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public/unicode/unicode.h
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68
public/unicode/unicode.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef UNICODE_H
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#define UNICODE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#if !defined( _X360 )
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#include <windows.h>
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#endif
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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#endif
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class IUnicodeWindows : public IBaseInterface
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{
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public:
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virtual LRESULT DefWindowProcW
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(
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HWND hWnd,
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UINT Msg,
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WPARAM wParam,
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LPARAM lParam
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) = 0;
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virtual HWND CreateWindowExW
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(
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DWORD dwExStyle,
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LPCWSTR lpClassName,
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LPCWSTR lpWindowName,
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DWORD dwStyle,
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int x,
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int y,
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int nWidth,
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int nHeight,
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HWND hWndParent,
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HMENU hMenu,
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HINSTANCE hInstance,
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LPVOID lpParam
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) = 0;
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virtual ATOM RegisterClassW
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(
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CONST WNDCLASSW *lpWndClass
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) = 0;
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virtual BOOL UnregisterClassW
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(
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LPCWSTR lpClassName,
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HINSTANCE hInstance
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) = 0;
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};
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#define VENGINE_UNICODEINTERFACE_VERSION "VENGINEUNICODE001"
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#endif // UNICODE_H
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