mapping
//
CRemoveTracker vhvRemove;
size_t vhvVertOffset = ~size_t( 0 ), vhvEndMeshOffset = sizeof( HardwareVerts::FileHeader_t );
int numMeshesRemoved = 0, numVertsRemoved = 0;
ITERATE_CHILDREN( HardwareVerts::MeshHeader_t, vhvMesh, vhvHdr, pMesh, m_nMeshes )
if ( vhvMesh->m_nOffset < vhvVertOffset )
vhvVertOffset = vhvMesh->m_nOffset;
if ( BYTE_DIFF_PTR( vhvHdr, vhvMesh + 1 ) > vhvEndMeshOffset )
vhvEndMeshOffset = BYTE_DIFF_PTR( vhvHdr, vhvMesh + 1 );
if ( !vhvMesh->m_nLod )
continue;
vhvRemove.RemoveBytes( BYTE_OFF_PTR( vhvHdr, vhvMesh->m_nOffset ), vhvMesh->m_nVertexes * vhvHdr->m_nVertexSize );
vhvRemove.RemoveElements( vhvMesh );
numVertsRemoved += vhvMesh->m_nVertexes;
++ numMeshesRemoved;
ITERATE_END
vhvRemove.RemoveBytes( BYTE_OFF_PTR( vhvHdr, vhvEndMeshOffset ), vhvVertOffset - vhvEndMeshOffset ); // Padding
vhvRemove.RemoveBytes( BYTE_OFF_PTR( vhvHdr, vhvVertOffset + vhvHdr->m_nVertexes * vhvHdr->m_nVertexSize ), vhvLength - ( vhvVertOffset + vhvHdr->m_nVertexes * vhvHdr->m_nVertexSize ) );
vhvRemove.Finalize();
DLog( "mdllib", 3, " Stripped %d vhv bytes.\n", vhvRemove.GetNumBytesRemoved() );
// Verts must be aligned from hdr, length must be aligned from hdr
size_t vhvNewVertOffset = vhvRemove.ComputeOffset( vhvHdr, vhvVertOffset );
size_t vhvAlignedVertOffset = ALIGN_VALUE( vhvNewVertOffset, 4 );
ITERATE_CHILDREN( HardwareVerts::MeshHeader_t, vhvMesh, vhvHdr, pMesh, m_nMeshes )
vhvMesh->m_nOffset = vhvRemove.ComputeOffset( vhvHdr, vhvMesh->m_nOffset ) + vhvAlignedVertOffset - vhvNewVertOffset;
ITERATE_END
vhvHdr->m_nMeshes -= numMeshesRemoved;
vhvHdr->m_nVertexes -= numVertsRemoved;
// Remove the memory
vhvRemove.MemMove( vhvHdr, vhvLength ); // All padding has been removed
size_t numBytesNewLength = vhvLength + vhvAlignedVertOffset - vhvNewVertOffset;
size_t numAlignedNewLength = ALIGN_VALUE( numBytesNewLength, 4 );
// Now reinsert the padding
CInsertionTracker vhvInsertPadding;
vhvInsertPadding.InsertBytes( BYTE_OFF_PTR( vhvHdr, vhvNewVertOffset ), vhvAlignedVertOffset - vhvNewVertOffset );
vhvInsertPadding.InsertBytes( BYTE_OFF_PTR( vhvHdr, vhvLength ), numAlignedNewLength - numBytesNewLength );
vhvInsertPadding.Finalize();
DLog( "mdllib", 3, " Inserted %d alignment bytes.\n", vhvInsertPadding.GetNumBytesInserted() );
vhvInsertPadding.MemMove( vhvHdr, vhvLength );
// Update the buffer length
vhvBuffer.SeekPut( CUtlBuffer::SEEK_CURRENT, vhvBuffer.TellGet() + vhvLength - vhvBuffer.TellPut() );
DLog( "mdllib", 2, " Reduced vhv buffer by %d bytes.\n", vhvRemove.GetNumBytesRemoved() - vhvInsertPadding.GetNumBytesInserted() );
// Done
return true;
}
//
// StripModelBuffer
// The main function that strips the mdl buffer
// mdlBuffer - mdl buffer, updated
//
bool CMdlStripInfo::StripModelBuffer( CUtlBuffer &mdlBuffer )
{
if ( m_eMode == MODE_UNINITIALIZED )
return false;
//
// Recover mdl header
//
DECLARE_PTR( studiohdr_t, mdlHdr, BYTE_OFF_PTR( mdlBuffer.Base(), mdlBuffer.TellGet() ) );
if ( mdlHdr->checksum != m_lChecksumOld )
{
DLog( "mdllib", 1, "ERROR: [StripModelBuffer] checksum mismatch!\n" );
return false;
}
mdlHdr->checksum = m_lChecksumNew;
// No remapping required
if ( m_eMode == MODE_NO_CHANGE )
return true;
Assert( m_eMode == MODE_STRIP_LOD_1N );
//
// Do the model buffer stripping
//
CUtlSortVector< unsigned short, CLessSimple< unsigned short > > &srcIndices = m_vtxIndices;
ITERATE_CHILDREN( mstudiobodyparts_t, mdlBodyPart, mdlHdr, pBodypart, numbodyparts )
ITERATE_CHILDREN( mstudiomodel_t, mdlModel, mdlBodyPart, pModel, nummodels )
DLog( "mdllib", 3, " Stripped %d vertexes (was: %d, now: %d).\n", mdlModel->numvertices - srcIndices.Count(), mdlModel->numvertices, srcIndices.Count() );
mdlModel->numvertices = srcIndices.Count();
ITERATE_CHILDREN( mstudiomesh_t, mdlMesh, mdlModel, pMesh, nummeshes )
mdlMesh->numvertices = srcIndices.FindLess( mdlMesh->vertexoffset + mdlMesh->numvertices );
mdlMesh->vertexoffset = srcIndices.FindLess( mdlMesh->vertexoffset ) + 1;
mdlMesh->numvertices -= mdlMesh->vertexoffset - 1;
// Truncate the number of vertexes
for ( int k = 0; k < ARRAYSIZE( mdlMesh->vertexdata.numLODVertexes ); ++ k )
mdlMesh->vertexdata.numLODVertexes[ k ] = mdlMesh->numvertices;
ITERATE_END
ITERATE_END
ITERATE_END
//
// Update bones not to mention anything below LOD0
//
ITERATE_CHILDREN( mstudiobone_t, mdlBone, mdlHdr, pBone, numbones )
mdlBone->flags &= ( BONE_USED_BY_VERTEX_LOD0 | ~BONE_USED_BY_VERTEX_MASK );
ITERATE_END
DLog( "mdllib", 3, " Updated %d bone(s).\n", mdlHdr->numbones );
return true;
}
//
// StripVertexDataBuffer
// The main function that strips the vvd buffer
// vvdBuffer - vvd buffer, updated, size reduced
//
bool CMdlStripInfo::StripVertexDataBuffer( CUtlBuffer &vvdBuffer )
{
if ( m_eMode == MODE_UNINITIALIZED )
return false;
//
// Recover vvd header
//
DECLARE_PTR( vertexFileHeader_t, vvdHdr, BYTE_OFF_PTR( vvdBuffer.Base(), vvdBuffer.TellGet() ) );
int vvdLength = vvdBuffer.TellPut() - vvdBuffer.TellGet();
if ( vvdHdr->checksum != m_lChecksumOld )
{
DLog( "mdllib", 1, "ERROR: [StripVertexDataBuffer] checksum mismatch!\n" );
return false;
}
vvdHdr->checksum = m_lChecksumNew;
// No remapping required
if ( m_eMode == MODE_NO_CHANGE )
return true;
Assert( m_eMode == MODE_STRIP_LOD_1N );
//
// Do the vertex data buffer stripping
//
CUtlSortVector< unsigned short, CLessSimple< unsigned short > > &srcIndices = m_vtxIndices;
int mdlNumVerticesOld = vvdHdr->numLODVertexes[ 0 ];
vvdHdr->numLODs = 1;
for ( int k = 0; k < ARRAYSIZE( vvdHdr->numLODVertexes ); ++ k )
vvdHdr->numLODVertexes[ k ] = srcIndices.Count();
