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sdklauncher/CreateModWizard.h
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61
sdklauncher/CreateModWizard.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef CREATEMODWIZARD_H
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#define CREATEMODWIZARD_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/ImageList.h>
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#include <vgui_controls/TextEntry.h>
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#include <vgui_controls/SectionedListPanel.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/PHandle.h>
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#include <vgui_controls/WizardPanel.h>
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#include <FileSystem.h>
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#include "vgui/mousecode.h"
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#include "vgui/IScheme.h"
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class CCreateModWizard : public vgui::WizardPanel
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{
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typedef vgui::WizardPanel BaseClass;
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public:
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CCreateModWizard( vgui::Panel *parent, const char *name, KeyValues *pKeyValues, bool bRunFromCommandLine );
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virtual ~CCreateModWizard();
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void Run();
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protected:
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KeyValues *m_pKeyValues; // These come from inside the CreateMod command in the medialist.txt file.
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bool m_bRunFromCommandLine;
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private:
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//DECLARE_PANELMAP();
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};
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// Utility functions.
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bool CreateFullDirectory( const char *pDirName );
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bool CreateSubdirectory( const char *pDirName, const char *pSubdirName );
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bool DoCopyFile( const char *pInputFilename, const char *pOutputFilename );
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void RunCreateModWizard( bool bRunFromCommandLine );
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// Sets a value in the registry that other apps (like the VS Express edition) can look at.
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void SetModWizardStatusCode( unsigned long code );
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// Called when they get to the "finished!" dialog.
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void NoteModWizardFinished();
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#endif // CREATEMODWIZARD_H
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