DECLARE_PTR( mstudiovertex_t, vvdVertexSrc, BYTE_OFF_PTR( vvdHdr, vvdHdr->vertexDataStart ) );
DECLARE_PTR( Vector4D, vvdTangentSrc, vvdHdr->tangentDataStart ? BYTE_OFF_PTR( vvdHdr, vvdHdr->tangentDataStart ) : NULL );
// Apply the fixups first of all
if ( vvdHdr->numFixups )
{
CArrayAutoPtr< byte > memTempVVD( new byte[ vvdLength ] );
DECLARE_PTR( mstudiovertex_t, vvdVertexNew, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->vertexDataStart ) );
DECLARE_PTR( Vector4D, vvdTangentNew, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->tangentDataStart ) );
DECLARE_PTR( vertexFileFixup_t, vvdFixup, BYTE_OFF_PTR( vvdHdr, vvdHdr->fixupTableStart ) );
for ( int k = 0; k < vvdHdr->numFixups; ++ k )
{
memcpy( vvdVertexNew, vvdVertexSrc + vvdFixup[ k ].sourceVertexID, vvdFixup[ k ].numVertexes * sizeof( *vvdVertexNew ) );
vvdVertexNew += vvdFixup[ k ].numVertexes;
if ( vvdTangentSrc )
{
memcpy( vvdTangentNew, vvdTangentSrc + vvdFixup[ k ].sourceVertexID, vvdFixup[ k ].numVertexes * sizeof( *vvdTangentNew ) );
vvdTangentNew += vvdFixup[ k ].numVertexes;
}
}
// Move back the memory after fixups were applied
vvdVertexSrc ? memcpy( vvdVertexSrc, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->vertexDataStart ), mdlNumVerticesOld * sizeof( *vvdVertexSrc ) ) : 0;
vvdTangentSrc ? memcpy( vvdTangentSrc, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->tangentDataStart ), mdlNumVerticesOld * sizeof( *vvdTangentSrc ) ) : 0;
}
vvdHdr->vertexDataStart -= ALIGN_VALUE( sizeof( vertexFileFixup_t ) * vvdHdr->numFixups, 16 );
vvdHdr->numFixups = 0;
DECLARE_PTR( mstudiovertex_t, vvdVertexNew, BYTE_OFF_PTR( vvdHdr, vvdHdr->vertexDataStart ) );
for ( int k = 0; k < srcIndices.Count(); ++ k )
vvdVertexNew[ k ] = vvdVertexSrc[ srcIndices[ k ] ];
size_t newVertexDataSize = srcIndices.Count() * sizeof( mstudiovertex_t );
int vvdLengthOld = vvdLength;
vvdLength = vvdHdr->vertexDataStart + newVertexDataSize;
if ( vvdTangentSrc )
{
// Move the tangents
vvdHdr->tangentDataStart = vvdLength;
DECLARE_PTR( Vector4D, vvdTangentNew, BYTE_OFF_PTR( vvdHdr, vvdHdr->tangentDataStart ) );
for ( int k = 0; k < srcIndices.Count(); ++ k )
vvdTangentNew[ k ] = vvdTangentSrc[ srcIndices[ k ] ];
vvdLength += srcIndices.Count() * sizeof( Vector4D );
}
vvdBuffer.SeekPut( CUtlBuffer::SEEK_CURRENT, vvdBuffer.TellGet() + vvdLength - vvdBuffer.TellPut() );
DLog( "mdllib", 3, " Stripped %d vvd bytes.\n", vvdLengthOld - vvdLength );
return true;
}
//
// StripOptimizedModelBuffer
// The main function that strips the vtx buffer
// vtxBuffer - vtx buffer, updated, size reduced
//
bool CMdlStripInfo::StripOptimizedModelBuffer( CUtlBuffer &vtxBuffer )
{
if ( m_eMode == MODE_UNINITIALIZED )
return false;
//
// Recover vtx header
//
DECLARE_PTR( OptimizedModel::FileHeader_t, vtxHdr, BYTE_OFF_PTR( vtxBuffer.Base(), vtxBuffer.TellGet() ) );
int vtxLength = vtxBuffer.TellPut() - vtxBuffer.TellGet();
if ( vtxHdr->checkSum != m_lChecksumOld )
{
DLog( "mdllib", 1, "ERROR: [StripOptimizedModelBuffer] checksum mismatch!\n" );
return false;
}
vtxHdr->checkSum = m_lChecksumNew;
// No remapping required
if ( m_eMode == MODE_NO_CHANGE )
return true;
Assert( m_eMode == MODE_STRIP_LOD_1N );
//
// Do the optimized model buffer stripping
//
CUtlSortVector< unsigned short, CLessSimple< unsigned short > > &srcIndices = m_vtxIndices;
CUtlSortVector< CMdlStripInfo::MdlRangeItem, CLessSimple< CMdlStripInfo::MdlRangeItem > > &arrMdlOffsets = m_vtxMdlOffsets;
size_t vtxOffIndexBuffer = ~size_t(0), vtxOffIndexBufferEnd = 0;
size_t vtxOffVertexBuffer = ~size_t(0), vtxOffVertexBufferEnd = 0;
CRemoveTracker vtxRemove;
CUtlVector< size_t > vtxOffIndex;
CUtlVector< size_t > vtxOffVertex;
vtxRemove.RemoveElements( CHILD_AT( vtxHdr, pMaterialReplacementList, 1 ), vtxHdr->numLODs - 1 );
ITERATE_CHILDREN( OptimizedModel::MaterialReplacementListHeader_t, vtxMatList, vtxHdr, pMaterialReplacementList, numLODs )
if ( !vtxMatList_idx ) continue;
vtxRemove.RemoveElements( CHILD_AT( vtxMatList, pMaterialReplacement, 0 ), vtxMatList->numReplacements );
ITERATE_CHILDREN( OptimizedModel::MaterialReplacementHeader_t, vtxMat, vtxMatList, pMaterialReplacement, numReplacements )
char const *szName = vtxMat->pMaterialReplacementName();
vtxRemove.RemoveElements( szName, szName ? strlen( szName ) + 1 : 0 );
ITERATE_END
ITERATE_END
ITERATE_CHILDREN( OptimizedModel::BodyPartHeader_t, vtxBodyPart, vtxHdr, pBodyPart, numBodyParts )
ITERATE_CHILDREN( OptimizedModel::ModelHeader_t, vtxModel, vtxBodyPart, pModel, numModels )
vtxRemove.RemoveElements( CHILD_AT( vtxModel, pLOD, 1 ), vtxModel->numLODs - 1 );
ITERATE_CHILDREN( OptimizedModel::ModelLODHeader_t, vtxLod, vtxModel, pLOD, numLODs )
if ( !vtxLod_idx ) // Process only lod1-N
continue;
vtxRemove.RemoveElements( CHILD_AT( vtxLod, pMesh, 0 ), vtxLod->numMeshes );
ITERATE_CHILDREN( OptimizedModel::MeshHeader_t, vtxMesh, vtxLod, pMesh, numMeshes )
vtxRemove.RemoveElements( CHILD_AT( vtxMesh, pStripGroup, 0 ), vtxMesh->numStripGroups );
ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
vtxRemove.RemoveElements( CHILD_AT( vtxStripGroup, pStrip, 0 ), vtxStripGroup->numStrips );
ITERATE_CHILDREN( OptimizedModel::StripHeader_t, vtxStrip, vtxStripGroup, pStrip, numStrips )
vtxRemove.RemoveElements( CHILD_AT( vtxStrip, pBoneStateChange, 0 ), vtxStrip->numBoneStateChanges );
ITERATE_END
ITERATE_END
ITERATE_END
ITERATE_END
// Use all lods to determine the ranges of vertex and index buffers.
// We rely on the fact that vertex and index buffers are laid out as one solid memory block for all lods.
ITERATE_CHILDREN( OptimizedModel::ModelLODHeader_t, vtxLod, vtxModel, pLOD, numLODs )
ITERATE_CHILDREN( OptimizedModel::MeshHeader_t, vtxMesh, vtxLod, pMesh, numMeshes )
ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
size_t offIndex = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pIndex, 0 ) );
size_t offIndexEnd = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pIndex, vtxStripGroup->numIndices ) );
size_t offVertex = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pVertex, 0 ) );
size_t offVertexEnd = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pVertex, vtxStripGroup->numVerts ) );
if ( offIndex < vtxOffIndexBuffer )
vtxOffIndexBuffer = offIndex;
if ( offIndexEnd > vtxOffIndexBufferEnd )
vtxOffIndexBufferEnd = offIndexEnd;
if ( offVertex < vtxOffVertexBuffer )
vtxOffVertexBuffer = offVertex;
if ( offVertexEnd > vtxOffVertexBufferEnd )
vtxOffVertexBufferEnd = offVertexEnd;
if ( !vtxLod_idx )
{
vtxOffIndex.AddToTail( offIndex );
vtxOffIndex.AddToTail( offIndexEnd );
vtxOffVertex.AddToTail( offVertex );
vtxOffVertex.AddToTail( offVertexEnd );
}
ITERATE_END
ITERATE_END
ITERATE_END
ITERATE_END
ITERATE_END
// Fixup the vertex buffer
DECLARE_PTR( OptimizedModel::Vertex_t, vtxVertexBuffer, BYTE_OFF_PTR( vtxHdr, vtxOffVertexBuffer ) );
DECLARE_PTR( OptimizedModel::Vertex_t, vtxVertexBufferEnd, BYTE_OFF_PTR( vtxHdr, vtxOffVertexBufferEnd ) );
CUtlVector< int > vtxIndexDeltas;
vtxIndexDeltas.EnsureCapacity( vtxVertexBufferEnd - vtxVertexBuffer );
int vtxNumVertexRemoved = 0;
for ( OptimizedModel::Vertex_t *vtxVertexElement = vtxVertexBuffer; vtxVertexElement < vtxVertexBufferEnd; ++ vtxVertexElement )
{
size_t const off = BYTE_DIFF_PTR( vtxHdr, vtxVertexElement );
bool bUsed = false;
for ( int k = 0; k < vtxOffVertex.Count(); k += 2 )
{
if ( off >= vtxOffVertex[ k ] && off < vtxOffVertex[ k + 1 ] )
{
bUsed = true;
break;
}
}
if ( !bUsed )
{
// Index is not in use
vtxRemove.RemoveElements( vtxVertexElement );
vtxIndexDeltas.AddToTail( 0 );
vtxNumVertexRemoved ++;
}
else
{ // Index is in use and must be remapped
// Find the mesh where this index belongs
int iMesh = arrMdlOffsets.FindLessOrEqual( MdlRangeItem( 0, 0, vtxVertexElement - vtxVertexBuffer ) );
Assert( iMesh >= 0 && iMesh < arrMdlOffsets.Count() );
MdlRangeItem &mri = arrMdlOffsets[ iMesh ];
Assert( ( vtxVertexElement - vtxVertexBuffer >= mri.m_offNew ) && ( vtxVertexElement - vtxVertexBuffer < mri.m_offNew + mri.m_numNew ) );
Assert( m_vtxVerts.IsBitSet( vtxVertexElement->origMeshVertID + mri.m_offOld ) );
vtxVertexElement->origMeshVertID = srcIndices.Find( vtxVertexElement->origMeshVertID + mri.m_offOld ) - mri.m_offNew;
Assert( vtxVertexElement->origMeshVertID < mri.m_numNew );
vtxIndexDeltas.AddToTail( vtxNumVertexRemoved );
}
}
// Fixup the index buffer
DECLARE_PTR( unsigned short, vtxIndexBuffer, BYTE_OFF_PTR( vtxHdr, vtxOffIndexBuffer ) );
DECLARE_PTR( unsigned short, vtxIndexBufferEnd, BYTE_OFF_PTR( vtxHdr, vtxOffIndexBufferEnd ) );
for ( unsigned short *vtxIndexElement = vtxIndexBuffer; vtxIndexElement < vtxIndexBufferEnd; ++ vtxIndexElement )
{
size_t const off = BYTE_DIFF_PTR( vtxHdr, vtxIndexElement );
bool bUsed = false;
for ( int k = 0; k < vtxOffIndex.Count(); k += 2 )
{
if ( off >= vtxOffIndex[ k ] && off < vtxOffIndex[ k + 1 ] )
{
bUsed = true;
break;
}
}
if ( !bUsed )
{
// Index is not in use
vtxRemove.RemoveElements( vtxIndexElement );
}
else
{
// Index is in use and must be remapped
*vtxIndexElement -= vtxIndexDeltas[ *vtxIndexElement ];
}
}
// By now should have scheduled all removal information
vtxRemove.Finalize();
DLog( "mdllib", 3, " Stripped %d vtx bytes.\n", vtxRemove.GetNumBytesRemoved() );
//
// Fixup all the offsets
//
ITERATE_CHILDREN( OptimizedModel::MaterialReplacementListHeader_t, vtxMatList, vtxHdr, pMaterialReplacementList, numLODs )
ITERATE_CHILDREN( OptimizedModel::MaterialReplacementHeader_t, vtxMat, vtxMatList, pMaterialReplacement, numReplacements )
vtxMat->replacementMaterialNameOffset = vtxRemove.ComputeOffset( vtxMat, vtxMat->replacementMaterialNameOffset );
ITERATE_END
vtxMatList->replacementOffset = vtxRemove.ComputeOffset( vtxMatList, vtxMatList->replacementOffset );
ITERATE_END
ITERATE_CHILDREN( OptimizedModel::BodyPartHeader_t, vtxBodyPart, vtxHdr, pBodyPart, numBodyParts )
ITERATE_CHILDREN( OptimizedModel::ModelHeader_t, vtxModel, vtxBodyPart, pModel, numModels )
ITERATE_CHILDREN( OptimizedModel::ModelLODHeader_t, vtxLod, vtxModel, pLOD, numLODs )
ITERATE_CHILDREN( OptimizedModel::MeshHeader_t, vtxMesh, vtxLod, pMesh, numMeshes )
ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
ITERATE_CHILDREN( OptimizedModel::StripHeader_t, vtxStrip, vtxStripGroup, pStrip, numStrips )
vtxStrip->indexOffset =
vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->indexOffset + vtxStrip->indexOffset ) -
vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->indexOffset );
vtxStrip->vertOffset =
vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->vertOffset + vtxStrip->vertOffset ) -
vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->vertOffset );
vtxStrip->boneStateChangeOffset = vtxRemove.ComputeOffset( vtxStrip, vtxStrip->boneStateChangeOffset );
ITERATE_END
vtxStripGroup->vertOffset = vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->vertOffset );
vtxStripGroup->indexOffset = vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->indexOffset );
vtxStripGroup->stripOffset = vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->stripOffset );
ITERATE_END
vtxMesh->stripGroupHeaderOffset = vtxRemove.ComputeOffset( vtxMesh, vtxMesh->stripGroupHeaderOffset );
ITERATE_END
vtxLod->meshOffset = vtxRemove.ComputeOffset( vtxLod, vtxLod->meshOffset );
ITERATE_END
vtxModel->lodOffset = vtxRemove.ComputeOffset( vtxModel, vtxModel->lodOffset );
vtxModel->numLODs = 1;
ITERATE_END
vtxBodyPart->modelOffset = vtxRemove.ComputeOffset( vtxBodyPart, vtxBodyPart->modelOffset );
ITERATE_END
vtxHdr->materialReplacementListOffset = vtxRemove.ComputeOffset( vtxHdr, vtxHdr->materialReplacementListOffset );
vtxHdr->bodyPartOffset = vtxRemove.ComputeOffset( vtxHdr, vtxHdr->bodyPartOffset );
vtxHdr->numLODs = 1;
// Perform final memory move
vtxRemove.MemMove( vtxHdr, vtxLength );
vtxBuffer.SeekPut( CUtlBuffer::SEEK_CURRENT, vtxBuffer.TellGet() + vtxLength - vtxBuffer.TellPut() );
return true;
}
//////////////////////////////////////////////////////////////////////////
//
// Auxilliary methods
//
//////////////////////////////////////////////////////////////////////////
void CMdlStripInfo::DeleteThis()
{
delete this;
}
void CMdlStripInfo::Reset()
{
m_eMode = MODE_UNINITIALIZED;
m_lChecksumOld = 0;
m_lChecksumNew = 0;
m_vtxVerts.Resize( 0 );
m_vtxIndices.RemoveAll();
}

127
mdllib/mdllib_stripinfo.h Normal file
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MDLLIB_STRIPINFO_H
#define MDLLIB_STRIPINFO_H
#ifdef _WIN32
#pragma once
#endif
#include "mdllib/mdllib.h"
#include "mdllib_utils.h"
#include "UtlSortVector.h"
//
// CMdlStripInfo
// Implementation of IMdlStripInfo interface
//
class CMdlStripInfo : public IMdlStripInfo
{
public:
CMdlStripInfo();
//
// Serialization
//
public:
// Save the strip info to the buffer (appends to the end)
virtual bool Serialize( CUtlBuffer &bufStorage ) const;
// Load the strip info from the buffer (reads from the current position as much as needed)
virtual bool UnSerialize( CUtlBuffer &bufData );
//
// Stripping info state
//
public:
// Returns the checksums that the stripping info was generated for:
// plChecksumOriginal if non-NULL will hold the checksum of the original model submitted for stripping
// plChecksumStripped if non-NULL will hold the resulting checksum of the stripped model
virtual bool GetCheckSum( long *plChecksumOriginal, long *plChecksumStripped ) const;
//
// Stripping
//
public:
//
// StripHardwareVertsBuffer
// The main function that strips the vhv buffer
// vhvBuffer - vhv buffer, updated, size reduced
//
virtual bool StripHardwareVertsBuffer( CUtlBuffer &vhvBuffer );
//
// StripModelBuffer
// The main function that strips the mdl buffer
// mdlBuffer - mdl buffer, updated
//
virtual bool StripModelBuffer( CUtlBuffer &mdlBuffer );
//
// StripVertexDataBuffer
// The main function that strips the vvd buffer
// vvdBuffer - vvd buffer, updated, size reduced
//
virtual bool StripVertexDataBuffer( CUtlBuffer &vvdBuffer );
//
// StripOptimizedModelBuffer
// The main function that strips the vtx buffer
// vtxBuffer - vtx buffer, updated, size reduced
//
virtual bool StripOptimizedModelBuffer( CUtlBuffer &vtxBuffer );
//
// Release the object with "delete this"
//
public:
virtual void DeleteThis();
public:
void Reset();
public:
enum Mode
{
MODE_UNINITIALIZED = 0,
MODE_NO_CHANGE = 1,
MODE_STRIP_LOD_1N = 2,
};
//
// Internal data used for stripping
//
public:
int m_eMode;
long m_lChecksumOld, m_lChecksumNew;
CGrowableBitVec m_vtxVerts;
CUtlSortVector< unsigned short, CLessSimple< unsigned short > > m_vtxIndices;
//
// Mesh ranges fixup
//
public:
struct MdlRangeItem
{
/* implicit */ MdlRangeItem( int offOld = 0, int numOld = 0, int offNew = 0, int numNew = 0 ) :
m_offOld( offOld ), m_offNew( offNew ), m_numOld( numOld ), m_numNew( numNew ) {}
int m_offOld, m_offNew;
int m_numOld, m_numNew;
bool operator < ( MdlRangeItem const &x ) const { return m_offNew < x.m_offNew; }
};
CUtlSortVector< CMdlStripInfo::MdlRangeItem, CLessSimple< CMdlStripInfo::MdlRangeItem > > m_vtxMdlOffsets;
};
#endif // #ifndef MDLLIB_STRIPINFO_H

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "mdllib_common.h"
#include "mdllib_stripinfo.h"
#include "mdllib_utils.h"
#include "studio.h"
#include "optimize.h"
#include "smartptr.h"
bool CMdlLib::CreateNewStripInfo( IMdlStripInfo **ppStripInfo )
{
if ( !ppStripInfo )
return false;
if ( *ppStripInfo )
{
CMdlStripInfo *pMdlStripInfo = ( CMdlStripInfo * ) ( *ppStripInfo );
pMdlStripInfo->Reset();
return true;
}
*ppStripInfo = new CMdlStripInfo;
return ( NULL != *ppStripInfo );
}
//
// StripModelBuffers
// The main function that strips the model buffers
// mdlBuffer - mdl buffer, updated, no size change
// vvdBuffer - vvd buffer, updated, size reduced
// vtxBuffer - vtx buffer, updated, size reduced
// ppStripInfo - if nonzero on return will be filled with the stripping info
//
bool CMdlLib::StripModelBuffers( CUtlBuffer &mdlBuffer, CUtlBuffer &vvdBuffer, CUtlBuffer &vtxBuffer, IMdlStripInfo **ppStripInfo )
{
DECLARE_PTR( byte, mdl, BYTE_OFF_PTR( mdlBuffer.Base(), mdlBuffer.TellGet() ) );
DECLARE_PTR( byte, vvd, BYTE_OFF_PTR( vvdBuffer.Base(), vvdBuffer.TellGet() ) );
DECLARE_PTR( byte, vtx, BYTE_OFF_PTR( vtxBuffer.Base(), vtxBuffer.TellGet() ) );
int vvdLength = vvdBuffer.TellPut() - vvdBuffer.TellGet();
int vtxLength = vtxBuffer.TellPut() - vtxBuffer.TellGet();
//
// ===================
// =================== Modify the checksum and check if further processing is needed
// ===================
//
DECLARE_PTR( studiohdr_t, mdlHdr, mdl );
DECLARE_PTR( vertexFileHeader_t, vvdHdr, vvd );
DECLARE_PTR( OptimizedModel::FileHeader_t, vtxHdr, vtx );
long checksumOld = mdlHdr->checksum;
// Don't do anything if the checksums don't match
if ( ( mdlHdr->checksum != vvdHdr->checksum ) ||
( mdlHdr->checksum != vtxHdr->checkSum ) )
{
DLog( "mdllib", 1, "ERROR: [StripModelBuffers] checksum mismatch!\n" );
return false;
}
// Modify the checksums
mdlHdr->checksum ^= ( mdlHdr->checksum * 123457 );
vvdHdr->checksum ^= ( vvdHdr->checksum * 123457 );
vtxHdr->checkSum ^= ( vtxHdr->checkSum * 123457 );
long checksumNew = mdlHdr->checksum;
// Allocate the model stripping info
CMdlStripInfo msi;
CMdlStripInfo *pMsi;
if ( ppStripInfo )
{
if ( *ppStripInfo )
{
pMsi = ( CMdlStripInfo * ) ( *ppStripInfo );
pMsi->Reset();
}
else
{
*ppStripInfo = pMsi = new CMdlStripInfo;
}
}
else
{
pMsi = &msi;
}
// Set the basic stripping info settings
pMsi->m_lChecksumOld = checksumOld;
pMsi->m_lChecksumNew = checksumNew;
//
// Early outs
//
if ( !( mdlHdr->flags & STUDIOHDR_FLAGS_STATIC_PROP ) )
{
DLog( "mdllib", 2, "No special stripping - the model is not a static prop.\n" );
pMsi->m_eMode = CMdlStripInfo::MODE_NO_CHANGE;
return true;
}
if ( vvdHdr->numLODs <= 1 )
{
DLog( "mdllib", 2, "No special stripping - the model has only %d lod(s).\n", vvdHdr->numLODs );
pMsi->m_eMode = CMdlStripInfo::MODE_NO_CHANGE;
return true;
}
if ( mdlHdr->numbones != 1 )
{
DLog( "mdllib", 2, "No special stripping - the model has %d bone(s).\n", mdlHdr->numbones );
pMsi->m_eMode = CMdlStripInfo::MODE_NO_CHANGE;
return true;
}
// Otherwise do stripping
pMsi->m_eMode = CMdlStripInfo::MODE_STRIP_LOD_1N;
//
// ===================
// =================== Build out table of LOD0 vertexes
// ===================
//
CGrowableBitVec &mapVtxIndex = pMsi->m_vtxVerts;
ITERATE_CHILDREN2( OptimizedModel::BodyPartHeader_t, mstudiobodyparts_t, vtxBodyPart, mdlBodyPart, vtxHdr, mdlHdr, pBodyPart, pBodypart, numBodyParts )
ITERATE_CHILDREN2( OptimizedModel::ModelHeader_t, mstudiomodel_t, vtxModel, mdlModel, vtxBodyPart, mdlBodyPart, pModel, pModel, numModels )
OptimizedModel::ModelLODHeader_t *vtxLod = CHILD_AT( vtxModel, pLOD, 0 );
ITERATE_CHILDREN2( OptimizedModel::MeshHeader_t, mstudiomesh_t, vtxMesh, mdlMesh, vtxLod, mdlModel, pMesh, pMesh, numMeshes )
ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
ITERATE_CHILDREN( OptimizedModel::StripHeader_t, vtxStrip, vtxStripGroup, pStrip, numStrips )
if ( !( vtxStrip->flags & OptimizedModel::STRIP_IS_TRILIST ) )
continue;
for ( int i = 0; i < vtxStrip->numIndices; ++ i )
{
unsigned short *vtxIdx = CHILD_AT( vtxStripGroup, pIndex, vtxStrip->indexOffset + i );
OptimizedModel::Vertex_t *vtxVertex = CHILD_AT( vtxStripGroup, pVertex, *vtxIdx );
unsigned short usIdx = vtxVertex->origMeshVertID + mdlMesh->vertexoffset;
mapVtxIndex.GrowSetBit( usIdx );
}
ITERATE_END
ITERATE_END
ITERATE_END
ITERATE_END
ITERATE_END
//
// Now having the table of which vertexes to keep we will construct a remapping table
//
CUtlSortVector< unsigned short, CLessSimple< unsigned short > > &srcIndices = pMsi->m_vtxIndices;
srcIndices.EnsureCapacity( mapVtxIndex.GetNumBits() );
for ( int iBit = -1; ( iBit = mapVtxIndex.FindNextSetBit( iBit + 1 ) ) >= 0; )
srcIndices.InsertNoSort( ( unsigned short ) ( unsigned int ) iBit );
srcIndices.RedoSort(); // - doesn't do anything, just validates the vector
// Now we have the following questions answered:
// - for every index we know if it belongs to lod0 "mapVtxIndex.IsBitSet( oldVertIdx )"
// - for every new vertex we know its old index "srcIndices[ newVertIdx ]"
// - for every old vertex if it's in lod0 we know its new index "srcIndices.Find( oldVertIdx )"
//
// ===================
// =================== Process MDL file
// ===================
//
//
// Update vertex counts
//
int mdlNumVerticesOld = 0;
CUtlSortVector< CMdlStripInfo::MdlRangeItem, CLessSimple< CMdlStripInfo::MdlRangeItem > > &arrMdlOffsets = pMsi->m_vtxMdlOffsets;
ITERATE_CHILDREN( mstudiobodyparts_t, mdlBodyPart, mdlHdr, pBodypart, numbodyparts )
ITERATE_CHILDREN( mstudiomodel_t, mdlModel, mdlBodyPart, pModel, nummodels )
DLog( "mdllib", 3, " Stripped %d lod(s).\n", vvdHdr->numLODs - 1 ),
DLog( "mdllib", 3, " Stripped %d vertexes (was: %d, now: %d).\n", mdlModel->numvertices - srcIndices.Count(), mdlModel->numvertices, srcIndices.Count() );
mdlNumVerticesOld = mdlModel->numvertices;
mdlModel->numvertices = srcIndices.Count();
mdlModel->vertexdata.pVertexData = BYTE_OFF_PTR( vvdHdr, vvdHdr->vertexDataStart );
mdlModel->vertexdata.pTangentData = BYTE_OFF_PTR( vvdHdr, vvdHdr->tangentDataStart );
ITERATE_CHILDREN( mstudiomesh_t, mdlMesh, mdlModel, pMesh, nummeshes )
CMdlStripInfo::MdlRangeItem mdlRangeItem( mdlMesh->vertexoffset, mdlMesh->numvertices );
mdlMesh->vertexdata.modelvertexdata = &mdlModel->vertexdata;
mdlMesh->numvertices = srcIndices.FindLess( mdlMesh->vertexoffset + mdlMesh->numvertices );
mdlMesh->vertexoffset = srcIndices.FindLess( mdlMesh->vertexoffset ) + 1;
mdlMesh->numvertices -= mdlMesh->vertexoffset - 1;
mdlRangeItem.m_offNew = mdlMesh->vertexoffset;
mdlRangeItem.m_numNew = mdlMesh->numvertices;
arrMdlOffsets.Insert( mdlRangeItem );
// Truncate the number of vertexes
for ( int k = 0; k < ARRAYSIZE( mdlMesh->vertexdata.numLODVertexes ); ++ k )
mdlMesh->vertexdata.numLODVertexes[ k ] = mdlMesh->numvertices;
ITERATE_END
ITERATE_END
ITERATE_END
//
// Update bones not to mention anything below LOD0
//
ITERATE_CHILDREN( mstudiobone_t, mdlBone, mdlHdr, pBone, numbones )
mdlBone->flags &= ( BONE_USED_BY_VERTEX_LOD0 | ~BONE_USED_BY_VERTEX_MASK );
ITERATE_END
DLog( "mdllib", 3, " Updated %d bone(s).\n", mdlHdr->numbones );
//
// ===================
// =================== Process VVD file
// ===================
//
vvdHdr->numLODs = 1;
for ( int k = 0; k < ARRAYSIZE( vvdHdr->numLODVertexes ); ++ k )
vvdHdr->numLODVertexes[ k ] = srcIndices.Count();
DECLARE_PTR( mstudiovertex_t, vvdVertexSrc, BYTE_OFF_PTR( vvdHdr, vvdHdr->vertexDataStart ) );
DECLARE_PTR( Vector4D, vvdTangentSrc, vvdHdr->tangentDataStart ? BYTE_OFF_PTR( vvdHdr, vvdHdr->tangentDataStart ) : NULL );
// Apply the fixups first of all
if ( vvdHdr->numFixups )
{
CArrayAutoPtr< byte > memTempVVD( new byte[ vvdLength ] );
DECLARE_PTR( mstudiovertex_t, vvdVertexNew, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->vertexDataStart ) );
DECLARE_PTR( Vector4D, vvdTangentNew, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->tangentDataStart ) );
DECLARE_PTR( vertexFileFixup_t, vvdFixup, BYTE_OFF_PTR( vvdHdr, vvdHdr->fixupTableStart ) );
for ( int k = 0; k < vvdHdr->numFixups; ++ k )
{
memcpy( vvdVertexNew, vvdVertexSrc + vvdFixup[ k ].sourceVertexID, vvdFixup[ k ].numVertexes * sizeof( *vvdVertexNew ) );
vvdVertexNew += vvdFixup[ k ].numVertexes;
if ( vvdTangentSrc )
{
memcpy( vvdTangentNew, vvdTangentSrc + vvdFixup[ k ].sourceVertexID, vvdFixup[ k ].numVertexes * sizeof( *vvdTangentNew ) );
vvdTangentNew += vvdFixup[ k ].numVertexes;
}
}
// Move back the memory after fixups were applied
vvdVertexSrc ? memcpy( vvdVertexSrc, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->vertexDataStart ), mdlNumVerticesOld * sizeof( *vvdVertexSrc ) ) : 0;
vvdTangentSrc ? memcpy( vvdTangentSrc, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->tangentDataStart ), mdlNumVerticesOld * sizeof( *vvdTangentSrc ) ) : 0;
}
vvdHdr->vertexDataStart -= ALIGN_VALUE( sizeof( vertexFileFixup_t ) * vvdHdr->numFixups, 16 );
vvdHdr->numFixups = 0;
DECLARE_PTR( mstudiovertex_t, vvdVertexNew, BYTE_OFF_PTR( vvdHdr, vvdHdr->vertexDataStart ) );
for ( int k = 0; k < srcIndices.Count(); ++ k )
vvdVertexNew[ k ] = vvdVertexSrc[ srcIndices[ k ] ];
size_t newVertexDataSize = srcIndices.Count() * sizeof( mstudiovertex_t );
int vvdLengthOld = vvdLength;
vvdLength = vvdHdr->vertexDataStart + newVertexDataSize;
if ( vvdTangentSrc )
{
// Move the tangents
vvdHdr->tangentDataStart = vvdLength;
DECLARE_PTR( Vector4D, vvdTangentNew, BYTE_OFF_PTR( vvdHdr, vvdHdr->tangentDataStart ) );
for ( int k = 0; k < srcIndices.Count(); ++ k )
vvdTangentNew[ k ] = vvdTangentSrc[ srcIndices[ k ] ];
vvdLength += srcIndices.Count() * sizeof( Vector4D );
}
DLog( "mdllib", 3, " Stripped %d vvd bytes.\n", vvdLengthOld - vvdLength );
//
// ===================
// =================== Process VTX file
// ===================
//
size_t vtxOffIndexBuffer = ~size_t(0), vtxOffIndexBufferEnd = 0;
size_t vtxOffVertexBuffer = ~size_t(0), vtxOffVertexBufferEnd = 0;
CRemoveTracker vtxRemove;
CUtlVector< size_t > vtxOffIndex;
CUtlVector< size_t > vtxOffVertex;
vtxRemove.RemoveElements( CHILD_AT( vtxHdr, pMaterialReplacementList, 1 ), vtxHdr->numLODs - 1 );
ITERATE_CHILDREN( OptimizedModel::MaterialReplacementListHeader_t, vtxMatList, vtxHdr, pMaterialReplacementList, numLODs )
if ( !vtxMatList_idx ) continue;
vtxRemove.RemoveElements( CHILD_AT( vtxMatList, pMaterialReplacement, 0 ), vtxMatList->numReplacements );
ITERATE_CHILDREN( OptimizedModel::MaterialReplacementHeader_t, vtxMat, vtxMatList, pMaterialReplacement, numReplacements )
char const *szName = vtxMat->pMaterialReplacementName();
vtxRemove.RemoveElements( szName, szName ? strlen( szName ) + 1 : 0 );
ITERATE_END
ITERATE_END
ITERATE_CHILDREN( OptimizedModel::BodyPartHeader_t, vtxBodyPart, vtxHdr, pBodyPart, numBodyParts )
ITERATE_CHILDREN( OptimizedModel::ModelHeader_t, vtxModel, vtxBodyPart, pModel, numModels )
vtxRemove.RemoveElements( CHILD_AT( vtxModel, pLOD, 1 ), vtxModel->numLODs - 1 );
ITERATE_CHILDREN( OptimizedModel::ModelLODHeader_t, vtxLod, vtxModel, pLOD, numLODs )
if ( !vtxLod_idx ) // Process only lod1-N
continue;
vtxRemove.RemoveElements( CHILD_AT( vtxLod, pMesh, 0 ), vtxLod->numMeshes );
ITERATE_CHILDREN( OptimizedModel::MeshHeader_t, vtxMesh, vtxLod, pMesh, numMeshes )
vtxRemove.RemoveElements( CHILD_AT( vtxMesh, pStripGroup, 0 ), vtxMesh->numStripGroups );
ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
vtxRemove.RemoveElements( CHILD_AT( vtxStripGroup, pStrip, 0 ), vtxStripGroup->numStrips );
ITERATE_CHILDREN( OptimizedModel::StripHeader_t, vtxStrip, vtxStripGroup, pStrip, numStrips )
vtxRemove.RemoveElements( CHILD_AT( vtxStrip, pBoneStateChange, 0 ), vtxStrip->numBoneStateChanges );
ITERATE_END
ITERATE_END
ITERATE_END
ITERATE_END
// Use all lods to determine the ranges of vertex and index buffers.
// We rely on the fact that vertex and index buffers are laid out as one solid memory block for all lods.
ITERATE_CHILDREN( OptimizedModel::ModelLODHeader_t, vtxLod, vtxModel, pLOD, numLODs )
ITERATE_CHILDREN( OptimizedModel::MeshHeader_t, vtxMesh, vtxLod, pMesh, numMeshes )
ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
size_t offIndex = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pIndex, 0 ) );
size_t offIndexEnd = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pIndex, vtxStripGroup->numIndices ) );
size_t offVertex = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pVertex, 0 ) );
size_t offVertexEnd = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pVertex, vtxStripGroup->numVerts ) );
if ( offIndex < vtxOffIndexBuffer )
vtxOffIndexBuffer = offIndex;
if ( offIndexEnd > vtxOffIndexBufferEnd )
vtxOffIndexBufferEnd = offIndexEnd;
if ( offVertex < vtxOffVertexBuffer )
vtxOffVertexBuffer = offVertex;
if ( offVertexEnd > vtxOffVertexBufferEnd )
vtxOffVertexBufferEnd = offVertexEnd;
if ( !vtxLod_idx )
{
vtxOffIndex.AddToTail( offIndex );
vtxOffIndex.AddToTail( offIndexEnd );
vtxOffVertex.AddToTail( offVertex );
vtxOffVertex.AddToTail( offVertexEnd );
}
ITERATE_END
ITERATE_END
ITERATE_END
ITERATE_END
ITERATE_END
// Fixup the vertex buffer
DECLARE_PTR( OptimizedModel::Vertex_t, vtxVertexBuffer, BYTE_OFF_PTR( vtxHdr, vtxOffVertexBuffer ) );
DECLARE_PTR( OptimizedModel::Vertex_t, vtxVertexBufferEnd, BYTE_OFF_PTR( vtxHdr, vtxOffVertexBufferEnd ) );
CUtlVector< int > vtxIndexDeltas;
vtxIndexDeltas.EnsureCapacity( vtxVertexBufferEnd - vtxVertexBuffer );
int vtxNumVertexRemoved = 0;
for ( OptimizedModel::Vertex_t *vtxVertexElement = vtxVertexBuffer; vtxVertexElement < vtxVertexBufferEnd; ++ vtxVertexElement )
{
size_t const off = BYTE_DIFF_PTR( vtxHdr, vtxVertexElement );
bool bUsed = false;
for ( int k = 0; k < vtxOffVertex.Count(); k += 2 )
{
if ( off >= vtxOffVertex[ k ] && off < vtxOffVertex[ k + 1 ] )
{
bUsed = true;
break;
}
}
if ( !bUsed )
{
// Index is not in use
vtxRemove.RemoveElements( vtxVertexElement );
vtxIndexDeltas.AddToTail( 0 );
vtxNumVertexRemoved ++;
}
else
{ // Index is in use and must be remapped
// Find the mesh where this index belongs
int iMesh = arrMdlOffsets.FindLessOrEqual( CMdlStripInfo::MdlRangeItem( 0, 0, vtxVertexElement - vtxVertexBuffer ) );
Assert( iMesh >= 0 && iMesh < arrMdlOffsets.Count() );
CMdlStripInfo::MdlRangeItem &mri = arrMdlOffsets[ iMesh ];
Assert( ( vtxVertexElement - vtxVertexBuffer >= mri.m_offNew ) && ( vtxVertexElement - vtxVertexBuffer < mri.m_offNew + mri.m_numNew ) );
Assert( mapVtxIndex.IsBitSet( vtxVertexElement->origMeshVertID + mri.m_offOld ) );
vtxVertexElement->origMeshVertID = srcIndices.Find( vtxVertexElement->origMeshVertID + mri.m_offOld ) - mri.m_offNew;
Assert( vtxVertexElement->origMeshVertID < mri.m_numNew );
vtxIndexDeltas.AddToTail( vtxNumVertexRemoved );
}
}
// Fixup the index buffer
DECLARE_PTR( unsigned short, vtxIndexBuffer, BYTE_OFF_PTR( vtxHdr, vtxOffIndexBuffer ) );
DECLARE_PTR( unsigned short, vtxIndexBufferEnd, BYTE_OFF_PTR( vtxHdr, vtxOffIndexBufferEnd ) );
for ( unsigned short *vtxIndexElement = vtxIndexBuffer; vtxIndexElement < vtxIndexBufferEnd; ++ vtxIndexElement )
{
size_t const off = BYTE_DIFF_PTR( vtxHdr, vtxIndexElement );
bool bUsed = false;
for ( int k = 0; k < vtxOffIndex.Count(); k += 2 )
{
if ( off >= vtxOffIndex[ k ] && off < vtxOffIndex[ k + 1 ] )
{
bUsed = true;
break;
}
}
if ( !bUsed )
{
// Index is not in use
vtxRemove.RemoveElements( vtxIndexElement );
}
else
{
// Index is in use and must be remapped
*vtxIndexElement -= vtxIndexDeltas[ *vtxIndexElement ];
}
}
// By now should have scheduled all removal information
vtxRemove.Finalize();
DLog( "mdllib", 3, " Stripped %d vtx bytes.\n", vtxRemove.GetNumBytesRemoved() );
//
// Fixup all the offsets
//
ITERATE_CHILDREN( OptimizedModel::MaterialReplacementListHeader_t, vtxMatList, vtxHdr, pMaterialReplacementList, numLODs )
ITERATE_CHILDREN( OptimizedModel::MaterialReplacementHeader_t, vtxMat, vtxMatList, pMaterialReplacement, numReplacements )
vtxMat->replacementMaterialNameOffset = vtxRemove.ComputeOffset( vtxMat, vtxMat->replacementMaterialNameOffset );
ITERATE_END
vtxMatList->replacementOffset = vtxRemove.ComputeOffset( vtxMatList, vtxMatList->replacementOffset );
ITERATE_END
ITERATE_CHILDREN( OptimizedModel::BodyPartHeader_t, vtxBodyPart, vtxHdr, pBodyPart, numBodyParts )
ITERATE_CHILDREN( OptimizedModel::ModelHeader_t, vtxModel, vtxBodyPart, pModel, numModels )
ITERATE_CHILDREN( OptimizedModel::ModelLODHeader_t, vtxLod, vtxModel, pLOD, numLODs )
ITERATE_CHILDREN( OptimizedModel::MeshHeader_t, vtxMesh, vtxLod, pMesh, numMeshes )
ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
ITERATE_CHILDREN( OptimizedModel::StripHeader_t, vtxStrip, vtxStripGroup, pStrip, numStrips )
vtxStrip->indexOffset =
vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->indexOffset + vtxStrip->indexOffset ) -
vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->indexOffset );
vtxStrip->vertOffset =
vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->vertOffset + vtxStrip->vertOffset ) -
vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->vertOffset );
vtxStrip->boneStateChangeOffset = vtxRemove.ComputeOffset( vtxStrip, vtxStrip->boneStateChangeOffset );
ITERATE_END
vtxStripGroup->vertOffset = vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->vertOffset );
vtxStripGroup->indexOffset = vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->indexOffset );
vtxStripGroup->stripOffset = vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->stripOffset );
ITERATE_END
vtxMesh->stripGroupHeaderOffset = vtxRemove.ComputeOffset( vtxMesh, vtxMesh->stripGroupHeaderOffset );
ITERATE_END
vtxLod->meshOffset = vtxRemove.ComputeOffset( vtxLod, vtxLod->meshOffset );
ITERATE_END
vtxModel->lodOffset = vtxRemove.ComputeOffset( vtxModel, vtxModel->lodOffset );
vtxModel->numLODs = 1;
ITERATE_END
vtxBodyPart->modelOffset = vtxRemove.ComputeOffset( vtxBodyPart, vtxBodyPart->modelOffset );
ITERATE_END
vtxHdr->materialReplacementListOffset = vtxRemove.ComputeOffset( vtxHdr, vtxHdr->materialReplacementListOffset );
vtxHdr->bodyPartOffset = vtxRemove.ComputeOffset( vtxHdr, vtxHdr->bodyPartOffset );
vtxHdr->numLODs = 1;
// Perform final memory move
vtxRemove.MemMove( vtxHdr, vtxLength );
//
// ===================
// =================== Truncate buffer sizes
// ===================
//
vvdBuffer.SeekPut( CUtlBuffer::SEEK_CURRENT, vvdBuffer.TellGet() + vvdLength - vvdBuffer.TellPut() );
vtxBuffer.SeekPut( CUtlBuffer::SEEK_CURRENT, vtxBuffer.TellGet() + vtxLength - vtxBuffer.TellPut() );
DLog( "mdllib", 2, " Reduced model buffers by %d bytes.\n", vtxRemove.GetNumBytesRemoved() + ( vvdLengthOld - vvdLength ) );
// Done
return true;
}

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "mdllib_utils.h"
//////////////////////////////////////////////////////////////////////////
//
// CInsertionTracker implementation
//
//////////////////////////////////////////////////////////////////////////
void CInsertionTracker::InsertBytes( void *pos, int length )
{
if ( length <= 0 )
return;
Assert( m_map.InvalidIndex() == m_map.Find( ( byte * ) pos ) );
m_map.InsertOrReplace( ( byte * ) pos, length );
}
int CInsertionTracker::GetNumBytesInserted() const
{
int iInserted = 0;
for ( Map::IndexType_t idx = m_map.FirstInorder();
idx != m_map.InvalidIndex(); idx = m_map.NextInorder( idx ) )
{
int numBytes = m_map.Element( idx );
iInserted += numBytes;
}
return iInserted;
}
void CInsertionTracker::Finalize()
{
// Iterate the map and find all the adjacent removal data blocks
// TODO:
}
void CInsertionTracker::MemMove( void *ptrBase, int &length ) const
{
int numBytesInsertReq = GetNumBytesInserted();
byte *pbBlockEnd = BYTE_OFF_PTR( ptrBase, length );
length += numBytesInsertReq;
for ( Map::IndexType_t idx = m_map.LastInorder();
idx != m_map.InvalidIndex(); idx = m_map.PrevInorder( idx ) )
{
byte *ptr = m_map.Key( idx );
int numBytes = m_map.Element( idx );
// Move [ptr, pbBlockEnd) ->> + numBytesInsertReq
memmove( BYTE_OFF_PTR( ptr, numBytesInsertReq ), ptr, BYTE_DIFF_PTR( ptr, pbBlockEnd ) );
// Inserted data
memset( BYTE_OFF_PTR( ptr, numBytesInsertReq - numBytes ), 0, numBytes );
numBytesInsertReq -= numBytes;
pbBlockEnd = ptr;
}
}
int CInsertionTracker::ComputeOffset( void *ptrBase, int off ) const
{
void *ptrNewBase = ComputePointer( ptrBase );
void *ptrNewData = ComputePointer( BYTE_OFF_PTR( ptrBase, off ) );
return BYTE_DIFF_PTR( ptrNewBase, ptrNewData );
}
void * CInsertionTracker::ComputePointer( void *ptrNothingInserted ) const
{
int iInserted = 0;
// Iterate the map and find all the data that would be inserted before the given pointer
for ( Map::IndexType_t idx = m_map.FirstInorder();
idx != m_map.InvalidIndex(); idx = m_map.NextInorder( idx ) )
{
if ( m_map.Key( idx ) < ptrNothingInserted )
iInserted += m_map.Element( idx );
else
break;
}
return BYTE_OFF_PTR( ptrNothingInserted, iInserted );
}
//////////////////////////////////////////////////////////////////////////
//
// CRemoveTracker implementation
//
//////////////////////////////////////////////////////////////////////////
void CRemoveTracker::RemoveBytes( void *pos, int length )
{
if ( length <= 0 )
return;
// -- hint
if ( m_map.Count() )
{
if ( m_hint.ptr < pos )
{
if ( BYTE_OFF_PTR( m_hint.ptr, m_hint.len ) == pos )
{
m_hint.len += length;
m_map.Element( m_hint.idx ) = m_hint.len;
return;
}
}
else if ( m_hint.ptr > pos )
{
if ( BYTE_OFF_PTR( pos, length ) == m_hint.ptr )
{
m_hint.len += length;
m_hint.ptr = BYTE_OFF_PTR( m_hint.ptr, - length );
m_map.Key( m_hint.idx ) = m_hint.ptr;
m_map.Element( m_hint.idx ) = m_hint.len;
return;
}
}
}
// -- end hint
// Insert new
Assert( m_map.InvalidIndex() == m_map.Find( ( byte * ) pos ) );
Map::IndexType_t idx = m_map.InsertOrReplace( ( byte * ) pos, length );
// New hint
m_hint.idx = idx;
m_hint.ptr = ( byte * ) pos;
m_hint.len = length;
}
int CRemoveTracker::GetNumBytesRemoved() const
{
int iRemoved = 0;
for ( Map::IndexType_t idx = m_map.FirstInorder();
idx != m_map.InvalidIndex(); idx = m_map.NextInorder( idx ) )
{
int numBytes = m_map.Element( idx );
iRemoved += numBytes;
}
return iRemoved;
}
void CRemoveTracker::Finalize()
{
// Iterate the map and find all the adjacent removal data blocks
// TODO:
}
void CRemoveTracker::MemMove( void *ptrBase, int &length ) const
{
int iRemoved = 0;
for ( Map::IndexType_t idx = m_map.FirstInorder();
idx != m_map.InvalidIndex(); idx = m_map.NextInorder( idx ) )
{
byte *ptr = m_map.Key( idx );
byte *ptrDest = BYTE_OFF_PTR( ptr, - iRemoved );
int numBytes = m_map.Element( idx );
memmove( ptrDest, BYTE_OFF_PTR( ptrDest, numBytes ), BYTE_DIFF_PTR( BYTE_OFF_PTR( ptr, numBytes ), BYTE_OFF_PTR( ptrBase, length ) ) );
iRemoved += numBytes;
}
length -= iRemoved;
}
int CRemoveTracker::ComputeOffset( void *ptrBase, int off ) const
{
void *ptrNewBase = ComputePointer( ptrBase );
void *ptrNewData = ComputePointer( BYTE_OFF_PTR( ptrBase, off ) );
return BYTE_DIFF_PTR( ptrNewBase, ptrNewData );
}
void * CRemoveTracker::ComputePointer( void *ptrNothingRemoved ) const
{
int iRemoved = 0;
// Iterate the map and find all the data that would be removed before the given pointer
for ( Map::IndexType_t idx = m_map.FirstInorder();
idx != m_map.InvalidIndex(); idx = m_map.NextInorder( idx ) )
{
if ( m_map.Key( idx ) < ptrNothingRemoved )
iRemoved += m_map.Element( idx );
else
break;
}
return BYTE_OFF_PTR( ptrNothingRemoved, - iRemoved );
}

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MDLLIB_UTILS_H
#define MDLLIB_UTILS_H
#ifdef _WIN32
#pragma once
#endif
#include "utlmap.h"
#include "utlvector.h"
#include "bitvec.h"
//////////////////////////////////////////////////////////////////////////
//
// Helper macros
//
//////////////////////////////////////////////////////////////////////////
// Declare a pointer and automatically do the cast of initial value to the pointer type
#define DECLARE_PTR( type, name, initval ) type *name = ( type * ) ( initval )
// Compute a pointer that is offset given number of bytes from the base pointer
#define BYTE_OFF_PTR( initval, offval ) ( ( ( byte * ) ( initval ) ) + ( offval ) )
// Compute difference in bytes between two pointers
#define BYTE_DIFF_PTR( begin, end ) ( ( ( byte * ) ( end ) ) - ( ( byte * ) ( begin ) ) )
// "for {" to iterate children of a studio container
#define ITERATE_CHILDREN( type, name, parent, accessor, count ) \
for ( int name##_idx = 0; name##_idx < (parent)->count; ++ name##_idx ) { \
type *name = (parent)->accessor( name##_idx );
// "for {" to jointly iterate children of 2 studio containers of same size
#define ITERATE_CHILDREN2( type, type2, name, name2, parent, parent2, accessor, accessor2, count ) \
for ( int name##_idx = 0; name##_idx < (parent)->count; ++ name##_idx ) { \
type *name = (parent)->accessor( name##_idx ); \
type2 *name2 = (parent2)->accessor2( name##_idx );
// "}" to mark the end of iteration block
#define ITERATE_END }
// Get the child of a container by index
#define CHILD_AT( parent, accessor, idx ) ( (parent)->accessor( idx ) )
//
// CLessSimple< T >
// Comparison policy to use "t1 < t2" comparison rule.
//
template < typename T >
class CLessSimple
{
public:
bool Less( const T& src1, const T& src2, void *pCtx )
{
pCtx;
return ( src1 < src2 );
}
};
//
// CInsertionTracker
// Class that is tracking insertions that are scheduled to happen at given points.
// Use policy:
// InsertBytes / InsertElements [*] -- schedule insertions
// Finalize -- finalize insertion information
// ComputePointer / ComputeOffset [*] -- compute new pointers/offsets that will happen after insertions
// MemMove -- perform memory moves to apply insertions
//
class CInsertionTracker
{
public:
CInsertionTracker() : m_map( DefLessFunc( byte * ) ) {}
// Schedules a piece of memory for insertion
public:
void InsertBytes( void *pos, int length );
template< typename T >
void InsertElements( T *ptr, int count = 1 ) { InsertBytes( ( byte * ) ptr, count * sizeof( T ) ); }
int GetNumBytesInserted() const;
// Finalizes the insertion information
public:
void Finalize();
// Computes where the pointer would point after memory insertion occurs
public:
void * ComputePointer( void *ptrNothingInserted ) const;
int ComputeOffset( void *ptrBase, int off ) const;
// Perform memory moves, the buffer should be large enough to accommodate inserted bytes
public:
void MemMove( void *ptrBase, int &length ) const;
protected:
typedef CUtlMap< byte *, int, unsigned int > Map;
Map m_map; // pos -> length
};
//
// CRemoveTracker
// Class that is tracking removals that are scheduled to happen at given points.
// Use policy:
// RemoveBytes / RemoveElements [*] -- schedule removals
// Finalize -- finalize removal information
// ComputePointer / ComputeOffset [*] -- compute new pointers/offsets that will happen after removals
// MemMove -- perform memory moves to apply removals
//
class CRemoveTracker
{
public:
CRemoveTracker() : m_map( DefLessFunc( byte * ) ) {}
// Schedules a piece of memory for removal
public:
void RemoveBytes( void *pos, int length );
template< typename T >
void RemoveElements( T *ptr, int count = 1 ) { RemoveBytes( ( byte * ) ptr, count * sizeof( T ) ); }
int GetNumBytesRemoved() const;
// Finalizes the removal information
public:
void Finalize();
// Computes where the pointer would point after memory removal occurs
public:
void * ComputePointer( void *ptrNothingRemoved ) const;
int ComputeOffset( void *ptrBase, int off ) const;
public:
void MemMove( void *ptrBase, int &length ) const;
protected:
typedef CUtlMap< byte *, int, unsigned int > Map;
Map m_map; // pos -> length
struct Item
{
Map::IndexType_t idx;
byte *ptr;
int len;
};
Item m_hint;
};
//
// CGrowableBitVec
// Serves bit accumulation.
// Provides "GrowSetBit" method to automatically grow to the required size
// and set the given bit.
// Provides safe "IsBitSet" that would return false for missing bits.
//
class CGrowableBitVec : public CVarBitVec
{
public:
void GrowSetBit( int iBit )
{
if ( iBit >= GetNumBits() )
Resize( iBit + 1, false );
Set( iBit );
}
bool IsBitSet( int bitNum ) const
{
return ( bitNum < GetNumBits() ) && CVarBitVec::IsBitSet( bitNum );
}
};
//
// CGrowableVector
// Provides zero-initialization for new elements.
//
template < typename T >
class CGrowableVector : public CUtlVector < T >
{
public:
T & operator[] ( int idx )
{
while ( idx >= Count() )
AddToTail( T() );
return CUtlVector < T >::operator []( idx );
}
};
#endif // #ifndef MDLLIB_UTILS_H